To elaborate a bit on this. Months ago and behind a paywall on Patreon we posted a screenshot of MGS 4 actually going ingame and showing graphics. However to get MGS 4 to that point there were two fixes:
a) "sys_overlay" which is contained in this PR. (It's a special way of loading external code. As far as we know no other game on the PS3 uses it, likely the functionality in the PS3 OS was developed alongside this game.)
b) Heavy graphics hacking. This game is essentially just feeding the emulated GPU garbage for now. Our graphics developer worked around it by rewriting and hard coding some things to force the game to display something. But of course this is not a real fix, and therefore it is not included here. The real cause of these problems were never found.
Anyway, technically speaking we managed to get MGS 4 to "run" right near the end of 2017. This year we went from practically speaking almost not running a single "real game" to having hundreds of playable titles, including Persona 5, and the most advanced titles like Uncharted and now MGS 4.
> Some very exciting developments have happened behind the scenes for RPCS3. As teased in an announcement days ago, high resolution rendering is coming soon, along with anisotropic filtering! Seen below is a comparison of how the main character in Ni no Kuni looks like in the original 720p and 1440p as well as a distant sign in GTA San Andreas. There is also a screenshot of Demon’s Souls running at 3840×2160 with 16x anisotropic filtering. High resolution rendering should probably be available in one or two weeks. But just around the corner, even bigger news is developing…
Holy Shit!
Edit - Added full PNG for Demon Souls from the RPCS3 Wesbite.
People read Reddit comments but not the video description, so here is the video description in a Reddit comment:
>Since we last looked at Catherine there has been some improvements to the stability of the game where occasional rare crashes in the sound mixer thread were fixed by some tweaks to the synchronization primitives. This is indeed the fix that also made Demon's Souls not almost certainly hang on loading screens. However much more importantly performance has improved drastically. The last video was recorded on a 12-threads i7 with a good overclock. And while performance had certainly improved since then it was only recently with tweaks to SPU emulation and vertex upload that this game saw a dramatic boost. Catherine now holds a stable 30 fps in all scenarios, no exceptions, on an ordinary dual core i3 clocked at 3,7 ghz. In fact, one could probably go even slower than that!
>Join the hype train on our Discord server and keep up with future updates: https://discord.me/RPCS3
>Support Nekotekina & kd-11 on Patreon: https://www.patreon.com/Nekotekina/
>Read the quick start guide on how to get started: https://rpcs3.net/quickstart
>Footage provided by Asinine. Recorded on an i3-6100. Non default settings used:
>- 1 SPU Thread - SPU Loop Detection ON - 0 SPU Delay Penalty (edit config.yml) - Strict Rendering Mode
Notice how the Imgur reupload on the Demon Souls screenshot made it lose a substantial amount of quality.
According to their compatibility list the first uncharted game is labeled ingame and the rest along with the last of us are labeled intro. So they are still quite a bit away from being playable, but based on some of their earlier updates and generally how complicated first party games can get under the hood they are progressing really quickly.
One or more of the screenshots in the blog post were taken on Linux, not that you could tell, which is a good thing.
The AppImage is currently building and will be up on the download page any moment now.
Not to shit on OP because the production quality is very good and obviously a lot of time was spend on this, and with good intentions. However video setup guides are problematic. First of all our initial pupup explicitly says not to watch youtube videos which may be incorrect, and certainly will be outdated after a while. And here we see how the checkbox "I have read the quickstart guide" is literally ticked when it's not mentioned at all in the video.
There are actually, as usual, factual errors here:
PPU LLVM is not the most accurate PPU decoder. Only the fastest.
Preferred SPU threads is shown on auto which is usually the worst setting for performance. For example Persona 5 as used in this video will be faster with one or two SPU threads, as well as SPU loop detection turned on.
Resolution is set to 1080p, but most PS3 games are not 1080p and this can cause some games to crash on startup.
And there are important questions not answered like how to use different controllers and such. Therefore I think it's better to always look at the updated quickstart guide instead. I suppose a video can be seen as an introduction maybe, but the written quickstart is mandatory. 9/10 support questions we get are from people who didn't read it. It's that simple.
This video does get bonus points for pointing at the compatibility database! So many people try to run games that don't work yet.
Good question. I suggest reading the monthly progress reports, they break down in simpler terms who did what. So for the last month Nekotekina reworked the PPU recompiler to significantly increase performance and compatibility, while kd-11 fixed a lot of graphics related issues (many examples are given). Blog link with progress reports and more: https://rpcs3.net/blog/
This isn't a very good measurement but there are some statistics here: https://github.com/RPCS3/rpcs3/pulse/monthly However major recompiler improvements or fixing one typo are counted equally in the diagram.
Regarding other contributors, I can only speak for myself, but I do not want any of the Patreon money, and I do not need it either. Nekotekina, and soon hopefully also kd-11, work on RPCS3 full time and do things most other people are not capable of. I did some minor developments but mostly work with the public facing things like editing almost everything on the YouTube channel, writing all the progress reports and other blog posts, moderating forums, /r/rpcs3, Discord and so on.
I think, in the end everyone involved just want to see a great PS3 emulator, and so they contribute in one way or another. Some donate $5 on Patreon, other people write code, test games and check for regressions, and so on.
Edit: Also before the Patreon launched in January RPCS3 was basically dead for a while. There was almost no progress, and there certainly were not many playable games except for some very simple titles, most of them 2D.
> [...] you need to prove that you can do it [...]
Agreed, scepticism is good. However this being a LLE emulator, by the time we reach the start menu of games, nearly the entire emulator will be completed. Unfortunately, I can't prove to you that the project will go anywhere, but you can see the source code of the past 4 months [1] and other more-mature projects I've been working on for years, like RPCS3, and decide for youself if I'm likely to be a scammer or not. :-)
As for Patreon. My main target were not end-users (for now), but fellow developers interested in the emulator for homebrew development and kernel exploitation. I've tried to be careful and avoiding making announcements and overly optimistic promises about it. The only tier is 1 USD/mo, where all I can give in exchange are news.
[1] https://github.com/AlexAltea/orbital-qemu/tree/master/hw/ps4
I have the RPCS3 emulator and it runs good but I still opted to get a PS3 and jailbreak it. It's a lot more comfortable. Also I can play in the other room.
Hard to go wrong for $100.
>in several years
It's not there yet, but it's at 11% fully playable (including Demon's Souls).
Can you feel the hype yet?
https://rpcs3.net/compatibility
Notable full playable games:
That is completely false. Old screenshot but the point stands. One game thread is one real thread with no distinction. A real PS3 can run 8 threads simultaneously, 2 PPU, 6 SPU. On top of that RPCS3 has graphics emulation threads and so on. That Catherine works on an i3 is partially because it doesn't use the 6 SPU cores much, and partially (mostly) that the recompilers, and now graphics emulation, is very very fast.
Source: I'm one of the RPCS3 administrators, click on my username.
The RPCS3 faq says "saves can be imported from a real PlayStation 3 system using the standard USB flash drive transfer method. Due to how the user account system works on a real PlayStation 3 system, in some cases, you may need to re-sign your save. For more information on how to manage your save data within RPCS3, please refer to the Quickstart Guide."
If game studios aren't in a hurry to support Linux, then I suppose we have to take things into our own hands. And the exclusives are worth checking out. I got to play a bit of <em>Resistance</em> a few years ago and wouldn't trying it out again as long as I don't have to use a non-ergonomic PS3 controller.
https://rpcs3.net/compatibility
I don't know many emulators that differentiate statuses the way you just described, but RPCS3 specifically categorizes it as such:
> * Playable: Games that can be properly played from start to finish
>
> * Ingame: Games that either can't be finished, have serious glitches or have insufficient performance
>
> * Intro: Games that display image but don't make it past the menus
>
> * Loadable: Games that display a black screen with a framerate on the window's title
>
> * Nothing: Games that don't initialize properly, not loading at all and/or crashing the emulator
A real PS3 has one PPU core with SMT, so it can run two threads. The physical chip has 8 SPU cores but one is disabled to increase yields in manufacturing, and one is OS reserved and not available to games. So in total 2 PPU threads and 6 SPU threads. It is then up to the game to make use of this. Some simpler games like Atelier Ayesha in the video on the blog do not, they run everything on the PPU and only do some minor audio decoding and such on the SPU. Other games like Persona 5 spawn six SPU worker threads and throw everything at them, resulting in CPU load that looks like this. Other games like Uncharted and similar truly impressive AAA games do graphics and physics calculations on the SPU cores presumably pushing them to their limits.
Furthermore you have additional threads like the RSX threads (GPU emulation), HLE audio and video decoders etc. So in the end, many advanced games will likely always benefit from more cores.
However this is a little simplified because the SPU cores are not ordinary CPU cores, and on your Intel/AMD CPU AVX is used to a lot in emulating these. Moreover it's likely that many games are in practice on the real hardware held back by the tiny ram (256 mb) and the GPU, therefore not really maxing out the Cell CPU all the time.
Info from the video description:
More Info · https://rpcs3.net/blog/2017/08/16/rewriting-vertex-processing-for-massive-performance-gains
Donate · https://patreon.com/Nekotekina
Specs:
Intel Core i5-7600k EVGA GTX 970 SSC 8GB Corsair Vengeance LPX DDR4 3200
First of all over 30 titles are playble and over 100 are more or less working (bugs, crashes, or low performance). See compatibility DB: https://rpcs3.net/compatibility
Second, the game is using the SPU cores, I don't know to what extent but they are used. The log file contains thousands of lines like this:
·S {SPU[0x2000002] Thread (RAINBOWMOOCellSpursKernel2)} SPU: Function detected [0x09a40-0x09a64] (size=0x24)
In late 2020 they did a significant amount of work on the engine that reduced the performance discrepancy between TSX and non-TSX CPUs. It's still true that TSX enabled CPUs will outperform same-spec non-TSX CPUs, but the performance benefit is now exceptionally minimal.
Additionally, newer model CPUs without TSX are more efficient per-clock which also handily reduces the performance discrepancy.
https://rpcs3.net/blog/2020/08/21/hardware-performance-scaling/
As usual, while the people who recorded it might not use Linux, the improvements are for every platform and for example Ni no Kuni which has a good level of performance is pretty much playable on Linux. Some people report random crashes, others not. Your mileage may vary (possibly race conditions). Looks great in 4k, and runs great thanks to Vulkan.
Most of what you posted is misleading. There's no updated Persona 5 "special" build. The latest KD-11's build with lle-gcm is still work in progress, so don't expect it to be more stable than 0.0.2-unknown.
KD-11: "I have 2 branches - rsx_volatile and rsx_volatile_gcm the second one includes lle-gcm, the first one does not Use this build https://ci.appveyor.com/project/kd-11/rpcs3/build/0.0.3-827/artifacts Thats from rsx_volatile_gcm Just remember those branches are work in progress "
As for the settings, for P5:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Preferred SPU Threads: 1
SPU loop detection: true
Multithreaded Vertex Upload Threshold: 512
Renderer: Vulkan
Framelimit: Auto
Everything else is default.
And still the recomended build for P5 is from https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/
0.0.2-unknown is the best build for P5 right now because it's stable.
If by ultra extreme you mean running all the demanding games at 30/60 stable FPS, yes. But that's exactly why you should choose something that will run these better if you're planning on playing demanding games.
Again, you've completely missed the point, it's not about overclocking, the 9900KS is just an example there is a recorded video of GoW 3's ending for. You can easily surpass its performance with current gen i7-11700K without any OC as shown in the RDR CPU Benchmarks Chart.
The point is that you can emulate these games better with Intel CPUs when compared to the equivalent AMD counterparts, which is true. Buying an i7-11700K instead of an R7 5800X or an i9-11900K instead of an R9 5900X/5950X gives you substantially better performance in RPCS3, which is the most demanding emulator right now.
If you don't care about these differences in performance, then we could also argue that i5-11400H or R5 5600H are fine depending on what you want to play and that you don't need the i7-11700H or R7 5800H counterparts, but then why even discuss differences in architectures at all? Just buy any modern CPU with 6 cores or more and you'll be fine overall.
Yes, it's called RPCS3. It runs all the God of War games mostly well. All the remasters run perfect, even on slower CPU's and are marked as playable. God of War 3 and ascension still have some minor issues as well as performance being not up to their standard for playable. However you should be able to run them close to their standard 30-ish framerate on a ryzen 3600 or similar 6 core for example. The games have an unlocked framerate, so a 9900K and other faster CPU's can get close to 60 FPS.
Does anyone know if Demon's Souls online features work?
Edit: Nevermind. I found the answer in RPCS3's FAQ:
>Can I play multiplayer games online with real consoles or other RPCS3 users? Unfortunately, this is not something we're even remotely close to implementing just yet in RPCS3's current stage of development. Online multiplayer is something we're thinking about, but we may not focus on it until RPCS3 is as stable and as accurate as possible. Playing games online with real PlayStation 3 systems would require the user to connect to PlayStation Network which isn't very feasible due to obvious technical and legal limitations.
Make sure to report your findings to AppDB, couldn't find it there.
If it doesn't work you can always fire up the PS3 version in rpcs3 - it should work flawlessly these days.
RPCS3 did something similar. Here's their September progress report where they show it off. Just scroll down to Custom Shader Loading Screen Background.
I was the one who played Sly 1 from start to finish and also recorded the footage. I have an overclocked 1700 (4GHz) Sly 1 needs a 60fps frame limiter or else it will run super fast in some spots, but apart from that works with defaults. Though for the most performance you'll want recompilers, auto spu threads, Vulkan, no gpu additional options. IIRC SPU LLVM (Experimental) doesn't work with it.
You can always check forum threads for settings/specs, e.g if you go here: https://rpcs3.net/compatibility?g=sly then click on the game id for sly 1 it takes you to the thread and you can see my report. If the poster wasn't nice enough to write the basic run-down on needed settings then just download his/her log and check it there. And Ani just added wiki integration so when someone (I guess i'll do it now...) adds a wiki page for the game the name of the game in the compatibility database will turn blue and if you click on it, you'll be directed to a wiki entry for the game which should have up to date settings etc needed.
You'll either need a hacked PS3 (the method they reccomend) or one of the listed Blu-Ray drives that are capable of reading PS3 discs. You can find more information here.
It reminded me of this RPCS3 blog where iGPUs were twice as performant than dGPUs because the GPU and CPU cache were closer to each other and was more similar to what the native console used. Neat to see it here too!
Yeah, but but we've got PS2/PSX/PSP emulation down pretty well. As I understand emulation is CPU heavy, not GPU heavy, and the three you listed are old enough that most CPUs can emulate them to a pretty good standard. PS3 is significantly harder, as not only does it have a unique architecture, it's also more powerful, so you can't just bruteforce it on a PS4.
Gaming PC's with more powerful CPUs than the PS4 can run PS3 games emulated, but not without issues, RPCS3 has 60% of the PS3 library unplayable in some way. Sony could probably do a better job at making an emulator for PS3 games than that team, but the issue here is that it'd probably need to be on a next gen console with a more powerful CPU, or god-forbid, they do what they did with the original PS3 in order to play PS2 games, and put a small PS3 in the PS5
What seems more likely to me is that they'll double down on PS Now and game streaming for playing PS3 titles (which I think you can already do, I seem to recall watching someone play Red Dead Redemption through it). But that's a whole other can of worms with things like data center locations, input lag and data caps playing into it.
Everything showcased in the blog post, except for Red Dead Redemption, is reasonably playable on good hardware.
Big names that are functional:
Notable things that don't:
RPCS3 has a searchable compatibility list here.
^^^letmeknowifImissedanybignames
>Can I at least import my save data from my real PlayStation 3?
>Yes, saves can be imported from a real PlayStation 3 system using the standard USB flash drive transfer method. Due to how the user account system works on a real PlayStation 3 system, in some cases, you may need to re-sign your save. For more information on how to manage your save data within RPCS3, please refer to the Quickstart Guide.
Improved graphics renderers (multi threading Vulkan, GPU texture scaling), improved synchronization between PPU and SPU CPU cores and longer term a new SPU recompiler.
Also check this out: https://rpcs3.net/roadmap
Downloaded a PS3 emulator today and couldn't stop thinking about how awesome of a job the dev team has done that I can play some niche Japanese visual novel without having to buy a console separately. Also, VLC.
It is. https://rpcs3.net/compatibility?g=metal+gear+solid+4 It's currently only in "loadable" state however, so essentially a black screen. There is an open pull request which, if/when merged, allows it to make it to the menus though. https://github.com/RPCS3/rpcs3/pull/4007
>Can I just insert a PlayStation 3 game disc and start playing games?
>In its current state, RPCS3 does not support reading game data directly from PlayStation 3 format discs. PlayStation 3 discs are formatted in a very special way that can only be read with an actual PlayStation 3 system, or a compatible Blu-ray drive from select manufacturers. For more information on what Blu-ray drives are capable of reading games, please refer to the Quickstart Guide.
>Where do I get PlayStation 3 games and software?
>Typically, you want to dump your own PlayStation 3 games and software from your own console. We believe that this is the most efficient and safest way to migrate your disc-based games and digital games from your console to your PC.
>You can also dump games using select compatible Blu-ray drives. Not every Blu-ray drive will recognize PlayStation 3 games due to how data is formatted on the disc. For more information on what Blu-ray drives are capable of reading games, please refer to the Quickstart Guide.
Like u/Whitn3y told you, the answer is rpcs3. However I noticed the last bit:
> where I can play the game from my discs?
Well, you can't just install rpcs3, insert a ps3 disc and start playing.
You need to dump the game first. If you want to dump it using your computer, you need to own a compatible bluray drive (not every pc bluray drive can read ps3 discs) and then you need to decrypt it.
The complete guide is here: Dumping Blu-ray disc games
I get that it's a joke, but I think it really downplays the unbelievable amount of progress the RPCS3 team has made in the past few months alone. RPCS3 got Vulkan support that improved performance by nearly double, early network support (incomplete but partially working), custom internal resolution support (and anisotropic filtering), and almost doubled the library of playable titles since May 2017. Its incredible how much the RPCS3 team has achieved in less than a year, and while the same goes for CEMU, I feel like saying RPCS3 hasn't achieved anything is a massive understatement. RPCS3 should really be in the same spotlight CEMU seems to have.
Sources: https://www.eteknix.com/rpcs3-vulkan-api/ vulkan implementation https://github.com/RPCS3/rpcs3/pull/3503 network support https://rpcs3.net/blog/2017/10/08/introducing-high-resolution-rendering/ custom resolutions
The graphics developer made graphics improvements, which affect a lot of games. Read the chart at the top of this post: https://rpcs3.net/blog/2017/10/03/progress-report-september-2017/ as you can see, many games are being fixed each month.
Whats up guys here is a test of Persona 5 running on RPCS3-v0.0.3-6388 that now includes Resolution Scaling by KD. You can get this build here: https://ci.appveyor.com/api/buildjobs/xj4f5crv07u8kd5x/artifacts/rpcs3-v0.0.3-2017-10-09-7570a1b1_win64.zip
Dont forget if you would like to show your support you can find the RPCS3 Patron page here https://www.patreon.com/Nekotekina .
And the Official RPCS3 page here https://rpcs3.net/
My settings are
CPU: (LLVM)(ASMJIT)(Load Liblv2.sprx only) (SPU threads: 2)
GPU: (Vulkan)(16AF)(Invalidate Cache Every Frame)(Use GPU Texture Scaling)(Res Scale 300% 3840x2160)
Everything else is default.
My Specs:
OS: Windows 10 64bit
CPU: Intel i7-2600k @ 4.3Ghz
GPU: GTX1060 6GB GDDR5
RAM: 16GB Ram.
Not that it maters in an emulator. People have already peaked at 60 fps in RPCS3. Yes the engine supports it, the game isn't at 2x speed or anything.
At the moment they're trying to get your CPU to act like a PS3, this means everything from the operating system to hardware, like games expecting to interact with several processors due to the PS3's Cell CPU setup.
To complicate that developers create a lot of hacks and even exploits for that hardware to maximise the amount of performance they can get from a PS3, which you need to anticipate and handle when the game tries to use them.
The video is progress because the games will typically become accessible in stages, with it being playable as the current goal for each. The monthly updates are interesting reads on this: https://rpcs3.net/blog/2018/03/06/progress-report-february-2018/
Graphics will generally be the most noticeable change, as it's the most visible, so as more stuff is fixed or implemented you'll notice that more.
The frame rate issues are mainly due to it running all on the CPU, which isn't the greatest at handling all the instructions and trying to run them all in parallel. So you'll see videos on youtube of the same game at 1080p or 4k and the framerate will be the same.
If they can ever shift stuff over to the GPU, which can do a lot of things quickly but with less precision, then you'll probably see bigger gains in frame rates than fixing modules.
> Notice how crap OpenGL is running still.
https://rpcs3.net/blog/2017/08/16/rewriting-vertex-processing-for-massive-performance-gains/
It seems different APIs require different approaches to use them effectively. What works for Vulkan and DX12 may not work very well for OpenGL.
Besides, these are PS3 games. I don't think it makes much difference with modern PCs what graphics API is used with them, if the API is used properly.
And besides, even the RPCS3 dev says this: https://www.reddit.com/r/emulation/comments/6cgz4m/rpcs3_lead_graphics_developer_kd11_joins/dhulwkz/
So basically OpenGL will have a purpose even if Vulkan was faster in the end.
On RPCS3 Discord server there is #thelastofus channel. I will just show you maybe.
That's what you see when you enter the channel
Also, probably someone downvoted you because you asked something really simple instead of checking by yourself: https://rpcs3.net/compatibility?g=last+of
>Is it legal?
yes, company like Sony and Nintendo have lost court case to emulator before.
>Is it safe (Virus, Data Security, Space Capacity)?
yes, the emulator is open source, any malicious code that could be there would be detected easily. as long as you download from their official source there will be no risk of virus or malware.
>How much does it cost?
it's free, however if you wanna support the developer you can donate on the site this thread linked to.
>Where do I get the Games from? Do I have to own them?
yes, you have to own the game to dump the disc onto your pc. you can read the detail on it here, pirate is also an option but it's an illegal and discouraged one.
From the faq
Can I just insert a PlayStation 3 game disc and start playing games?
>In its current state, RPCS3 does not support reading game data directly from PlayStation 3 format discs. PlayStation 3 discs are formatted in a very special way that can only be read with an actual PlayStation 3 system, or a compatible Blu-ray drive from select manufacturers. For more information on what Blu-ray drives are capable of reading games, please refer to the Quickstart Guide.
That is something that OP should have linked properly instead of lazily grabbing the first link from google. According to the actual most recent blog update, Demon Souls was officially marked completely playable this month with the emulator.
https://rpcs3.net/blog/2017/08/03/progress-report-july-2017/#more-806
You are supposed to buy the game, dump it to you PC (doesn't matter if it's a retail copy or psn game), either with a modded PS3 or with a blu-ray drive in your PC (list of supported BD drives is here ) and then play it on the emulator.
Check out their roadmap: https://rpcs3.net/roadmap
In the "Long term goals", they list support for making games bootable directly from the disk.
edit: you would also need a bluray compatible disk drive for PS3 games.
If you own it, dump the downloaded game from your console or the data from the disc with a Blu-Ray drive. https://rpcs3.net/quickstart
If you don't, The Last of Us is an incredible game and is only $9.99 on the Playstation store.
Anything else goes against Rule 1.
Something like a markdown based pages builder hosted on GitHub pages (or similar) would be more distributed than a traditional wiki, and would thus have my preference. This also has the advantage of being able to easily make a full copy of all the data (for offline reading for example).
​
That being said, I've always liked the look of the [RPCS3 compatibility list](https://rpcs3.net/compatibility) as well.
Always worth mentioning these sneaky scientists. RPCS3 https://forums.rpcs3.net/thread-176925.html
You never know, maybe they will get it back online.
Holy shit, so much bullshit in one single answer, I don't even know where to begin.
Maybe stop making harsh judgments about things you obviously know nothing about.
And I wouldn't exactly call that non-functional either...
That guide has most information about dumping and tells you enough to enable you to further look up things online. Dumping PSN games requires a bit more effort than dumping a disc game.
From the RPCS3 FAQ:
> Can I just insert a PlayStation 3 game disc and start playing games?
In its current state, RPCS3 does not support reading game data directly from PlayStation 3 format discs. PlayStation 3 discs are formatted in a very special way that can only be read with an actual PlayStation 3 system, or a compatible Blu-ray drive from select manufacturers. For more information on what Blu-ray drives are capable of reading games, please refer to the Quickstart Guide.
Basically, RPCS3 will only play ripped games. You would need to rip the games using a blu-ray drive that is verified to read PS3 games. Drives that are verified to read and rip games are listed below:
• ASUS BC-08B1LT
• ASUS BC-16D1HT
• ASUS BC-12B1ST
• ASUS BC-12D2HT
• ASUS BW-12B1ST
• ASUS BW-16D1HT
• LG BH26NS40
• LG UH12NS30
• LG BH16NS40
• LG BH16NS48
• LG BH14NS40
• LG WH24NS40
• LG WH12LS30
• LG WH24LS30
• LG WH26NS40
• LG WH16NS40
• LG WH14NS40
• LG WH16NS48
• Lite-On DH-4O1S
• Lite-On iHBS112
• BENQ BR1000
• Samsung DVDWBD SH-B083L
• Sony Optiarc 5300S
Games are being fixed almost every day, last month alone 88 games moved out of the nothing category (didn't boot). It's just not interesting for users to see less interesting titles and it would be a headache to show screenshots of every game that moved categories each month due to how fast RPCS3 is progressing.
If you're interested look at how many games moved from categories each month. Read the progress reports https://rpcs3.net/blog/2017/10/03/progress-report-september-2017/ Look at the status update chart.
The interesting bit will come from emulating the Uncharted series and Last of Us, I think. Naughty Dog was leagues ahead of everyone else when it came to the Cell processor. Their code took into account the physical layout of the processor and where bits of information would be at any particular time. They had a team whose job was just to figure out how best to code for the Cell, and then to share that information both within Naughty Dog and to other developers.
You can see that no Uncharted game is past the Intro stage. It's the same story with Last of Us.
Wow you're right. Damn I thought they had barely made a PS2 emulator, let alone a PS3. Color me surprised.
I was absolutely ready to down vote you but did a little research and found out I was wrong.
Well you can try the appimages, because even if RPCS3 compiles at least LLVM might not work as it should anyway.
You get a black screen in every game or just Demon's Souls? Demon's Souls needs the option "write color buffers" turned on. If this is a problem in every game, try switching between OpenGL or Vulkan.
Without wishing to sound rude, have you tried using Google? Simply typing in Playstation 3 emulation would give you instant access to a vast array of information. I mean, literally the top link on Google is this:
The single best PS3 emulation resource in the world.
RCPS3 is NOWHERE NEAR equal/better emulation. What the fuck. Just taking skate 3 as an example: https://www.youtube.com/watch?v=9runyLoga9M
The rendering is still fucked, the sound is fucked and the game has random framerate drops. This is by far not equal to a real PS3. Look at the compatibility list: https://rpcs3.net/compatibility
And for CEMU, CEMU is decent at being a breath of the wild machine. Other than that it doesn't do much good yet. Look at the compatibility list: http://compat.cemu.info/
It's already running Persona 5. It's been in development for a long time, but they're starting to pick up the pace. At the moment it's not worth downloading only because it's just not there yet.
You are right though. The architecture is what makes it a bit harder.
BLOOM FIX BABYYYY
Youtube video description:
You never saw it coming! Since we last showed Persona 5 in April both graphics and performance have improved. Broken shadows were fixed earlier by kd-11, and Nekotekina reworked the PPU LLVM recompiler to work with this game (and many other games in the process). Today we unveil how kd-11 has fixed the broken bloom that would make everything bright and blue almost everywhere in the game. This also improves graphics in many other games, for example Red Dead Redemption. Take note that the before footage is from the video we put up back in April that was recorded on a much faster i7-5930K.
Join the hype train in our Discord server and keep up with future updates: https://discord.me/RPCS3
Support Nekotekina & kd-11 on Patreon: https://www.patreon.com/Nekotekina/
Read the quick start guide on how to get started: https://rpcs3.net/quickstart
Footage provided by: Talkashie. Recorded on an i5-4690k @ 4.56GHz with PPU LLVM recompiler and Vulkan.
First: THAT GAME IS COMPLETELY FREAKING FAKE. DO NOT DOWNLOAD THAT. PS3 EMULATION IS NOT AT A STATE WHERE IT CAN HANDLE THIEVES IN TIME.
Now! With a bit less internet yelling, yes; there are Thieves in Time .isos out in the wild. I don't know the subreddit's stance on piracy, so I'm not going to link any, but the fact is that it's out there, mostly for the use with cracked PS3 consoles.
Which leads into my second point. There is a PS3 Emulator out there, but as of May of this year it's unable to get past the title screen of Thieves in Time. Tools of Destruction, FYU, is much the same.
Something you also have to understand is that emulating home consoles is not easy. It's taking PCSX2 years to reach states that can compete with proper releases, and that was PS2 levels. PS3 runs on completely different hardware than the PS2, is much harder to emulate, and to do so requires a computer with hardware on high end gaming level quality. As in, 8+GB of Ram, high end processors, graphics cards that can cost more than some fully built desktop towers...no. If you want to run Thieves with any playability, you're going to need either a PSVita or a PS3. If you want to run ToD also, you'll need a PS3. Sorry, dude.
There's currently one that can boot commercial games, RPCS3, but it isn't playable at all. One of the members on the team is looking to include Vita emulation as well, but I don't think that's functional in any capacity at the moment.
Xenia, and the emulation compatibility is no where near complete. As another user said, if it was released on PS3, you would be much better off playing it on there as it is currently UNPLAYABLE on Xenia.
And it appears the game is UNPLAYABLE on RPCS3, so your only option is to play it on the original console of your choice.
Their quickstart guide on their website is actually pretty good and thorough. If you have the game disks you can dump them to ISOs, decrypt & use them with RPCS3, all explained there.
Okay so let's start from the top. If you are looking to get deeper into emulation I would take a moment to sort of fix things nicely.
I would create a Retro Games folder, and then inside that create an emulators folder Download RPCS3 here. Open the downloaded file, create a PS3 folder in your emulators folder, and drag everything from the zip into it.
Next download the PS3 system software from here. Now open RPCS3, go to File, click install firmware, and then in the new window open the PS3UPDAT.PUP you downloaded earlier. Now RPCS3 will go through installing system files.
When it comes to games RPCS3 handles them one of two ways.
Disc based games can be stored anywhere. (I would put them in something like Games>Sony>PS3). You then click File, add games, and search for the disc image you downloaded. It will then be added to your games list, but if you move your games you have to re-add them to the RPCS3 list.
Digital content usually comes in the .pkg format. You can add these by either dragging and dropping them into the RPCS3 window or clicking file then install packages/raps. Most digital content also needs a rap file to function correct. It is basically an unlock key. Digital games get installed to RPCS3\dev_hdd0\game\[NPXXXXXXX] (Game title ID)
RPCS3 needs at least 6 real cores for the majority of games as it is extremely CPU heavy especially for 3D games.
Processor - AMD 6-core with SMT or 8-cores and up (Ryzen only).
For laptop SOC, like the one for the Steam Deck, they recommended 8/16
Laptop Requirements
We recommend using a laptop equipped with an 8-core/16-thread 35W+ H-series CPU such as an Intel Core i7-10870H or an AMD Ryzen 7 5800H, as well as having a compatible dedicated GPU (dGPU) with Vulkan compatibility. While being a tall order, this is the ideal spec and we cannot guarantee even remotely good performance with laptops equipped with as little as 4-cores.
GPU power requirements are actually pretty low.
The devs go through all this trouble to give people minimum and recommended requirements and all this other information, but the majority of reddit users appear to be too ignorant or lazy to find this information on their own.
Backing up games on Switch, then copying a Switch console's ID to an emulator to play, is a serious chore. I'm not even sure how practical it is for the post-launch console revisions. (If you notice, Nintendo's systems have always been designed to discourage emulation, with non-disc formats, dual screens, and controller gimmicks.)
I know the lure of emulating a current console is strong, but the real win is in ripping those PS3 and PS2 discs and then firing them up in RPCS3 and PCSX2 emulators, no fuss, no muss.
https://rpcs3.net/download heres the link to the emulator, but just a heads up its way more complicated than ps2 emulation. Reddit doesnt allow piracy so ill have to dm you the link to the actual rom though
This video goes over the demanding games which currently lack performance to be labeled as Playable, which makes sense. You would also see similar results on games labeled as Playable, except you would have to unlock FPS because both CPUs would pull > 60 FPS on these games.
The testing is correct here, and we've already made a blog post explaining these differences in performance: https://rpcs3.net/blog/2020/08/21/hardware-performance-scaling/
https://rpcs3.net/download < Download this https://www.playstation.com/en-us/support/system-updates/ps3/ < Download this
Extract rpcs3 into a folder, run the .exe, go file > install firmware and select the file you downloaded from the Sony page.
Download Skate 3 from The Pirate Bay using uTorrent or qBitorrent clients (or whichever is your preferred software).
All there is to it really.
> Have Blu-ray drives for the PC dropped in price
No idea, had mine for awhile and never paid that much for it.
>and is there further patching of the iso needed after copying it? Like for pcsx2 nothing special would need to be done after creating an iso.
Again, are you referring to PS3/PS3 or Nintendo consoles? All Blu-ray drives are backwards compatible and can play DVDs as well. Take a look at the RPCS3's quickstart guide. The instructions are too simple to miss out. There are literally only 9 steps with the first being "insert the disc into the drive" and last being "congrats you did it". You're imagining it do be difficult because you haven't tried it. Taking backups of discs are not difficult at all.
And speaking about prices, I've gone bargain shopping for used PS3 games recently and you can get tons of games in bulk for around $10. So again, you're really blowing the difficulty of buying games way out of proportion.
>thanks...waiting for the big guns aaa titles to be playble.
This game is classified as enter that opens more open here for min without problems and I used LLVM Recompiler (experimental)
konuyla alakasız olacak ama cyka blyat diye dalga geçtiğimiz kültürden ps3 emulatoru çıkıyor biz de hala medenileşmeye çalışıyoruz :D
bkz: https://rpcs3.net/blog/2018/01/23/rpcs3-2017-wrap-up-a-stunning-year-of-progress/
You are delusional if you think the emulator is anywhere near viable at this point. Its going to take years until the compatibility reaches +80% and even then the hardware requirements WILL increase as the emulation gets more accurate. There was a time when a beefy dualcore worked for R&C in PCSX2 but when the hardware emulation still didnt work and you needed to software emulate it (version 1.2 or something), you needed a very fast preferably Intel quad core CPU. Now, thankfully the hardware emulation works.
So when OP asks if the PS3 is still worth picking, you cant suggest an emulator which allows you to only finish 30% of the games if you have a very beefy PC, or wait 4 years for the emulator to get better. That 30% playable doesnt even take into account if performance is good, you might be able to play through a game thats running at 10 FPS.
RPCS3 has been making good progress, though. Very exciting to see it grow.
There is only one emulator at the moment, Orbital. Don't get your hopes up yet, there's not enough progress yet with emulation to get this working with games yet. I mean, hell, RPCS3 is still struggling to get off the ground itself (admittedly progress has been absolutely amazing though), imagine how long something such as the PS4 will take. Not to mention, I do believe it runs on x86 in opposition to Cell, which may or may not be a bad thing.
The PS3 emulator (RPCS3) has made <strong>very impressive</strong> progress for the past few years, but sadly there are still lots of games that can't be run from start to finish (or at abysmal framerate).
Give it a few more years !
That's not true at all. There are sega emulators for pretty much every console and playstation 1 and 2 emulators.
Playstation 3 emulation is not complete, but its been making some good headway.
No just PSNOW which is on PC. There is a free trial, but you have to pay to use the service. Make sure you have a high bandwidth to run the service.
https://rpcs3.net/ is currently working on running it. It's a hard game to emulate
PS3 RPCS3 emulator
https://rpcs3.net/compatibility
For example, demon's souls is playable
https://www.youtube.com/watch?v=v3_WiNow_gE
Xenia is making progress too:
They're getting pretty close to emulating it, check out RPCS3 they post regular updates on their discord and they'll most likely announce when it becomes playable (hopefully in the near future!)
Emulation itself is completely legal, however there are some ethical and legal issues to downloading a rom from a game, but there are ways to emulate the game on pc using the disc, you should be able to find it all here
yeah, the latest one is NOT persona 5 optimized
there is a massive difference in performance
Here's how to do it
Here https://rpcs3.net/blog/wp-content/uploads/2017/07/p5/rpcs3-spurs-scheduler3.7z
Under Config > CPU choose RECOMPILER for PPU and SPU, everything else default
under GPU > choose 1280x720 RES
Renderer > VULKAN
Graphics device> your card
Framelimit >60 or 30
on the bottom, the GPU STRETCHING option might help fps
and under CPU, there are two options on the bottom left that MIGHT help fps if you have an i3 or i5 - you can hover over them to see which they are - play with those and restart to see if it helps
opening gameplay scene goes from 8 FPS using the latest nightly to now 17-19fps
open world areas are a bit choppy, around 13-16 fps
battle scenes are solid 30
on a i5-4670 @ 4ghz and a Nvidia 980ti
cutscenes will still be choppy but NOT terrible
for RPCS3 the subreddit r/rpcs3/ and discord are the best places to get information on games, cause ya it's more game by game for that emulator
for more general information on the emulator itself, the official site for the emulator has a lot of information:
as well as great tutorials on youtube, the reddit and discord
The emulator as all have stated is RPCS3. You should check out their Quickstart page. I also recommend you post your specs of the PC you are wanting to run RPCS3 as it requires a good PC to run it effectively. I also recommend you check out their compability list to ensure your games are playable.
Also if you do get into running RPCS3 I recommend BSoD Gaming's RPCS3 Setup Video. The 30 minutes will be well worth it getting the best performance out of your PC.
It's difficult to rate emulation quality because things are overwhelmingly subjective, and also because everyone is using different hardware. A fighting game at 25 FPS is great to one person because it's only 5 FPS less than the locked framerate on console, but to someone else is "literally unplayable".
The emulation scene has mostly settled on a few, very basic labels. "Playable" roughly means the game is completable in emulation without needing to rely on savestates or hacks. Usually it means no obvious problems, either, but because of the hardware variable that can sometimes be subjective. Even a desktop/PC game like NieR: Automata is much more enjoyable if parts of it are played on a controller, but a controller isn't a standard desktop/PC peripheral.
"Ingame" means the main gameplay loop works in the emulator. "Intro", "game starts" or "Menu" mean the program runs, but doesn't advance to the gameplay part.
Of course the frustrating thing is that there are usually no labels for "essentially perfect" or "gold". Such a statement requires rigorous testing as well as caveats about hardware. If done manually, it's a huge amount of work. So to some extent everyone needs to decide for themselves. I know that's not the answer you were looking for, but hopefully you have a better understanding why things are like that.
Fully playable, beginning to end with no issues, 1,234. Unlikely number, I know.
From their website:
In context of this discussion thread, I'd like to re-state that this is an independent team working alone on this to backwards engineer everything, and bring up that there's only about 540 games on Xbox One backwards compatibility.
Running PS3 games on x86 hardware, madness I say!... oh wait, we can do that even without Sony's support!
I imagine with Sony's internal support and knowledge of their own hardware and software ecosystems, emulating past generations and supporting the current PS4 library seems very likely. If you doubt it working, just look at Microsoft's backwards compatibility implementation that works on x86 hardware from 2013.
> You can't technically emulate P5 yet
Incorrect. I have beaten the entirety of Persona 5 on my PC. Works just fine, but you do need good hardware -- mostly CPU. A recent desktop Core i5 or i7 is recommended.
It was more like Atlus served an abusive and unjustifiable DMCA notice (emulation is quite legal, and Atlus doesn't have an ownership stake in the PS3 regardless - I have consciously avoided multiple Atlus purchases since they engaged in legal thuggery). The status of Persona 5 indeed appears unlisted, with 33.25% of games overall being "playable." But you are right, searching shows it reached a playable state last year. Good for RPCS3.
Sure, Following the guide on the RPCS3 website you can dump games on a PC using a comparable drive. Failing that a CFW PS3 with multiMAN will RIP your disks. A compatable Blu-ray drive must have a comparable '.ird' file available in order to fully read PS3 discs.
https://rpcs3.net/quickstart >>> Check under the section "Obtaining PlayStation 3 Format Software"
It's not too difficult. Follow this quickstart guide. You also need to install Sony's official firmware for the PS3 on the RPCS3 emulator. Check RPCS3's compatibility list and click the game's region ID on the left column. It will tell you how to configure RPCS3 for that specific game.
Not for the Playstation 4 but there are emulators for Playstation 1 - 3 although for the Playstation 3 many titles still cannot be properly loaded or played, but the list of games which work on the emulator is growing.
Here is the list of PS3 compatible games.
You should check out their compatibility table.
There's quite a number of games that are playable from start to finish, at the time of writing 15.69% of all titles.
> 3. Use jonnysp.bplaced.net to locate the appropriate .ird file that matches your game ID. If there isn't any .ird file that matches your game ID this unfortunately means you can't dump your disc using this method.
it seems the process is not 100% sure to work, if you do not have a ps3 to dump your disc.
Really ? This build is far worse for me, the audio is crackling up already at the first logo and ingame its horrible.
Was working fine with this older one https://rpcs3.net/blog/wp-content/uploads/2017/07/p5/rpcs3-spurs-scheduler3.7z