>Is the game safe?
Not sure what you're asking here...
>What are the system requirements for it?
Source: https://veloren.net/download/
>Is it free?
Yes.
>Can I play online or offline?
Either.
>Is it available for Ubuntu?
Yes.
>Can I play with a controller?
Yes, it's discussed here: https://veloren.net/devblog-100/#mckol-s-veloren-journey
>Does it have ads?
No.
There's some older information in this blog post from /u/wrongerontheinternet about erosion simulation: https://veloren.net/devblog-36/.
TL;DR: Veloren simulates erosion, sediment deposition, and river formation more realistically than practically any other game.
It already does! We build for Mac/Windows/Linux, although we only ship Linux and Windows (which will change soon). We have our own launcher, Airshipper, that you can get as well!
Yes. Not only is it free, it's also open-source. That means that the source code is available and you can modify it and redistribute it to your heart's content provided you release any changes you make to it as open-source too (see the GPL 3 license for more details).
You can donate to the project here: https://opencollective.com/veloren
Currently, donations go towards infrastructure such as hosting the website, public server, and other such services.
Just crossposting this, because maybe it could help on Veloren development. Here are some other articles by him: https://www.semanticscholar.org/author/Wolfram-von-Funck/2571280
Right now, there isn't much in the way of a tutorial, or guidence on how to play. There is a keyboard layout if you press F1, but we still need to work on teaching the player how to play.
We have an Open Collective that we use to take donation. Nothing in game is purchasable, and the dev team has some pretty strong adversions to it. Here's the link: https://opencollective.com/veloren
We recommend installing Airshipper. The game updates on a daily basis and Airshipper is the way to keep up to date with the break-neck pace of development (assuming you want to play on the public server).
You should take a look at the dev blog here: https://veloren.net/ . There are mostly change that will be integrated in the future (or other similar things). Also, remember you can also download the nightly from this site.
Hi, if you're interested in creating models, most artists use MagicaVoxel for creating them, although any program that supports .vox
file format will do. We mostly talk on our discord server, so you will definitely want to join it if you want to contribute (there is also a matrix community bridged to the server, let me know if you're interested in joining there), on the server you can ask Pfauenauge about what models we need, palettes, guidelines, etc.