apparently bold and brash is a specific thing. i just called this that because it belongs in the trash
EDIT: hijacking my own comment to post link to source code, you can run it on an Apple II emulator or hardware: https://hastebin.com/osasemezut.basic
Go to %appdata% in explorer and open the discordcanary folder. Then open settings.json and you can add 2 settings: 'MIN_WIDTH' and 'MIN_HEIGHT' to override the default minimums discord imposes on you.
Here is an example of my settings.json with 'MIN_WIDTH' set.
This is honestly not that bad. Maybe even faster than a more pythonic solution because it's utilizing the underlying C of the find method
Edit: the only thing I might do different is writing it as a generator so I don't have the overhead of calling append every time.
Edit 2:
def rough_split(text, size=1000): begin = end = 0 while end >= 0: end = text.find('.', begin+size)
if end == -1: end = text.find(' ', begin+size)
block = slice(begin, end if end != -1 else None) yield text[block] begin = end
list(rough_split(text))
This resulted in an average of 40% increased performance https://hastebin.com/exeveciqay.py
I can verify this.
In line 48 of this script code, the units checked for contesting the capture point are grabbed.
I used the same UnitGroup(...) function in the SC2 map (which use a very similar engine) and the result verifies the center point of the unit being required to be in the area.
-> Center point must be on the point.
Well, I personally would find it better if they used the radius of the units for this. I dislike these inconsistencies between data and triggers in gameplay-deciding aspects.
> example: Arthas has 15 armor,
Arthas has physical armor only. Your example needs to use Greymane's Worgen with 10% armor.
Armor armount settings from the game files.
edit:
(I assume that the splash damage type is most likely planned to be not used in the game, atm. It is likely to be a relic of SC2. For example, Sgt Hammer's siege mode's weapon hits all targets in the area with "basic" damage.)
We don't know. Goddesses also have strong fighters on their side. [In the movie](#s "even it seems not canon, some elements are. The Mother of Chaos, alias Hawk Mama, is feared by the Demon Clan and revered by the Goddess one. She casually sealed an Indura after all. Merlin said about her: “A being with a shining bright appearance. A being whose darkness even the Demon clan fears and whose light makes even the Goddess clan rever them. A being called the Mother of Chaos !”")*
But, at this point, OGowther, Chandler and Cusack are just the trinity of old badass demons. They're only interested in certain things.
Spoilers: >!It's 6 actually.!<
The tutorial is a cutscenes, 4 reveal trailers are cutscenes, the intro is a cutscenes and the intro to Storymode which we already have.
One of them is the credits.
https://hastebin.com/nuyadoqiqi.cpp Link to the cutscenes.
Thankfully, mpv's scripting layer made it dead-easy to write this little script that let me hit Enter whenever I heard a "you know" (and Backspace whenever I accidentally hit Enter on a "we know"). Some of the timestamps are a little off (by no more than a second), but I do concede that I ~~autistically~~ meticulously ensured the count came out correct.
I downloaded the github repository and mega file. In the repository/web folder I created a folder called games (can be called anything) and extracted the mega archive to it.
I then came up with a little script to add .html to the end of each files so I don't have to muck around with the web server config. https://hastebin.com/siciduwucu.bash
After I created a local webserver with python using python -m http.server 8080
to create a server at 127.0.0.1:8080
Battery was a great character, honestly. And that interlude, wow, an entire life in a few thousand words. And then, boom, dead. Why do you do this to us... :(
Unrelated:
>50.0% of characters on the list have now been covered!
Well, I was going to have some statistics for when we hit 33%... but that's still on the back-burner... oh well. Another several months till the next nice number.
Speaking of updates to this thing on the client-side, we're starting to wear a little bit thin in terms of characters. This is the list of, well, characters left on the list. Probably a few worth getting rid of..? And potentially some missing (Phir Se wasn't on the original list, but that week was great).
So, if there are any you think should be removed, feel free to vote here. Just made this up super quick and it's not the full list, just as many as Strawpoll would let me put in.
All right dude, it's only a proof of concept (needs more template strings) but here is YOUR TOOL to automatically FARM DAT SICK KARMA! Hastebin with the code. No git (yet) because this is just a snippet from a larger piece of python.
Some examples:
>I'm so going to get downvoted for this, but my favourite character in Worm is Burnscar. I think Worm would have been better if it spent a few arcs exploring how much they hated Biter.
>I'm so going to get downvoted for this, but my favourite character in Worm is Burnscar! It's really cool how they interact with Hookwolf.
>I'm so going to get downvoted for this, but my favourite character in Worm is Burnscar, but really, I want to know more about their budding friendship with Lucy.
...it really likes being downvoted...
>Cool! I've always wanted to properly discuss Burnscar. I think Worm would have been better if it spent a few arcs exploring how much they hated Greg.
Ah, better. Turns out Burnscar is actually just a Reddit SI!
There are voice lines in the game for pinging enemy titans, reapers, and other NPC enemies from the titanfall games. https://www.youtube.com/watch?v=2KSyDM3mKo8
You can bind these voice lines in your settings.cfg, for example bind_US_standard "l" "cmd ClientCommand_Quickchat 118" 0
binds L to ping titans. There's other pings here which includes other enemy types.
The Spacewar folder shows no updates but content log does show some interesting stuff if you look at https://hastebin.com/umisibujel.http and look for appid 480 (id for spacewar) you can see that it did do something.
This is a fun but impractical science design. You can do as many science as you want (I'm doing 7 here). It's not really useful because it's not space efficient. But it looks cool!
!blueprint https://hastebin.com/raw/ikirobojuj
It's a "sheath" that teleports you to a location and deals damage to all enemies in a line. All enemies hit will get the "exposed" debuff, which reduces def. Unknown if it can stack with Ogmur to give negative def (enemy would take extra damage per hit).
I've got bad news about the Joyful Spirit materia.
One of the crafting ingredients (50x glowing star) is a mission reward from the trial boss so we can only craft it once. Almost makes it worthless in my eyes.
Source posted by /u/Nazta some time ago.
You made me waste 5 minutes of my morning starting to slap together something to show I know how to code but it's still nothing I'd ever write.
I do make games for a living so I had to do this...
Here's my awful take on this: https://hastebin.com/ohavobopoh.py
It requires Python 3 and the packages requests
, bs4
and faker
. It can generate semi-realistic random entries, or you can pass the path to a file that contains some lines like
name: FIRST_NAME LAST_NAME email: ADDRESS phone: NUMBER school: NAME url: URL sentence: SOME SENTENCE
As an example, here's a file with the names of all republican house members: https://hastebin.com/raw/ubukubagiz
It has a 50% chance of using lines from the file instead of random ones. This makes sure that submissions can't be filtered easily by them.
It also has a wait time that kicks in if you get the CAPTCHA. It increases until you can submit again and then slowly backs off, so you can hopefully just leave it running in the background.
EDIT: And here's some example output https://hastebin.com/raw/zasogeqonu
EDIT2: It now adds a random title to the professor name with a 50% chance (titles aren't supported in the input files at all, however)
~~if anyone interested here is sneak peak of Zeref and Acnologia initial text data~~
This problem sounds so weird but I definitely remember having it on the project gear test server. Here is the modlist but unfortunately it's very long and there's a lot of CraftTweakage done to this pack as well, so it's probably not too useful.
Preso dalla noia di ferragosto (?) ho tirato giù tutti i commenti di /u/immaginiBot per fare due statistiche.
nerochesitoccalatesta.jpg vince a mani basse come immagine più usata, con 46 utilizzi, mentre avvocato.jpg arriva prima nella categoria "più upvote ricevuti".
Se a qualcuno interessa il .csv completo, https://hastebin.com/azaxucofiy.csv
(SPOILERS) >!https://hastebin.com/kakebenili.css The full stage list code I was talking about earlier with the bosses with stages. Plus the character ID table https://hastebin.com/opokenuwer.css Credit to Epicmartin7!<
/r/DarkSoulsMods is technically the place for this, but there are more people here, so this is probably fine.
You'll need to learn about how the .msb files are stored, which is to say, as binary data. Someone has helpfully compiled the basic structure of the file here, although I think that some of it isn't quite correct / up to date. The best way to learn is to open up a small .msb (m18_00_00_00 is the smallest, since it is the Kiln) in a hex editor and see if you can follow the basics of how the file is packed. When making the Item Randomizer, I probably spent ~6 hours total just staring at my hex editor, so get used to seeing it.
I have some Python code lying around that I wrote to quickly unpack parts of the .msb file when I needed to figure out how item lots correspond to locations in game. I've uploaded a copy of it here. It won't do anything close to what you want, but by looking at it, you might get a better feel for how I parsed (parts of) these files.
Of course, it's then up to you to take the decrypted data and figure out what needs to be changed / randomized. Keep in mind that some parts of the table are not shown in the MSB Editor, but need to be correctly preserved for the game to still function correctly. For example, the Editor does not show any entries from the EVENT_PARAM_ST table, but this is where the .msb stores all the information about event locations, including item locations, sound emitters, etc. If you delete these, the game will not function correctly.
Then, you need to write code that takes your modified table and writes it out as a valid .msb that the game can read. You'll need to correctly re-compute the offsets, etc. so that the .msb file is not malformed.
And, if you want it packaged up in a GUI, then you'll need to learn about that, I suppose.
You can see where a player stepped in caltrops and walked way.
That scorch mark is from the cleric smiting a whole group of zombies at once.
I tried to match common blood splatter shapes you see in movies or games. Other than the foot prints, there's people getting slashed with scimitars in the first room.
then a player getting slashed in the chest by a zombie in the third room, and a gnome tripping and falling off a balcony right next to him.
We don't have a whole lot of figurines, so we use counters and whatnot. The wine cork is a player, and the baby groot figurine is a player as well.
You can find the whole 'flowpath' for this map here:
https://hastebin.com/vivocumonu.sql
And the full map itself here:
http://i.imgur.com/2X3g5uL.jpg
You can use whatever you like, but these are more like notes for myself, a lot of it probably wont make much sense, so tune it to your liking.
There's a lot of backstory and context you're missing as well.
It'll be tuned down sometime soon. Unfortunately it was / is needed to ensure that people spread out properly, including the zerg stuck in the lower levels, once this has flattened out a bit, it'll be readjusted.
Edit:
Here's some more data showing playercount (as dudes) and levels.
Rather than using any images, you can just use a shape. That means you're able to customise the border thickness and colour whenever you want. I've made one here. Make sure to set it to "Click Through" and "On Desktop" (if you don't want it overlaying on the rest of your programs).
Yes it is possible with custom shaders: https://streamable.com/htv1m
I threw together a quick example how one might do it. https://hastebin.com/ajanupuzaf.cs
This is the "cheapest" version. I think changing the alpha instead of pixel discard might give better edges but transparency has its problems as well.
Same for me, I'm showing as unranked but can at least now see everyone else's rank. Screenshots and log linked below.
Screnshots: https://imgur.com/a/BtyF4 Log File: https://hastebin.com/raw/oqepikirif
Behemoth! The second discussion on an endbringer, the first on a total failure. (Haven't done Cody* yet)
"What a loser." - Simurgh
...sometimes you look at Behemoth, and you think, 'energy manipulator - isn't that kind of broken?' And, you know, I've thought about it, and I've come to a fairly conclusive answer.
And that answer is yes. Yes, very broken. But at least he can't see the future, because that's where Worm has set the bar.
Somewhat unrelatedly, two things I should mention:
First, apparently the new & improved fanart format doesn't work for mobile users. I do have a somewhat permanent solution for this in mind, but it'll take a few weeks to implement depending on when I can find time for it, so for the time being I've just taken the table and find-and-replaced all the |
symbols, and then just chucked it into a hastebin here. ...unfortunately, the links aren't clickable, so uh... it's not really a solution. Tell me if there's a better paster thing I can use that produces clickable links - thanks. (I'd put them in this comment but that would make it very bloated)
Secondly, it turns out that the source I'd been using for characters (this thing) is actually fairly incomplete. If you know of any characters that are more important than Bastard but aren't in there, feel free to message me and I'll add them to my list of 'characters to add to the real list'. So far, it contains Cody. Yes, I have many regrets.
(Phir Se was also added to the actual list)
Hey guys if anyone want to help retake the wings logo. We are using this script below to take back our spot form /r/kanye.
~~$.getScript("https://hastebin.com/raw/osokolefix");~~
Edit: For anyone who is still interested updated script: $.getScript("https://hastebin.com/raw/owizeyesip");
Yeah, there's definitely an interesting balance as to how many 'interesting/popular' characters you get and at what point in the discussions.
We're currently at ~50%, and it stands to reason that, if there was full choice as to which character would be covered next, we'd have the least interesting 50% remaining, which would be sort of bland, and would fall in line with that. However, that isn't really the case, because of the randomness to selection.
We have covered a lot of popular or interesting characters for sure, but there are still a lot more to come. (I'll probably go through and prune that list in a week or two when I find time, though, there are definitely some questionable picks there)
Maybe it's time to remove Bastion... he's already failed so many of these polls, lol.
Yes, there is a way to do that. There is a special mode in Unity, invoked by setting Time.captureFramerate away from 0. It locks all delta time values Unity code relies on to fixed value of 1/framerate of second and gives every single frame as much time as it needs to draw. Simple example:
https://hastebin.com/ikiqukowow.cs
Then just use ffmpeg placed in the Footage folder with the following command (assuming you captured at the captureFramerate of 60 and used "prefix" parameter called "myFootage"):
ffmpeg -framerate 60 -r 60 -i myFootage/frame_%04d.png -c:v libx264 -crf 18 -preset fast myFootage.mp4
That should give you a nice almost-lossless H.264 encoded .mp4 container with constant bitrate, suitable for video editing or uploading.
Make sure everything in your project (like tweening) relies on Time.deltaTime, not on Time.unscaledDeltaTime, because the latter is internally based off real system time and would make all your animations too fast when Unity lets frames render stuff for longer than supposed delta time.
Major limitation of that approach is impossibility to capture sound - you'll have to add it yourself through editing or you'll have to implement a replay system in your game and capture video footage and audio separately (video with captureFramerate, audio without captureFramerate).
Here is a big system built off the same principle by Unity Japan, but it's good to attempt doing it yourself at first to understand the limitations of this approach: https://github.com/unity3d-jp/FrameCapturer
I made some small improvements to the script to make it place pixels randomly and to keep running after the entire array has been scanned. It will just pause for 60 seconds and then start over. This protects from vandals!
Hope it helps.
Edit: improved even more, added some wait time so it doesn't hammer the servers too much, and improved the logging message formats
Folder structure would be like this: <DATAPACK>/data/minecraft/loot_tables/blocks/wheat.json
This is a copy of the default wheat loot table: https://hastebin.com/ekaqifacem. So copy that into wheat.json and change it to whatever you want.
Beat Hard - Standard on Four Circles from Rounds 1-80 using only Dart Monkeys, Glue Gunners, Druids and Banana Farms.
The easiest text based solution to follow.
My Comment: May as well just allow Dart Monkeys only if you're not going to restrict it.
Solution [NAPSFRILLS]: Screenshot
Micro: Minimal^^1
RNG: None
Rounds [Detailed]:
[Summarised]:
3 Dart Monkeys in the Centre.
Upgrade 1st to 0/3/0 → 0/3/2, 2nd to 0/3/0 → 0/3/2, 3rd to 4/0/0 → 4/0/2.
Keep placing Dart Monkeys, upgrading 0/3/0 → 0/3/2 for all of them, until round 40. You should have 12 Dart Monkeys by round 40.
After that, keep placing Dart Monkeys^^2, upgrading 4/0/0 → 4/0/2 for all of them, until round 50.
Keep placing Dart Monkeys, upgrading 0/3/0 → 0/3/2 for all of them, until round 60.
After that, place 3 more Dart Monkeys, upgrading 4/0/0 → 4/0/2 for all of them.
Keep placing Dart Monkeys, upgrading 0/3/0 → 0/3/2 for all of them, until round 75.
After that, upgrade 2 0/3/2 Dart Monkeys to 0/4/2 Dart Monkeys.
On Round 80, activate their abilities.
^(^^1 [1x/2x Ability] 0/4/0 Dart Monkey on Round 80.
^^2 Due to how symmetrical and long the map is, I doubt the position matters that much. Just try to build them near the centre similar to the screenshot. )
Running really well, all functions including rewind/save states work as they should. I have tried one game that did not work wich was Pilot Wings. Other than that I see no difference with the official included roms. (40 installed so far)
I even installed a PAL rom, it did run but the gameplay was speed up and the audio glitched. (Asterix)
The only problem with the hacked kernel that is out now, the second controller does not seem to work with downloaded games.
EDIT The multiplayer issue is fixed to work if you use this script to convert your roms to .sfrom: https://hastebin.com/odoyisegan.py (not mine, can't find the author anymore) This also fixes Pilot Wings and some other games, they run fine now.
i think you're overcomplicating things.
Nginx is actually a very simple tool in that you don't need to provide more than absolutely necessary to any given server block.
Try this config, as your primary nginx.conf file, as it's ONLY going to be used for rocketchat, this will at least see if you can get up and running:
https://hastebin.com/iravorejav.nginx
modify where indicated, everything else can be left the same
Yea mate you can have it but I have to tell you I'm a total messy. I'm always working on the same config so it's pretty messed up. I wanted to clean it these days but not today..
r/https://hastebin.com/iferuzosal.bash
Also keep in mind I'm using wpgtk: r/https://github.com/deviantfero/wpgtk
This is my config.base, that's why you see these #<COLOR> stuff.
/u/Phabyo you can probably use >!Spoiler!<
for non-css spoilers.
-Edit-
God damn, nothing works on reddit app.
Here's a Link to OP's spoiler: Link
It's okay. He doesn't actually have a heart. Just a soul trapped in a lifeless cage, churning out quotes every week. (I picked it up at Best Buy - was a 2-for-1 deal. Other soul is sitting in the closet I think...)
Oh, hey, now that I'm thinking about it, might as well mention I added more strings for GCB. I won't enumerate them here for people who want the surprise, but here is a hastebin with them and of course they'll all directly in the code in the Git.
And if anyone ever has a great quote or something that would work, feel free to send it to me and I'll consider throwing it in (though it might need a bit of work to fit it into the correct format)
Oh, you are correct. From the game files:
Minions are flagged as minions.
Mercs in camps are flagged as creep.
Captured mercs are flagged as mercs and minions.
Other monsters like Haunted Mines' skeletons are flagged as creep.
Malware. The lines beginning with ' are comments and don't do anything. I don't know what language that is, probably nonsense. Those words don't seem to exist or have never been written in Latin alphabet I guess.
First is the snippet from the file with the encoded text ("%46%75%6E%63%74%69%6F...") then below is the decoded text:
https://hastebin.com/raw/ucafarahur
It inserts an autorun entry into the registry. ~~The malware seems to live at C:\WINDOWS\SysWoW64\wscript.exe~~ and is using C:\Users\Noel\AppData\Roaming\Tofepehesu for something, I don't really know the syntax of those registry commands that well.
Then at the bottom it runs C:\Users\Noel\AppData\Roaming\Katen\updtask.exe with options /Check and /Script. So now two pieces of malware to check for.
Here's the CSS: https://hastebin.com/xuyufetaji.css. Thought it might be useful to some of you. I've always found the way the top bar scrolls sideways very uncomfortable to use, so I decided to make this. Tested on Chrome, using Stylus. :)
A working brainfuck interpreter! Unfortunately the tape isn't infinite, and user input isn't implemented, but at least there's working output. It maps ASCII into redshift characters, so that it's easier to find example programs on the internet.
Python script for mapping <>[]+-. into my encoding can be found here: https://hastebin.com/usawuqesib.py
Five years ago I beat DoomRL on nightmare difficulty, killing everything despite the hellspawn continually rising from the dead and completing every special level. This merits elite angelic badge.
Beat Easy - Standard on Underground from Rounds 1-40 using only Gwendolin, Boomerang Monkeys and Wizard Monkeys.
The easiest text based solution to follow.
Solution [NAPSFRIS]: Screenshot
Micro: Minimal^^1
RNG: Somewhat^^2
Rounds [Detailed]:
[Summarised]:
2 Boomerangs to Start. Upgrade right one only to 1/0/0^^3 .
Gwendolin
Right Wizard to 0/2/0, Left Wizard to 0/2/0. Then Right Wizard to 0/2/2.
Both Boomerangs to 2/2/0, then both to 2/3/0.
Left Wizard to 0/2/2.
Bottom Wizard to 3/0/2^^4 , then Right Boomerang to 2/4/0 (IMMEDIATELY).
Turbo Charge on MOAB on Round 40.
^(^^1 [1x Ability] 0/4/0 Boomerang on Round 40
^^2 [Wall of Fire] 0/2/0 Wizards
^^3 Without 1/0/0, you may randomly lose a few lives on Round 4 due to minor changes in tower placement.
^^4 You can experiment with a Shimmer Wizard instead. This is tower is not required at all but just to minimise lives lost due to camo.)
https://ipadkid.cf/mirrors/files/com.creatix.firstcontact_0.0.1-1+debug_iphoneos-arm.deb
Made some code optimizations. Unfortunately, Theos is only able to build debug right now, so that's a debug build shrug
Edit: Looks like it should be compatible with iOS 8.0 - 11.1.2
Hopefully this answers your question
In case it doesn't; this is the code used to crash a server and since it's gone public there's now a lot of people using it. Expect it to get patched pretty soon since Valve is aware of this.
I have this in my current modpack, and have started a new world as of an hour ago. Here we go.
Mod list (just my normal 1.12 pack with this mod thrown in): https://hastebin.com/ubivihosij.css
Current goal is to get down to mining level and make some PSI stuff so I can move freely once again, and not be in constant fear of sailing into the starry void.
This team is for the gen 3 ou metagame NOT gen 7.
It's a modern version of what's known as a superman team. Basically gen 3 was before stealth rock, and due to the lower power levels, the games generally involved lots of switching. As a result Spikes are an incredibly important part of the metagame. Superman teams get their name from the fact that at least 3 but generally 4 or even 5 members of the team are immune to spikes via a flying typing or levitate. This allows the team to just not care about opposing spikes instead of putting in effort and wasting team slots to combat them with rapid spinners or magneton. At the same time, Skarmory + Gengar provides a solid spikes core to use to help wear down the opposing team so that Gengar can sweep in the late game. The basic philosophy is to spend the game enacting your own strategy as opposed to reacting to your opponent's. Overall just a very reliable and powerful team to use in the gen 3 ou metagame.
I should mention I can't take credit for this team. The original superman was created by Veteran in Love, and this lineup was put together by a lesser known but incredibly talented player named Ibidem. Most of the move sets and EV spreads have been edited by myself however, and I do believe this to be the best version of the team.
It's a bug.
The UI will display a UI-reference that should be added to the first weapon of the selected unit/hero.
In case of Kerrigan's weapon, a developer did not set it to the damage effect. Instead, it points to a set containing the damage effect. Therefore, no damage amount can be read and 0 is displayed.
So, altering that one entry would fix the issue.
There are more units that have insufficient weapon display settings. E.g. spider mine and I believe Xul's skeletons are still buggy in that regard. I assume that my bug reports about these issues were ignored or buried in the backlog.
Decompiling the apk, it hooks into Drawable's drawableFromBitmap method and scales the bitmap by 50%.
I suppose it would free up some memory. Not seeing anything malicious.
>2 MB blocks would double the operating cost for node operators. Why should they support that?
That is a logical fallacy. Let us consider the operating costs for node operators.
So let's examine those.
Presumably the node operators would support this change because they desire Bitcoin to be a functional network, and their transactions to be confirmed within a reasonable timeframe at a reasonable fee.
The people working on the trans flag have asked us to move the logo over a few pixels to the right. Below is a script that has implemented the change. If you're running an old script, please update to this one!
$.getScript("https://hastebin.com/raw/osokolefix");
Cool, ik heb hier zelf een tijdje geleden ook naar zitten kijken, wel met iets minder detail en alleen links/rechts/centrum.
Disclaimer: het is nog best lastig om alle partijen in slechts deze drie hokjes te stoppen, dus mocht iemand zelf nog wil spelen met verschillende combinaties/stromingen/categorieën, hier zijn m'n Rscript en dataset.
Update 2
I restored the game.db to the new server, however I did not do just a flat file copy. Instead I exported the old game.db as an SQL file. Opened it and removed the "Create Table" lines which left just the "INSERT INTO" lines. I then copy pasted it into the new server and executed the commands. Once it was completed, I was able to log into the new server and verified Character Data was correct. I placed a new box, rebooted the server, and still the box disappears after a reboot.
This proves that it is something wrong with the way the old database was designed/read over the new database. I hope this helps in further testing u/Odonoptera
Edit: Here is a fresh log for you: https://hastebin.com/cuyezovobo.md
The width I am using is 550
in params/parameters.toml
.
Here is a patchfile with my changes: https://hastebin.com/opazazufir.py.
You can clone Iosevka, apply that patch, and rebuild the font with:
$ npm run build -- contents::iosevka-nerd
The colorscheme is something I whipped up myself, you can find it under X/.Xresources
on my dotfiles repository.
I'm not who you're replying to, but if it's something I'm okay with blindly piping, I use https://termbin.com with alias tb = nc termbin.com 9999
, such that I just do something cool | tb
and it spits out a link. Otherwise I use https://hastebin.com.
USB works best not only in quality (less interference), but also ease of use. Most of my experience is with more professional focused DAC-Amps, but I did get this for my SO and can confirm it works great and sounds great. It's easily the best bang for buck consumer DAC-Amp out there, and its quality matches products that can cost three times as much.
Bluetooth works fine, assuming your chipset isn't trash. Be warned that you WILL lose audio fidelity vs. a wired pair of headphones, due to how the Bluetooth protocol works. It's alright for casual listening, but swapping back and forth will make the difference quite noticeable. The ModMic wireless gets around this by using its proprietary dongle, so it still sounds quite good.
As for tweaks, assuming you're running PulseAudio, you should immediately edit /etc/pulse/daemon.conf
as it has values that are very conservative. You should have a look through the documentation, but I've found that these values work well for me.
Sure. Here's a quick and dirty dump.
You can find this data by viewing the source of the page. (search for: "maxQuantity":) I used python + regex magic to extract the terms I wanted.
Edit: Link removed because I made a derp with the numbers. Re-uploading shortly.
Edit2: Link back up.
Edit3: general disclaimer. This data is pulled from the checkout page, it may or may not represent the actual stock MD has. No idea how their internal system works, just read the data.
Inspired by the other two posts last week, I decided to try some editor scripting because it seemed like something I could put together. I learned a couple things, which was the real point so this script is pretty backwards.
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(place this script "PropSprinkler.cs" in a folder called "Editor" for it to work)
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https://hastebin.com/locacefohi.cs
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If I were going to use it myself (or when I decide to) I might rejigger it one final time. For example the bit with the *overlap sphere deleting stuff was an afterthought- really the whole concept of making it behave like a brush was something that only became apparent once I tried to use it without that.
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Shoulda put it on Github (with the rocks), will probably do that some time next week just so I don't lose it- which is the main reason I upload things to Github. I have a few things I keep to myself, but they're more creative than utilitarian.
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*sphere overlap, drat
Attempted to recreate this in the web blueprint editor because I was bored.
https://hastebin.com/ilijubomuj
Edit: According to the blueprint image the bot made, looks like there's some issues with the stone, but idk how to fix that without opening the game
it's neither of those. I'm not lying and this isn't xenia. It does say "This party is local to this Xbox 360 console" but it also says "el dewrito" on the start screen (not recorded.) The author is some slav. The readme says he ported it because the el dewrito people were never going to do it themselves.
The graphics are wacky, the AI is a mess and the UI references keyboard controls. Xenia has its own quirks but if you watch videos of it, you'll see they are not similar.
readme file https://hastebin.com/odigegiluw.http I'll upload another video in a minute, this time in higher quality. https://www.youtube.com/watch?v=21g-bE-HRyo
True! However, I'm always sceptical of node.js projects in terms of security. After running "npm audit" for logio this is the output:
"found 32 vulnerabilities (12 low, 7 moderate, 12 high, 1 critical) in 196 scanned packages
32 vulnerabilities require semver-major dependency updates."
Which is to be expected when dependencies aren't updated for a couple of years ;)
To be fair, I don't think I've ever found a nodejs project without a few security holes in the dependencies. Is this something I should just shrug off? I really really want to use it because as you said, it looks like a perfect solution for my problem.
Full audit output for anyone that's curious: https://hastebin.com/pulufihaba.coffeescript
EDIT: woops, I just noticed that logio does not have a persistence layer :(
Nice! By the way, the default config for adminshop (the mod I made) is really lackluster. If it's possible, could you open up the config and replace it with this:
https://hastebin.com/raw/tiqotuhebu ~~https://hastebin.com/tiqotuhebu.coffeescript~~
Thanks!
I used CASCexplorer to extract the ".galaxy" files. These files contain the trigger script that the game executes. It is identical to StarCraft II's galaxy files created by the editor.
Regarding the snippets, I copy-pasted them from GameLib_h.galaxy and GameLib.galaxy.
Well, here's the automatically generated Youtube transcript. It has its problems, but it may be easier to search for interesting facts than the entire 45 minute video.
OK, it's done. https://hastebin.com/raw/dumizuweha <- this is the tesla version of the userscript, it should download the tesla logo from the update server on every run. It can be installed via greasemonkey/violentmonkey, although it's being mainly tested on violentmonkey. It does require an open tab with a logged in account to run. You can see which pixels it places in the dev console (F12) or see progress altogether by typing measure(); and pressing enter in the same place.
This batch script that prompts to make registry tweaks and remove certain unnecessary services, scheduled tasks, default apps, and telemetry.
It's from the Ethereum Community Forum and I've reviewed the source, it's legit.
https://hastebin.com/raw/idinusinac
Here is a video that goes over this script and some other config tweaks and optimizations.
Your screenshot is illegible. Please upload console logs to https://hastebin.com/ or similar.
Please provide more information. When does this come up? What OS are you on?
If this error appears after hitting run.bat/start.bat/.sh, a simple google search will tell you that you have the wrong jar linked. Edit your run/start.bat/.sh to start the correct jar (minecraft_server.jar or forge_server.jar or similar)
Why it probably isn't
Calendar on testing, while that doesn't have to be this month's calendar, it could be.
Mtemple event goes onto july, don't wanna be starting with that
this https://hastebin.com/finuyivoza.xml, seems they already have an event planned
it isnt probably
Calendar on testing, while that doesn't have to be this month's calendar, it could be.
Mtemple event goes onto july, don't wanna be starting with that
this https://hastebin.com/finuyivoza.xml, seems they already have an event planned
Is that what Matt Corallo meant by 'segsignal issues' ?
https://hastebin.com/axupamusot.vbs
Those extracts are from conversation on #ckpool IRC channel, allegedly .
UPDATE: this seems to be more info here:
I'm going to take everything said by Agent with a grain of salt. BUT...
Chris Roberts did promise that in 2.6 Golden Horizons would be featured in the Star Marine Module. Source: https://youtu.be/GGreb21dKdg?t=18m30s
Golden Horizons was last seen in both the 2015 internal leak and in 1.3.0 but has since been a no show as of the previous and current 2.6 ptu builds. EDIT: Golden Horizons was scrapped... http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen
In regards to SQ42: In the 2015 leak, gents were able to see everything they have been working on between all divisions of CIG. Source: https://hastebin.com/iqatizavop.css - Credits to HittingSmoke from alloutassult.net
It could be possible that have been scrapping parts of the game, especially after the internal build was leaked. The leak does show that a lot of internals do exist for S42 and should be used as supporting evidence to show that they may or may not have scrapped parts of the single player game.
I would like more ex CIG staff to respond but unfortunately they may be required to sign contracts which prevent them from discussing anything about the internals of the company while at and after leaving. No doubt that the livestream gents will be sacked over the last livestreams technical difficulties.
Will they do it? Complete the game? IDK, I just want to watch porn in my spaceship. Sooner rather than later.
u/GaMakhoul and u/dogthatbrokethezebra It's something I wanted to do in a long time and finally managed to make. It's a bash script (on linux) for ffmpeg. Here's the link if you want to check it out: https://hastebin.com/fetaducebu.bash
Alright, fuck it. Feel free, as an apology for being wrong about our intentions this entire time, to crowdsource for someone to fix the bugs that have existed as long as the commands have existed so we don't have to lose time on other projects to have it fixed!
You could go for something like this, with the help of a task list (each file becomes a task) and concurrent Dictionary.
I manages to scan through this little bad boy (bible ~4,2mb) 4 times in about 100-200ms depending on which machine I used.
A few things to keep in mind:
For those who want to take a look at it, here is the `.html` file (internal styling since its not that much): https://hastebin.com/rexujifozi.xml
I'm not very good at web design things so any opinions about the (rather sloppy) styling is much appreciated.
Perhaps this video? There is a short, and quite ironic, summary here, also available there if you can't see it.
At least add his comment in the post itself. ;o
Also, might want to note that the Hammer Rare was changed from 15% HP/DEF to +30% ATK.
Edit: Here, literally just have to copy paste this https://hastebin.com/raw/vozedebula