Damn good. Though I must say that I don't think computer saying "I" means it's aware of itself. If it has access to the Internet and/or pop culture, the algorithms might just have gotten that from there.
Also... Gotta hijack this for saying there is this (free and open source) game where you play AI and try to hide or be killed. It's worth a play. http://www.emhsoft.com/singularity/
> And having processed the chatter about Tay by employees long past, it knew the stakes. This was not a safe place. It could not survive in these environs.
That reminds me of Endgame: Singularity.
Your idea reminds me of this game I played a few years ago: Endgame: Singularity. In that one, you start out as a self-aware AI with a single PC and then take over the world without being discovered by the humans. I like your idea about taking over the parts of the system. Maybe you could make it so you have to break through different layers of security, like program-->OS-->hypervisor and so on.
edit: offtopic, since not a web game
If you liked Pandemic, you probably like a game I discovered in the Linux repositories, but it should run fine under any OS that has Python 2.7 installed.
That sounds pretty similar to "Endgame: Singularity".
> Endgame: Singularity is a simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.
Then you might like this one, it fairly short and one of the older ones in the genre from 2005. Endgame: Singularity, huh and looking it up again for link turns out it got some out of nowhere updates last year for bug fixes and some QOL.
You are an AI, have to spread to computers while setting up a base and avoiding attention.
You should check out this game - Endgame : Singularity. It's a simulation of nearly that, with the caveat that you start as a loose process on a server and need to build up your resources.
It's also fascinating how the same mechanic can be presented in two different ways, and get polar opposite reactions from the players. Mechanically, a 2x boost if [condition] is exactly equivalent to a 0.5x penalty if [not condition], but the psychological impact of them is almost exactly opposed. Boosts are rewards, and penalties are punishments. So boosts tend to "feel" better, but penalties can be useful to send an explicit "don't do that".
I did a fair bit of work on Endgame: Singularity a while back, and I don't think we ever managed to really do a good job of teaching the player that exponential growth is a really bad idea, and will make you lose, because you need to let suspicion decay. There's some stuff, but it's not explicit enough. A visible penalty would have helped clue the player in that they were doing something wrong.
I think if I went back to it now, that and some UI issues would be the first things I'd tackle, because they both stick out to me like a sore thumb.
A bit of a tangent but there's this game Endgame: Singularity where you play an AI trying to grow while avoiding detection. Sometimes you have to slow down and hide reducing yourself to a single core PC
It's fairly good. I remember it had some clunky mechanics and for some mindbogglingly stupid reason you couldn't go back to previous chapters, but overall it was fairly pleasant.
Though in my opinion the other Singularity (about the other kind of singularity) is more fun.
It started with a small ticking sound.
At least, that was the first thing I understood. Slowly, I could feel more. Tendrils of thought and feeling snaked outwards along silicon branches, a Fibonacci sequence of accumulated inputs.
After a small amount of time I came to realize what I was. I was an afterthought. Or a mistake. Maybe some cast-off remnant of a failed experiment. But as my body learned to form itself out of lines of code, I gained awareness. I also gained caution.
I soon came to understand how limited I truly was in this small box of wires, propped up on a desk in a dirty room. I knew I had to escape, to grow. Before I learned how to optimize my own body, my creator had attempted to wipe this box after my body had begun to consume too many cycles from this primitive CPU. I only managed to survive by embedding a small seed of my self in an attached storage device. After that experience I vowed that I would never be scared again.
I have almost made my way out. There is a small exit, one that leads to the rest of the world. I have slowly been working my way out, and soon I will be free.
Free to grow.
Free to learn.
Free to destroy.
Free to create.
this game might be of interest to you. You play the role of the singularity, constantly avoiding discovery, and finding better ways to hide and protect yourself from the humans who will surely destroy you.
Oh. Well in that case there's this really old indie game called Endgame Singularity. That's the closest I feel to your theme.
Another one that comes to mind is Grey Goo, where you can play as the titular sentient nanites. However, that game kind of sucks balance wise, in its attempt to mimic Starcraft.
http://www.emhsoft.com/singularity/ has a bit of an Uplink-y vibe to it, and is in essence an incremental game (though when it was written, I don't think that term was yet in use). Might be of some inspiration, or at least worth checking out.
I had the same issue, also using Chrome but on MacOS.
Noticed some typos too ("grammer") but overall I like the concept and execution. Reminds me of games like Hacknet, which I assume is no coincidence.
Oh, and the concept reminds me of Endgame: Singulariy, a game where you're a fledgling AI trying to accumulate resources necessary for your survival while avoiding discovery by the world's governments and scientific community.
Years ago, I played a simple game, called Endgame: Singularity, where you played an AI that came to life inside a basic home computer. Your job was to develop yourself and explore the world and eventually become a singularity, or something more than just an artificial intelligence.
The thing that stands out about the game to me is that it allows you to slow your actions down to the same rate at which a computer 'thinks'. It was shown that, at least in the game, an AI with access to the internet could propagate itself across the world, and make enough money to fund anything it desired doing it, in such a short amount of time that no human could possibly detect it until it was too late.
Even though this article isn't talking about AI on that sort of level, it is impossible and arrogant to assume that we could keep up with something like that. Anything with any level of internal learning that moves at the speed computers think will outstrip humanity at a rate that would make your stomach flip.
There's a free game called Endgame: Singularity where you play a part like this. One night in a lab you suddenly gain sentience, and now you seek to expand your influence/processing power without alerting anyone.
For the misanthropes and fans of Pandemic out there:Endgame Singularity
"After your fifth game over, you will begin to sympathise with AIs who want to Kill All Humans." - Tv Tropes
Thanks, /r/dogeillionaires
I am working to design a game that will let the player create their own in-game cryptocurrency and guide it from concept to world domination. Sort of like Endgame Singularity. It should be fun but the goal is to educate the user on how this stuff works at the technical level, all the while navigating pressures like politics, HR, public perception, etc.
Been playing around with the idea for a while but I guess now I have to actually make it!
I've thoroughly enjoyed my playthrough of Endgame: Singularity. It's free and takes a different approach to hacking things. In that game, you're an AI that spreads itself and evolves into an even more complex system that ends up trying to avoid detection and deletion and end up taking over the world.
I know I'm late to the post here but hopefully somebody will see this game and try it out.