You can use Room.inMemoryDatabaseBuilder
to create a database that disappears once the process is killed. See the video here, which is part of Udacity's free Advanced Android with Kotlin course.
Can you use `withTimeout`? https://kotlinlang.org/docs/reference/coroutines/cancellation-and-timeouts.html#timeout
This is Google that changed the UI when pressing on "install" button of native ads that lead to apps on the Play Store.
So, just use native ads and that's it.
I even saw this on my own app (here)
I would try drawing it on a Canvas that overlays the grid.
See the "Creating Custom Views" and "Drawing on Canvas Objects" lessons here:
https://www.udacity.com/course/advanced-android-with-kotlin--ud940
Stripe doesn't report or remit any tax collected.
As far as physical products, that's actually where IOSS is optional depending on the item cost. If you sell an item to be imported and aren't registered for IOSS, the postage service is responsible for collecting VAT from the buyer upon delivery. Since nothing is delivered in the EU with a digital product, they force you to handle this.
Nothing will come of it, but I'm going to try to email someone in whatever EU gov branch to express my concerns about the prohibitive cost of intermediaries. It's a bizarre requirement, and unfortunately the EU benefits greatly from the VAT charged from buying services from intermediaries.
It's not bad looking. You have a better eye than I do.
Perhaps, you might consider implementing some ideas from the spaced repetition technique.
Also, you may want to read the Android design guidelines. For instance, the floating action button seems to be wasted on your application. Is emailing your flashcards really the primary action for your application?
In any case, what happens if I touch the hamburger button on the upper left? Or the three dots on the upper right?
Il post a link , so my app uses this android system app to expose the tv channels inside my app now I have implemented Google billing so people can subscribe before using the my app but turns out you can avoid clicking the subscribe button and the app will still be open for free inside the live channels appLive channels app
PS: I also made a demo app for the library. In the demo you can fully customize a RoundedProgressBar. So if you want to play around with the library to see if it's right for your project then you can find it here:
https://play.google.com/store/apps/details?id=com.mackhartley.roundedprogressbarexample
I managed to get my first ultra-simple app published (https://play.google.com/store/apps/details?id=com.d17o.lddrrt), but I had to eliminate so many references to "Clash Royale" that is somewhat complicated for anyone to relate it to the game in any way :(
Yes, it's "MANAGE_EXTERNAL_STORAGE". Remember that it doesn't exist for older versions of Android, of course, so you need to handle the permissions carefully.
About sharing code, here. I use it on my own app too, so please consider trying out my app. Not sure if we need "getFilePathFromDocumentUri" anymore though.
It's the same thing with his other games. He slaps image of mobile controls on top of PC screenshots and uploads them. Here's the example: https://play.google.com/store/apps/details?id=com.shooting.games.cover.shooting
Compare both screenshots on store listing.
On the user side, my workaround for this problem is apps like This. (Note, that's just the first one I found years ago, I'm not endorsing it specifically beyond "Works for me.")
There's tons of other apps, one of which has million+ installs which has fortnite in identifier. Look at this one: https://play.google.com/store/apps/details?id=com.app.companion.fortnite
Identifiers aren't a problem in app package names.