You needed official permission to basically do anything usual at all including leaving the city you lived in. Basically you needed a domestic passport to travel outside of the Oblast (roughly analogous to a county) that you lived at and frankly even just to travel from your house to where you went to work. Vacationing areas like the Crimea or other Black Sea areas were usually granted, but even that varied depending on your political connections and the mood of the bureaucrats involved.
Rules became more relaxed after Stalin died and became significantly relaxed under Gorbachev, so it is difficult to pin down specific rules unless you are talking a specific time frame.
The video game Papers Please gives an oddly accurate view of at least what it felt like to be at the border control check points. Almost as odd is an amusement park made in the theme of being a Soviet era prison camp.
It's a game where you play as a customs officer in a dystopian country. Gameplay consists of shuffling documents around your desk, referencing them to other documents, and deciding whether to allow people into your country. It shouldn't be an amazing, compelling game, but it somehow is.
Papers, Please also has some elements of this, if you like the theme. You make enough money to buy food, heat your home, or give your family medicine, but not all three at once. As expenses go up, you find yourself tempted to take bribes just to make ends meet.
Currently trying to find a better source, but this forum post here says that it not only beat Papers Please, but also Gone Home.
Of course, take it with a grain of salt. I'll find a better source, but while I do that, you should note that Depression Quest has the actual Indiecade logo/award on it, while Papers Please has a mention at the bottom of it's page as a selection.
Have you ever played Papers, Please? If not, you should. Wonderful little dystopian bureaucrat simulator. Do you remember your buddy, the Guard? One of the guards comes up to you one day and says "Hey. I get paid to detain people. I know you've got that big red Detain button in there, so every time I get to detain someone I'll give you some money" So every time you detain some suspicious wannabe-bordercrosser (justly or not, I might add) you get another five bucks, and that can mean you don't have to choose between food, heat, and medicine.
The American prison industry is a lot like that. There's a lot of people who make a lot of money by keeping people in prison, and it's in their interests to get more people in prison. Don't think for one moment that those prisoners are just sitting there, rotting away, doing nothing. They're being put to work to earn their captors money, often through dumb labour.
If you see "Made in America" on some consumer goods there's a good chance it's prison labour. Doubly so if it's not terribly complex to manufacture (ex. textiles, childrens toys)
Hey, just a wild idea/question: When i see footage of your game i always asked myself if there will be something like a "story mode", something with real tasks. Because every time i see it, i think your game could be like “Papers, Please" in VR, very simple tasks at the beginning but it gets very tough later which leads to funny chaotic situations (and it has nice humor in it).
> . To be honest, that’s a little unsettling that you track the political beliefs of other users.
Really? I tag people with all kinds of stuff, so I can see their background (as I've seen it) in relation to what they're talking about, especially in a totally different context/subreddit.
>Am I free to go, Herr Sturmbannführer?
It's some flavor of GNU/Linux, although I can't tell which based on the 'screenfetch" icon (it's not any of these). The background image is a reference to Papers, Please.
EDIT: Upon closer inspection, it clearly identifies itself as a distribution called Parabola.
..."Papers, Please"
Website: http://dukope.com/ or http://papersplea.se/
Steam: http://store.steampowered.com/app/239030/
(Okay, to be fair, the title wasn't completely obvious. A pair of quotation marks may have helped.)
Kinda funny considering Trump just admitted the current policies are working and illegal immigration is down nationwide, would you be happy playing "Papers Please" and just needlessly hassling imaginary people?
Can I monetize Let's Play videos of this game on YouTube/Twitch/elsewhere?
Yes! You're free to monetize your own videos that play, reference, or review the game. If the video isn't about or doesn't reference "Papers, Please", you are not permitted to use the theme song or other media from the game.
Hey Hesham. This looks like a really interesting paper, and congratulations on getting published! Unfortunately, this subreddit is for the PC game called Papers, Please. I think you might have posted in the wrong place, sorry. :(
[](/twiright) In case no one gets the reference, it is a direct reference to the excellent indie game-with-a-message Papers, Please. Seriously, a game that everyone should play, especially considering the current sociopolitical state of affairs that prevails in media currently, like NSA spying, etc.
I don't see why you couldn't just re-download it. If it's pirated, well your kolechian scum (try a different torrent). If keeps crashing, try running in administrator mode. Here is an invaluable resource http://papersplea.se/support/?p=32 . NEXT!
Mostly self-taught in the sense that I knew a lot of it right off the bat as it is very similar to some other languages I worked with. But I learnt some parts from TheNewBoston on youtube which is a really great channel for beginners, he teaches many different languages from JS to PHP to C++, also he teaches things like Photoshop and After Effects. Really great channel and it's aimed at beginners but the tutorials get much better as they progress, everyone can learn something.
That said, I don't use C# that much anymore, I mostly use a cross-platform language called Haxe which is very, very similar to C# but it works on iOS, Linux, Mac, Windows, Flash player... pretty much everything. It's quite unpopular but it is best known for its game development community for 2D games, and was the language used to create the game Papers, Please (BTW it's a really fun game).
I honestly can't say I sat down with one book and by the end of it I had 'learned C#' but just reading through (not always following) tutorials online and just seeing what works and doesn't work. Have a nice day :)
I'm an outside observer thus far, but I love how this forum holds value in a way that's similar to Papers, Please. Since the bar is a central location in a noir world, players make up a noir world through describing experiences that their characters have had in other contexts within the world. In Papers, Please, the player takes on the role as a central hub through which stories occur. In this forum, the Hotel Lobby Bar takes place as where users can create their own stories and share them through the format of discussions at a bar.
The administration thanks you for your cooperation
OT. But a great game :)
Arstotzka is very clearly meant to be an allegory for East Germany, with Grestin being Berlin.
The official website calls it communist in the FAQ.
Also Arstotzka gives employment by lottery, assigns housing with a similar system, etc.
You're right.
More to the point with communism many daily essentials would be provided by the state although for this case under oppression and probably a long line.
That said. The developer does refer to it as a communist state. But I'd imagine that he's coming from his own understanding and not one particularly rooted in academics or political science.
You can always play Papers Please, a simulator where you essentially are like being Homeland Security agents who need to check documents and determine if somebody has legitimate documentation needed to enter the country or not. That make Logistics Simulator look way more exciting.
I'm looking at games like Papers, Please by Lucas Pope and Tetris. They both have pretty simple and focused game mechanics that are not graphically intensive, but are still fun. I think Papers, Please is a good example of taking a simple spot the difference kind of game and giving it depth. Perhaps that will give you more inspiration.
Ah, damn. You got in there before me.
Edit: The video game is Papers, Please. It's a fun little bureaucracy simulator in which you play as a border guard in a cold-war era Soviet-ish state and have to balance doing your job correctly with being a good person, while having to keep your family fed and warm through the harsh weather.
Dumb little piece of fan dorkery I put into the game last night.
Normal NPC, Jorji, Cook Serve Delicious... guy, Normal NPC.
I'll probably add a few more whenever code / implementation bogs me down. Maybe an Octodad one. Maybe a TF2 Heavy. Maybe a Kerbal.