Your wish has come true! HoloLens 2 + Unreal Engine are a great combination. UE4 uses Holographic Remoting in a way that is super low latency and still very high-fidelity.
I tried the sample using a Laptop with Nvidia GTX 1080, a HoloLens 2 and a standard WiFi 802.11ac (1300Mpbs via 5GHz).
The Latency is ultra low and the fact that the full hand tracking can be used in this case to utilize interaction with the streamed scene is brilliant.
My company is hosting a live webinar on September 12 at 12pm ET to discuss how VR and AR technology can improve corporate training.
In it, we’ll be discussing:
1) Which topics work well in VR and which don’t?
2) How to get started to see what VR is all about.
3) How to define the problem you’re trying to solve to ensure a successful VR project.
4) What do you need to prepare a rock-solid brief for creating a VR simulation?
Click here to register!
https://play.google.com/store/apps/details?id=com.enigon.sudokusolver&hl=en&gl=US there are android apps like that