This app was mentioned in 27 comments, with an average of 1.93 upvotes
Recently I've been playing a lot of 'Skiing Yeti Mountain' on my commute - it's meant to be controlled just using your thumb, so it's good for hanging onto trains with one hand, and playing with the other!
https://play.google.com/store/apps/details?id=com.featherweightgames.skiiing&hl=en
its old, and simple, but if you dig Ski Free from back in the day...
Its on my phone all the time because its a good relaxing title.
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https://play.google.com/store/apps/details?id=com.featherweightgames.skiiing&hl=en_US&gl=US
Skiing Yeti Mountain | 4.6 ⭐️ | Free with IAP | 26MB |
> Carve your way through hundreds of levels as you search for the elusive Yeti in Skiing Yeti Mountain. Weave through trees, skid over ice, jump off cliffs and get to know a cast of bizarre ...
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Skiing Yeti Mountain (free) is incredibly addicting, challenging, and satisfying. It's also got hundreds of levels, a hard mode, and endless mode. There's an in-app purchase to remove adds, but I didn't think the adds were too frequent or intrusive.
Hands down the best experience I've had so far with a 2d indie android game. It is simple, graphics could be better, bit I think the execution is so fine that it's recommended to try out. Title is "Skiing Yeti Mountain". https://play.google.com/store/apps/details?id=com.featherweightgames.skiiing
Last charge was when I unplugged it last night.
28%
2:15 Screen On Time. 25 Hours Total Battery time
Auto Brightness Enabled
Location on for maybe 5 minutes, most of the day connected to Wifi
Most of the day was Twitter, some time on fantasy sports apps, playing a Skiing game, some texting, and some hangout chats
There's an android game inspired by the old windows game. It's actually pretty good:
Skiing Yeti Mountain I've been loving this game. There are over 400 levels. The controls and the art design are great.
Skiing Yeti Mountain? Link
Skiing Yeti Mountain:
https://play.google.com/store/apps/details?id=com.featherweightgames.skiiing
Check out this game. Its a true homage to the old school one.
https://play.google.com/store/apps/details?id=com.featherweightgames.skiiing
It's not the same, but I play this on my Android: Skiing Yeti Mountain
Hmm...I tested it. First of all, I really like the new colors. How do you bring that glow in unity (I am kind of new to unity and all these stuffs) ?
I noticed that you added this new spike-like obstacle that remains some steps down, and while going near to that the camera (if I am not wrong) lowers to get proper view and then the camera gets to its normal position again after crossing that obstacle....which is ok, but but I find the transitions quite unrefined. I mean the transitions ( lowering\heightening of the view) lacks smoothness in it. It happens all of a sudden. Make the camera position lower or higher bit by bit with each frame or something to make it seem smoother.
Plus, I would like to add that I died yet again and two times at that in the new update while traveling at plain land away from obstacles. Somehow it seems that contact with the plain land is sometimes getting registered as a death collision.
The death sound doesn't feel like it fits too well...(I approve the addition of death sound....but I am talking about the sound itself)...well this thing about death sound may be just my subjective opinion though.
It still lacks basic sfx...may be you can find some at freesound.org
The UI seems to be okay...but the design kind of seems unrefined..like the you lost!! text seems to be aligned bit too in the right...then I focused further, and now I think you lost text is in the centre of the screen but the box on which you lost appears to be written is a bit too in left....but those are petty cosmetic details...it seems to be doing the job though.
You may want to do something about the advertisements too.It kind of feels spammy and though I personally do not have much problem with it, some do have and it will attract negative reviews, From what I read in GP, you let the ads display after 10 deaths... How about after a time delay instead of that? Or ,may be set up another condition with 10 deaths which is a minimum time delay in between,,,,?
I am not sure if I am right in what I will be saying now, but it may feel that Ads a intrusive even if they are not. Why? Because in your games Ads just instantly spawns after a death collision. The player (especially new players) may be unable to even know that they are dead when the ads start,,,it feels as if the Ads just started while the game is on. I can see that this is not the case, that the Ads appears after death but it doesn't feel like that...and can be strike to the flow of game. May be do something to indicate death before spawning ads. May be spawn ads after clicking restart? I don't know whatever seems right.
There are some games that even integrate ads in really smart ways. Like skiing If you play a bit, you can see that there is even a businessman character who comes to show you mobile to show you their ads...which becomes real life ads.
There isn't much room for all that in this game but what I am just saying.
Other than that the game is nice and have potential. Keep on with it.....I will try to keep track of new updates...(and if possible can you add some even more super fast paced modes (modes in which the block starts fast from the beginning) for me ( I am spoiled by super hexagon) ?) I would though advice to think of new modes after polishing up the current mode.