Capping a framerate to "smooth an experience".
Forcing a lower framerate does the exact opposite of smoothing a game.
Call of Duty Ghosts has a 91FPS hard cap that can't be unlocked so it's not unprecedented to keep it for the final game.
The real issue is the lack of respect these Treyarch developers have for the PC platform and consumer freedom.
You'll also be able to enjoy AC IV black flag at its maximum framerate:
https://pcgamingwiki.com/wiki/Assassin%27s_Creed_IV:_Black_Flag#Video_settings
You can always underclock to 62Hz as well and run the console version of crysis with reprojection:
Good question. Of course the ps3 had the more interesting with the cell based powerPC architecture. The cell architecture is what made development for the platform so difficult but also particularly powerful when used to its potential. The architecture wasn't just different but inherently far more difficult to work with because of its focus primarily and nearly exclusively on computational throughput. The x360 had a 3 core powerPC processor more similar to traditional PC in performance and architecture.
It's hard to directly compare the processing power of the CPUs but suffice it to say that the cell processor was capable of more parallel computation than the dual-cores that PCs ran with but especially in the beginning wasn't utilized properly so it was of little benefit.
On the GPU side, the consoles were similar to PCs of the time but maybe a bit faster. The consoles were sold at a loss at the time and actually were a significantly better value for the performance than a PC. The x360 edges out the ps3 despite coming out first. Both have less than 1/4th of a teraflop and were quickly outperformed by the add in cards which made huge leaps year after year after year. Today we're looking at GPUs with 54x or more times the performance of these consoles and 2.5x the perf of the newest Xbox OX.
Interestingly, these ps3 and 360 consoles had an under-powered GPU and too little RAM with a powerful processor while their successors have a dogshit processor with a ton of RAM and GPU power.
We're also making big progress towards emulating both despite the processor architecture.
Hi, first of all what display outputs do you have? Display port? HDMI 2.0?
Second, what is your budget and what is your laptop's GPU?
For a budget I'd recommend the AOC G2060PF 1080p 144Hz w/freeSync and up to 144Hz w/displayport and 120Hz w/HDMI 1.4.
Here's a review link.
And here's the Amazon link at $200.
Thanks for the question.
Edit:
TFT central and Prad.de measure actual input lag if you're interested.
There are very few HFR monitors with any significant input lag.
Posting again because there is more bullshit in games than there ought to be.
I was particularly grateful for the Alien Isolation page while setting up the MotherVR mod.
There are many ways you could do this, if you want to do it properly you should use something like Unity3D or Processing, should be pretty easy. Don't forget to run it vsynced.
>PC monitors and TVs aren't very different from one another and they tend to use the same connections. The biggest difference between the two is the inclusion of a sound system and TV tuner. Monitors are designed for that specific use, so if you're looking to get a TV to use as a PC monitor, the biggest things to consider are the TV's supported resolutions, its ability to display chroma 4:4:4 and the width of its viewing angle. Some TVs even allow for a 120hz input, which is excellent for PC gaming. Here are our recommendations for the best TV monitors.
I'd argue that the LG OLED is by far the best. Only problem being the price at $2k:
Oddly the Amazon page only says 100Hz with no mention of 120Hz while the Anandtech article mentions 120Hz repeatedly.