>C# is not compiled to native binaries
Every line of C# code translates to machine code.
Yesssssssssssss. For anyone wondering why that's a big deal, please see this article (under the heading "Is This a Light Field Display?"). This is nothing short of incredible.
Watch this (30 minute) interview with Kipman: http://channel9.msdn.com/Events/Build/2015/C9-08
He states, very explicitly, that all computing is done on the device that you are wearing on your head. In fact he mentions that most of the computing power is in the forehead of the device.
I was going to post something about him being "just a marketing guy" and take everything he says with a grain salt too. But then I looked him up on LinkedIn to find out his background. 21 years as an Intelligence Officer at the CIA. Granted, that doesn't mean he knows all the science and physics behind the HL, but I bet he knows enough to know what to share and what to keep private. In my mind, he'd be the guy who marketing goes to to "leak" information through unconventional marketing channels (like a YouTube video from Tel Aviv).
Because it's not a problem.
BTW what square under orange spot is darker?:
https://www.bing.com/images/search?q=optical+illusion+brightness&view=detailv2&&id=C97D545C1EFC792C98819A498C95939E2527EBB9&selectedIndex=0&ccid=7pf9oNfQ&simid=608006510776483993&thid=OIP.Mee97fda0d7d0560a1a405f6d3c4122...
8ninths is a small company (2-9 employees). They may not have any inside information at all. They might just have an idea for Hololens or they have ideas for another Unity project they could move the developer to if they wanted. They also seem to have a habit of just laying people off, so maybe if it doesn't work out, they can just dump the dev.
You could be right, but I think they may just market it as HoloLens altogether but with different specs. If I recall correctly, the Pro edition of Surface was clearly stated from day 1 (not sure, poor memory lol) and it doesn't seem to be the case this time, still...
Anyway, I've watched a video of Kipman(?) being interviewed saying that they really won't allow for direct access to the sensors of the device, and just the "experience" as they want it to be uniform across other (future) devices. Not sure about that, I wasn't really paying attention. You may want to view it yourself: http://channel9.msdn.com/events/Build/2015/C9-08 It's around 22:00, I think.
Hey man not a bad start! Would highly recommend you check out https://www.slideshare.net/PitchDeckCoach/sequoia-capital-pitchdecktemplate Sequoia Capital's pitch deck how to. Remove all the generic blank images, tighten up your messaging.
Everyone makes mistakes. :)
Now that our numbers are in agreement, I think it's clear that HoloLens will easily meet standards that are very "good for AR". I can't take numbers given in reviews at face value when they say things like "It was like holding a 10-inch tablet about half-an-arms-length away, or standing about 10 feet away from a 50-inch screen." (Being 10 feet away from a 50 inch screen gives a tiny FOV (24°), while having a tablet at half an arms length implies a much larger area of coverage.) However, I think that the near-proximity estimates involving tablets are much more likely to be accurate than estimates that imagine a distant screen. For every review that has bemoaned the field of view there is another that makes no mention of it whatsoever. Gizmodo, Engadget, and PCGamer are the only publications that seemed to really have a problem with the FOV and they were (not coincidentally) the reviews that seemed to be most negative saying the device was "prototype-y as hell", "far from ready for public consumption [...] kinda stinks", and "not immersive at all" respectively. It really seems like people who are expecting HoloLens to be a VR experience come away disappointed while everyone else loves it. Note that the main complaints from Gizmodo and Engadget were actually more about the form of the prototype hardware than the limited FOV, which is kind of silly.
Yeah, man, join the dark side and give it a shot - free rewards! Personally, I prefer Bing for most things except Maps and as a software developer also found that Google is better for code/technical troubleshooting.
Hey there, I do Quest 2 development and recently got a Hololens 2 and I'm able to use this cable for both. So I'd recommend it.
For those interested, since I often need to switch the control from one headset to another, I end up using a usb-c keypad like this one: https://www.amazon.ca/gp/product/B09R81L8MT/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
It could be a whole keyboard but I only have a limit number of controls, it works ok.
You are aware that you can push Windows Apps without MS's store, right?
Sideload for devs http://www.howtogeek.com/129535/how-to-sideload-modern-apps-on-windows-8/
Enterprises can sideload en mass too https://technet.microsoft.com/en-us/library/hh852635.aspx
The problems you describe don't really exist.
> The camera guys in Israel that you are talking about is PrimeSense and they got bought out by Apple in 2013.
No, I was referring to was 3DV Systems creators of ZCam who were acquired by Microsoft in 2009, though Canesta did similar work as well. If anything, the Canesta acquisition shows how feasible it is that the time-of-flight camera expertise from Israel was replaced by an American company.
The MissionAR content example already has millions of poly's being remote rendered and displayed on the Hololens 2.
I can imagine that millions just turned into BILLIONS baby.
I knew switching from Unity was a great idea last year to develop for the Hololens 2. :D
Try reviewing these jobs every few days. You'll see what typical qualifications are
http://www.indeed.com/jobs?q=unity+hololens&l=+
Those are jobs where the query is unity hololens. You might then remove hololens from the query to bring back more search results. These days, it's a good time to be a 3D guru. C# may sometimes come in a distant second depending on what an employer needs. As you may have seen, just about anybody can follow a few instructions to get a Unity Gear VR app running, especially if you use default scripts. I suppose that a need might exist for C# experts, but all C# experience developing desktop apps may not translate to Hololens development.
Not exactly what you're looking for, but I just discovered an app that allows you to load individual IPD settings:
IPD Manager https://www.microsoft.com/store/apps/9nblggh4x4xl
I'm traveling at the moment and don't have my HL with me but the app could be one way to try different IPD's. Perhaps you could get in touch with the developers to learn more about how to push manual configs (if the app doesn't already do that).
One step in the HL fitting process that can be overlooked by users is pushing the device toward your face once you've got the forehead band in place. Increases FOV and brings the image into a more comfortable position. Then run Calibration.
Have you checked out the NFL on Windows 10 App yet? Those "table replay" experiences should be pretty close to what they've already got in the NextGen Stats functionality.
This may or may not answer your question, but prior to deploying I see the DLLs included in the VS15 Solution Explorer.
EDIT:
So I noticed ARWrapper is dependent on opencv_core246.dll, opencv_flann246 (per here: https://artoolkit.org/documentation/doku.php?id=6_Unity:unity_on_windows) and not version 2410 which I had been using. So I compiled the opencv246 source in Visual Studio 2015 (clearing the few compiling errors as I went) and now have the proper (I think) DLL's in regard to the ARWrapper.dll open_cv* dependencies. I am still getting the missing ARWrapper.dll error, but of the required DLLs I have included in my project, only pthreadVC2.dll is not compiled in Visual Studio 2015 so I will focus my efforts in compiling that in VS15. I will report back when I know more, but if anyone has any ideas in the meantime please let me know!
Thanks everyone for the help. This sounds like a good option. However my main question in this case would be how to create the Unity shapes based on the PowerBI data ? - like you said the 3D dev should be fine after that. Essentially, I was wondering if it would be possible to maintain the interactions and visualizations created in PowerBI?
I have found a group of developers which have managed something along these lines so I got in touch with them (See slide 3 - https://www.slideshare.net/DataDrivenInnovation/holographic-data-visualization-m-valoriani-a-musone)
I'm happy to keep you all updated on what happens and I'll share my solution if I find one :)
To be honest we've never tried to use it with a monitor, but it may work. The Miracast is just a HDMI dongle. It has a USB cable for power, so you'll either need a USB port on your monitor, or to be able to plug it into the back of your PC, or you'll also need a USB extension cable like at this Amazon link.
A colleague of mine and I have been in charge of bringing information about HoloLens to our company.
Since it is so hard to convey what the HoloLens is and how it looks to the wearer, the best way we've found to record what is being shown is in the following manner:
It's a bit crude, but it works quite well, and our company management was impressed with what we were able to provide using this method.
> FOV: > The kids never noticed at all. > I showed to many persons, no one had an issue or bothered about it. They moved back and adjusted their perspective for looking. Human brain is smart and they did by walking back & forth without any instructions.
The reading glasses owners, they move their head to read. No complaints so far in the last few centuries. If in those days, there were Apple or MS or Google reading glasses, these writers would have complained about the reading glasses manufactured/released by their non-favorite brand. Such is the low quality of the journalism.
For example, when MS released Surface Pro, there were so many articles complaining about lappability - only 2 positions and even with unlimited lappability in Pro 3, these journalists whined and whined. The moment iPad Pro was relased with Zero to One Position lappability, there is not a single frigging beep from the same journalists. Same story goes for "Magical Pencil" aka Stylus.
If you want to go smaller, this is constantly inside my HL case in place of the foam slab: https://www.amazon.com/gp/product/B015J6TEN8/
...But a real keyboard is the way to go if you have a desk/tray table. Shark outside was a nice touch!