> A superior strategic plan can fail on tactical grounds should decision-making in battle be disconnected from strategic concerns. This is why training officers to understand these concerns is a priority for a modern army, and the foundation of our manner of warfare.
I feel like I read this already in some book written by a general. In a lot more words because you have to spread the knowledge as much as possible if you want to sell some book.
Reminder: for those that have been following the comments and/or this subreddit, we're starting a PGTE character contest!
First match (Catherine vs. Klaus) is live: vote for your favourite character here!
> Yeah, I know, I just care less about grammar than readability
Which is a fair position to take; I'm just personally enough of a language nerd that writing an improperly structured sentence for any reason other than deliberate strategic effect would be likely to make my eye twitch.
> see when you actually have irl friends to tabletop with that's perfect and you just got me SO fucking jealous
Sorry! Have you ever looked at the virtual tabletop stuff through Roll20 though? I haven't tried it myself but I've got a buddy who did a D&D 5e campaign entirely through that and it sounded like it worked fairly well.
> the problem is, it appears to go through the MOUNTAINS while remaining an aboveground river. the only way I can see it plausibly working the way it's drawn on that map is if there's actually two rivers going down in two directions that start close together up in those mountains, and one gos to the sea and the other to the lake.
I think it's def aboveground; I think it also works geographically if the river is fed out of the lake and flows to the sea via a valley or even just a gorge through the mountains though. Granted, if the gorge got narrow the waters would become swift/turbulent enough that passage wouldn't be viable. But it doesn't look particularly narrow on the map anyhow, and the profits from a water passage from the sea to Mercantis would be high enough that somebody would have paid some mages to widen any portion narrow enough to be a problem.
> This is all just speculation tho wrt authorial intent.
Not wrong lol.
There's a podcast episode where EE was a guest and you'll find some interesting pronunciations there. Link here.
It's been ages since I've listened to it so I can't remember much. The ones that stood out to me are:
There's also apps that let you save web pages for offline viewing, so that'd get around it reloading, like pocket https://play.google.com/store/apps/details?id=com.ideashower.readitlater.pro&hl=en
Though, I just use chrome for android, I've never had a problem losing my place & I've been in the middle of a slow re-read of another serial for months now
My group recently played using Shadowrun's Anarchy system, and I thought it would do very well for a Guideverse game system, with some homebrewed tweaks. Have three of the Amps be Aspects, and the other three be the minor perks Named get like Speaking, being sweet at stealth, having a magic sword, etc.
The narrative-driven parts of the system were kind of clunky for Shadowrun, but I think would work pretty well for Guide.