Solving Product Design Exercises https://www.amazon.co.uk/Solving-Product-Design-Exercises-Questions/dp/1977000428?ref_=d6k_applink_bb_marketplace gives a great breakdown of how to approach these kinds of prompts.
Looks interesting, I'll check some of these out over lunch.
I'm a UX designer, and I blog, but the two are only really related in a very loose sense (for example). Your topics here seem more hands on. I'm working towards topics that are more directly related to my day job however.
In addition to Miro, I've used https://www.flowmapp.com/ and https://mindnode.com/
But it's been a while since I did a serious IA effort, so there might be better tools out there now.
Have a great day!
The concern isn't necessarily your previous skillset, rather the drive you have to learn new ones. Many people come to UX from non-traditional backgrounds, even including architecture. A varied and different perspective is really only beneficial to design which is why many companies including Netflix and LinkedIn allow for unlimited paid time off for their employees to travel and get a more wide experience of the world.
The biggest skills to develop are empathy, storytelling, and a relentless drive to pursue user needs and match the needs of the company/product. I would highly recommend reading The Design of Everyday Things, Don't Make Me Think!, and Universal Principles of Design if you haven't already. These are a great gateway into the mindset of a general UX practitioner.
Of course, once you are in the UX world, you'll probably want to specialize into some form thereof, such as UI design, user research, information architecture, etc. which you will get a better feel for after interacting with those of that specialty and/or doing more generic UX work as a profession.
Good luck, and keep your head held high!
Much thanks for your suggestions and opinions. Here's the app, more suggestions are welcomed:)
https://play.google.com/store/apps/details?id=com.malayalam.whatsappstickers
Btw the app has plenty of sticker packs targeting different audiences.
Not sure exactly what you mean by UX interview template... are you referring to interviewing customers about their experience using a product?
If so, check these out
This is 80% Joke and 20% I’m f-ing serious. Spot the difference book
What kind of phone do you have?
Do you have access to an Android decide? Either a phone or a tablet?
You can download the apk from apkmirror
Sorry I guess putting the link here is better. I like the idea of expanding cards on the wall. Is this a combo of AI + AE?
If you want to create a table of contents in Figma, you can use a plugin: https://www.figma.com/community/plugin/865650075456407958/Table-of-Contents
or do it manually by writing out all the pages in a list and use the prototype tools to link to the pages.
Do you mean like this? Figma Link Usually I just google free iphone mockups, you will find a lot you can use in photoshop, not so much specifically in Figma, but you can export your figma designs and them place them into the photoshop files (if you have photoshop)
Ask how they interact with stakeholders /developers, or what they think the role of developers / stakeholders are.
Ask about giving feedback / guidance. Drill into what sort of practice or culture is desired.
Ask about design ops, their role in implementing and maintaining it.
Ask about leadership in the community (look for them writing articles, attending workshops or meetups, better if they actually want to or have organised one).
Instead of asking about a failure or success ask them about which project they were really passionate about and why, it's more open ended this way and lets them explore that with you.
Ask them about products / experiences they love and why
Ask them about design practices they love and why (currently mine is 37 signals the guys that make Basecamp - https://basecamp.com/shapeup )
Ask them about the environment they want to foster as a leader.
I could go on but thats enough. :)
Many would argue that the most fundamental form of UX is copy. Things like line width, letter spacing, line height, fonts, sizes, etc. all make up the user's experience but also the exact wording. Words are fundamental to someone's understanding of a product, and therefore their experience.
There is a massive desire for UX professionals and the projections only put that as climbing as time goes on. You'll find once your established that you can find pretty good opportunities most wherever you want to. The hard part is starting. Everyone wants seasoned pros, not starting designers since most people are just starting the career.
I'm sure you'd be able to find some freelancing gigs for startups here and there, and you may need to start small to build up to the other stuff. There's tons of stuff to learn in this field with dozens of specializations and new methods cropping up seemingly every day.
I strongly suggest looking into some design agencies such as AJ & Smart, Eight Shapes, Digital Telepathy, and Google Ventures to see how they do their work and expand your knowledge base quickly.
Some suggested reading would be The Design of Everyday Things by Don Norman, Rocket Surgery Made Easy by Steve Krug, Lean UX by Jeff Gothelf, and Universal Principles of Design by lots of people. There's plenty of online discussion around each of these and would be great starting points.
As far as advice on how to get a job, I would recommend joining UX minded slack groups, and finding authority voices such as this video from AJ & Smart.
If you're looking for a good source of insight on user research/testing, you may want to check out this book: https://www.amazon.com/Designing-Digital-Age-Human-Centered-Products/dp/0470229101
It covers much of the product development process, but the sections on user research are especially helpful.
This made no sense at all. Poorly written and very badly structured. For a better introduction to what UX is, and is not read the book The Elements of User Experience.
http://www.amazon.com/The-Elements-User-Experience-User-Centered/dp/0735712026