My average was about ~150 the other day even at only 22 players online, and lagspikes would usually reach 200+. When it's 30 or higher, I've even seen a peak of 250... and pretty sure I've literally sat and counted delays where I couldn't do anything for a serious 10-15 seconds. It's becoming rather unplayable.
And I'm only a few states away from Utah, where the server is located. Usually I get ~200 ping when I connect to something like a European server for online games, so this seems a little odd.
I tried looking into it myself to see what the problem might be, but didn't come up with anything. My ping to servers in California is 75ms, which is even further away than Utah...
And you can also do a visual traceroute to the server's IP (107.182.224.132) to see exactly what route it sends you through to connect to the server, to make sure it's not a problem along the way. But that hasn't really indicated anything useful, to me.
The ArkAddicts guy did mention that he still has the server going through a GRE tunnel to filter DDOS, but if that's been the case for a while, it shouldn't have become worse due to that.
/u/inarikins I sent in modmail that I won't be updating the map anymore. In order to link it to the sidebar there, one of the moderators who will be maintaining it needs to have subreddit config permissions (/u/Demaru can grant these). I have the .pdn file for whoever wants it in order to update it in layers. I used Paint.Net to keep the map updated.
Good luck in your new role!
I'm glad to hear about SSD's! But I think people might be hoping for clarification on some lag a lot of us have noticed, both before and still after the Windows switch.
Doing a WHOIS on 107.182.224.132 indicates the server is in Utah... A nice visual traceroute is even indicating that the problem might not be hardware, but so many hops along the way.
I'm sure people would certainly appreciate the effort of looking into it. Some of my fellow gamers have just logged out in frustration at the lag being too bad, and the server hadn't even yet passed the 30-player mark at that point.