Also, Augmented Reality is included in a licensed phone app called Adventuresmith. Makes use during the game a lot faster and easier.
​
https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_US
Hey All!
We wrapped up up campaign of The Sprawl this past week and I thought I would share my complete MC/GM notebook with this subreddit!
We started off with palette and world-generation using Microscope (by Ben Robbins) and then picked part of the timeline to dig into and play our "ground game" of The Sprawl. We ended up completing three missions over the course of 8-10 sessions (which was the planned limit when we started).
The game turned out really fun! It went in a totally different direction than I would have imagined every step of the way, and ended up tying back into the bigger-picture game really smoothly.
The meat of my notes for The Sprawl start on the Mission 1 tab. Before that is some world-gen pages and some template pages for making missions. Then you've got PC information and custom moves. When a player missed a session I made an MC love-letter, and we had a long gap between some games during vacations, and we lost a player, so I made one for everyone to get us back up and running. Then you have Corp Clocks and pages of their corporate "personalities" and assets.
Any text from The Sprawl or images form websites are copyright their original creators (...other than the ones that are mine, the whiteboard-drawings and photos). Anything that is my original contribution to the world consider under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).
There are some other GM notebooks shared there also, one from a D&D 5e game I ran and one from an Apocalypse World game that fell apart.