For the lazy, a link to the English version: http://superpowers-html5.com/index.en.html
Also, it is not very clear that one must double click the server to start the editor. I played around with it a little, and it is decent. It is a little strange that it uses TypeScript, but I have nothing against that.
I think it is a good starter tool for game devs.
If you're looking for real-time collaboration in your code, you can look to SuperpowersHTML5 - http://superpowers-html5.com. It's mainly for HTML5 games but you can adapt for other langages and engines.
Super Powers (http://superpowers-html5.com/index.en.html) is super great. In usage it is really great in a Unity way. Same way of using the engine with Scene etc. It's made to make 2D and 3D games in HTML5 but you could export in a windows exe if you want i think.
More than open source Super Powers is made to be really plugins friendly. Any JS Library could be used in SP. You should take a look a it and try some of the games made with it.
(Edit: Oh and it's a "Collaborative" dev tool so you can work on the same project (directly in the scene/scripts etc) in real time like a Google Doc. IMO, this is just awesome)
Hi,
When I do Game Jam, I like to use Superpowers, it's a real good game engine, ideal for the cooperation between people and with this, I learned TypeScript. They have a resource management like Game Maker Studio but you must script to create your game. Ideal for your purpose, non ? ^^
Also, I love to use Haxe with the framwork OpenFl. It's the game engine of "Evoland", "Paper, Please", "Rymdkapsel". Look it and have fun.
I don't have too much experience with this one, but it's got a pretty nice UI and easy to work it. Superpowers. It uses TypeScript, so if you're familiar with JS and OOP it's real easy to pick up.
Ive been having a good time using Superpowers recently. It supports 2d and 3d, and has a built in tiled map editor. Documentation is kind of meh, but I haven't run into a problem I couldn't find my way around.
Have you tried Godot? I am looking at testing it, seems quite nice if you are not going to target consoles. If you have tested it I would be interested to hear your take on it compared to other engines. For the game james I have done I have mainly used Superpowers Html5 engine/tool http://superpowers-html5.com/index.en.html which it is great for multi-person game jam development but not a very common engine.
This sub was created for the Superpowers HTML5 game engine (see the sidebar on the right)
It's mostly dead though, so it's kind of refreshing to see activity in the sub!
There is Superpowers which looks a lot more similar to what they are using over at Hytale... but I haven't really figured that program out yet. CraftStudio is so incredibly easy to just toy around in, but I also feel like if you are talented enough you would totally be able to create some amazing models with it.
They are actually using a modified version of Superpowers (at least for models and animations, possibly for scripting as well despite the back-end engine being Java).
Here's another for you: Superpowers is a free, open source game engine. Programming is done in TypeScript. It can make 2D and 3D games, and you can mix both at once if you want, too. The games can be played in browsers, or be packaged for desktop on Windows, Mac and Linux.
EDIT: Also, on Mac, GarageBand is free and very good at music.
I'm 19, turning 20 in 3 months. The time is going to pass whether you do something with it or not, so if you want to go do something, do it?
If GML is your sticking point, Superpowers is a good alternative - it's HTML5 and uses Typescript in place of a proprietary scripting language, and is much faster and easier to prototype in, I've found. It's leagues above GMS because it's got competently made tilemap editing tools, isn't immediately overwhelming, and has something along the lines of "multiplayer game dev" which I don't think any other engine has.
The downsides are the community is really small, Superpowers can be a little... weird about its own UI stuff, and a lot of things aren't outright said that are very important because it's still very young, and the API documentation is adequate at best, but don't let that deter you.
You probably could put together simple games without much difficulty with GameMaker:2D games like blockout, asteroids, or a simple platformer do not require much logic and can be built entirely by drag-and-drop. However, the android export plugin is not free <em>although it looks like it is on sale atm</em>.
You might look at Godot or Superpowers neither of which made that list.
Yes! Quoting the README:
> You can use the assets found in this repository in your own games, even commercial ones. Attribution is not required but appreciated. Placing a link to http://superpowers-html5.com/ somewhere would be awesome :)