i found a way to fix your problem: theres is a very useful program named joytokey that emulate a keyboard on your controller. Install it and then you will be able to configure every button on your controller (to solve your problem i made like this.) Here's a demonstration. I hope this helps
+1
Without entering into detail one could also get more out of his/her button by learning/discovering how to use Sequence, Tempo, Multi-Tap. Work with the 3 state of buttons which are OnPress, OnHold, OnRelease.
JoyToKey provide all these feature and is FREE, plus it doesn't require Vjoy. So we can use it on top or at the place of our already existing setup.. GREAT to start learning all these things. To go deeper I would advise AutoHotKey.
I don't have any experience with the Celsys tabmate, but I use JoyToKey and an xbox one gamepad controller. JoyToKey supports chording as well (using a button as a mode shift or modifier button for the other buttons/sticks)
Best benefit: you can program it uniquely per application and it only cost $7 if you already have a gamepad of some sort.
As a quick suggestion, JoytoKey is also a fantastic, free, lightweight software for binding keyboard and mouse commands to any joystick. I haven't played MW5 with HOTAS or Controllers but that software can help you out, and it's very straightforward.
Maybe you'll have some luck with Joytokey, or other similar programs that map joysticks to keyboard presses.
It won't feel the same as a fully supported joystick though, as movements would still be horizontal/vertical instead of 360 degrees
Of course it does. And even it actually didn't, it still would if you used a program like JoyToKey or similar. Just enable gamepad mode in-game and it should work just like using a gamepad in Legends of Rock. Multiple players should be no problem either.
You do of course need a PS2 controller adapter in order to connect it to your device to begin with.
Have you tried using a program called Joy2Key? It converts xinput to keyboard and mouse inputs. Most things in the game can be accessed via clicking, so bind one joystick to mouse, the other to pan, and then bind left and right click. From there, go through the keybinds list and map your most frequently used things that are hard to reach like priorities and pause to a button. From there, I think you'll just need to get used to the slower mouse movements to do things.
Link: https://joytokey.net/en/
you can use a program called JoyToKey to set joystick button actions as keyboard modifiers. For example I have dual T16000-M's and I set the left trigger to be ctrl, and used it to bind an alternate set of functions to the hat and top buttons. I also used it to bind right trigger to right click, so pulling it fires all weapon groups, and secondary fire, a top button, fires only group 2.
Awesome, well, the easiest thing is probably getting an Xbox Adaptive Controller (AC), they are $100 and work on PC in Windows 10. Then a foot pedal with a 1/8" plug is about $20, I think any "momentary-on" switch is fine (that means when you press it down, the switch is "on"). The AC lets you use two controllers as one input, so you can set foot pedal(s) to any button you want, and use regular inputs. There should be Xbox AC software to config the controller and (I guess) how the controller split is mapped.
You will probably end up with a weird mixed config where you have both a gamepad (consisting of an adaptive controller, foot pedal and maybe a separate regular gamepad) and keyboard and mouse. So then you would use a joystick-to-kb mapper and map that one pedal to "C" (or ctrl or whatever). Steam is great for this (for Steam games or you can add non-Steam games to Steam) or use another program like JoyToKey, which has been around forever but is still being updated.
While NR2003's built in mapping is limited, you can use something like JoyToKey to map your wheel buttons to key presses any way you like.
(By the way, this works great for iRacing too and lets you map things like one button to toggle between two specific black boxes, etc.)
If the controller doesn't work on PC:
That should work, I play Super Mario World with that.
A search on the forums doesn't show much promise for spinner/trackball support from Launchbox/Big Box.
I would give Joy2Key a try. If it detects your spinner, you should be able to create a profile for Launchbox/Big Box. Map the spinner controls to the corresponding keyboard controls you need (e.g. arrow keys) and it should work.
You can try https://joytokey.net/en/ but aiming might be a bit wonky since it will just mimic the mouse cursor and there aren't any directional movement buttons on PC (just force move).
You'd probably be better served using a purpose made tool like Joy2Key or the Controller configuration built into Steam. No sense wasting time trying to reinvent the wheel.
If you still want to do it just for kicks, this should get you going in the right direction: https://autohotkey.com/docs/misc/RemapJoystick.htm.
I play on controller and its the best thing ive ever done in maplestory. I use https://joytokey.net/en/ (Joy2key) the best software that ive used.. super easy to hotkey 4 skills per button if needed. and i have enough buttons to fit all my characters.
honestly the best thing ive done was switch over to controller and a hdmi my computer to my 50 inch tv.. makes MS much more enjoyable like an arcade.
When I was at one time playing dungeon crlawers or twin stick shooters on PC, I used to use a program called JoyToKey
I can't speak as to it's position these days, as I haven't used it in a long time and there may be better options, but it did an admirable job when I used it.
u/FroDude258
It looks like you can! It is explained in the 'Advanced' section of the manual.
I don't know if it'll be sufficient for a game like DCSS which has a really tremendous number of possible inputs (might be a fun project to see if there is a sane way to do it), but could help regardless.
you might have to use JoyToKey https://joytokey.net/en/ to map your pad's buttons to stepmania's inputs, or change the input keys on Stepmania itself in Settings. I personally use joyTokey.
JoyToKey program or any virtual joystick program. The file intercepts the left joystick Button 1 and remaps it to the modifier key. You have to run the program and keep it running before launching Star Citizen.
https://joytokey.net/en/download
The double-tap is just that, two quick clicks of the button. I'm not a big fan of them.
IL-2: 1946 was never designed for gamepads and I don't think it has any of its own compatibility there. It dates back to 2001 (originally) when the lines weren't quite as blurred as they are now between console and traditional PC.
JoyToKey may be able to help you rig up some sort of approximation? I've never used but I think a few people have managed to make this work. https://joytokey.net/en/
And as much as you may hate it... :) even the cheapest desktop stick is going to be better than a gamepad. There's a reason why everyone says it. IF you ultimately end up going that direction down the road, there are some good and relatively inexpensive stick options that can get you started without having to drop a ton of coin such as the VKB Gladiator or Thrustmaster T.16000M. I have both, have reviewed both, and they are solid options.
Yes by default iracing allows one button/key per command.
I think you can use a 3rd party sw tool that runs like as middleware to accomplish what u want. https://joytokey.net/en/ may do what u looking for.
Windows 7 can be a little fucky with Xbox controllers. Download Joy to Key, this will 1) let you rebind keys on your controller to any key on the keyboard and 2) give you an easy way to see if your computer is seeing inputs from the controller (it gives a visual indication of what button is being pressed on the controller). If your computer is not seeing inputs, make sure you have a Micro USB data cable, and if you do, make sure that USB port actually works, both on the computer end and the controller end.
This isn't exactly the same, but I've been using Launch Box as a launcher for Steam, GOG, and emulators. It really turned picking a game much like browsing Netflix, Hulu, and HBOGO all in one menu, but for games.
It's free to use. If you wanna make it look like a svelte front end, you can buy a license. Combine this with Joy2key and set up some emulators and you've really got a nice stew going.
There might be a way to do this by editing the keybinding file manually but I am not sure.
What you could use is other software like Joy2Key. With that you can for example map the axis to the mouswheel
My G29 does the exact same, I haven't been able to find a solution within Logitech Gaming Software, but I found that Joy2Key is a good work around. You just assign the buttons on the wheel to a certain key on the keyboard and it works as a macro.
I know its not the best solution but its the only one I've found and it works really well.
This is genius my friend. I was going to ask what you used to set it up. Then I read the post again haha. For anyone who is too lazy to click back he uses a piece of software called JoyToKey.
XPadder Joy2Key [HIDmacros](www.hidmacros.eu/) (Project is dead, but program is still available) [Enable Viacam (eViacam)](eviacam.crea-si.com/index.php)
The button scheme changed over time to a degree. As to say some tables that go way back in the day might have different set ups…Not sure exactly where and what changed, but Visual Pinball has been around almost 22 years now.
You could have alternate set ups using JoytoKey https://joytokey.net/en/download
Sorry, I have no experience with home pads, I play DDR in the arcades.
Have you tried this tutorial? It recommends JoyToKey.
It also looks like u/CowEye_ has hooked up his pad to play FnF. Maybe you could shoot him a message?
For good? Probably should keep it as a backup.
Anyways, I've used JoyToKey. Yes, it's old AF, but still works with modern bluetooth controllers. I've played Roblox with a Wii Remote and Nunchuk.
Sorry I'm late, but here is my full tutorial on how to connect a PS4 controller to Super Smash Bros. Crusade.
And there you go! If you have any trouble, there are also plenty of tutorials on YouTube. Just go look there!
No idea what may be best on market today, im hooked to first one I found like 10 years ago - JoyToKey - U get the list of every gamepad button (includes sticks in every directions, some unique gamepads may require enabling some stuff in app options), then double click to open menus to this specific button, and select what that button have to do, press W, S, A, D, LPM, RMB, move cursor left at speed 40, move cursor left at speed 60, and so on.
Im using these for many mmos and other games for years.
The only problem with gw2, this game dividing all character actions to sections of 5: 5 weapon skills, 5 utilities, 5 F-class actions, while most gamepads have 4 main buttons under my right thumb, ABXY, or cross square circle triangle, or even front fingers - 4 front buttons - LT RT LB RB or L1 R1 L2 R2, still 4 buttons.
To deal with that in gw2, You have to slice the in game sections differently - as 4 (only 4, not all 5) weapon skills are used by just ABXY, then 4 (again only 4, not all 5) class skills I use ctrl+ABXY, then again 4 F-class skills I use shift+ABXY, then last 4 missing buttons of that setup: 5, 0, F5 and SAB are clicked by some ctrl-shift (LB and RB for me) combos, instead of same way than 4 buttons left to these in same section. Alternatively, it could be done by adding start button to ABXY (so ABXYstart as weapon, shift+ABXYstart as class skills, and ctrl+ABXYstart as F buttons), but imho this one button is commonly too far from my quite small hands, also older habits won here.
Yes - so, not everyone uses average controller or keyboard set-ups or even has average user interaction.
The ability to rebind in my (quadriplegic) experience can be the difference between playing a game or not.
If you're thinking about gaming and accessibility it may also be worth looking at adpative tools like JoyToKey, being sure to include Closed Captions and maybe look into how the visually impaired interact with games (I want to say include semantic screen reader friendly code, but I'm not entirely sure how screen readers would interact with games) - a good audio description might do the trick.
Oh yeah, peripherals compatibility. My girlfriend was a PlayStation gamer (or at least she preferred that controller), so when she switched to PC, she tried using her PlayStation controller. While it could connect, the vast majority of games she tried only supported Xbox controllers. This is pretty common, almost like Microsoft Windows wants you to use a Microsoft Xbox controller... Anyway, it is possible to play with a different controller because Windows does recognize the controller as a generic button input device, but you might have to use a 3rd-party program like Joy2Key to rebind all of your generic controller buttons into keyboard inputs. Some people choose to do this, but I recommend just using Xbox controllers in the first place. That's what my girlfriend did, and after a short learning curve to not have to look at the controller to know which button is which, she's doing fine.
This isn't strictly required - you should be able to play any PC game with only mouse and keyboard - but lots of games benefit from a controller. For example, racing/driving games benefit from being able to use the triggers like gas and brake pedals, so you could lightly press the gas or gently brake instead of the all-or-nothing that is a button input like a keyboard.
Note: I say "Xbox" controller, but really I'm referring to any generation. I prefer Xbox 360 controllers, my girlfriend uses an Xbox One controller, but even the original Xbox Duke or S controller should work similarly well as long as you can connect it in to your PC.
Whatever you use every race, map to your wheel. After that, go to the options tab and look at everything you can, and go from there.
Personally, I always make sure to have black box controls. Other than that, it's really a preference thing.
One thing that is pretty useful is pit macros. Here is an article that explains:
https://boxthislap.org/pit-stop-macros/
Also, if you're feeling adventurous, you can setup things outside of iRacing (racelabs, discord, etc) using JoyToKey:
https://joytokey.net/en/download
Hope this helps. Cheers 🍻
old thread, ik but i ran into it. tonight i successfully used joytokey. i just run it before starting any game, don't need to do big picture mode. i didn't need to do any config in joytokey which is great cause I'm too lazy for that. i am wired though and additionally confirmed that i was already getting responses from buttons at 'control panel -> devices and printers -> right click on stadia controller -> game controller settings -> properties -> test'. good luck!! :)
Have you heard of the free program Joy to Key?
"JoyToKey (or Joy2Key) enables PC game controllers to emulate the keyboard and mouse input, so that windows applications and web games can be controlled with your favorite joysticks!"
Once you open the app and make your first profile, click on long list of joystick buttons on right side of windows and start pressing buttons on your gamepad. The corresponding buttons on the list will light up yellow.
Once you figure out your face buttons, setting them to W-A-S-D. Q and 1 can be your left shoulder buttons and E and 3 as your right shoulder buttons. That way you can comfortably test the inputs.
Hey,
I don't know if you're interested in using a third-party program to accomplish this, but I personally use Joy2Key. You can use an XInput controller (like an Xbox 360 or Xbox One controller) and make any button input correspond to any keyboard or mouse input. I have mine set to use the Right Stick at the mouse pointer with the Right Bumper button as Left Mouse Click. This works great for my needs.
Links:
You should be able to use it with a flight stick such as this:
C1 C5/6 incomplete, and I suck at most games but I found using the logitech stick massively reduces pain and allows me to pretty much only use one hand with the right rebinding using JoyToKey - way way less expensive than the Quadstick.
>I want to stay away from T.A.R.G.E.T due to it being unreliable.
To keep things K.I.S.S. when want simple keyboard emulation:
Set the rocker axis, e.g. right side for press the afterbuner key.
PRO
- JoyToKey dont require install, just run from a folder "As Administrator".
- Can be started after the game start
- Can be reconfigured "on the fly"
- Allow up to 16 profiles.
- Button alias
CON
But don't allow set advanced macros, delays, pauses, axes bands up than two.
Skip using a keyboard for shortcuts, connect a joycon (if you have a switch) or any wireless controller, download the right button mapping software and bam, keep your left busy while your right is comfy.
If you have a joycon I use https://joytokey.net/en/
Good luck from one lefty to another
JoYtoKey is a program someone wrote where you can Bluetooth a controller like a switch Joy Con and use it as a remote for drawing softwares (and other stuff). Maybe you can do something with that and use the joysticks as a rotary thing.
You could make a keyboard macro with something like JoyToKey, I'm sure by now someone has created an open source alternative.
You could also just have a terminal open and just alt tab into it and run your commands.
I don't know what exactly is your problem but from what I understand you need to rebind your controller buttons as keyboard buttons, you can do using https://joytokey.net/en/ just open the program, press the controller buttons and click the key and select the key you want to assign and done, do that to all your buttons or whatever.
Load the tool, then start LegendsLink app on the PC with steam, then head over to the cabinet and connect to the PC. JoyToKey lets you rebind any detected controllers (in this case, your LUA) to keyboard commands.
This may help!
To add to what Eluvyel said, I recommend to use something like Joy2Key in addition to the Bluestacks mapping to get even more control. I had a few problems to get the camera movement mapped on the left stick with just bluestacks. Now I don't even need a mouse to play the game.
I alrady told another person here but maybe it can help you as well.
If you mean controller for your phone then I have no Idea. I heard something like that exists but I'm really not a mobile person.
However if you plan to play on PC then you will use Bulestacks which allows custom button mappings for all games. From there you can use a keyboard emulator to map these buttons to your controller. Joy2Key works great for me, but you can use whatever you want.
I'm using Bluestacks right now to get through Strories before Stories 2 drops and so far I can't complain. The only inconvenience is that if you don't want to mouse click everything, you have to take some time to map out the buttons/controls.
But let me tell you It's worth it. I use Joy2Key in addition to the Bluestacks mapping to play the game with a gamepad. You won't even notice that you play a mobile game.
Yup, that's normal with every fresh install. I don't think I've ever had issues with SM seeing a pad. I know some people have used the JoyToKey software to use dancepad for other games, but you should be okay. Is it working?
Yes,
Use another program like this https://joytokey.net/en/ free. Map your X key to where ever you want on wheel or button box. Been using it for a couple weeks, no issues.
Sometimes I need a break from using the mouse, so I use JoyToKey if a game does not have native controller support.
This is my first shot at working something up for Traveller's Rest. I'm using a gamesir, which is essentially just a third party xbox controller; so the left stick is movement, the right stick controls the mouse, shoulder buttons are mouse clicks, and everything else is for menus and the like. It's working pretty well so far!
Chasing the character around with the mouse is a bit of a pain, so I'm trying to figure out if I can get them mouse to trail the innkeep. For now, this is what I got.
Anyone else using controllers? Hopefully when the game is complete we'll see some console ports! I know I'd dearly love to play this on the ol Switch.
Hiya ! I personally have a ps2 guitar controller so not exact help but I often notice that if I am not clicked and focussed on the rocking legend window then my guitar doesn’t work (say I tab out) I have to make sure I have clicked on the game window ... not sure if that helps
I personally use https://joytokey.net/en/ also and have that worked so perhaps try that ?
Please keep updated :)
I just use JoyToKey. Setup your game or application to respond to keyboard keys, then setup as many joysticks as you want to output those keyboard keys. Simple and effective.
I would look at joyToKey and make use of profiles, this allows you to map the joystick/wheel button to a keypress so can keep the same wheel button but the profile will send the required game command.
Another option is a streamdeck and set that up for each game. It has visual icons which helps, but if you’re always using the same wheel buttons might not be needed. I use mine for stuff I don’t need on the wheel, mainly replay controls and some pit stuff.
Regarding the button caps, I’ve removed them from McLaren GT3 v1 as they started to crack and fall off without constant change. (Swapped to the PS4 buttons when I got it)
Also. Something I’m gonna add into my review: The XBox controller works with I 76, but you have to map it like you would back in 1997.
Which means you’re gonna have to map it by button numbers and joystick/hat switch axes.
Use this guide (also, the game doesn’t recognize the analog triggers on the XBONE controller as buttons.... they’re axis 5). Use this guide bc the controller is much much much better than the keyboard https://joytokey.net/en/posts/button-mapping-for-xbox-controller/
> It would be pretty difficult though, because isn’t diablo to completely mouse controlled at the moment?
Yes, but there are tools to map mouse + keyboard to a controller.
Joy2Key is such an app and you can find it over at https://joytokey.net/en/ .
I dont know if it is accessible though.
Diablo 2 is a simple game enough that this could work out. Not sure about the sound design and other accessibility aspect though.
Never head of reWASD, I've always just used JoyToKey. Works for everything.
Note: this post doesn't seem to have much to do with Valorant itself. Next time, either use Google, Alternativeto.net or Stackoverflow
Have you tried JoyToKey? Haven't tried it specifically on GBVS since I own a Hori mini, but it may be an option worth looking for.
I use this program on several arcade dumps without any issues, so I hope this helps.
Probably need Joytokey https://joytokey.net/en/ or similar, because the joystick is too old to be recognized by modern games.
Probably uses a different standard then a XBOX 360 controller.
I used a program called JoyToKey where I manually set joystick button to act as keyboard keys. It's free and you can find it here https://joytokey.net/en/
There are better ways to do this, however. One limitation JTK has is you have to set a joystick axis as a button so forward on the stick is the W key. This means you don't have speed control since it's acting like a digital input instead of analog.
A way to overcome this limitation is to use the Xbox 360 Controller Emulator found here https://www.x360ce.com/
I was unable to get this to work and just settled for the lighter, easier way.
Unplug your 3 devices and replug them in the order you want the game to see them?
If not you can probably manually force the assignments you want like this https://joytokey.net/en/posts/faq-i-have-multiple-controllers-and-their-ordering-changes/
That's the kind of information you should lead with. You'd get more useful advice faster, that takes the specifics of your situation into account, instead of making people wonder why you're having so much trouble pressing buttons.
If you're on PC, you might be able to use JoyToKey to map controller buttons to keyboard keys, then set the game to keyboard input. I don't know if this works, but if it does work, it'd let you map whatever buttons to whatever inputs you want, so you could avoid having to press two buttons with the same thumb. You probably wouldn't be able to use the control sticks, though.
RetroArch should let you map another controller. Hmm... Mayhaps we are not considering the drivers...
Our setup utilizes DS4Windows and a X-Arcade Tankstick. The Tankstick inputs are keyboard translations. This allows us to use either depending on mood.
Not saying to shell out for a Tankstick, but a far cheaper solution is to use JoyToKey or X-Padder to emulate keyboard inputs onto another controller for Player 1
I found a post on WoG from 2007 where unfortunately all the links were down. Therefore I simply created a profile myself. So all of you who want to play lazy Gothic 1 from the couch without mouse and keyboard, this is for you.
​
How it works:
A freemium program called JoyToKey allows us to simulate keyboard and mouse input with a joystick.
What you need:
- Gothic 1 installed on Windows
- Xbox360 Controller with USB Adapter
- JoyToKey
- A Profile with key bindings for JoyToKey
Tutorial:
The Thrustmasters T300RS wheel comes with PS4 buttons as well as a D-PAD that can have keys assigned to it.
As far as camera goes I coud use the D-PAD (holding works on the T300RS) but I rather using the mouse for agility and precision.
Not familiar with your wheel but you could try this keybinding app: https://joytokey.net/en/
I'm confused, does the game not see the wheel at all or it does but there's a massive deadzone? For the latter you just need to go into the advanced wheel settings and turn the deadzones off, the game stupidly puts it at 20% for the wheel and all the pedals by default.
Also note that if you bind the pause button to the wheel the game will reset all your binds to default upon restarting it. I use a JoyToKey profile to get around that, biding Escape to a wheel button, and also Enter to get to main menu, Control to recenter headset before the game loads my profile, and F3 and F4 for various commands that the game doesn't give the option to input through the wheel directly.
One last thing, I recommend trying steering saturation to 25% in the the advanced wheel settings. That will give you 225 degrees of rotation which is just a bit more than what the in game representation of wheel and hands show, as at least personally I find them turning a lot less than I am rather odd in VR, and also it allows for quickly inducing oversteer and making quick corrections.
Yes, you'll want to use something like JoytoKey for your arcade buttons. It's the easiest way to get all of your buttons mapped across Big Box and your emulators. I would have JoytoKey open at system boot to make sure your controls are recognized before anything else launches.
Secondly, are the Ultrastiks connected to the Ipac Ultimate and are you using JoytoKey to map their inputs? If so, Redream and Dolphin won't be able to recognize the sticks as true analog devices. The Ultrastiks are designed to work like the analog sticks on a Dreamcast and Gamecube controller, rather than the digital controls of a 4 or 8-way arcade stick.
Plug these directly into your computer via USB rather than use the Ipac Ultimate. This guide seems to be a good source of information on that. I don't own them myself, but it sounds like the Ultrastik tool will allow you to use the sticks' full analog capabilities.
I've made a couple of timelapses as of late, and been asked a lot how I make them, so here's a guide!
Caution: the way I deal with the movement and turning is ... frustrating... and could probably be drastically improved with the right kinds of mods...
What you'll need:
1: a second copy of the game (can be either steam of epic store).
2: a second computer.
3: reWASD (https://www.rewasd.com/).
4: JoyToKey (https://joytokey.net/en/).
5: OBS, or some other program that lets you record your screen.
6: Patience aplenty.
I use reWASD to alter the sensitivity of the sticks on a controller down to just above the game's deadzone (this cost me a bit of money though... but I've wanted to make timelapses in this game ever since I first saw it... so... yeah). Then I put something heavy on the stick, making it perpetually move in the direction I want the camera to move. There are probably better ways to alter the movement speed to a crawl out there... but none that I have found.
I use JoyToKey to set a repeating command to the a button the dpad of the controller. it repeats moving the mouse one pixel left, 10 times per second... and then I set the mouse sensitivity in-game to 1 (default is 4). this makes for an almost imperceptible turning when I press the dpad-button in question.
Now.. After you have all that set up... there is one more huge frustration. the game will crash. Often. The timelapse in the video was of a little over an hour of gameplay.. and it crashed 4 times.
That's my process currently. If we're talking wishlists, then I would love a spectator mod with programmable waypoints...
I've made a couple of timelapses as of late, and been asked a lot how I make them, so here's a guide!
Caution: the way I deal with the movement and turning is ... frustrating... and could probably be drastically improved with the right kinds of mods...
What you'll need:
1: a second copy of the game (can be either steam of epic store).
2: a second computer.
3: reWASD (https://www.rewasd.com/).
4: JoyToKey (https://joytokey.net/en/).
5: OBS, or some other program that lets you record your screen.
6: Patience aplenty.
I use reWASD to alter the sensitivity of the sticks on a controller down to just above the game's deadzone (this cost me a bit of money though... but I've wanted to make timelapses in this game ever since I first saw it... so... yeah). Then I put something heavy on the stick, making it perpetually move in the direction I want the camera to move. There are probably better ways to alter the movement speed to a crawl out there... but none that I have found.
I use JoyToKey to set a repeating command to the a button the dpad of the controller. it repeats moving the mouse one pixel left, 10 times per second... and then I set the mouse sensitivity in-game to 1 (default is 4). this makes for an almost imperceptible turning when I press the dpad-button in question.
Now.. After you have all that set up... there is one more huge frustration. the game will crash. Often. The timelapse in the video was of a little over an hour of gameplay.. and it crashed 4 times.
That's my process currently. If we're talking wishlists, then I would love a spectator mod with programmable waypoints...
https://joytokey.net/en/ is the website, obviously got the free version, it's just like downloading winrar were it says to buy the full version, or it's just a trial, but should be good forever.
It shouldn't be illegal or against TOS? it's just converting controller inputs into keyboard ones. Using programs like macros to create afk stuff is against TOS.
I just bought a 3rd party controller and try to get it working on Celeste. I came across the same problems.but in the end I ended up finding a solution. What ended up happening was that the buttons have a certain "Id". Basically what the game expects as an input for a certain button. Usually "A" is button 1 "B" is button 2 so on so forth. On my controller I found that y was button 1 and went counter clockwise along with the right stick registered as a completely different axis. TO FIX: all you need is a program to covert the button presses to one the game expects. One way of doing so is to convert them to keyboard inputs. Programs like xpadder or joytokey, which is what I used, would work for this
>rebind
This will let you rebind literally anything on steam, or otherwise. It allows you to bind keyboard keys to your controller of choice.
I can verify that it works with x-input, d-input, any android controllers.
I recommend you pick up a controller that can swap from at least x & d input. exceed 3rd for example doesn't work with x-input.
Alright, I have the same setup. Are you using TARGET? I tend to have issues with it. Instead I use joy to key. It is freeware. Here is a link: https://joytokey.net/en/
Also here is a link for a profile for joy to key: https://www.dropbox.com/sh/nyvtt0mssm9574g/AACzzxBPRnRKieHB24o3X4Vua/Star%20Citizen%20Alpha%203-9%20Live/Dual%20T-16000M/JoyToKey%20Config%20Files?dl=0
If you feel lost follow this video: https://youtu.be/pqmb0Zp-S2E
Thank you very much and thank you very much!
Ah, sorry, we went with the PC standard 'esc' to quit, you could try mapping 'esc' to an unused button on your pad (select maybe?) by using something like this...
Let me know how you get on anyway :)
Here’s and example autohotkey script (not mine) to start with: https://github.com/FeepingCreature/joytokey/blob/master/README.md
If scripting isn’t your thing you might consider paying the $7 license (lifetime I believe) after a month free trial of joytokey. I have used this application for many years to remap game console emulator input to match my MAME arcade controls, for example. https://joytokey.net/en/posts/how-to-use-joytokey/
If the problem is with the controller, download JoyToKey and press the button on your controller that you want to bind a hotkey too. From there, double click on the button that flashes yellow. Select the keyboard tab and in 'keyboard emulation' bind it to a random key on your keyboard. Go into livesplit and instead of binding it to your controller key, bind it to the button on the keyboard you changed it to. This fixed it for me.
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If I didn't make it clear enough, drop a reply and I'll try to explain it better
Have you tried using Joy2Key and just bypassing the built in gamepad support by emulating a keyboard? I know it's not ideal but for a game like this I think it would work pretty well.
My XBox-One controller worked right away. I haven't used ds4 in years though it seems like I would sometimes run into issues with it. And I used to just use Joy2Key as a backup solution. It's freely available -> https://joytokey.net/en/
Good luck! This game is definitely worth the extra effort to get it going.
I havent tried this yet, just to clarify. But I have used "joytokey" as way to use my joysticks to accomplish things you cant normally, using an x56 and a thrustmaster 16000 in star citizen. Maybe this can help map some stuff for squad too?
Download joy 2 key first. Plug your dongle in the ps2 to USB adapter then plug the adapter in your computer. Map the guitar in joy2key then go to clone hero and map it in the game. The whammy bar might also work but I’m not sure. You should be able to play it after that. Here’s the link to joy2key https://joytokey.net/en/
It seems like the dead download link you are talking about is supposed to interface with the controller and the browser based emulator. I've never used an online emulator so idk how much I can help with particulars. If you are up to it you could try downloading an offline emulator and Nintendo 64 roms, as that may work better.
But otherwise you may want to look into a program like "joy2key" which allows you to map the controller buttons to keyboard keys. for instance "Up Arrow" = "w" and so on. It looks like the emulator you are using lists the keys it uses so it wouldn't be too hard to set up.
Let me know if I've confused you at all. I hope you can get it working.
Edit: looks like someone in your position got joy2key to work, so that may be worth a shot. https://github.com/nesbox/emulator/issues/52
One thing worth trying is https://joytokey.net/en/
If you can get inputs to register in there you might be able to map them to something useful in the game. Really not sure tbh but worth a shot.
i strongly recommend u get something like joytokey which may seem like a hassle but is really easy to set up, that way you can get back to ESA cuz it's one of the best!!
otoh i love it particularly for the LM inspired post game so
Assuming you mean "Xbox pad/PS pad" when you say joystick and not "Flight Sim Enthusiast" joystick, you can use JoyToKey to just map the pad buttons to being keyboard buttons. The game will just treat these as keyboard inputs. *Edit: Just note that this may also work with a flight joystick, I've never actually tried because I do not own one.
If you mean "Flight Enthusiast" joystick, I'm a little less certain, although I believe that UCR does handle these in some capacity.
One thing you may want to look out for in the immediate term is that there's currently a keyboard glitch with stuck inputs. They're looking into fixing this, but if it's malfunctioning on you because of ghost inputs, that can very well be the game acting up not your setup necessarily.
>JoyToKey (or Joy2Key) enables PC game controllers to emulate the keyboard and mouse input, so that windows applications and web games can be controlled with your favorite joysticks! Whenever buttons and sticks are pressed on the controllers, JoyToKey converts them into keyboard strokes and/or mouse movements so that the target application will work as if a real keyboard and a mouse were used.
Just to provide another opinion, I'm using a logitech extreme 3D pro that I've had for probably close to 10 years. Using that with JoyToKey has given me more than enough key binding options for everything I need in VR, including essentials like complex engine management and "nice-to-haves" like cockpit/landing lights and some camera settings.
Honestly I've been looking to upgrade mine just because it's old enough that two buttons are starting to get sticky and I can afford something nicer now, but I'm happy enough with it that I may just get another one. For how well it's worked for me, $35 is hard to beat.
i personally haven't done it and I couldn't find the tweet about it since it's pretty old but i would imagine you can hook up the joy con and then customize shortcuts with (JoyToKey)[https://joytokey.net/en/]
I would verify they work in that html tester first. Have you tried it? If your controllers are recognizeable with that in windows they should show up in Mame.
If they work in all 4 positions in that gamepad tester but not in mame then you could try something like joy to key which remaps your controllers to keystrokes and then you just have to match those keystrokes up to your Mame inputs. https://joytokey.net/en/
I'd recommend by starting with BuzZzKiller's Guides, and getting JoyToKey for the modifier button setup. If you need to invert any of your stick axes, you can make those changes in the Star Citizen Settings>Controls>Inversion Settings. Just make sure to select your sticks in the bottom-right-hand-side of the screen; it defaults to mouse.
BuzZzKiller was my first port of call with Dual Sticks. His guides are incredibly valuable and easy to follow.
His video on: Star Citizen Alpha 3.7 Dual T-16000M Bindings Update
If you still have any questions after watching his material, please feel free to ask anytime. I'll do my best to answer.
Thanks again for your advice. I ended up finding software that remaps the joystick to KB inputs. https://joytokey.net/en/ . I've just tested it for a few minutes but it does the job and I can now strafe like a KB while still using my controller. Best solution for my situation.
Easy.
Download https://joytokey.net/en/download
Install
Turn on controller (make sure the tab in the app highlights when you press buttons)
Press the button that you would like to bind it to "V" so that you can use your mic (scroll down if necessary to find the highlighted button in the app)
Double click the particular button in the app
Assign V on the left in the top "None" box
Press OK
Enjoy
Hey everyone,
I made a similar post yesterday with only simple mappings. Someone suggested that I could use a third-party program to bind the modifier key to a joystick button though, which really opens up a lot of options.
So, here is the latest iteration of Thrustmaster T.16000M dual-stick mappings! This album contains two versions:
That's pretty much it! I tested this configuration a bit in 3.8, and I feel that it is pretty intuitive and easy to use (even the advanced version, since the secondary functions are usually in some way related to the primary functions).
Keep in mind, not ALL of the bindings you probably want are listed on these images. This template is a good starting point, but for things like moving the camera during free look, or doing mineral scanning, or firing weapons turrets, or firing mining lasers, you will want to find those bindings and map them. (btw, controlling the mining laser power with the right stick slider is AMAZING, compared to the mouse wheel).
That's it! Hope you enjoy, and please let me know what you think! Depending on feedback, I may release another version. Especially because there are 3 unused buttons on the far left side! I was really hoping to find some working camera controls that I could use them for... ah well, maybe I didn't look hard enough? (eg, I'd love to be able to reset the 3rd person camera view, and zoom in and out with 3rd person camera)
I found a work around in https://joytokey.net/en/ software, like you can bind RB to left click and it will work. I'm not sure, there can be delay, which can matter for an attack button, but in my case - with sprint and interact it works very well.
There's two ways to do it.
You should be able to run an app like Joy2Key which lets you map joystick buttons to keys; you could then map your extra diagonal buttons to push right+up keys at the same time; so MAME just sees keyboard inputs.
Or, if you know some XML, you can set it up via a controller definition file. Normally, they're used to make sure the same controller is always Player 1; but it looks like it supports diagonal inputs as well:
<port type="P1_JOYSTICKLEFT_UP"> <newseq type="standard">KEYCODE_8PAD</newseq> </port>
That last solution's kinda... tricky, though. Also, if you use that first page as a guide, it's using "smart" quotes rather than standard quotes, so it won't work if you just copy and paste it.
Change the encoder used in the joystick then, or use another piece of software like joy2key to remap the press of buttons 15+17 -- Now this is assuming 15 is gamepad-up and 17 is gamepad-right -- 15 is mapped to, for example, key 'I' and 17 is mapped to key 'K' etc). You need to remap all of your gamepad presses to keyboard presses. Then in mame, set up to 'I' and right to 'K', for example.
Mame is emulating the existing protocol. You won't get around that by changing Mame's configuration. You need to remap your encoder to what mame needs to receive.
If your controllers work with Steam, you could try adding the game to Steam as a non-Steam game and then using the Steam overlay to map your gamepad to keyboard commands.
You could also try using something like JoyToKey to get a similar result without using Steam. I'm not sure if JoyToKey is still the best program for doing that anymore, nor do I know what a good alternative would be if it's not.
Hopefully that will help with the controls.
For the graphics issues, it might be helpful to search for graphics tweaks, updated graphics mods, etc for each of the titles you're having trouble with. I know there used to be a wiki of some kind that would help you tweak older games to run properly, but sadly I can't remember what it was called.
You can also try asking for help on /r/lowendgaming or /r/patientgamers. They're likely to have people there who have experience getting older games running properly, possibly even with the exact titles you're having trouble with. Just remember to read the rules for those subreddits before posting.
I hope that helps. Good luck!
consider getting a third-party controller mapper (like https://joytokey.net/en/ , or others) as a workaround? It basically treats your controller like it's a keyboard.
not the most graceful solution, but it would maybe work.
What he did say was that people have reported issues, and that there was currently some work arounds, which you guys have indicated above.
He also pointed me to the following:
"JoyToKey - https://joytokey.net/en/ Joystick Gremlin - https://whitemagic.github.io/JoystickGremlin/
There is also another program that many users have called FSUIPC that is similar to the Control Manager as well, but it may have a small cost to purchase it. You may want to do some research online to get more recommendations from current users."
While it is unfortunate that they have no motivation to modernize their line up or their software, I did talk to an actual person who was not just a Tier 1 call center employee. That has to count for a lot in my book.
He also said that they have HAL effect sensors and other modern pieces in their industrial sticks. But the management just hasn't seen the need to change the line up. We did talk about MS Flight Sim 2020. That may spur them into action if they see renewed mainstream interest in PC flight simulation hardware.
We'll just have to see.
For now I am evaluating my Warthog. Still fairly heavy, but while i was playing I didn't really notice it. Worked some hours on getting my bindings down in ED.
Of it's a thrustmaster don't use any of their programs that come with it. It doesn't talk to unity game engine well as far as KSP is concerned. Or at least I've not had much luck so far. I have the t16000 hotas and peddle setup. The software works great for everything else I've used but this game. Provided your driver's are installed correctly(go to device manager, find stick, properties and see if you can view the feedback for controls there) you should be able to open the settings page from the main menu and go to input. There are all the key bindings on the left and on the right is where you can define axis directions for your stick. I'll link a picture of mine in a comment below. JoyToKey works really well and is easy to use. But you should only have to use this for the button bindings if you plan on using it
Side note if anyone finds a TARGET profile for KSP that works for the t16000m please link to it I have looked for hours on end.