Please be paitient. The Dev created popular games like Agar.io and Diep.io . Trust me, anyone who works on a game every day will eventually tire out. The Dev is a living person; he has limits like everyone else. Please treat him as such.
It's a shame he hasn't edited the game in 15 days. But if he wants a break, I think he deserves it.
Hello there.
I'm YOBA, and i'm not going to discuss anything here, because i don't check reddit every day.
All who wants to speak with me, can add YOBA#6066 in Discord. Also you can join florr.io discord official server. https://discord.com/invite/TRMtDSE
If you want to kill me, good luck...
Hello there.
I'm YOBA, and i'm not going to discuss anything here, because i don't check reddit every day.
All who wants to speak with me, can add YOBA#6066 in Discord. Also you can join florr.io discord official server. https://discord.com/invite/TRMtDSE
If you want to kill me, good luck...
ive been waiting so long to say this. can someone suggest a "creative mode" where you can spawn mobs, nature, and give yourself any type of petal in the game? for fairness, you can only give yourself petals you've used in the normal mode, and you can only spawn/interact with mobs that you've seen in normal mode as well. oh, and a teams would be awesome, maybe a battle royale. even Agar.io has a battle royale AND 3 teams. i cant get my favorite petals without people taming on me and spawn killing, so i would really enjoy making a creative world, Minecraft-style.
Probably not. Maybe the blobs (I forgot what the agar.io things were called lmao) could keep their rule by eating those smaller then them, and if the tank was smaller, it would just deflect or eat the blob. The flowers could defend bullets using their petals. The tanks would have a slight advantage over the flowers then, but the flowers could reduce the blobs mass by hitting it, and the blobs could eat the cannons since they move just as fast. Each one has a strength and weakness. The blob can lose mass if it has lower Exp, but it moves faster the lower mass it has so if it gets hit then it goes faster. So everything is balanced
If a player is within a certain square radius for a certain amount of time AND if they do damage to the same person AND if they do not damage each other even after being within attack range, health degeneration could occur. Kind of like agar.io's teaming prevention system. Still, I agree with it being pretty complicated for florr.io.
Edit: This is not a report system, just a teaming prevention method