Hi,
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I know we exchanged quite a bit on the subject of Urgot, so I wanted to give you some feedback:
https://snipboard.io/TvWDZq.jpg
Seems like I'll be filled jg 75% of the time, so I'll need advices on it soon. But so far so good!
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Thank you.
First tryout in Gold went well;
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https://snipboard.io/x62oOf.jpg
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Had to carry top while bot were 0/9 before Ez popped off. I feel I didnt output that much dmg for someone with that score, but still.
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I'm looking for two things while maining Urgot:
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Old Swain could do it, but now Urgot seems to fit the bill better. Ulting in the midst of enemy team feels so, SO good....
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*Frostfire first is griefing in most instances*
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I build it second. Unless you suggest not building it at all, because everything in it seems useful: its passive health stack contribute to your Titanic and E scaling, the slow, etc. It's just not snowbally
https://www.leagueoflegends.com/en-gb/news/game-updates/patch-11-24-notes/
Just in case you wanted to run Lethal Tempo on Urgot. It's probably still not a good idea, but... whatever floats your boat spidery-leg-cyborg... vehicle... thingy.
Riot answered u on patch notes under urgot section
In addition to what Xzyle101 said:
the ‘toggle w trick’ is more commonly known as 3-w-auto. When urgot’s w is running, w will tick 3 times per second. When w is maxxed, at lvl 9 it can be toggled in and off. So, the 3w auto is where an urgot player will auto, then turn on w for 3 ticks (1 second) and then turn off w, auto, turn on w, and so on. If done properly there is very little or zero time wasted between autos and w toggles, such that every 4th attack does full aa dmg instead of the reduced w damage (50%)
The 3-w-auto is used to increase urgots DPS (in some situations, post w-max). For now, ignore urgots passive; well get to that later.
The math is easy to think about when you consider a span of 4 seconds, and assume urgot does 100 damage per base auto.
With w running only: 50+50+50 +50+50+50 +50+50+50 +50+50+50 = 600
3-w-auto: 50+50+50 +100+50+50 +50+100+50 +50+50+100 = 750
600/4 seconds = 150dps 750/4 seconds = 187.5dps
% increase: 25% (https://www.omnicalculator.com/math/percentage-increase)