Hello there, as far as I am concerned, you cannot edit a game to make into a Pokémon game.
What you can do however, is download this https://www.mediafire.com/?ai4hzckm22s55e8
This is Pokémon essentials.
The next step is to unpack the files, and in there you willl find a file called Game
It is not an .exe file (it is not the sun)
This is the project file, you open RPG maker XP and then you open the project file in the downloaded folder by clicking file (top left most corner of RPG maker Xp) and selecting open project and then finding the game project file as described in the folder.
You can download JoiPlay for free HERE
Download the Game, Unzip it and open the Game.exe in your JoiPlay App.
Feel free to Ask questions if you need help
I recommend https://the-eye.eu/public/Random/Pokemon_Essentials_v17.2_2017-10-15.zip because that's definitely a genuine copy (I haven't gone around checking other sources). Unfortunately the website is undergoing extended maintenance at the moment, so the link won't work.
That's why it's a demo/beta! None of us had found that yet. It sounds like you had clipping stuck on.
Where were you? Who had you talked to last?
Upload your save, found at (C:\Users\ <Name here>\Saved Games\Pokemon Rebalanced_ Red) to http://uguu.se/ and I can reset you to Pewter Pokemon Center so you keep your progress.
I found an answer to the tile set! ( By the way anyone editing tile sets USE Tiled: @ https://www.mapeditor.org/ - It has saved me hours of work. )
I have a tile set that is 8x1024 tiles. ( Tiles, NOT pixels ) I found that this is the absolute maximum that RPG XP will allow, before it glitches in the database editor / mapping editor. It doesn't crash, but rather repeat the last tiles in saw or in some cases starts from the beginning. Either way, you can't select anything after the 1024th tile. I have yet to test how Essentials will handle this with terrain tagging inside the game.
My problem I have an i7-10750H with 12 Cores, Which is overkill for RPGXP. I have 0 issues using my tile set that is 8x1024. But I am wondering how it will affect lower-end machines.
I am just looking for a happy medium for map sizes. Thundaga mentioned not to go over 100x100's due to lag in one of his earliest make a pokemon game videos. Not sure how much v18 has cleaned this up or not. It's not really that big of a deal with the seamless map transitions ( which is SUCH a kick in the pants to RPG MZ ) I'm thinking I will stick to 64x64, which would be 56x56 playable space.