This app was mentioned in 25 comments, with an average of 1.72 upvotes
Cool, thanks for the share. MicRogue sort of reminds me of a more traditional D&D version of Ending (which by comparison feels like you're facing and controlling exclusively robots/mechanical units, and has a fixed set of designed levels and then one, massive procedurally generated dungeon with far larger, camera-panning rooms, with enemies being able to follow you from previous rooms).
I don't really like the inability to swipe for movement in MicRogue, though; Ending uses swipe movement which is nice, and overall I think is better designed towards controls as it's faster-paced with the animations (in MicRogue I keep having to wait until all of the animations complete before my movement taps become relevant, which is annoying).
Did not try the other two, yet.
No no, this Ending: https://play.google.com/store/apps/details?id=air.air.Ending
After you beat a few of the levels a roguelike mode opens up where you have to try to reach level 50 or something. Reminds me of the game Hoplite
This cool minimalist puzzle game.
Link me: ending
EDIT: Bot is wrong: https://play.google.com/store/apps/details?id=air.air.Ending&hl=en
I like Ending for short sessions.
https://play.google.com/store/apps/details?id=air.air.Ending
Linkme: ending
Edit: https://play.google.com/store/apps/details?id=air.air.Ending
I've had a pretty good track record by just checking the "Premium" games section in the play store - or whatever it was called, the section with games that you need to buy to play anyway. And with Play store's 48-hour-refund system, you can just return it if the game is bad.
Just to mention a couple of my recent random finds:
Ending, a minimalistic turn-based puzzle game. Basically you just need to get out of the room, and every time you move, all enemies move too. If you move to a square where an enemy is going to be on next turn, you die. If you move to a slot where an enemy is currently, you kill it (most of the enemies anyway). There's a lot of different enemies using completely different moving logic to keep it fresh throughout the game.
Dungeon Warfare, a tower defense game that I found like 2 days ago. What really makes this one stand out is the difficulty system: you can enable/disable like 10 different modifiers for levels, which also increases your XP rewards. Things like "+20% enemy hp", "enemies now regen 5% hp per sec", "start with only 1 life (default 20)" etc. So take risks and find your limits to get more exp, get more powerful and then enable even more modifiers etc. There's also some physics-based towers, like ones that pushes/pulls enemies to pits which is a nice change from the normal damage-only towers in most TDs.
Not to mention the well known ones, like Super Mario Run, Knights of Pen & Paper, Plants vs Zombies (the original one, not the micro-transaction filled sequel), Puzzle Quest 2 and many other games that have been ported from other platforms to mobile.
TL;DR Browse the buy-to-play games and only try the ones that do not offer in-app purchases.
It's also on Android (though not free, sadly).
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