My guess is they're using AutoHotkey scripts or other software like BorderlessWindowed for forcing windowed fullscreen. You would play it in Windowed mode, use the script or other software to force windowed-fullscreen, which will usually result in the content of the window being stretched if it's not designed to be run in 16:9.
See my edit for more info on possible help on the problem.
As for the emulation this is the utility: http://www.x360ce.com
You should just be able to drop that program into the folder with AM2R.exe, run the problem, rebind the buttons, save, and AM2R should detect it as an Xbox controller.
My suggestion is to either use something like XPadder or Joy2Key to map the gamepad controls to keyboard buttons (so the game just thinks you're playing with the keyboard), or get x360ce so the game thinks you're using an Xbox controller (which it recognizes just fine).
AM2R 1.1 Android Port works fantastic on Android/ARM.
The problem is that there isn't a GameMaker: Studio port/target for the linux-based OS that Nintendo uses on the SNES Mini. The (eventually) upcoming GameCube port will be a much more simple matter to port once completed.
Do not expect to see /u/gatordile2 make 1.3.2 ports for any OS other than Windows. Believe me, we've tried to convince him.
The game (or game maker games in general?) doesn't recognize the kind of input that PS4 controllers use. In order to get it to work you need a program that emulates it as like a xbox controller, such as ds4windows.
If you go this route I would recommend using x360ce to emulate it as an Xbox controller like I said before, rather than a keyboard. It's pretty easy to set up. Just put the program into your AM2R folder, then run it and set your controller up as a 360 gamepad. You can probably just use the default settings. Then once everything's save AM2R should detect it.
If you still have issues you can always try x360ce. Download 32-bit version, extract to the game directory and run. It should autodetect everything by itself. If not, you can still manually set buttons.
in addition, you have to modify the XCoordinates in the modifiers.ini file. in the case of the one in my 1.2.9 torrent, I had to change the value from 57 to 11
Shader crashes are not necessarily a problem of missing dependencies. It's more likely a problem of your graphics card driver. If DLLs are missing, you would get an error about a missing DLL.
To get a list of all DLLs that are not dynamically loaded you could use the Dependency Walker.
If you like old flash games then i recomed Gameloft classics. It has a wide variety of old phone games from back when they where not smart. Did not even know there was aome kind of store you could get games from. https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftGLCL
you can use https://play.google.com/store/apps/details?id=com.pavelrekun.skit.premium to get an exact location, I think the free version can do it too, but can't confirm it https://play.google.com/store/apps/details?id=com.pavelrekun.skit
I don't know off the top of my head if the Android app supports keyboard changes, but worst case scenario you could always try this thing as a weird workaround if you can't get it figured out. https://play.google.com/store/apps/details?id=com.chaozhuo.gameassistant Maybe try messing around in the joystick settings?
If your modifications aren't invalid, and if you have a device that can run it, install ZipSigner. Once installed, use testkey to sign the apk if you do not already have a JKS. If you are using the original Undertale Wrapper, it does not have signature protection. As far as I know, there aren't other versions. I have made extensive modifications to it with no issues.
Use http://ds4windows.com/, or some other software that makes the DS4 into an Xinput controller. It's not without its issues, and eventually I caved and bought an XBOne controller just for PC games (I forget what issues exactly i had, unfortunately).
Have you heard of the free program Joy to Key?
"JoyToKey (or Joy2Key) enables PC game controllers to emulate the keyboard and mouse input, so that windows applications and web games can be controlled with your favorite joysticks!"
Once you open the app and make your first profile, click on long list of joystick buttons on right side of windows and start pressing buttons on your gamepad. The corresponding buttons on the list will light up yellow.
Once you figure out your face buttons, setting them to W-A-S-D. Q and 1 can be your left shoulder buttons and E and 3 as your right shoulder buttons. That way you can comfortably test the inputs.
> remember only Windows binaries were officially released for the final version, though Linux officially got the demos
You can also emulate the controller (though the box) as an Xbox controller. That way you'll be able to rebind the keys in that program and have AM2R see it as an Xbox controller.
Here's the utility, you drop it into AM2R's folder and generate the needed files: http://www.x360ce.com/
https://github.com/AntiMicro/antimicro/releases right in the top post.
Assuming you run Windows, the latest release is https://github.com/AntiMicro/antimicro/releases/download/2.23/antimicro-2.23-win32.msi
Have fun! AntiMicro is pretty versatile, and they're universal Windows keyboard presses; you don't have to direct them at a particular program, so you can control really anything with your gamepad. Also remember AntiMicro has a rapid fire feature, so I suggest binding two different buttons to AM2R's Fire, so you can have one for rapidfire and another for charged shots.
RetroArch emulator and just some custom widgets with KWGT. I don't know how to launch into a specific game yet, so for now it just opens RetroArch but I may use Tasker to accomplish that later
https://play.google.com/store/apps/details?id=com.retroarch
KWGT
https://play.google.com/store/apps/details?id=org.kustom.widget
I have an 8Bitdo wireless SNES controller and it is the best. It connects to Windows, MacOS, Linus, and Android. I use it to play all sorts of games across all my systems. 10/10 would recommend. I know it is on the more pricey side for a controller like this but trust me it is worth it, unless you are concerned about latency you will love this thing! Happy hunting.
8BitDo SNES wireless gamepad
I played AM2R on my Shield using Nvidia Gamestream to stream it from my PC, so that should be an option for you. Most modern PCs should be able to handle AM2R, even if they don't have a big fancy GPU.
If you're not running an Nvidia graphics card in your PC, you might try the Steam Link app.
My controller doesn't seem to work properly in this version.
At the main menu - when I press down on the D-pad the save game selector moves down, but as soon as I release the D-pad it jumps back up.
I'm using the iBuffalo classic USB gamepad: https://www.amazon.com/dp/B002B9XB0E
I use this handy adapter: https://www.amazon.com/Mayflash-Wireless-Wii-Controller-Adapter/dp/B00E6553PW
Its sole purpose is to connect the Wii U Pro controller to your PC and it does it very well.
In my opinion, your absolute best option for modding the APK is going to be APK Editor Pro ($4.99 USD) hands-down. I make a "Projects" folder in the apkeditor folder, then a sub-directory for a specified app. In this case, my custom build of AM2R (M2SR) that contains the files I use to modify the APK. What's more, is that APK Editor signs with testkey by default, but the user can manually import a keypair if desired.