You can stay up to date with new compatibility options that get added by periodically checking the readme on Proton's github. They are all listed at the bottom: https://github.com/ValveSoftware/Proton
They're probably working on the numerous problems that need solving, like .Net support, negotiations regarding anti-cheat, wma playback and mfplat issues.
Like Gabe would say, these things.. they take time. We can only hope they're actively working on it. At least we can see they're active on the Proton issue tracker.
You could get proton outside of steam from the repo directly https://github.com/ValveSoftware/Proton
I havent messed with it whatsoever so youll have to figure it out on your own but from what I understand it works very similarly to wine. I wouldnt recommend this if your not comfortable with linux terminals/building code from source etc
Frankly, a normal wine install or some wrapper like playonlinux is probably easier to get up and running though the performance on some games may be less optimal without dxvk.
Check the PCGamingWiki for the specific game you want the saves of under windows. Copy them to a USB drive or whatever and under Linux enter ~/.local/share/Steam/steamapps/compatdata/<gameid>/pfx/
. You should now see a folder drive_c
. Just enter that folder and place the savegames at the exact same spot you copied them from Windows. Keep in mind that the user that's runnning the games is steamuser
.
As an example my games are installed in /files/SteamLibrary/
under Linux. For Doom (2016) the savegames would then be saved in /files/SteamLibrary/steamapps/compatdata/379720/pfx/drive_c/Users/steamuser/Saved Games/id Software/DOOM/base/savegame.user/
. So I would copy my Win10 savegame to that folder and the game should just recognize it.
I don't own the game, but plenty of people seem to run it just fine.
First place to check is: https://www.protondb.com/app/271590
Second place is: https://github.com/ValveSoftware/Proton/issues/37
> Now this may seem obvious for well versed people out there, but for n00bs like me knowing this before hand would have been very helpful
What other people with this problem really need to know, is that the underlying issue is how the NTFS partition is mounted and nothing to do with Steam. You don't actually need to reformat to ext4.
Lots of applications will have problems using NTFS partitions that don't have the permissions configured properly. The Proton github wiki has a guide on sharing an NTFS partition between Windows and Linux, which explains the correct way to mount an NTFS partition.
Also take note that the post you've linked appears to be older than this client update:
> - Improve support for Steam Library on NTFS mounts
...so the current version of steam may have already addressed other NTFS issues you're reading about in year-old discussions.
A general rule is that games will run at least slightly worse under Linux, but the amount depends on the game. It can be anywhere from a tiny amount, to a significant slowdown.
As for the games, CSGO and Minecraft have Linux ports, so those are fine. Hearthstone works under Wine, you can easily install it with Lutris. Titanfall, I can't really find much about it. I have found that Titanfall 2's multiplayer apparently fails to connect on Linux.
NTFS and FAT etc don't support Linux style file permissions, which steam requires. You can fix it with some tips from Valve themselves: https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows - look at the "Editing fstab" section. You'll notice they have some extra attributes (like uid). That uid needs to match your user ID, and that should match the id of your logged in user (just run the id command in a terminal to find your id).
Note though that I'm pretty sure NTFS runs via FUSE and will probably have dismal performance, but I might be remembering wrong so YMMV
Have you looked at this? Steam Play Prereq's What he means by using the ppa is what's under the AMD/Intel section there.
Basically enter that stuff in and you're golden (hopefully!).
Something like a markdown based pages builder hosted on GitHub pages (or similar) would be more distributed than a traditional wiki, and would thus have my preference. This also has the advantage of being able to easily make a full copy of all the data (for offline reading for example).
​
That being said, I've always liked the look of the [RPCS3 compatibility list](https://rpcs3.net/compatibility) as well.
Game is capped at 60fps. It is possible to uncap it but it will cause some problems. See more at: https://pcgamingwiki.com/wiki/Wolfenstein:_The_New_Order#High_frame_rate
​
Unfortunately, at the moment this game crashes a lot on Nvidia for everyone. It is possible this will get fixed eventually, but presumably it won't be easy - either vkd3d or nvidia driver fixes are needed. Follow this discussion for updates: https://github.com/ValveSoftware/Proton/issues/4667
Do you have a mouse with 1000hz polling rate? Set it to 500Hz or lower.
​
https://github.com/ValveSoftware/Proton/issues/1464#issuecomment-860913170
appears to be happening based on a few comments located there
I'm pretty sure the menu issue was -- a VRAM leak? I know I read some stuff about it that seemed to come down to 'EA would need to patch it to fix it' over at the proton github issue thread for the game.
Git is a distributed version control system, meaning that development doesn't have to happen on Github in order to happen. It can stay internal at Valve and not be visible on Github.
https://git-scm.com/book/en/v2/Getting-Started-About-Version-Control
Yep, it's documented in the Proton README docs: https://github.com/ValveSoftware/Proton/#deploying
You wouldn't happen to have made this custom build available would you? I've been trying to get a better build of Proton with newer Wine patches but haven't really had the time to do it myself.
Proton uses a separate wine prefix for every game, and the save games are stored in that prefix. If you know where a specific game's saves are stored, you just need to look in that location in the prefix. Here is some information on how to find where a game's prefix is stored (under How does Proton manage WINE Prefixes)
>If you're apologizing for the English in that post, I can't imagine how well you write in your native language!
https://www.deepl.com/translator is my friend. My knowledge of the english language is very small.
>Do you happen to have a VR headest? If so, which one and does it need all the other accessories regular VR needs when you're just sitting behind a wheel and pedals?
I don't own a VR Headset (unfortunately :((( ), but with Steam Play it would have to work exactly the same as in Windows, at least in theory.
The Origin install is going to be very painful. I had succes using Lutris to install Battlefield 4, but Origin loves to throw random errors during the game install. When you finally get the game installed it works fine though. This document will make dealing with Origin easier
You can get it to work on the AMDGPU drivers with a launch option (there's a guide on the pcgamingwiki which worked for me)
Proton is better though, because the vulkan drivers are better than the OpenGL ones in Mesa.
Idk if Proton links to home folder, but you probably need to make or link to the folder in Proton prefix: <Steam-folder>/steamapps/compatdata/271590/pfx
First time i hear about LDMTool, but I think it probably has something to do with NTFS - Proton compatibility.
I tried it on Manjaro with the new kernel NTFS driver and had the same results as you.
Maybe following these instructions could solve it?
I might try it tomorrow.
There's possibility to add PROTON_USE_WINED3D=1 into launch options to use OpenGL instead of Vulkan (some RPGmaker games need this too due to rendering issues).
I've had the same issue and I've seen a few other reports. In the GitHub thread ( https://github.com/ValveSoftware/Proton/issues/3982#issuecomment-686487590 ) there is a note that using hotfix_01a still works. That workaround is what I'm using (and saves are compatible).
Bc you're in Manjaro. Yes it's for amd. I use Ubuntu and to get the latest drivers https://github.com/ValveSoftware/Proton/wiki/Requirements here is the PPA listed there https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/pkppa
Per the changelog here:
So you already have FAudio itself. If you want to update to the latest or compile something not included in the Proton version, you can follow the FAudio Wiki page.
Any idea if we can generate any error or bug logs?
Addendum: Just saw this randomly on another user's github report reply:
>...please copy your system information from steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in your issue report. Additionally, please add PROTON_LOG=1 %command% to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box.
​
Use Lutris and install the standalone PoE script, called "Standalone w/ DXVK version" on the install page. Working flawlessly for me with open source AMD drivers.
Lutris is a tool to help you manage and install games. You can use it’s to run standalone games with wine, launch Steam games, run games through emulators, etc. https://lutris.net
I’m guessing your Intel graphics just aren’t going to work but I’m not familiar with them.
Fair enough. I'm not sure there's a whole lot we can do, but I can see kisak-valve has already responded to your issue. It might take them a while to look into. In the meantime, you could try one of the proton forks which use newer versions of WINE, such as ProtonGE, or building a Lutris installer (Lutris has an install script but it's completely empty).
It's one of my favourite games, and the GOG version runs on Lutris perfectly for me (Arch, Nvidia).
​
Let me know how it went.
I am currently trapped in this rabbit hole too. Doom Eternal says it is starting but then never opens a window.
I have a Lenovo Legion Slim 7 gen 6 - AMD 5800H, RTX 3060 6GB. Running Fedora 35.
There is an open issue on Valve's GitHub that I found: https://github.com/ValveSoftware/Proton/issues/3773 check near the bottom for recent reports.
I am in the middle of tinkering hoping some combination of settings will get it to launch, I'll let you know.
It's on the Github issue, mentioned several times. For example you can find it here : https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-956351752 along with the commands to replace it (just be careful cause the scripts assumes default installation location)
vulkaninfo is part of vulkan-tools, according to this:
https://www.archlinux.org/packages/extra/x86_64/vulkan-tools/
This will help you validate your setup.
They're a pain, makes me wonder if EA does it on purpose to deter people from playing through Wine / Proton.
I commented on how to run Mass Effect Andromeda here: https://github.com/ValveSoftware/Proton/issues/3997#issuecomment-902946051
For Mass Effect Legendary, the most reliable way I found to get it to launch is to use Proton-6.8-GE-2, the game will often not launch and sometimes you need to kill various processes that get stuck (EALink.exe / OriginThinSetup.exe for example), I'd say 1 out of 3 times it will launch.
If I remember correctly, using the same method as Mass Effect Andromeda works on Dragon Age Inquisition (it has the same issue with the controller).
Battlefield 4 I couldn't get to run at all so I uninstalled it.
https://github.com/ValveSoftware/Proton/issues/1464
From what I understand, if you're seeing color bars, it's because Valve's servers haven't transcoded the video yet. You can't really do much except wait.
1) read this :
https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
That's from Valves own proton git hub and explains how to resolve this issue.
2) if you're sharing the same steam library with your windoes partition as your Linux partition, then id advise creating a separate library for native Linux games as they'll tend to conflict.
Also, if you have the room and don't need to access the Linux partition while booted into windows, I'd advise just creating a split parttion down the middle of your storage drive, half ext4 and half ntfs. Ntfs has questionable performance on Linux.
In this issue, we are interested only in problems that are new to the 5.0-7 RC builds. If you find new problems in the "next" branch, please confirm that the problem does not occur in on the "default" branch before reporting it here.
Here is the tentative changelog. Again, this can change before the final release as we add or remove features during RC testing.
-Street Fighter 5 is now playable.
-Update DXVK to v1.6.1.
-Update wine-mono to 5.0.0. Among other things, this fixes Fight'N Rage and Woolfe - The Red Hood Diaries.
-Improve dsound performance, which especially helps Zusi 3 Aerosoft and TrackMania Nations Forever.
-Fix crashes in Halo: Spartan Strike, TOXIKK, Mount & Blade 2: Bannerlord, and Plebby Quest: The Crusades.
-Fix connecting to Gearbox SHiFT in Borderlands 3.
-Grand Theft Auto 4 is now playable.
-Updates to vkd3d to improve Direct3D 12 compatibility and performance in The Division, The Talos Principle, and Monster Hunter World.
-Improve developer debugging experience.
You need to switch to amdgpu kernel driver. You need that to use Vulkan. Polaris and newer runs with amdgpu by default.
https://github.com/ValveSoftware/Proton/wiki/For-AMD-users-having-issues-with-non-OpenGL-games
Hi!
It would be much appreciated if you posted Proton's log as it may reveal what is causing this (instructions on how to do this can be found on Proton's GitHub page)
Speaking of GitHub, it probably is a better place for this (check out the issue tracker on Proton's GitHub),
What is your GPU and driver version? Is your game installed on an NTFS drive? Have you checked if Vulkan is properly installed and working on your system? Do other DX10/11 games work?
There's been a lot of activity on the GTA V issue thread on the Proton Github page. Evidently, recent Proton versions are giving some people issues. So if you've made sure all is well with your system configuration, you should try previous versions. When I played it, it was running with minor issues on Proton 3.16.
Haha thanks very much for your kind words, glad you got to play the game eventually :)
If you have the time, and maybe after you have a few hours of gameplay, it's worth adding your findings to the GitHub issue giving as much detail about your system as possible, particularly which graphics hardware, kernel, Mesa and LLVM versions you're running.
Oh wow, I feel so stupid! I had seen this page, but I copied "wined3d" instead of "PROTON_USE_WINED3D". It works, now! Thank you very much again, your username is quite relevant (the last part, anyway) :)
Hmmm maybe it isn't a corefonts problem after all. Have a look at this - seems to be the same kind of problem, fixed by using:
PROTON_USE_WINED3D=1 %command%
in the launch parameters of the game.
Was gonna answer with similar reply – there's also https://github.com/ValveSoftware/Proton/pull/1925 with some interesting links/comment. I'm eagerly awaiting FAudio support, as it can possibly fix some annoying sound bugs both in Proton and in vanilla Wine :).
Just to be sure if my Platinum ranking was correct I reinstalled, created a profile, played some and saved game - everything worked fine (but in default library, using ext4 - not NTFS).
Check if your NTFS partition is not mounted read-only - Windows sometimes does not close properly leaving NTFS drive with flag "in use", forcing Linux to mount it read-only to avoid potential data loss. In such cases, you need to restart Windows and then shutdown (not restart, not hibernate).
If it won't help, you need to give us more info:
Using NTFS drive is not officially supported, but generally, it works (as long as you don't have Linux native game in the library shared with Windows Steam). You can read more how to set it up correctly here: https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
Definitive edition or the old one?
AFAIK the old edition has never worked in wine. It doesn't work in recent windows either for a lot of people, so it just seems like a peculiar poorly made port.
The Definitive edition, some people have it working with workarounds (virtual desktop ...), although with crashes. Relevant: https://github.com/ValveSoftware/Proton/issues/872
Idk if that works. I have the Ultimate edition (or whichever comes with all dlc) and I have it unmodded currently
EDIT: There's a fairly large community active on the proton repository. Here:
https://github.com/ValveSoftware/Proton/issues
You can search through the issues and see if other people are having the same problems. Good luck!
I don't know when they'll officially add it. If you want updates, follow this on their issue tracker: https://github.com/ValveSoftware/Proton/issues/37
If you are able to, you can compile proton with the staging patches to make it work.
EDIT: reading that issue, you can workaround the issue via custom PCI ids. I tried this earlier with env vars but I forgot those were removed, derp.
>The same hardware runs FO4 flawlessly on High graphics in Windows.
One thing that I discovered that clobbered FO4 performance was running with a compositor. This is the thing that aggregates everything that applications are drawing to one set of 3d operations and hands them off to the GPU...it's mostly-interesting for tear-free window dragging. I think that use of compositors is the default for Linux desktops these days. I was using compton, and flipping it off dramatically improved performance.
Compton has an option to temporarily disable itself if it detects a full-screen opaque window (an option which is not enabled by default), but I've no idea whether all compositors do that, or what the situation is for the typical Linux desktop these days. Just one more thing to take a stab at if you're still banging on this.
There are also various mods that can cause significant slowdowns, so I'm assuming that you're comparing an unmodded Linux and unmodded Windows installation.
Windows users tend to use LAVFilters for this, so you could try installing that. I wouldn't recommend manually dropping in DLLs.
You might also try installing ffdshow with winetricks.
https://pcgamingwiki.com/wiki/Call_of_Duty:_World_at_War#Game_data
I've found this website to be pretty handy for this kind of stuff, hope it helps.
(Just an FYI, I've played WaW and I think the PunkBuster doesn't work well and mods have never worked for me - maybe a recent update has changed that but if not don't hold your breath they'll work).
All the best.
Looking at https://lutris.net/games/install/16680/view
I would try to use protontricks to install arial d3dcompiler_43 d3dcompiler_47 d3dx9
Lutris is not doing much but if app can't launch it might be because missing deps
Sorry for the delayed reply. First, I want to say Thank You! This is one of those things that I would have never figured out without help. I had no idea that a feature like this existed. Also, I appreciate you not just telling me to "Google It", as some other people would.
Second, I did a bit of research on Symbolic Links. Would there be a difference between using a Soft Link or a Hard Link in this case? Also, is there anything else I should know before proceeding? (Trying to prevent wasting everyone's time with stupid questions later on)
This is the article a was reading, if it matters: https://www.freecodecamp.org/news/symlink-tutorial-in-linux-how-to-create-and-remove-a-symbolic-link/
> <Steam-folder>/steamapps/compatdata/201810/pfx/drive_c/users/steamuser/Saved Games/MachineGames/Wolfenstein The New Order/base/savegame/
From https://pcgamingwiki.com/wiki/Wolfenstein:_The_New_Order#Save_game_data_location
https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
But even with the workarounds, it's still better to just use a Linux-native filesystem. At least with the old NTFS driver, some games that do a lot of I/O would take quite a hit in performance.
I don't know if you've fixed this yet, but as /u/MegaBobster was alluding to, this may be your solution:
https://github.com/ValveSoftware/Proton/wiki/Using%2Da%2DNTFS%2Ddisk%2Dwith%2DLinux%2Dand%2DWindows
If it doesn't open the NTFS drive with I think write permissions, and doesn't use the NTFS driver, game just flat out won't work.
> I've been looking for a way to see what it is but how would I tell or how would I change it from NTFS?
Converting it would require formatting the drive, which erases all data on it. If the drive is formatted to work on both Windows and Linux, it is likely NTFS. I don't remember what desktop environment GalliumOS uses, but check if you have a "disks" utility or can run gnome-disks
or gparted
from the command line. That should give you additional information on your drives. If you don't want to erase the disk, read this guide by Valve on mounting NTFS disks to work with Steam. Note, there can be some compatibility problems, this just recently bit me in the ass. I would recommend at least having your steamapps/compatdata
folder on your boot drive (or otherwise on a Linux partition), and this can be accomplished by a link/shortcut. Doing that solved my recent ass-biting issue.
> Gallium is still miles better than chromeOs in my book so far though.
Definitely, especially when Google stops letting older models update for ??? reasons. Glad you're having fun with Linux.
I assume you're running this Steam version through proton. If so, you should probably comment on the Proton GitHub issue for the game with your system info, description of the problem and the logs.
> I can also get it to work by downloading a newer or older Proton version, but that's worthless since I eventually run out of Proton versions anyway. Changing already "exhausted" proton versions doesn't work, neither does reinstalling them. It's like some cache deep within the system is failing
This is probably worth mentioning in your comment on the github issue. There might be something the game is doing that proton isn't handling properly.
There could be something in the compatdata folder for the game that's in a funny state. You could try deleting the compatdata folder. You can find that in ~/.steam/steam/steamapps/compatdata/*appId*
. You can find the app ID in either the game's properties window under the updates
section or the store page URL. If you're going to do this, make sure you have cloud saves enabled or manually backup your save data from inside prefix folder within the compatdata folder. If you don't you will likely lose your save data permanently.
I have never had an issue with any saves in any Proton.
Always post all relevent information not just symptom.
Hardware Specs? desktop? Laptop? rasp?
It may not seem relevent untils some explains why it is?
The whole point of Valve Steam Client Beta + Proton Experimenal is to report to Valve if theres an isue so they can offer advice and find a solution.
Contributing this way helps you and makes you a valuyable part of the OpenSource Community.
Flatpak Steam client is an experiemental working process with plently of known issues and isnt officially support by Valve. but is "endorsed" by Valve.
Any other packaging format is not supported by valve.
If your using ubuntu dont use the Valve Steam Client dotdeb. from the Valve webpage. Use the Ubuntu Steam Client.
Are the permissions correct in your saves folder. Have you created a new user between PROTON 5 AND PROTON 6?
In short, no.
Are you talking about with the mouse aiming / looking...? I haven't, frankly it's been a nightmare. I'm assuming/hoping it will be addressed.
Upon checking the GitHub page for Black Ops 1 it seems others have noticed this too, so I'm assuming it will be taken care of eventually.
My PC is a pile of poo so I assumed it was struggling but I guess not. That said I believe the map "Call of the Dead" is a FPS nightmare, the effects they use (snowstorm) absolutely tank your FPS.
If you don't mind using Lutris to launch Uplay, this should work. Haven't tried it directly but I launch Uplay directly from Epic Games Store using Lutris/Wine/Proton.
No problem and good luck.
My suggestion is try using lutris, it will make your life easier.
https://lutris.net/games/system-shock-2/
​
Also before nuking wine, test it if it can connect to internet, open its iexplorer.exe and test, or use wine cmd.exe and try to ping.
If it fails, check your firewall, that might be issues as that is the o0nly thing I can see wrong..
You might also try to run the tool directly from terminal
wine nameofprogram.exe
and check errors if any. That will use your system wine, so use that if it runs.
Steam Proton usually does not have any issues with connecting to internet, unless you tweaked something at some point.
Instead of installing it through Steam, I would recommend installing it as standalone through Lutris.
https://lutris.net/games/origin/
Although I would actually recommend searching for the game itself on Lutris and install it individually, instead of using the Origin installation to play all games.
The reason for that often Lutris scripts include some specific tweaks for certain games.
Ryan
PSA: I'm currently playing it myself, and it killed my savegame the other day around mission 10. Make sure you back up yours. It's somewhere beneath ~/.steam/
(the info at PCGW is wrong) and there are 2 SteamID folders. So back them up both.
If you want to install this game to play it with Steam Play/Proton, you can follow this u/zezic guide located on the Github Proton Issues:https://github.com/ValveSoftware/Proton/issues/148#issuecomment-585921635
Click on >AC+CM+CSP to expand the tutorial
Launch with PROTON_LOG=1 %command%
, get the log file (the name will look like ~/steam-123456.log
, where 123456
is the app ID as shown in e.g. the store page for the game).
Red Dead Redemption 2, right? Go to the Proton bug report page for that game and, if the issue isn't already reported there, add a reply (copy this template and edit it as needed, following the instructions included in it).
You'll need to put the log text in a gist.
Most common issue with proton is that vulkan isn't working. It's required for DirectX 9+ to work. That seems to be your case too. Most common problem with vulkan issues these days is that HW doesn't support it, but it depends on the distro. I'd suggest to either fix/install vulkan, or try the OpenGL (aka wined3d) instead.
From the log:
36796.595:00cc:00d0:err:vulkan:wine_vk_instance_load_physical_devices Failed to enumerate physical devices, res=-3
https://github.com/ValveSoftware/Proton/blob/proton_5.13/README.md
https://github.com/ValveSoftware/Proton/wiki/Changelog
it works using steam client beta, proton experimenatal, linux runtime soldier beta. kernel 5.10.1
https://github.com/ValveSoftware/steam-runtime/issues/336
try using# DXVK_FILTER_DEVICE_NAME="GeForce GTX 1050" %command%
relacing your nvidia device id found running vulkan info
Playing games using steam play off of a ntfs drive is not recommended.Its possible to do but can cause bugs and could corrupt the ntfs drive. Its recommended to use Ext4.
If you really want to use the ntfs drive follow the instructions here https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
It sounds like you are duel booting windows and linux. You might be able to download the game to your linux drive and then add your linux steam folder to your windows steam (basically the opposite of what you are doing now) although I have not tried doing that.
So, i've automount my ntfs SSD like mentionned here : https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
After a reboot, SSD is here, but nothing change in Steam, impossible to lauch any game.....
Yes, it is possible. Follow this: https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows#editing-fstab Also, make sure windows fast startup is disabled or risk corrupting your drive.
Let me guess, you use Proton 5.13, right? see this commit https://github.com/ValveSoftware/Proton/commit/0e34540c662cdc76ba2f8b5bdf5cc2ed25491a30 , it makes wine libraries read only, they are copied to game's prefix as read only files, so the installer (protontricks/winetricks) can't overwrite those files. See this https://github.com/ValveSoftware/Proton/issues/4234#issuecomment-725887814
Maybe also interesting:
proton-5.13-2-rc1
fixes this bug in Summer Funland (780280)
which works excellent finally!
update vkd3d-proton to 2.0
https://github.com/ValveSoftware/Proton/issues/4360
-Update vd3d-proton to version 2.0.
-Fix Assetto Corsa Competizione in VR mode.
-Proton log directory can be configured with PROTON_LOG_DIR.
-Fix Killer Instinct crash on exit.
-Fix Risk of Rain multiplayer.
-Fix games not launching in Uplay Connect, and Origin crashing when updating.
-Fix mouse cursor in Mount & Blade II: Bannerlord.
-Fix SpellForce crash on launch on some systems.
-Fix very long load times in Warhammer 40k: Inquisitor.
-Restore behavior of horizontal scrolling input from previous Proton versions.
It seems the newer runtime has broken a lot of games. See https://github.com/ValveSoftware/Proton/issues/4278 and https://github.com/ValveSoftware/Proton/issues/4289
In my experience, some older games (like L4D) may work fine, but bigger recent titles refuse to work. The only proton titles I got working of the ones I tested were Sims 4 and Dishonored.
PSA: if you disable the Steam-Linux-Runtime, it's like running a custom Proton version. Don't report bugs on the Valve Github like that.
https://github.com/ValveSoftware/Proton/issues/4278#issuecomment-710463026
I just now found this guide on how to use a NTFS disk with Linux and Windows. Now Noita and everything else work.
https://github.com/ValveSoftware/Proton/issues/1265
MW3 doesn't seem to work with proton unfortunately. Someone in the comments at the link above got it to work however by running steam in wine, and some other steps. Using Lutris can make it easier to help you with this.
You can set the game's launch options to:
PROTON_NO_D3D11=1 PROTON_NO_D3D10=1 %command%
(according to https://github.com/ValveSoftware/Proton/#runtime-config-options)
But it will only work if the game supports D3D9 and automatically falls back to it. If the game is D3D11 exclusive, for example, it'll just fail to launch.
Everyone has a different answer yet no one has the basics down.
https://github.com/ValveSoftware/Proton/wiki/Requirements
sudo add-apt-repository ppa:graphics-drivers/ppa
sudo ubuntu-drivers autoinstall
I followed this guide :
https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
​
And now it works like a charm !
>if Valve actually went through and still curated it
I occasionally see them ask on Github tickets if there are any regressions that prevent a game from whitelisting. So they're still doing something.
You need to enable amdgpu kernel driver in order to utilize Vulkan. It is default on Polaris and newer.
https://github.com/ValveSoftware/Proton/wiki/For-AMD-users-having-issues-with-non-OpenGL-games
It doesn't have to be on a Linux Partition, but I did tend to run into more issues while using an NTFS drive. It's entirely possible to run your proton games off of a shared drive without issues, so my guess is your permissions for the drive were messed up.
Just because you're getting a lot of question that have already been answered. Anyone who wants to know more about Death Stranding's progress can look here.
Sorry, it's not going to work because of GameGuard. https://github.com/ValveSoftware/Proton/issues/4122#issuecomment-669515570
I want to play so badly, the only option seems to be to grab another GPU and setup VFIO.
Reinstalled steam via flatpak, still have the same issue. Thanks for your suggestions but I think I'm giving up on this. A bit of research suggests the error's game-specific anyway. Gave this a go and didn't get far but it looks promising, leaving it for anyone else looking for help on this issue:
Exfat? That's a new one. It's also probably (almost definitely) the problem.
I can give you a work around for running them off a ntfs drive but I'm not sure exfat will work.
Ideally reformat that drive as ext4. If you have to share it with Windows then format it as ntfs and follow the workaround here. You're welcome to try that with your exfat drive but mileage may vary.
Well Radeon module doesn't support Vulkan, preferably the solution would be to fix the AMDGPU issues you are having (personally I have no clue as I only have pre GCN cards and a Polaris card, no GCN1). You could always try
PROTON_USE_WINED3D=1 %command%
In your steam launch options, that will make it use OpenGL rendering (WineD3D) instead of Vulkan (DXVK/D9VK).
Really you should retry the instructions on the Proton Wiki near the bottom (Enable Vulkan on R9) you may have forgot to update initramfs or something https://github.com/ValveSoftware/Proton/wiki/Requirements
Check that its meeting the sys reqs. https://github.com/ValveSoftware/Proton/wiki/Requirements
I don't recommend Debian for desktop usage.
Earlier article with this fix (posted here before): https://www.gamingonlinux.com/2020/06/with-ea-back-on-steam-you-can-play-titanfall-2-on-linux-with-steam-play
Source of the fix: https://github.com/ValveSoftware/Proton/issues/4001#issuecomment-647014231
Please give credit where its due.
https://github.com/ValveSoftware/Proton/issues/3291#issuecomment-643547577
There is a link to a custom RDR2 Proton Build
Lauch Options "WINEDLLOVERRIDES=dxgi=n,b %command% -height xxxx -width xxxx"
See this issue (https://github.com/ValveSoftware/Proton/issues/4001)
>Installing the game on a NTFS drive can render the game unlaunchable, with odd behavior from Origin as well. This can be fixed by installing the game on an EXT4 drive or similar.
Seconding this, I had the same issue with every proton version I tried. Removing bridge connections (from NetworkManager, in my case) fixed it. See https://github.com/ValveSoftware/Proton/issues/3635#issuecomment-604074620
For me it's nothing but clicked Play on Steam. I'd suggest looking at protondb first.
https://www.protondb.com/app/271590
If you still have issues the proton issue tracker might have workarounds.