Hmm. My entire immediate family are gamers and we all use Linux and gamepads to play all of our games. We've not had any issue with gamepads in many years (almost 10, I would say). Here are some of the ones that we use:
RetroLink N64 Classic Gamepad
We also have a bunch of no name brand ones for our basement gaming setup. They all work. Most of them are PS3 and NES knock offs from the dollar store.
All of my HTPCs are set up with 4 game controllers ready to go for all of the games we own on Steam, itch.io, GOG, Humble Bundle, Emulators, freeware and others. All of our gaming rigs have some controller on them with my main one having 2 on them at all times. Never used a XBOX controller before but I have ppl that I know on Linux using it and they use it without issue.
Most of my family is on Ubuntu Mate except for my lady that is on Fedora and my oldest kid who uses Manjaro and Ubuntu dual booted.
We also have the following programs installed:
Antimicro - This is game for games that were made with no controller support whatsoever - You can make it work with your gamepads by loading up the profiles. You can even bind them via .sh if you want.
SC Controller - This allows you to use your Steam controller without using Steam or having it installed at all. My kids use Steam but I'm more of a GOG/HB/itch.io gamer. We use this all the time to play all kinds of games and works excellently.
Try asking at /r/disabledgamers as well. As for advice, I second the gamepad suggestion. There are programs like Antimicro that makes every key remap-able to the gamepad.
It actually works on Linux without installing anything, although it isn't picked up as an Xbox 360 controller. You can, however, use Antimicro to bind the buttons to keyboard keys and mouse movements.
I had the same problem. Install this, open it as administrator, configure it to your liking (left stick = arrow keys, bumpers and triggers for Z,X,C,V, etc.), leave it open, launch the game and you can now play Risk of Rain with a controller!
If you want to map various things to your controller, check out AntiMicro: https://github.com/AntiMicro/antimicro
It's free and allows you to map as much as your heart desires. I believe it also offers configs so you can select different key combos (say per emulator).
Hope this helps.
Okay, while installing the vjoy drivers on to your computer make sure that test signing is enabled. After installation, find the windows.xml file and change the VJOY mode from 0 to 1 using notepad. Another thing to point out, triggers cannot be pressed at the same time.
However, you can use the usual xpadder for games that do not support controllers or x360ce for games that need an xbox controller. If you don't have xpadder, here is a free alternative that I tested with the vita. https://github.com/AntiMicro/antimicro/releases
Use the following app to remap your Fightstick to keyboard keys:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
No, I can't speak to that. I play with mouse and keyboard almost exclusively (with exception to Rocket League).
Even if it doesn't technically (or natively I guess?) have controller support, you could get it to work with something like xpadder or antimicro:
>Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support
I tried it a month or so ago with AntiMicro, and it worked as expected. The problem with DFO, is that there’s not enough buttons on the controller, and button layout differs from a player to a player, some rely on combos like you’d normally do in a fighting game, but personally, I couldn’t do it.
I think that the only technical problem with DFO and controllers people were having, is that you need to remap arrow keys that DFO uses for character movement by default to something else, because it messes up movement and combos, and also, you need to launch third-party software as administrator on newer OSes—it won’t work otherwise.
Last I heard, HID Wiimote was the best thing to use for Wiimote-as-a-game-controller purposes and was done in a much less hacky way. A link is here: https://www.julianloehr.de/educational-work/hid-wiimote/
It looks, however, like you've been using GlovePie for other things, too. Where you have to, AutoHotKey is probably the most powerful tool to use, and it's still actively developed and less hacky than GlovePie. If it's something simpler that you need to do, tools like AnitMicro exist for basic gamepad-to-keys mapping, although that specific example might not be the best thing to use any more as there don't seem to have been any updates for a year or two. https://github.com/AntiMicro/antimicro
https://github.com/AntiMicro/antimicro a software that emulate keyboard\mouse on controllers
check this configuration.
Hey there. There are lots of programs out there that allow you to assign keyboard keys or macros to a joystick button. They're commonly used to play older games that don't have joystick support or to combine a joystick with a keyboard.
AntiMicro: https://github.com/AntiMicro/antimicro XPadder: http://www.xpadder.com/ Joy2Key: http://joytokey.net/en/
Assuming you have the windows drivers set up for the controller(by the sounds of it you do), I used to use a program called JoyToKey to remap gamepad buttons/analog stick/whatever to keyboard and mouse functions. Now that I've looked into it again it seems to have gone Shareware, and I can't find a link to the last free version.
I did some digging and found a post elsewhere on reddit for a program called AntiMicro, it's very user friendly and seems like it can do just as much as JoyToKey could, i'll be using AntiMicro from now on whenever I need to.
That all being said it would be difficult to use a gamepad in LOTRO as others have said, the only time I really use one is when I'm going around gathering ore and wood and such when I know I won't need to fight.
I'd suggest trying out AntiMicro (https://github.com/AntiMicro/antimicro) on your computer, since custom mappings in Moonlight is kind of a pain in the ass. I currently have mine setup to switch between the default controller style input and a mapped keyboard and mouse setup when I tap the lower right corner of my Vita. Overall, I've been pleased, but your mileage may vary.
> Is it usable? How is joystick compatibility, can you simply map keys to it?
Disclaimer: I don't play FPS games but this comment is relevant nonetheless.
I use Antimicro to bind keyboard keys (mouse too) to my gamepad as I can't use the keyboard because of my disability. Some games with native gamepad support will override Antimicro, so you have to use x360ce in conjunction with a dinput8 spoofer to fool the game into accepting Antimicro.
> Is it fast enough?
If you're talking about input lag, I don't notice any.
The most important thing though is how you're using the gamepad itself. This is my setup from a previous comment of mine,
> I use a trackball for LMB and moving. On my left side I put a vertically-positioned gamepad; I mapped one stick to RMB, MMB, Q and W, and another stick with ScrollUp, ScrollDwn, Esc and Alt-Tab.
As Antimicro can save multiple layouts, I have different layouts for different games.
I know there are programs like Antimicro that are able to map joysticks and joypads to keyboard input (with button mappings for input modifiers: for example, a joystick axis can have 100% range, but with holding a button down, it reduces the range to 50%), but I have yet to find one that works the other way around yet still have button modifiers.
Dolphin appears to be able to do this using the + syntax which is useful for combining two axis together, but there is no way for buttons to have a value less than 1. Division and multiplication could accomplish this, but there is no syntax for either.
I'm gonna plug antimicro because it's free and open-source and on top of being a macro software it also allows controlling the mouse and keyboard with a gamepad or joystick, and the GUI is so simple and beautiful you have to wonder why the fuck every other piece of macro software is so convoluted.
Two options:
Not sure, it’s just what I found when searching. Looks like the AntiMicroX fork of the project isn’t building successfully on Windows, but the project it’s forked from has Windows builds:
https://github.com/AntiMicro/antimicro
i havent tried this with stadia, but its what i used to use with things like destiny 2/COD. some games were stubborn and accepted input from the controller even while mapped. what youll need to do in that instance is have controller 1 be a dummy controller to the game/antimicro, then use controller #2 get mapped to keyboard. :) i cant play overwatch without my ps nav controller, they suffer less drift issues than joycons and are only $3 at gamestop. https://www.youtube.com/watch?v=pBFqjAbVZxc
Antimicro is going to be your best friend here: https://github.com/AntiMicro/antimicro/releases
I use this daily to bind my gaming keypads (google Azeron Keypad, it's a crazy device) to keyboard input for World of Warcraft.
Yes, it is not a problem. The developers of antimicro explained it in-depth on their Wiki page.
For example, to map CTRL + Z to a single controller button:
Remember that you can assign even more advanced key combinations, which were explained on the Wiki page.
You can't look to navigate. What I ended up doing was using antimicro to map the mouse to the g29 dpad and using that to navigate the menus. Only thing I can't figure out right now is how to get it so the races launch in VR but on close it goes back to a desktop view. https://github.com/AntiMicro/antimicro
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
>AutoHotKey
EDIT: I didn't mean AutoHotKey here. That's more for mapping complex macros.
The program I used with The Witcher 3 is antimicro. There's also Input Mapper which looks to be more recently updated, but I haven't used personally.
Antimicro: https://github.com/AntiMicro/antimicro
It allows you to map any controller to keyboard or mouse controls, without taking the controls away from your actual keyboard and mouse.
You should be able to also script hotkeys for changing profiles. Just make an empty profile and hotkey to it once a game is started so that your bound controls are no longer active. Once you quit the game, hotkey back and control your desktop. If the app doesn't have this ability, you may be able to do a little bash scripting. It's been a while since I've messed with antimicro but I had good results when I needed it.
There are tools which let you map every button on your keybord to anything on your controller. Just map WASD or whatever is used as direction keys to the x and y axis of your left stick.
I had trouble with this as well only I use a ds4 with ds4windows and antimicro.
https://github.com/AntiMicro/antimicro
The problem I had wasn't that I couldn't find a way to map the solid project sprint, I eventually did via an anti micro preset (hold x/a for .5 seconds) - it was that no matter what I did it was buggy, lots of random combat rolls even with combat rolls disabled.
I ended up using the JSUE sprint, which I actually prefer, it's more unsightly I suppose but it's the same speed in both 3rd and 1st person and ultimately I found it to be a better fit. I mapped it to a 0.2 second cycle on the top vertical axis of the left stick - image - so, I tap the left stick forward twice very quickly to sprint (inside 0.2 seconds).
I'd recommend using anti micro to map it to an input where it doesn't conflict with anything. The two examples I mentioned don't interfere with anything, though holding x/a to trigger sprint means hearing the clicking sound each time.
I only really use sprinting for things like cell expedience i.e moving between quest givers or shops quickly, I prefer it being high cost in general so that Light Travel still has utility and it's punishing in CQC. That's beside the point though, hopefully I was helpful.
Worst case scenario, use a tool like antimicro or sc-controller to map a gamepad button to a keyboard button (mapping select to alt for example), and set alt (or whatever key you want) to be your push-to-talk key.
Use antimicro. Been using it to map my mice to my controller and it works pretty well.
Edit: heres the link: https://github.com/AntiMicro/antimicro
if that doesn't work you can use "joytokey" as an alternative: https://joytokey.net/en/
You can also try Antimicro : https://github.com/AntiMicro/antimicro.
Antimicro only works in a desktop environment. I don't use it on my Pi but I do on my Mint desktop. it has a nice GUI to map your controller.
For those that want to play this on a controller, download this profile for use with Antimicro then bind Moves to the F key and Cancel to the C key and bind X, Y, A, and B respectively to the Moves shortcuts in the controls page of the game. If you hate Mediafire because of their dumb redirects feel free to mirror this file.
Hold left shoulder to hold the Moves button (or as a side effect due to the workaround I did for this, quickly press to toggle) and press the face buttons to select a move. Press left trigger to wait. Hold right trigger to switch the face buttons to the numbers 1, 2, 3, and 4 for the Tactics button and the Leader Switch buttons and switch the shoulder keys to the message log and move menu hotkey combos for left and right shoulders respectively. For the rest, just take a look at set 1 and you'll easily see what the other buttons do.
I use antimicro to manage x360 controllers. It lets my friends have different profiles/keymappings for smash bros. I like it but idk how well it works with controllers other than gamepads. https://github.com/AntiMicro/antimicro
I'm basically in that boat.
Antimicro is the M&KB emulator I use. You can emulate the mouse and bind buttons on the controller so you can navigate websites or folders with a controller. And since it's emulating M&KB presses, you can play any game that doesn't have native controller support with a pad.
I'm a weirdo, but I've never used a keyboard or mouse to play on PC. I've always preferred controllers.
You could use a program like AntiMacro to bind controller buttons to keyboard keys, and then just use a normal trainer like Simple Native Trainer.
If your controller does not work (appears to only work with 360 controllers), here is a workaround:
What I ended up doing is a program called Antimicro which binds controller buttons to keyboard buttons. For a game like this, it works just fine. Link: https://github.com/AntiMicro/antimicro
Here is the configuration I used (you can make your own or modify this one): http://pastebin.com/j3YpXztC (save this as a text file called am2r.gamecontroller.amgp and Antimicro will be able to open it)
Here is a basic bash script that automates opening antimicro and then the game, and kills antimicro afterwards: http://pastebin.com/QFqzaBKB You can even add this script to Steam if you want.
I'm not saying he is using it at all. I don't even know who he is outside of hearing the name before.
You could just take a Pi and take the input KBM signal and then easily remap it to a controller's inputs. The tricky part is figuring out how to then forward the controller signal over to the computer. A lot of controllers/devices use UDP connections for this (like TCP but simpler).
A quick search shows there is already a library that does most of this for you: https://github.com/AntiMicro/antimicro. It would just be a matter of learning how to use the library, getting a pi, and voila.
https://github.com/AntiMicro/antimicro use this to bind the controller stuff to keyboard inputs, also use keyboard instead. gamepad is terrible. trust me, i tried it.
Just got Xbox Game Pass, how to block native gamepad input so that I can use my own Antimicro keybinds?
My setup is comprised of a Logitech trackball and a vertically positioned F310 gamepad on the left side combined with Antimicro plus some voice commands via VoiceMacro.
Usually, if a game detects my gamepad I use x360ce and follow these instructions. As UWP games don't allow messing with the file directory, is there an alternative?
Actually, this can be done, although not officially. I use a program called AntiMicro that allows binding of controller inputs to keys. It's not perfect, but it is a great way to go about it in the meantime.
>antimacro Do you mean antimicro or is it a new fork of it, as apparently it has stopped being developed a few years ago? Not that I'm having any issues with the current version.
after read 5-6 seconde on google/github i found thishttps://github.com/AntiMicro/antimicro/releases
windows haven't the "last" version but it's work well.futur version of ANtimicroX should have Windows exe too
This is how the Witcher 3 mod does it as well but with a program called AntiMicro It's unmaintained but still works fine. It allows you to remap your controller inputs to other keys and allows you to shift between presets with one of the keys. (in fact it allows you to shift between up to 8 presets).
The problem with this though is the game needs to allow both keyboard and controller input simultaneously. So that the thumbsticks and other unaffected input will go through as usual AND it also needs to support unbinding certain actions from controllers.
For instance, the regular X controller button is a light attack in W3. Let's say you want LT+X to be the Aard sign (Force push). For this to work, you need to bind a new keyboard button for Aard Sign. Let's say F9. Then in the software I mentioned above you need to configure that LT+X will press F9. And just X will press the keyboard binding for light attack. Let's say Left Mouse click. Then you need to go to the game settings and unbind all instances of the controller X button to nothing. So that if you press X without the software above, nothing will happen.
This way it will work. However very few games allow you to unbind mappings from the controller to enable this trick. And even fewer games allow you to use both KB and Controller input at the same time. And without this trick won't work.
From protondb:
> Input:Drifting
> For the problem that the player starts to spin without control, shoot and the mouse doesn’t work, what happens is that a joystick is being detected that should not, in my case it was the Asrock RGB controller motherboard, the solution that worked for me was to disable file reading in /dev/input/by-id/ as it says in the following tutorial: https://github.com/AntiMicro/antimicro/wiki/Methods-for-Disabling-Joystick-Reading-in-Linux
On Windows 10 you could probably just write a powershell script to toggle power to the USB port, set up a custom keyboard shortcut to trigger the script, the use something like this to map the record button on one of those hardware DAW controllers to trigger the custom keystroke: https://github.com/AntiMicro/antimicro
Eu faço isso as vezes também, mas vou ficar c meu vira latinha msm. r/zerowaste. Alias, até bombinha de ar consideravelmente maior também, mas tem que fazer se não tem pra Linux, mas achei uma alternativa: antiMicro.
This one will. https://github.com/AntiMicro/antimicro/releases
This is how you set it to do a button combo https://www.reddit.com/r/linux_gaming/comments/3tufn2/antimicro_can_i_assign_keyboard_keys_to_activate/
> I have a windows desktop
Then try the Antimicro.
Here's the link to the old thread: https://old.reddit.com/r/Anki/comments/gsx77s/who_says_you_cant_study_using_your_xbox_controller/
Get DS4Windows to trick your PC into thinking your DS5 is a 360 controller. Then get AntiMicro. Look in the THPS3 launcher for keyboard controls and then bind those to controller buttons in AntiMicro. You’ll need to do this for most of the PC ports most likely.
I don't have WinWing but if there's really no way to assign key presses there are third party tools that can do that, e.g. https://github.com/AntiMicro/antimicro/releases as long as the joystick shows up as windows device.
JoyToKey is ancient—for remapping controller functions to keyboard/mouse, AntiMicro is much better.
But I can assure you that's not how the extra buttons work. Xinput doesn't have arbitrary extra button functions to do whatever you want. They simulate keyboard presses. I already wrote software for it, and I have other experiments in the works (e.g. emulating analog triggers with digital).
The keyboard button sends Win + Ctrl + O. Task Manager sends Ctrl + Alt + Delete. Escape sends... well, Escape. Which is a pretty optimal solution, honestly. It's the only thing Aya could have done to work with the OS natively rather than require custom software.
An update of Need for Speed Heat, that get released in 2020, Add support for Wheel controllers (such as G29) to the game; But bcuz NFS Heat has Denuvo, that update not get cracked yet.
Use this app (run it as admin) to map keyboard's keys to your G29 (It has some Dead Zone options):
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
> Any other suggestions?
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
> Do you think its a problem on my end?
I don't know.
Here is another solution:
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
For those looking for help on how to get started, I used the Anking’s video to help me get started, but used a different program he recommended. I used antimicro for Windows and it worked great for me:
https://github.com/AntiMicro/antimicro/releases/tag/2.23
Press on assets and choose one of the first 4 links (I forgot which one I downloaded but I had to try another download link after one of the 4 didn’t work for me, so the second one I downloaded worked, I think the one that says nosse.portable)
After download, you should be able to open the application and it will recognize your controller if you have one connected (my PS5 controller was connected through bluetooth and it worked great)
From there, you should be able to map out your button and assign whatever you want. You will have to mess around with the application but it’s pretty intuitive after exploring around.
Hopefully this short summarized guide will help those interested!
https://github.com/AntiMicro/antimicro/releases right in the top post.
Assuming you run Windows, the latest release is https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.msi
Have fun! AntiMicro is pretty versatile, and they're universal Windows keyboard presses; you don't have to direct them at a particular program, so you can control really anything with your gamepad. Also remember AntiMicro has a rapid fire feature, so I suggest binding two different buttons to AM2R's Fire, so you can have one for rapidfire and another for charged shots.
The last suggestion that I can give u for xbox one controller:
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
Is there a PC software that can do this?
Scenario: I'm playing a PC game using a PS4 controller. I want to remap the buttons because I have a disability and certain buttons are harder to reach but the game doesn't have an option to configure gamepad controls.
My Solution: I used a software (Anti-macro) to map keyboard keys to gamepad.
Problem: Double input. After trying my solution above, the game both detects the actual gamepad input + keyboard.
Nice!
I've got a current gen. Xbox controller mapped with AntiMicro, works like a charm.
FYI: This is Linux only software. If you're on Windows like me and the other 85% of people, you'll have to fall back on the first fork of the original AntiMicro release here. Otherwise this is sort of useless for the time being.
Just found this while researching what microcontroller Azeron uses. Maybe you'll find it handy?
As for the microcontroller, user in Discord popped in with the answer. It's a Teensy++ 2.0, which does look to be semi-compatible with QMK. Which means you should be able to do things like program layers in on various keys and the like. Here's a reddit thread from a while back talking about it. Might be a good jumping-off point.
I've been using QMK to program a couple of Planck keyboards, and it's a pretty decent little program. Takes some learning, but that's Linux!
Are saying that you're trying to use your controller for games that don't have native controller support?
You can buy Controller Companion and either make your own custom profile for the games you want or install one from the workshop.
If you're looking for a free alternative then go with AntiMicro.
Most new games support all xinput controllers initially.
But if ur controller is not xinput, U can use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
Probably it support controllers. But if not, just use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
I decided to go with an open-source solution: antimicro, and map buttons of my Xbox One Wireless controller.
​
As for the settings:
Mouse
(fast)
Mouse MB
Mouse
(slow)
Enter
Mouse Left
Mouse Right
Mouse 4
Mouse 5
Mouse Left Button
Mouse Right Button
Ctrl
(useful to hold for zooming in/out with DPad)4
Space
1
2
3
C
(skips cards)R
(replays audio in cards)Using reWASD to remap your controller to keyboard/mouse and get aim assist has been an exploit since day one. From what I understand Respawn doesn't consider it an exploit because aim assist is built into the game for controllers?
But using reWASD or https://github.com/AntiMicro/antimicro/releases should be safe to use afaik. I see players using the exploit daily. There have been no bans or even mention of the exploit from respawn afaik.
So if the OP wants to be the 'Josh Futturman' of Apex, shouldn't be an issue.
If the controller worked for Zero, then the computer recognizes the inputs from the analog and dpad, so I figured you can try to use a program that maps controller inputs to certain keys. I used antimicro, which is a free old open-source program that does just that, when I played Ao in order to set a key to turbo and use turbo with a controller.
In other words try mapping the dpad of your controller to wasd for moving using antimicro (Link: https://github.com/AntiMicro/antimicro/releases). You want the one that says "antimicro-2.23-win32.portable.zip".
Let me know if that works for you. You can probably map the analog sticks to wasd too.
Ok i just did it! It is actually decent, I could even set up the mouse on the left stick. You will need the AntiMicro program (the best one for free) https://github.com/AntiMicro/antimicro/releases
The rest is just plug in the controller and change the hotkeys, its that easy.
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
Yeah I came across the same exact issues as you. I eventually gave up on trying to use the steam controller and used a xinput to keyboard wrapper on my 8Bitdo SN30 Pro+. So that's what I would recommend you do. Get a xinput controller (Xbox One, DS4+Xinput wrapper, etc.) and use antimicro https://github.com/AntiMicro/antimicro to turn your xinput device into keyboard inputs. Once that's set up, have 7th Heaven launch antimicro on game launch in the game launcher settings.
Download a program to map keyboard keys to your controller. Antimicro does this and it's free: https://github.com/AntiMicro/antimicro/releases
How to video (old): https://youtu.be/HgX-pDXlF5Q
Then once you've mapped the keyboard keys to the controller, go into CEMU and map the keyboard keys to the virtual WiiU controller.
if you use xbox controller, check out antimicro software, allows you to map your mouse to your right stick, then you can add some extra functions to L3, R3 buttons (stick buttons) like right/left click mouse, and as the digital cross (up: main map, down: local map, right: inventory, left: skills, etc), if you use a ds4... then I guess you already know about ds4windows... the same as above, config it to have the best of both worlds.
What type of gamepad are you using?
Have you tried opening Steam big picture and using the controller settings in there? Next to the SteamVR button there should also be one for big picture where you can access settings in the top right, you can try adding your controller or accessing controller related settings and mapping through there.
You could also try maybe using a third-party controller mapping software like AntiMicro to map your controller inputs to kb+mouse inputs and use it that way.
That's what I was missing. Didn't see that documented anywhere, all good now.
I'm using antimicro to map joypad to keypresses so I just set 1 and 2 to my left and right shoulders respectively and that's working in game.
As far as your other question about the fps, I am still a bit confused about the actual framerate. I'm setting the FPSTarget value in ed_voice.ini to 120 from the default of 60. However the effect I get is the reverse of what I'd expect, in that when set to 60 it's twice as fast as when I set it to 120 (you need to hit 3 after updating and saving it). So, 120 is a good baseline speed for me and then I adjust turbo accordingly. Menu animations and stuff are a bit slow in areas but that's 100 times better than constant choppiness.
Not sure if you're using a controller, but the mods seem to cause issues with controllers.
The D-Pad on my xbox controller wouldn't work and I could only use the sticks, which gets annoying when navigating menus.
So I downloaded something called Antimicro (https://github.com/AntiMicro/antimicro), which allows you to map keyboard to controller. The key is to run as administrator, or else it won't work.
Once you've done that, it's good to go.
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
I've decided to forego the Steam config and go for AntiMicro, which seems a lot more customizable.
I'm still playing with the settings... Only tried it for maybe half an hour, and I can't decide whether I want my left joystick to control the mouse or the vehicle :(
I don't know about Origin, but with Steam you got the big screen controller config that works with the Stadia controller. The reason why I am advertising Steam on a post about Origin is because unless Origin has the same type of feature to allow new/non-standard 3rd party controllers to be used with their games, you're out of luck if you're looking for a native solution.
Try this, but it might not be straight forward: https://github.com/AntiMicro/antimicro
(Software that lets you remap the buttons on an unsupported controller)
If nothing else in this thread has or will work for you, this will almost certainly work. You can use it to remap key presses to your controller. https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
If you want a similar solution for cheap - you can use an old usb game pad. I've successfully used an old Xbox360 controller with "AntiMicro" to map the buttons to shortcuts for years. Works great!
I use this one, and bind the unusable POV (BMS can only use the POV of whatever joystick it registers as "number one". I know, it's 20 years old though) to the keyboard bind of the function I want to use. Plan that POV to be unshiftable.
Remember to save a profile in AntiMicro, if not you'll have to rebind it next time you start it up.
Edit: Oh, you were just asking for what to bind for view, I guess? It's under View General Control and they're called OTWViewUp, OTWViewRight, etc.
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
So, try this other app instead:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
I'd say that keyboard and mouse are the way to go, but since you seem hate that idea, there are programs that make it so that your controller input could be used so that your computer reads it as keyboard & mouse input, specifically programs like AntiMacro or reWASD ($6 + 14-day trial).
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
There's AntiMicro -- ihttps://github.com/AntiMicro/antimicro - It's opensource and cross platform and will let you customize mappings of keys, mouse, and joystick inputs...
Also, if you add a program to the steam launcher, you can similarly customize controls within steam...
You might be able to use key binding software.
https://github.com/AntiMicro/antimicro/releases
Basically, you'd map keyboard keys in Mame and then use the binding software to bind keyboard keys to the controller buttons.
So "Up" in Mame might be the "Up Arrow" on your keyboard. Then you'd bind the joystick's up direction to the "Up Arrow" on your keyboard.
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
Use this app (run it as admin) to map keyboard's keys to your controller:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
See if this app help your gamepad:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
I use a wheel, but before I got one I used an xbone gamepad and used these settings and was very happy with it. For mapping buttons like MGUK modes or some such Kunos stupidly shit the bed on this for some reason, so you'll have to use something like Antimicro to map certain functions to the d-pad for example etc.
If u have problem with x360ce, use AntiMicro:
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
The first bit of help I'll offer that might help you keep using your WiiU controller is Antimicro, it's what I used for my X360 controller before the Steam Controller came out.
The second bit of help I'd like to offer is maybe some perspective. Although I'm sure you love the WiiU controller, it's not a huge thing to switch to another one---or even keyboard and mouse (sorry, but it's true).
All controllers feel awkward and weird when we first begin using them and then they become like extensions of our hands after enough time playing with them. Atari, Nintendo64, GameCube, X360, and now Steam Controller. I've used all these and more, and each switch was difficult and strange for awhile.
I even learned to use keyboard and mouse so I could keep playing my fave game, Payday2, when I switched from my X360 to Steam. It worked with a controller on PC, but everyone was on keyboard and mouse and I was getting outclassed.
In the end, I would have just bought a PS4 before I went to Windows to game. It's up to you, though, and what your priorities are.
Use this app (run it as admin):
https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.portable.zip
I currently use Antimicro (https://github.com/AntiMicro/antimicro) program to map my gamepad buttons/D-pad to keyboard keys for Anki on Windows and Linux. It works like a charm with Xbone controller and a generic bluetooth gamepad, and it is very easy to customize and setup. It is also free and open-source. I have previously also used Keysticks (same functionality as Antimicro or Xpadder) with good success, however it is not free and the trial period is only for a month or so.