So the maps POIs look pretty huge and varied in terrain with lots of trees and cover, the dev who worked Worlds edge has worked on this and says it 15% bigger than we so the biggest map in apex .
Removal of jump towers will reduce the third parties .
The mini pve zones will provide for loot of the current loadout , some evo dmg , some crafting material so doing them can be good like the trials
I absolutely love the colors and the different variety of POIS each one looks unique ,the new buildings , trees look pretty solid
Also really excited for ash it seems like portal can travel to high points as well +she looks badass .
Really fucking hyped for the next season hope the servers stay strong and the patch notes are good ! Looking forward to it great job Respawn Map looks beautiful and unique and def can be a viable alternative that worlds edge needs !
​
https://www.ea.com/games/apex-legends/news/stormpoint-map-blog
> Respawn has said that a very small percentage of the player base actually plays ranked.
This is demonstrably false.
From the season 9 ranked dev blog:
> We’re seeing a healthy trend of players achieving higher ranks and pushing personal bests. This influx of players at the high end has improved match quality and quantity by giving us a larger pool of players to fill matches with. As a result we saw fewer matches that needed to pull players from different ranks to fill lobbies. In fact, Season 8 has been our most successful ranked season yet, with some days nearing 50% of all matches being played in ranked, depending on time of day and region. Not only that, but we saw a huge upturn in players returning in the second split to continue their ranked journey!
Sure, it's pretty clear they don't prioritize changes for ranked. But it's not because no one plays it.
> Of that group, around 2% are Diamond and above.
The blog says it's more like 6%.
Patch notes for ranked are out:
https://www.ea.com/games/apex-legends/news/season-6-ranked
Apart from cosmetic name changes and stats it's pretty much same thing. Copy/paste.
Believing they talked a lot about ranked they opted not to do anything.
PS: no word about cheaters in master/predator ranked, only banned by content creators request.
I believe this link should take you to the start times https://www.ea.com/games/apex-legends/compete/events?setLocale=en-us#apac-north
This is for APAC North, but you can click on the other regions as well.
ALGS is the biggest tournament. ALGS Year 2 started recently and they have a league format going on. The official stream is on www.twitch.tv/playapex but a lot of competitors stream their POV. I recommend checking out www.teamstream.gg to see everyone’s stream and easily switch between them (including the main broadcast)
The first in-person LAN since Covid hit will be on January so keep your eye out. Here’s the schedule
Notes from the crafting docs that will seemingly have an affect (https://www.ea.com/games/apex-legends/news/season-6-crafting)
Loot that is on rotation in the Crafting system will not spawn on the ground, meaning if the R301 and Anvil Receiver are on rotation and you want that firepower - finding a Replicator is a surefire way to get it, provided you have the Materials to pay for it. This loot is called out in several places so you’ll always be able to have this information at hand.
There is lag compensation. Other comp games prioritize and give advantage to the people with the best connection. Respawn instead evens it out so that people are not disadvantaged. They explain it here.
^ ...LOL but if platinum & higher players don't queue with a full party, matchmaking gives them bronze & silver random teammates (or even teammates still in placement matches) who die fast & first every round - setting the entire team up to fail & get de-ranked from AP loss.
This system seems like it was a rushed afterthought.
I ctrl f'd in the rule book and the only mentions of coaching are in the sections about coaching being banned mid-match so I'm not really sure on the legality of it.
Regardless, it looks like it doesn't matter since both hodsic and crusader are clarifying that Casper's team will not be a 2nd comp roster for Liquid so hodsic probably wont coach Casper's team
It's been discussed so much that Respawn but out an entire blog post on it. Ultimately, there isn't much a fanbase can do.
https://www.ea.com/games/apex-legends/news/servers-netcode-developer-deep-dive
Official rules https://www.ea.com/games/apex-legends/compete/overview/rules
"Split 1 of each regional Pro League Regular Season (“Regular Season”) consists of forty (40)
Teams:
● Twenty (20) invited Teams; and
● Twenty (20) Teams who qualify through the Preseason Qualifiers"
section 3.3.2 talks about pro league format
section 3.6 covers playoffs qualifications
Appendix C on page 25 covers the finer details of scoring.
Tons of info on here.
Here's a link to the official explanation for how Ranked Arenas Points are supposed to work:
https://www.ea.com/games/apex-legends/news/arenas-ranked
...but it's clearly borked.
I was playing alongside a buddy who is 2 whole tiers higher than me, and he was getting more AP for our wins than I got. That makes no sense.
I even won a ranked arenas game 2v3 when matchmaking failed to give me a 3rd teammate (and nobody on either team went AFK or disconnected), and I still only got +20 AP from that.
I was usually getting +13 AP for wins & -13 AP for losses.
Now I've started getting +12 AP for wins & -18 AP for losses.
Each tier requires 1,600 AP to rank up.
At +13 AP per win, it would literally take 124 wins with zero losses just to rank up one tier.
When factoring in -13 AP or worse for some losses, it would take an eternity.
At this rate, it's mathematically impossible to progress within a 90-day season, except maybe for a few elite slayers who play 14+ hours-a-day 7-days-a-week.
I really hope they re-work the ranked arenas points system very soon.
Has anybody seen any official sources saying Ranked Arenas Points will be rebalanced?
If so, would you please share a link to that quote/announcement? Thanks.
Their credits page which gets updated fairly often and would provide a better picture. They have around 450 people currently working on Apex but all of them may not be full-time.
The overall money total has been increased since this post on their website (from $1 million to over $2.5 million), but you can see how the $1,000,000 would have been divided up here :)
It's total match score earned across all games first, then number of first place finishes out of the 6 weeks.
See C6.2 in the Official Rules
The thing about bandwidth vs framerate is from this Apex dev post:
>The above example shows how comparing tickrate between games is complicated, because the information contained in each tick varies. There’s another complication as well, which is that the limits on inputs that servers can receive and send out aren’t always the same even if they have the same tickrate. To be specific: in many games, if a server runs at 60Hz, it means the client can only send 60Hz inputs. If you run at 60fps it’s fine, but if your client runs at 120fps, you would lose half of your inputs. This is not the case in Apex Legends. We process variable rate of inputs fine. (As a side note, the higher your FPS is in Apex, the higher your bandwidth usage is as a result.)
https://www.ea.com/games/apex-legends/news/servers-netcode-developer-deep-dive
I actually do leave OBS open (not streaming or recording) so I can know when to alt-tab back into the game. The in-game FPS counter has been pretty steady though. The Ryzen card is supposed to be pretty good at multi-tasking.
>But likely what you're experiencing now in terms of sharpness andbeaming with the r99 is V-Sync's no-tearing function; combined withG-Sync you get the benefits of V-Sync without the input lag it wouldnormally give. So basically your image on screen is completely stable.Just make sure to keep your fps cap to 140 and you'll be good.
Yeah I don't understand how there would be screen tearing when beaming with the R99 but it just looks better.. the proof is right there in front of me
Well, ain't that embarrasing. You're right, it was never talked about in that announcement. It was posted on the announcement page. This page was published a few hours after the dev stream though. Or if you followed esports news you'd find a breakdown of the announcement here. - Posted a day later.
I mean, it was a really short time period to give a heads-up on the non-permanent dive trails. And I feel like rewards as they are now are not worth grinding out if all you are gonna reach is Diamond. They need to make Master/Pred its own lobby. And Diamond/Plat combined. Gold/Silver, then Bronze by itself.
I also think to alleviate long queue times you should be allowed to queue for Ranked games while playing Pubs. Or the ranked games open on set timers so every 5 minutes you'll have a new ranked match start.
In game audio settings aren't gonna change much. If you want marginal returns, you're going to have to spend $100s if not $1000s of dollars on proper DACs and IEMs. What I mean by to say by that is that improving audio for very marginal returns not worth it.
If you want good IEMs for Apex, go with the OH10s.
If you want a good, relatively cheap DAC for gaming, go with the Schiit Fulla 3.
There's a post announcing it posted less than a day ago on this subreddit, and the answer was already linked in this thread, but here you go
https://www.ea.com/games/apex-legends/compete/news/split1-playoffs-announcements
Split 1 playoffs start Jan 15th with Sputh America and end Jan 23rd with NA. I usually look at EAs officially website to look at dates.
https://www.ea.com/games/apex-legends/compete[ea ALGS](https://www.ea.com/games/apex-legends/compete)
Why don't people check the most authoritative source which is the AGLS rules document? It's not even that long or complicated. These rules are listed in Sec 6.2: (https://www.ea.com/games/apex-legends/compete/overview/rules)
I've seen rumors & speculation about how it supposedly works, but it all contradicts my own direct personal experience.
Different people are having different experiences, causing us all to draw different conclusions.
The official explanation is vague.
The official EA blog posts never distinguish between preds and masters and keeps them in the same distribution group. Where are you getting your data from?
The S7 distribution can be found here. As you can see S7 pred + master was 0.20% while S6 pred + master was 0.12%. Maybe you confused these 2 numbers?
The prizepool currently seen is based on what was initially announced for the Championship back in the 2020 plans.
https://www.ea.com/games/apex-legends/compete/overview/points-and-prizes#championship
It could be that the split changes, but I've left it up with the information as can be found right now.
The allocated slots per region is official, as this was announced earlier.
The prizepool currently seen is based on what was initially announced for the Championship back in the 2020 plans.
https://www.ea.com/games/apex-legends/compete/overview/points-and-prizes#championship
It could be that the split changes, but I've left it up with the information as can be found right now.
Writing software is easily on both sides of the coin, depending on who's paying and being knowledgeable or deploying certain legally grey active countermeasures. The risk + time vs. reward doesn't seem worth it. Must have some sort of vindication for someone specifically; there's no profit or information or really anything worthwhile out of that.
after reading sections 4.5 and A3 of https://www.ea.com/games/apex-legends/compete/overview/rules I'm still not sure if what they did was "allowed" but it sure as hell was the only real chance for either team of winning the tourney.
Actually there suppose to be 4 tiers of apex competition starting with ALGS online, ALGS challenger, ALGS premier and ALGS Major but due to COVID the whole comp structure was changed and now we have 5 qualifier for 1 playoff which occurs every 4 months 3 times a year. You can check it from here https://www.ea.com/games/apex-legends/compete/overview/competition-tiers.
Talking about orgs , YES THERE ARE PLENTY OF ORGS IN APEX but not much from NA.
IN APAC NORTH 19 OUT OF 20 TEAMS IN PLAYOFFS ARE ORG BASED TEAMS AND NOT EVEN ALL ORGS QUALIFIED FOR PLAYOFFS
IN APAC SOUTH 16 OUT Of 20 ARE ORGS IN PLAYOFFS.
EU AND MEA also has there fair share of Orgs.
THE FACT REMAINS THAT ALTHOUGH MOST OF THE BIG ORGS IN NA PARTICIPATE IN APEX ,THEY ARE NOT MORE THAN 8 IN TOTAL NUMBER.
SO THERE ARE A LOT OF ORGS JUST THE FACT THAT HOW YOU LOOK AT THEM.
Hope using the ALG flair was appropriate here ~ Saw this info in the announcement and thought others here may be interested after I saw a lot of talk about the broadcast needing a feature like this (?)
Anyway link is here
https://www.ea.com/games/apex-legends/news/algs-winter-circuit
https://www.ea.com/games/apex-legends/community-tournament-guidelines
He is getting the $20 from the guidelines. However, that money is supposed to be used to offset cost of organizing a tournament. “Other cuts,” sounds suspiciously like profiting off running the tournaments which I would agree opens them up to breaking the guidelines.
I'm not a 100% sure if it's working correctly but they actually said they fixed it: "Next, before Season 4, when a player finished using a healing item (e.g. syringes/shield cell etc) they would clear any assist credit. This was unintended and has been fixed."
This is the last time I read about audio in a patch note, surely they are aware of the problem but I think they gave up, maybe it is too difficult or impossible to solve at the moment as it is rumored to be a game engine issue.
>even if that were true (it isnt)
I doubt Respawn will release the player numbers, but it's not hard to infer from the Series 3 ranked distribution stats that people are playing much less ranked than before. 17.54% of the people who played more than 5 hours of ranked ended in Bronze vs 3.9% in the series before. Literally anyone can get out of Bronze, given they put in enough time.
​
The current system used to work back when more people were playing ranked, but since less people are playing, now the matchmaking has put a greater spread of ranks in the same match. I didn't see any Predators in my Plat 2 games back in Series 1, and this season I started seeing them in Plat 4. Hell, I've been put on the same team as a G4 and B1 this season as a D4.
​
>The current system is only defensible to morons.
Agree 100%. If Respawn refuses to make massive changes, then they are just digging their own grave for this game.
seems pretty legit, apparently was posted on EAs website and quickly taken down
link on ea's site leads to a 404 error
side note: this shit was posted on the main sub 30 minutes ago and currently has THREE upvotes
According to the disgustingly large rules doc (section I5.3. Broadcast Finals
)
> The Finals for North America and Europe will be featured on broadcasts operated by EA. All Competitors on a Team must be in the in-Game Match lobby by 5:40 PM GMT (Europe) or 5:40 PM PT (North America) on March 23, 2020 to confirm their attendance. The first Match in these Finals will start at 6:00 PM GMT (Europe) and 6:00 PM PT (North America).
This will most likely be hosted at https://www.twitch.tv/playapex if you want to follow it.
>We complain about tournament and coverage, why dont we make and cover the tournament.
Because "we" are not allowed to?
https://www.ea.com/games/apex-legends/news/season-4-map-update
Map changes. Very important aspect of the season. TSM's Fuel Depot is now a massive POI.
New POI north of Epicenter with weapon racks (guaranteed guns).
Capitol City is split in half.
I don't actually know the other guys website. Here's my app though if you're interested in interactive map -> https://play.google.com/store/apps/details?id=com.apex.legendscompanion
I'll be hiring a web dev to make it better, but yeah. I'm adding Storm Point rn in it.
Yes and no.
First of all, at the events they used special builds of the game for the lan environment, not some implemented custom game system.
The reason for custom games not existing is customs just being a low-prioity overall, in the end probably for multiple reasons. (Financial, Missing 'broader competitive-interest' in the respawn team, ...)
Also Respawn doesn't need to hide a feature like that from the players to control their competitive/esports scene, the game is their intellectual property and they already control that with one of the stricter tournament guidelines out there, you can read them here: https://www.ea.com/games/apex-legends/community-tournament-guidelines
From original post on r/apexlegends :
I made a little spreadsheet for Ranked Season 2, according to this post: https://www.ea.com/games/apex-legends/news/ranked-league-series-2
Let me know if you find errors or have suggestions :)
Details here: https://www.ea.com/games/apex-legends/news/preseason-invitational-2019. Basically everywhere, Twitch, YT, FB, Mixer... It's Polish time so if you're in America, it's gonna be in the morning.
Your GPU is most likely bottlenecking. It happens when you pair a fast processor with a slower graphics cards, and Im assuming yours is pretty slow and old (Ive no experience with AMD whatso ever though). Wich means that your processor is processing data too fast and that your GPU is too slow to process the data back wich leads to unstable fps/fps drops.
So logically thinking, you want your processor to do much more work and your GPU to do slightly less of the heavylifting, wich will result in a more stable performance. You mentioned youve reached a somewhat smooth gaming experience though but incase you want to try and reach an even smoother experience Ill list a few solutions to GPU bottlenecking.
XMP usually only helps if youve got a CPU bottleneck as enabling XMP boosts your RAM speed, wich in turn makes your processor run faster. But theres no real reason not to enable it anyways.
Good luck.