Good point for having an eye on cheaters and taking action against them. Though, resetting their progress completely seems a little bit harsh, even to me.
In one of our games (Idle Space Clicker) we also take action when a user tries to "cheat" by changing the device time, but we just track the furthest the user has jumped to the future and when he comes back to the "normal" time he won't get any offline income until he reaches the date again where he jumped to.
E.g. if you jump 24h, you'll get the respective offline reward, but if you return you won't get any offline reward for the next 24 hours. Similarly, if you skip a month to get offline reward... welp, you can guess :P
​
This method has worked pretty well and most people that asked/complained about a "broken offline income" did understand it after we explained it to them. Resetting a user's progress is really bad user experience and only gives negative feedback/reviews as it's really a bad punishment for a rather weak offence... In your case I would refreain of doing such a thing if you want to keep a good rating in the store ;)
Thanks you can play them at:
VR Flight Sim:
https://play.google.com/store/apps/details?id=com.OriginEnd.BlueBird
And
Bouncy Platformer:
https://gamejolt.com/games/boing-the-bounciest-guy-alive-part-1/114386
Space themed and "ship points up" at least, you don't control the ship, but you do activate abilities: Idle Space
It's not the same, but if you want something to link up your location in fsx to an android tablet/phone I would check out https://play.google.com/store/apps/details?id=com.connect.fsmovmap2free It's really neat and Alexander said the pro version may connect to Google earth but I just use the free one. Check it out!
Earlier this year I made a small VR Flight Simulator game for the Google Cardboard. It took roughly 3 months, with an amateur 3-man team. It's basically a student project, but it's the first 'game' I've ever published and I have nothing but good memories from making it.
It's titled Blue Bird and you'll need a Google Cardboard to play it. It can be laggy on older machines because we had some problems with optimizing everything.
It is playable without a Cardboard, but it'll be kinda awkward looking out of one view port.
It certainly isn't the best game ever, nor would I even classify it as good, but it's my first, and I love it.
IIRC FSUIPC can send GPS data, which can be directly used by Google Earth's GPS feature. I haven't gotten it to work.......but then again, I haven't really tried that hard. If OpusFSI can send GPS data to a Garmin, then it'll probably work with Google Earth too, in a similar fashion.
There's also Plan-G, but unfortunately flying transpacific results in a straight line that cuts across North America/Eurasia, because the map's centered on the Prime Meridian, and the International Date Line on both ends doesn't connect. It can display a route, but I've had some annoyances where it'll display a waypoint that's on the other side of the world (e.g. it'll give me ABBEY in Australia instead of ABBEY in Hong Kong, even if the coordinates in the *.pln are correct).
There's FSMovMap2 for Android - it can display basic flight data like altitude/speed/etc, as well as a route if you load it up on the desktop application.
No idea about iOS.