This app was mentioned in 27 comments, with an average of 1.70 upvotes
There's Deemo. Another piano type thing. No wait! Don't leave! It's actually really great with a really nice story that goes along with it.
Vsauce covered it a while back in one of their App All Night video.
And it's free for Andriod!
I believe you're talking about Deemo! https://play.google.com/store/apps/details?id=com.rayark.pluto&hl=en_US&gl=US
Hope this is the one!
I don't know of any that let you make your own, but Deemo is the best rhythm game I've played and I think the way notes are hit is similar to guitar hero.
https://play.google.com/store/apps/details?id=com.rayark.pluto
Every game title from Rayark Inc.
Game titles widely celebrated by critics, yet hugely underappreciated by the Western mobile industry; mostly because they don't exactly adhere to the usual conventions of mobile gaming.
​
Granted these have much bigger markets over-seas and among Iphone users.
These games are heavily influence by Music, Poetry, and Art. So it's a niche market.
DeeMo: https://play.google.com/store/apps/details?id=com.rayark.pluto
​
Cytus: https://play.google.com/store/apps/details?id=com.rayark.Cytus.full
​
Now Sdorica -sunset- is where i really started to see the Mobile Roleplaying genre break away from some of it's conventions, and it's a truly artistically visual game to look at and the musical score is not of this planet.
​
The gameplay mechanics may be a bit frustrating at first, because it's... different. But a lot of people may welcome something different, while others may be turned off by it.
​
Sdorica - Game link: https://play.google.com/store/apps/details?id=com.rayark.sdorica
​
​
​
​
​
My favourites,
Deemo - The reason why I have a E-Piano in my living room.
https://play.google.com/store/apps/details?id=com.rayark.pluto
.
.
Cytus
https://play.google.com/store/apps/details?id=com.rayark.Cytus.full
.
.
Cytus 2 - Installed but haven't played yet.
https://play.google.com/store/apps/details?id=com.rayark.cytus2
.
.
.
Both games are created by Rayark (Implosion, sdorica-sunset) and high quality. Not cheap but with real musicians from all over the world. Good music and high difficulty with dozens hours of fun. I know some of my favourite ~~actors~~ artists only because of these games. Cytus is electro music focused and Deemo on have piano focused but both games have many tracks in all kind of genres, like RnB, Metal, Dubstep, Rap, Japanese Pop, 8-bit...
Lovely songs with a nice story.
Hmm. Though to answer this one ! I'm glad we've managed to understand eachother at least.
I think that there are 2 reasons why not many games like this are made:
You are going to extremely quickly run out of "good" content (either music, or maps), which will take a ton of time to properly implement, which people are going to run trough in a few hour. As an example Just Shapes and Beats! is usually beaten in about 3 hours on average, while Soundodger+ is just shy of 2 hours.This kind of games is very hard to make profitable (because it's hard to justify more than $5-20 for such a short experience). I cannot fatom how long their creators spent making (and remaking) the music and maps.
There is a very steep gap between an AMV, where you "only" need to edit together existing content in a new way (because usually the music, clips and art already exist), whereas those games need to make all that new content more-or-less from scratch (not o mention program the damn thing). And there are people making levels for their favorite songs ! Look are Osu! down in my post, it's the de facto game to do that kind of thing.
Thus, you can look into the "exotic rythm games" category / user-generated content games, where people have hand-crafted maps, and those maps usually match not only the beat, but flow and overall harmony of a song, games such as Osu! (which has a TON of content and more than "click to the beat" inputs), Beatsaber (Which tend to focus on the beat, but people have created intresting maps that do more).
In the "exotic" category, you also have quite a lot of mobile and touch-based games, because the range of inputs is bigger, you can have more than "tap to the beat" kind of sync. Games in this space are Deemo (quite basic, but quite old too), Cytus (A fun and challenging concept, but not a ton of content) and VOEZ (Same editor as Cytus, with a more complex input system).
As an aside, you can look into procedurally generated from music games. Their algorithm usually try to capture more than the beat/tempo and tend to try to cleverly create tracks that fit the "mood" of a song. Games such as Beat Hazard (which I really like ! They do a good job matching the intensity of music), Audiosurf (old, but quite good) or Melody's Escape (which is an intresting take on the genera, but a bit lackluster on their generation).
To be honest, this is kind of a way for me to share all those awesome games. I really really enjoy games that are using their music in fun ways, as well as games built around music. I suck at them, but I like them nonetheless. I feel this space is stagnating too, and that there should be more innovation and things happenning in there !
DEEMO | 4.7 rating | Free with IAP | 5,000,000+ downloads | Search manually
> "Never Left Without Saying Goodbye." The world acclaimed, mobile rhythm game that's touched over 10 million players. Created by the team that brought you Cytus, the original Rayark team has created a whole new texture to ...
|Feedback|PunyDev|Lonerzboy|
https://play.google.com/store/apps/details?id=com.rayark.pluto
There's a game I really like called Deemo and thought of this.
Deemo is the only game I play on my phone. It's kinda expensive if you want to buy all the songs, but it's really fun.
https://play.google.com/store/apps/details?id=com.rayark.pluto
ゲームなら個人的にはこれ
https://play.google.com/store/apps/details?id=com.rayark.pluto
追記 69ing~に繋げたかったんだ