Oh ok you must be entirely right
And this visual traceroute tool must be making up locations.
Cool. Cool cool cool.
Portalarium and the whales are at it again... they're propagating the lie that the survey is from Portalarium, in Texas, and designed by Berek. What the fuck ever! Do a trace rout and see where it ends up... (it ends up in Germany)
Try doing a trace route from your location(your computer) to the Anet servers (http://www.monitis.com/traceroute/ for example, use /ip to find the current server you are on. I am on 64.25.38.118 right now) and you will see where the connection drops.
There are a couple of additional things you can try:
1) Try running the game on port 80 or 443 using the -clientport option. For example, C:\GW2\GW2.exe -clientport 80
2) Change your default DNS server away from those of your ISP to something else as web interfaces like the TP/Gem Store in game seem to be affected by this. While DNS Servers like the free Google ones 8.8.8.8 and 8.8.4.4 are good for most people I have used the DNS Benchmark from GRC.com.
3) Try doing a TraceRt or this online version (http://www.monitis.com/traceroute/) or using something like PingPlotter to check the route your GW2 traffic takes to/from the server, use /IP in game to get the IP of the map server you are currently on.
4) Try using a VPN, I believe WTFast has been used safely by other members of the community.
I hope hope one of those work for you and that you can get back to enjoying the game.
EDIT: Added link
My average was about ~150 the other day even at only 22 players online, and lagspikes would usually reach 200+. When it's 30 or higher, I've even seen a peak of 250... and pretty sure I've literally sat and counted delays where I couldn't do anything for a serious 10-15 seconds. It's becoming rather unplayable.
And I'm only a few states away from Utah, where the server is located. Usually I get ~200 ping when I connect to something like a European server for online games, so this seems a little odd.
I tried looking into it myself to see what the problem might be, but didn't come up with anything. My ping to servers in California is 75ms, which is even further away than Utah...
And you can also do a visual traceroute to the server's IP (107.182.224.132) to see exactly what route it sends you through to connect to the server, to make sure it's not a problem along the way. But that hasn't really indicated anything useful, to me.
The ArkAddicts guy did mention that he still has the server going through a GRE tunnel to filter DDOS, but if that's been the case for a while, it shouldn't have become worse due to that.
The best and fastest thing would be to know someone within ATT that is a gamer, understands the possible problem and able to check up on. In any case ATT should be able to do routing tests to see if and where the traffic slows/stops. That is to say if they are bothered to do so at all.
BUT you can do almost the same exact thing with the tracert command in command prompt if you know the ip address or hostname of the service you are trying to connect to.
Also this website is pretty cool.
Run a speed test and tell us what you get.. http://www.speedtest.net/
I'm on a 105MB plan with Xfinity and just got around 95 on wifi (I get higher if wired). That said, I'm right at the base of the trunk (right where the node in the neighborhood hits the fiber under the street)
Typically you only get bandwith loss when you're on a shared node -- which is a Cable thing. ADSL shouldn't slow down unless there's a common bottleneck both providers are having to route through which is causing the problem. We'd need to know more about what you're trying to do, sites you're trying to visit, and where you're located in order to diagnose this.
Try some traceroutes as well. That will give you an idea of where the weakest link is on your hops to the host.
I'm going to go out on a limb and assume you're not trolling.
The Internet isn't a single destination we all 'connect' to. Rather, its a network of computers using the same protocols to communicate. Your ISP is stop among many including many servers that are controlled by third party organizations. Without these third parties, the internet wouldn't exist.
To visualize this, you can use tools such as traceroute
and whois
. Check out this online tool for a really good visual: http://www.monitis.com/traceroute/
This is what I have used for years. I create a secure sub site that invokes the API and returns results. I setup monitors here to parse the response and detect issues. Set up alerts and such.
Cheap and effective.
When you say IP, do you mean IP address? When you say random IP, do you mean line 8 in your output?
If so, the answer is yes. Just go to any online tracert tool and see for yourself. This is what happens: http://www.monitis.com/traceroute/index.jsp?url=8.8.8.8&testId=1971086
For an explanation of what's happening: https://community.spiceworks.com/networking/articles/2531-traceroute-request-timed-out-why-traceroute-is-broken
I'm all for trying to get people to look into issues on their own, especially not blaming everything on GGG/ISP etc. But what I'm getting at is that using ping to check for packet loss won't show a large majority of packet loss issues due to how slow it polls.
Something like using http://www.monitis.com/traceroute/ would be a better way to check things out without having to go super in depth. Then you can see when and wear you are having data issues. The only info you'd need is the address of the PoE gateway you're using.
Just look at the entries where the ms are very high. Each entry represents a "hop" that your packet has to take. Provide that to your ISP and they should know which switch/router it is.
You could also use a Geo/Visual TraceRoute (like: http://www.monitis.com/traceroute/) which will also give you an idea where the traffic is going.
No. My answer was not THATstupid. There are ways to physically locate each computer in a traceroute chain -at least roughly.
What I forgot, in this 2017 NAT-everything internet, is that most users are incapable of running a server. That is on me.
You can also do a simple traceroute even in Windows, without using another program. Run > msdos to pull up the Command Prompt. Then just tracert and any URL or IP number:
tracert URLgoeshere
For example... tracert www.google.com
But I rather like the visual traceroute that lets the average person clearly see where it's hopping around to and from:
http://www.monitis.com/traceroute/
It's easier for website URLs, but you'd need to know the number IP of BDO's servers in order to check on those. Checking on blackdesertonline.com isn't going to give you accurate info on the server you actually connect to in-game, that's just wherever their site is hosted from.
And this seems to be a way to figure out the IP:
> Taskbar-> Task Manager -> Performance -> Open Resource Monitor -> Network -> TCP Connections -> BlackDesert.EXE -> Latency column
But servers are down, so can't personally try that at the moment.
My personal home networking has pings/traceroute packets automatically ignored/dropped for security reasons. The toxic community of reddit had me completely ignoring reddit things until I randomly checked a Carbine dev post recently.
However, I do use a website like this to check it online from a major internet provider.
About a week ago (when this was posted), the results around this time of day would read 200+ ms from USA/EU/Asia and now it reads ~56 ms from USA with ~150+ in EU and ~250+ in Asia. Seems the Black Friday & Cyber Monday internet traffic contributed heavily to slowing down a lot of internet things.
Be that as it may, do a test with the IPs for yourself for various servers and you'll see a similar pattern of routing being shown as going to Europe and back to the USA for some reason. It might be a GeoIP error or something else but it seems really odd.
I've personally noticed an odd way in which WildStar connects where you see two network connections in Windows Resource Monitor: One unchanging connection and one that fluctuates based on your 'real' latency. The ForgeUI latency meter adds up both of them which leads to an inflated value; I might customize a version where it 'ignores' the fixed latency reading to get a 'real' latency reading from the actual server.
To run Windows Resource Monitor you do the following: Start -> Run -> perfmon.exe /res
I believe you need 'Performance and Resource Monitoring' services to be running. They run by default unless you went in and disabled them yourself.
Server IP list:
Login Server: 64.25.35.100
Entity-1: 64.25.34.209
Entity-2: 64.25.34.201
Warhound: 64.25.34.205
I have windows and mac. I've flushed the cache and it won't resolve.
If I was able to do a ping or tracert, it would give me the IP address and I'd have it. I can ping thatmumbojumbo.com and it gives me an IP address of 104.27.133.209. I've used alternate tools as well such as http://tracert.com/resolver. This does a tracert from other DNS servers other than my own. Nothing that I try will resolve patreon.thatmumbojumbo.com. I've also tried http://www.monitis.com/traceroute/ which tries to hit the URL through servers on three different continents. None will resolve the server. Would be interesting to see if those work for you.
I've also used http://mxtoolbox.com/ which shows the DNS records for domains and it also doesn't show any DNS records for patreon.thatmumbojumbo.com.
They are not, http://www.elderscrollsonline.com/en-us/news/post/2014/07/28/european-megaserver-migration
Visual traceroute http://www.monitis.com/traceroute/index.jsp?url=159.100.232.160&testId=612630#tabs2
1 ip-10-226-240-3.eu-west-1.c
2 ip-10-1-50-1.eu-west-1.comp
3 ip-10-1-37-54.eu-west-1.com
4 ec2-79-125-0-136.eu-west-1.
5 178.236.1.18
6 178.236.0.129
7 195.16.170.101 (Ireland)
8 ae-2-70.edge3.Frankfurt1.Le
9 **** N/A
10 212.162.9.150
11 195.122.154.3 (Germany)
12 159.100.232.160 (UK, see note below)
Geo-location is broken since when they moved the server they kept their Static IP address that they used in the US, actually located in the UK.
A) servers cant connect directly inside a country without going through the satellite lines or transcontinental lines, i dont think ZOS got their own Satellite overnight to "fake" having EU servers
B) You wouldnt get a traceroute that low with a server in the US, add at least 150ms.
I'm glad to hear about SSD's! But I think people might be hoping for clarification on some lag a lot of us have noticed, both before and still after the Windows switch.
Doing a WHOIS on 107.182.224.132 indicates the server is in Utah... A nice visual traceroute is even indicating that the problem might not be hardware, but so many hops along the way.
I'm sure people would certainly appreciate the effort of looking into it. Some of my fellow gamers have just logged out in frustration at the lag being too bad, and the server hadn't even yet passed the 30-player mark at that point.
Yes, you may still get it while your DNS clears out -- my AT&T phone shows it gone, TimeWarner still holding on to it, but that will clear in a couple hours. Good server trace tool for those not versed in Terminal or CMD:
I've been using Monitis for a couple of years now. Lots of different types of monitoring including system monitoring (which is nice if you're self-hosting/using a VPS rather than a hosting platform).
I'm telling you I go through the exact same connections you do, once you connect to main lines.
For example, here is my connection to riots NA webpage
http://www.monitis.com/traceroute/index.jsp?url=na.lolesports.com&testId=757285
What kind of connection you personally have inside your city is irrelevant.
Using this you can visually see the latency of each hop between you and the server. Likely you have a node along the path which isn't switching as quickly as it might. You can force a more efficient route if you can find one and you're fairly adept at doing route metric costing (route add <path> <cost>) but it's usually better to let your ISP'S RIP and/or BGP routing figure things out dynamically.
Well, I don't exactly power cycle the modem/router but what I do is close. And I'll go search on google how to do a trace route...
EDIT: Here you go.
http://www.monitis.com/traceroute/index.jsp?url=mc.churroscraft.net&testId=626816
There will always be network congestion. You can always ask your ISP to provide you with a test connection for an hour before you make any pricing decisions, and most are happy to oblige. Do a speed test with local and oversea servers to get an idea how your down and up will be, and what ping you should expect then make the descision. You can also do a trace route with some of the servers to get an idea how your ISP is routing their connections to help decide if lag will be an issue for you.