MAME still supports 32-bit targets. We test that 32-bit builds work on Windows, Linux, and macOS. We build 32-bit Windows binaries alongside the 64-bit Windows binaries. However, we strongly recommend using a 64-bit OS as you'll get a significant performance improvement (typically 30% better).
You can find the latest 64-bit and 32-bit Windows binaries on our release page or at the linked mirrors.
The MAME release page has a link for the full driver info in XML format. You can download that file and use a free program like notepad++ to search the contents. According to the current release file 0197 there are 6 versions of The King of Fighters '99 - Millennium Battle:
kof99e - The King of Fighters '99 - Millennium Battle (earlier)
kof99k - The King of Fighters '99 - Millennium Battle (Korean release)
kof99ka - The King of Fighters '99 - Millennium Battle (Korean release, non-encrypted program)
kof99h - The King of Fighters '99 - Millennium Battle (NGH-2510)
kof99 - The King of Fighters '99 - Millennium Battle (NGM-2510)
kof99p - The King of Fighters '99 - Millennium Battle (prototype)
Yes but probably without games.
From http://mamedev.org/legal.html
Q. Can I put an arcade cabinet running MAME in a public location?
A. Yes, but please note that you also need to have rights to ROMS you are using.
I have the newer one it's pretty good. Has one of the lowest input latency over bluetooth
Absolutely not, please do NOT do this - it will cause even more legal issues for MAME, yourself, and the emulator community as a whole.
Even if the games you had on were properly licensed, the use of MAME itself in public areas is against their license. Read this from the MAME site itself.
SOLUTION:
Do not use the "new" tools promoted on the official page - they cause errors. Instead use an earlier version - this version is proven to work:
http://mamedev.org/downloader.php?file=tools/mingw-mame-20121207.exe
Hey, will help with what I can:
This can be due to many reasons - sometimes MAME changes the way the emulation works as different versions are released. In your example, changes may have been made between .140 and .153 that mean the ROM needs to have additional files to work correctly.
Also, sometimes a more accurate versions of a ROM is made available, so the new version of MAME is set to need that ROM, not the older one. Easiest way is to use a matching ROM set with a matching version of MAME, or search for a new version of that ROM you are having trouble with.
That was a basic explanation, I'm sure someone can explain more accurately.
Most files are listed here - I believe there is a BIOS folder listed, too. https://archive.org/details/messmame
I'd also recommend this as somewhere to get newer versions of ROMs - their sets are fairly up-to-date.
I think you're describing a NeoGeo + Street Fighter button layout combination, it allows for both types of games to be played with their native configuration. (neo geo used the 4 buttons in a row, with the first one at a lower level, street fighter used 6 buttons in 2 rows of 3 buttons)
Pause button, maybe? Haven't got that far myself!
Some game do sense the coin slot that is used - I've noticed that when playing some. I plan to have a button for Player 2 on my cabinet to avoid buying a second coin mech.
A popular front ends seems to be Hyperspin, - not really something I've spent much time on. I'm a fan of Maximus Arcade, it was very easy to setup.
i've posted this so many times i think the people on this thread are getting sick of it but i think it is a good basic. http://www.instructables.com/id/Easy-Cab-arcade/
and another great resource
Which part of it?
The basics is just download your romset (Can't post links here) and make sure your version of mame is the same as the romset version. Run mame once which will create all the configs etc... and directories needed. Then just dump all the roms you downloaded into the mame/roms directory. Run mame. Press tab to configure controls.
This is basically all you need to do to have a fully playable setup.
After that, you might consider a frontend like attract mode or hyperspin etc... They all have their own ways of getting setup but that is completely seperate to the first steps I listed which you have to do first anyway. Once you have the basic setup working then you can ask questions or google how to setup the frontends and things like video previews etc...
Aaron has a young son and has discovered his singing voice, neither of which I'm going to fault him for :-)
http://mamedev.org/history.html and http://mamedev.org/full_mame_history.html
can give you some idea what's been going on in the meantime as well :)
Compiling MAME is easier than ever with the new build tools:
The hiscore / no nag diffs are available here:
http://forum.arcadecontrols.com/index.php?topic=64298.0
I can confirm the .162 diff is working as intended.
I have 4:3 themes on a 16:9 screen. How/where do I get 16:9 themes? There's this: http://hyperspin-fe.com/files/category/444-game-themes-169/
But I want to download all of MAME at once.
The sound format used in an arcade game supported in MAME is most likely a very custom and odd format, so "ripping it" might not be feasible. Instead, you can setup your PC to record the audio from the emulator as you play the game, and simply produce a recording that way.
This method is generic and usable for recording any audio played back on your computer, from any game or any emulator so it might be a good idea to learn it.
I recommend the excellent and free audacity (available on macOS, Windows and Linux) for recording the system sounds: http://www.audacityteam.org/
Here's a tutorial for doing just that: http://manual.audacityteam.org/man/tutorial_recording_computer_playback_on_windows.html
Does the system see it but Windows doesn't, or does the system not see it?
Use a tool like USBDeview, and see if it shows up: http://www.nirsoft.net/utils/usb_devices_view.html
That'll at least narrow down if its the PC, or the OS on it. Just make sure, under options, you turn on to show devices without drivers if you use USBDeview.
I've used an older version of this:
https://www.amazon.com/Extreme-3D-Pro-Joystick-Windows/dp/B00009OY9U
Worked OK with Star Wars Trilogy Arcade. May have to tweak a bit.
Affordable at under $40.
there are a lot of resources for building a mame cabinet. i dont really know about a guide for buying a used cabinet. if you really want to research it there is an awesome book called project arcade.
And just like dr-venture said byoac.com is amazing. i also like slagcoin.com i made an instructable on the arcade i made. http://www.instructables.com/id/Easy-Cab-arcade/ I also like the hyperspin forums. at: http://hyperspin-fe.com/ these guys love programmin more then actually building arcade but they do it all. they have information about everything and get back to you request usually with in the hour.
This is the correct answer. RetroPi has an SD card image.
To all others, Raspberry Pi is probably the quickest way to install and run Linux (and many other OS's) ever. Copy to SD, boot, done. Because the hardware is standard, the work is usually done.
I would like to second this. I have been messing about with doing this on a Acer RL80-UR23 where I could not get Windows to run well. There is a step by step guide https://retropie.org.uk/docs/Debian/
If you want to keep Windows look into the LaunchBox front end.
Steam will tell you the requirements but won't tell you if you can run it or not. Use this site... Can You Run It to get a better idea if you can run a game. There are many variable tho like your monitor resolution and how high you want the graphics/AA to be etc...
Mame runs on Linux, and there's plenty of pi mame projects, so you'll be fine.
I don't know of any pre-rolled mame images, but it's not difficult to bake a custom pi. Start reading up!
Glad you liked it. I used the basic template and just started shoving other things I'd like to see on it.
It's a MaLa based front end. I've zipped up MaLa's layouts directory and I think that should be it for you to map the relevant images and info file directories to it.
I've used it with both MaLa 1.0 RC7 through 1.74 and seem to work fine. Let me know if anything else is needed.
https://drive.google.com/file/d/0B7wZ5S37T3WWSTZfNUt0Q3R1MXM
Okay, it helps that you're working with software lists as that makes things much easier.
If I open my mame.ini this is how my rompath option is set.
rompath J:\MAME ROMs;J:\MAME CHDs;J:\SOFTWARE LIST ROMS;J:\MESS CHDs;I:\MESS CHDs
This way by default MAME finds everything when trying to launch something.
Now the other key to this is the hash folder which has a lot of XML documents and is essential for softlist loading. By default MAME expects it to be in the same location as mame64.exe
If you have the above setup correctly then you even have the option of using a simple command-line syntax to launch games.
mame64 nes smb1 mame64 snes ctrigger mame64 genesis sonic
Please visit the official site and try extracting a package into an empty folder so we can rule out of anything being b0rked. http://mamedev.org/release.html
Then create a fresh mame.ini by executing mame64 -cc set rompath and see if the Internal UI gives you a different result.
Don't worry it's probably something simple. We'll get you sorted. There's a QMC2 guide in case you weren't aware of it.
http://wiki.batcom-it.net/index.php?title=The_%27ultimate%27_guide_to_QMC2
You'll want to use the command-line binary from mamedev.org http://mamedev.org/release.php
There's no point in using MAMEUI especially if using HyperSpin because you'll never see the UI part of MAME and you inherit all of it's problems right now such as the crashing you describe.
When 0.172 releases it will be extremely easy to get nice settings. There's a presets folder included that contains ini files that you can simply copy over to the ini folder that provides nice HLSL settings for raster, vector, gameboy, etc.
Definitely check it out!!
I followed the short instructions from http://mamedev.org/tools/ last night, and have the hiscore / no nag diffs from http://forum.arcadecontrols.com/index.php?topic=64298.0 but nothing was clear with where to go after that. I'd really like to know how to complete the process, so I can do it myself when big changes happen in the future.
is there a how-to or video out there you know of. My main reason for trying to upgrade everything is due to the new GT06 that is working, and this is a new cabinet that I am completing in the next 2 weeks. and again, thanks for the help
If you go into the MAME menu and General Inputs, you will see "Trackball" inputs down the list. That's where you can configure the X and Y axis of the mouse. Also check here --
http://mamedev.org/devwiki/index.php?title=FAQ:Controls#Why_doesn.27t_my_mouse_or_trackball_work.3F
Just use OpenEMU.
On that download button, click on the arrow on the right and choose "Experimental". MAME is labeled as "Arcade".
This video might help as well.
Don’s Hyperspin Tools will allow you to filter by category and control type etc. I believe you need to register with the Hyperspin site (free) to be allowed to download it.
For editing the config file, try Notepad++. The reason it doesn't have line breaks is because linux and Windows use different line ending characters. Notepad doesn't like that, but Notepad++ works.
I'm beginning to consider offering to take up all the ancient rigs people are trying to use for MAME just to have an endless supply of X-wing Alliance towers.
> I am thinking of purchasing a raspberry Pi at this point
If size is a concern, you could always get something like this. It's pricier than a Pi, yes, but by the time you buy all the other parts you'll already have spent a small fortune.
I've heard that if you link to too many free items on Amazon using your affiliate ID, they take away your commission.
So, here's a link to a free Kindle edition of Charles Dickens' classic "A Tale Of Two Cities", using OP's Affiliate ID.
If you think OP should stop taking other people's hard work and trying to make a buck off it, then I invite you to claim your free eBook, using that link. No Amazon commission, no reason to spam.
it will technically work on most arcade games, but you are going to get sick of how slow it will do everything else.
an e8400 for that same exact socket can be found sometimes for less than $10 on amazon, and would be head and shoulders faster. that 80gb hard drive is also going to be distractingly slow. then add in a $40 ssd, and you've got yourself a notably faster machine for very little additional money.
That's a very early i5. I'd spend the extra 20 bucks and go with this guy.
It's an Amazon best seller because that's actually a very good price for what you're getting.
I was looking at sound bars for mine. Amazon has some well priced ones, but I think I want one with a subwoofer for other uses.
Thanks for your input. I did some searching around on Amazon the past few weeks and, though pretty pricey, I hear a ton of good things about these. I'm having a little bit of sticker shock because I would need to buy two of these (two players, obviously) but it keeps coming up in recommendations for people who want a really good arcade stick. I'm just a little uneasy about spending what is essentially 300 dollars on controllers.
Atomic Market 25 Cent Red Push... https://www.amazon.com/dp/B07XXCX889?ref=ppx_pop_mob_ap_share
I have a modded arcade1up..put these where a coin slot would be..wired them to be the “coin” button..easy and effective
I want to build a dual stick MAME controller for Smash TV. I am wondering if I can use a kit like this and hook up a 2nd joystick to four of the button slots?
Install RetroPi with EmulationStation over it. I just build one out of this kit and it's amazing! I also have NES and SNES up and running and working on N64 but the Rpi is only so powerful. Lots of tweaking
http://blog.petrockblock.com/retropie/
http://www.amazon.com/CanaKit-Raspberry-Complete-Original-Preloaded/dp/B008XVAVAW
This book has all you need to know. Some of the info is a bit outdated, but it's a great jumping off point.
Sure. I'm using Nady wireless mics with foam covers (they're not the great, but for occasional home-use they work well): http://www.amazon.com/gp/product/B000N5YEDG
I'm using Walaoke for my karaoke software. I've used Walaoke for a few years before building this cabinet & have no complaints other than initial setup (by default the background is a video & I couldn't make the solid color background option work - I created a video that's a plain blue screen to work around that): http://www.walaoke.com/
I have the receiver for the mics plugged in to the mic input of the motherboard & control their levels with the standard windows mixer controls - after initial setup, levels can be tweaked as-needed from either the mics receiver (knobs) or with the Windows volume control sliders.
For now, I have to boot in to windows to launch Walaoke but plan to set up a batch file for Maximus Arcade to launch Walaoke without leaving the arcade's front-end (I haven't made time to mess with that yet).
I will say, the only issue I have noticed the bottom area where your CPU is placed, there isn't any vents so there isn't any circulation of air in that area other than the through the back of the cabinet. I recently finished my basement and before it wasn't up against a finished wall, and now it is so it gets very warm in that area after playing a couple of hours. I am planning on modifying the sides of the case with two of these 120mm fans on each side of the case http://www.amazon.com/dp/B009COQYA0/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=3CWZB15X706YZ&coliid=I1E1983D73WL7P&psc=1
Having access to someone who's good at woodworking is great, because that's a big part of building an arcade cabinet.
Regarding the link to Koenig’s plans: I don't think you need a sliding tray for the keyboard. Just buy a small wireless keyboard like this one or similar: http://www.amazon.com/Rii-Wireless-Touchpad-Keyboard-Android/dp/B00B9996LA/ref=sr_1_3?ie=UTF8&qid=1425146296&sr=8-3&keywords=bluetooth+keyboard+htpc
That's more convenient and your cabinet will look better.
Regarding the Joystick/buttons kit: that appears to be "off brand" buttons. That's OK for casual players but people who played a lot of arcade games usually prefer brands like Sanwa or Seimitsu.
Hardware specs are probably fine. Software wise, you can always try various stuff and change it if needed. I'm more of a Linux guy so I don't know much about the Windows front-ends.
Have you looked at this as it might help:
It's for windows 8 but it could be the same issue. From what I read the 32 bit d3d is disabled. Are you using Mame 32 or 64?
https://www.amazon.com/Dell-OptiPlex-Computer-Certified-Refurbished/dp/B07CWXGWT7/
I am running something like this in my full size arcade cabinet. It will run any MAME game you throw at it. An X-Arcade Tankstick would be a great joystick if you want to go that route. They go on sale around often for as low as $129.
CoinOPS is your friend :)
My son and I enjoy - TMNT, Battle Toads, Growl, Simpsons, Batman, Combat Tribes
I got this one and it was really easy to set up.
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https://www.amazon.com/gp/product/B0711TKGFV/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
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I've also got a spinner, 4 player controllers and 2 aimtrack lightguns. No problem with anything besides the hdmi to rca converter going out about once a year.
The display panel from an old laptop, and an LVDS->HDMI controller board would work. You just need to know the model number of the panel, and order a controller that was designed for it. It used to be that you had to hunt around on eBay to find a vendor in China with the right board, but now they're being sold on Amazon.
Another option is a portable monitor. Techbargains.com often has one listed, and Amazon is full of those. They tend to be a lot more expensive than the laptop screen + controller approach.
I like my LG 27GL650F-B 27, which is right on the edge of your budget. It's a good balance of high responsiveness while also having good picture quality and brightness.
On the negative side, this came with a "1ms motion blur reduction" which reviewers said caused smearing. I actually just turned that feature off, and it still looks great to me at "faster" response time. So if you're very sensitive to motion blur you may need to reduce the responsiveness making this monitor a little less attractive, but for me I know software motion screws with my eyes but I don't have any issues with swinging the camera around at 144 hz on this thing.
You didn't say, but inputs are Display Port and HDMI only. The built-in stand does rotate 90°, which I use it myself when playing vertical shmups.
I’ve used these with 2 different systems I’ve built. It was perfect for my setups. They’re renewed, but you would t know it. The price always fluctuates and I’d always wait for them to drop to $125.
You aren't sharing much information for easy help. Can you share details on what RFID reader you are using? Is it a HID keyboard or a usb serial/ tty stream?
If it is like this and you load text editor (notepad) up (in focus) and swipe the card, does the output appear in the text editor? (10 digits)
Remember that it's going to be pushing the identity encoded on the card that is used as a string via as keyboard input.
Do you have the card set to "1" (or whatever you coin code should be)? A single characters is going to mean you need to re-/encode the card to be that specific string.
I created a joystick hack for food fight to make it playable in mame2003-plus with any joystick. Read here how to use and post a review or questions. https://retropie.org.uk/forum/topic/25593/food-fight-joust-joystick-troubles-solved/119
Scratch builds? Then MAME away, I say!
I've got two philosophies on this, because I've done it two different ways. First is going the Raspberry Pi route, which if you're more into things from the Playstation 1 days and earlier works just fine. It's cheap, there's lots of support, and it just plain works once it's set up. You want to solidly play games, no other frills or clutter? This is the way to go.
On the other hand, I have a truly all-in-one retro cabinet, too. I have a desktop board with an i7 processor and the best video card I could reasonably put into it. I've tried tons of frontends, including a very convoluted but ultimately successful HyperSpin setup. I tried LaunchBox on a lark, and it made setup so much easier that in about four days I did what took me several months with HyperSpin, and so I bought the BigBox premium upgrade for LaunchBox and haven't looked back. It runs everything I've ever wanted it to run, including obscure stuff like BeOS, OS/2 Warp, DOSBox and every other 70s and 80s computer and operating system I want because I'm into that kind of thing (I have a hidden roll-out shelf with keyboard and mouse in addition to my joystick, buttons and trackball control panel). I also have all of my "regular" games on it, like from GOG.com and Steam games (well, "game" because I dislike Steam).
I've scratch built five cabinets over the years, and cabinets 3 and 5 have Raspberry Pis in them. Cabinets 1 and 2 were made before the Pi and have old computer hardware that I had lying around, and cabinet 4 is the i7-based one above. If I were doing four cabinets today, I'd do at least three of them with Pis, both for cost and consistency. If I didn't want my mega set-up above, I'd do the fourth one with a Pi, too.
Since you made them Galaga-style, you could take one of them and put an actual Galaga board in it, if you wanted to go that route. It might be fun to "revive" a Galaga like that.
Battletoads is a three player game, with each player having two buttons. Button 1 is attack, Button 2 is jump.
Killer Instinct is a two player game, with each player having six buttons arranged in a typical Street Fighter II 2x3 layout. The buttons
1 2 3 4 5 6
correspond with:
LP MP HP LK MK HK
Ideally, you are best off with a controller that approximates an arcade control panel. Something along the lines of: https://www.amazon.com/8Bitdo-Arcade-Stick-Switch-Windows-nintendo/dp/B08GJC5WSS
Short of that, a Saturn controller might by most ideal for Killer Instinct, since it provides the 2x3 button layout, and doesn't require you resort to trigger buttons which can make executing combos in KI much more difficult than necessary.
For Battletoads, really any controller is fine, as they all have at least two buttons.
Sorry but I don't understand what u mean. If the question is about using windows... Some trackball have ps2 or usb. About the joysticks and buttons, u need a pcb like Ipac2. Same if you use raspberry. https://retropie.org.uk/forum/topic/8987/guide-setting-up-a-retropie-controls-using-ipac2-controller-extensive-tutorial-preconfigured-files
When you said cocktail table I immediately thought of an old Pac-Man cocktail cabinet with a CRT. The kind where the cocktail mode dipswitch enables the screen to draw upside down for player 2. I was going to say that I was not aware of any consoles that support screen flipping…., but then I realized you are talking about running MAME in cocktail video mode where it shows 2 separate screens rotated 180° on the same monitor.
So you are playing on a custom cocktail cabinet with a large LCD monitor or TV? And you want to display 2 screens at once, with bezel artwork, so that you can play SNES co-op games. And the player 2, who is sitting opposite you, can still play without seeing everything upside down. But you lose half of the screen real estate.
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Both Higan and bsnes support Libretro cores and can be run in Retroarch. And I am pretty sure Retroarch supports bezel art and screen mirroring. I know I have seen this setup for Retropie.
There is a thread here that shows photos of this cocktail mirror setup.
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You can see additional photos by searching for RetroPie cocktail shader, which I think is known as hunterk’s cocktail-shader.glsl
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None of my MAME cabinets are cocktails though so I have no experience actually setting this up. It may be something that you find worth looking into if you want to run specific SNES games that are not running well in MAME. You could always ask for help with this in r/retroarch or r/retropie.
1) From memory, if you want to set multiple buttons for a control, you just stay on that option and add them one by one. If you set a button, then move off that option, then move back on to it and try to set another, it'll overwrite, rather than add. That's a really ungainly way of explaining it, but I'm having trouble phrasing it better. Maybe, "If you select an option, it'll overwrite it; if you want to add more buttons to it, just add them one-by-one without moving off it"
3) Since there's no way Monster Arcades of Georgia would risk jail by selling hard drives with thousands of pirated games on them, I imaging you add games to it the same way you did with the original arcade games. Or, if you just need help configuring Hyperspin, I think your Hyperspin license entitles you to support - maybe check with the company that wrote it?
You are correct they could be talking about anything, but in this instance they are specifically speaking about MAME as denoted by this question in the RetroPie forums https://retropie.org.uk/forum/topic/15267/how-to-switch-to-4-axis-joystick-in-mame.
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That, being said I still have been experiencing issues with games such as Pac-Man not working correctly and I run MAME on Windows as stated in the OP. Additionally, I have been searching for any documentation in MAME that states that it automatically handles 4-way input if the game is designated to run as such. Could you please point out the relevant portion of the MAME docs that covers this so I can investigate this further.
Thanks.
hm, none of my XP machines do that, and I don't think I changed any settings.
you could go under user accounts in control panel and turn off fast user switching, I think that might do it.
otherwise, just download xp tweakUI and set up automatic login there.
i have not used a ipac yet i usually buy some usb game pads from the thrift store, ebay, or amazon the most i have ever spent on a usb game pad is $5. i like the usb game pads because they are easy to take apart and have 14 inputs per controller which is enough for me. All window automatically have the drivers for this and it is easily found for Linux.
http://www.instructables.com/id/Easy-Cab-arcade/step7/Button-wiring/
the link is a picture example
I tried dsound and portaudio (only ones I can do through windows) and neither of them produced that light beep as shown in your recording. The little click in the beginning is present in 0.217 and in prior randomly selected versions locally, always when the SEGA title screen shows up. Here is a 20 second recording of current Git sources - no tones detected (at least nothing I could hear). I started the game and let the music play as well.
I don't know if you hacked the PS mini, but the built in emulator is pretty rough so what you played may have felt really off, but it's not the game itself.
You can also change the soundtracks to the original as well. If you haven't goofed around with PSX emulation, give Duckstation a shot. You'll get great visuals and basically no configuration needed.
Here’s and example autohotkey script (not mine) to start with: https://github.com/FeepingCreature/joytokey/blob/master/README.md
If scripting isn’t your thing you might consider paying the $7 license (lifetime I believe) after a month free trial of joytokey. I have used this application for many years to remap game console emulator input to match my MAME arcade controls, for example. https://joytokey.net/en/posts/how-to-use-joytokey/
I would verify they work in that html tester first. Have you tried it? If your controllers are recognizeable with that in windows they should show up in Mame.
If they work in all 4 positions in that gamepad tester but not in mame then you could try something like joy to key which remaps your controllers to keystrokes and then you just have to match those keystrokes up to your Mame inputs. https://joytokey.net/en/
Change the encoder used in the joystick then, or use another piece of software like joy2key to remap the press of buttons 15+17 -- Now this is assuming 15 is gamepad-up and 17 is gamepad-right -- 15 is mapped to, for example, key 'I' and 17 is mapped to key 'K' etc). You need to remap all of your gamepad presses to keyboard presses. Then in mame, set up to 'I' and right to 'K', for example.
Mame is emulating the existing protocol. You won't get around that by changing Mame's configuration. You need to remap your encoder to what mame needs to receive.
r/MAME does not support using MAME through RetroArch. In all likelihood, you may not experience this problem if you use real MAME. Try using actual MAME from http://mamedev.org, and if you still have the problem, repost.
All I said was don't ask for roms. You can ask all the questions you want, as long as you're not asking where to get games from. Typically when people ask for "complete setups," they're asking for the emulators, front-end, and roms all in one package. We don't allow that particular kind of request. If you want to get started, head over to http://mamedev.org/ and download MAME.
It sounds like the roms you downloaded don't contain the files that your copy of MAME is expecting to find. If you downloaded from a source that has relatively (within a year) up-to-date versions of roms, then trying to run them against a 3.5 year old version of MAME could be a problem.
What I would recommend is to try using vanilla MAME (from http://mamedev.org). Just start mame64, and choose the "Available" filter on the left side. You will see a bunch of computers unfortunately, but you should also see which games you downloaded are recognized by the version of MAME you run. (From there, you can add those games to your Favorites, and then use the Favorites filter to only see those.)
Presuming your mapping is correct, this isn't possible to be happening in the latest mamedev.org supplied download(version 0.200, both 32 and 64-bits) here @ http://mamedev.org/release.html
There is only one time in recent memory where the firing for exidy440 games was not functioning properly due to lack of tracking and that was in version 0.186 only, corrected for 0.187: http://mametesters.org/view.php?id=6596
Unfortunately, I can't think of any other reasons it wouldn't work as expected.
i think you may want to start by trying it using the latest vanilla MAME release from http://http://mamedev.org/ to see if that solves your issue. It's easier to debug from the latest version as well, since many of us here are running it. :)
The only downside is that MAME doesn't stand for "Multiple Arcade Machine Emulator" anymore. (Reference - http://mamedev.org/ Under "What is MAME"). It is an old acronym which does not properly reflect the project as it is today. While MAME still deals with Arcade games, it is in no way its primary focus.
> Fatal error: Fatal error: Too many live texture instances
Googling the above error message led me to this MAMETesters bug...
http://mametesters.org/view.php?id=6264
I'm not sure where to go from here. I guess you could always try MAME 0.174
I'm definitely not using autosave, as every image boots up from scratch each time. I don't know if GameEX has some tricks it pulls?
It definitely saved my hi score in Ms. Pac-Man the other day, unless it's possible that running it, closing it, then running it again, caused it to access the same points in real memory that did not get changed between executions, which seems like it would be a serious security flaw.
I grabbed the MAME 171 from http://mamedev.org/release.html
I'm well aware. I too have been to mamedev.org. Since we're quoting folks from the MAME project, here's Miodrag Milanovic talking to Gamasutra about why they're trying to change the licensing: >Our aim is to help legal license owners in distribuiting their games based on MAME platform
And you're not saying fuck the police. You're literally saying it should stay illegal (aka fuck the users).
Oh I get it. In that case check out the Whatsnew files from each release here: http://mamedev.org/oldrel.html
They list what new clones and fixes were added. I'm not sure there's been any totally new roms added in quite awhile, but clones are added all the time.
You can try this with PJ64 --
It's possible to use Project64 v1.6 with a frontend, but please read through and understand these points carefully before trying (v1.7 should support frontends better, with things like customizable shortcuts!).
The command line sent to Project64 by the frontend must be right. Project64 puts its own quotes around the path and filename, so even for long filenames with spaces you don't add quotes (this is unlike most emulators, unfortunately).
e.g.
Project64.exe C:\Some path\some folder\some rom.v64 - OK, PJ64 will load this ROM
Project64.exe "C:\Some path\some folder\some rom.v64" - NOT OK, you'll get a Cannot load "file" error or similar.
Your frontend should have options to not use quotes - if it doesn't, and always sends with quotes, you cannot use that frontend with Project64. Ask the frontend author for support.
He's most likely asking so he can pull the icon out of it and set it as the icon for his more recent version.
OP, If I'm right -- while it's not an answer to your question, maybe there's something you'll like on here: https://www.iconfinder.com/search?q=arcade
I've been reading up on jumping to LCDs for MAME cabs on BYOAC and came across this cool deal: http://www.engadget.com/2011/04/23/slg-3000-scanline-generator-brings-grimy-gaming-to-modern-displa/
After all the issues I've read about getting a nice big LCD display to look good, I'm sticking with my big flat glass 480i CRT connected via component video for now.
Also, I might add that HyperSpin has no issue separating/categorizing handhelds or other systems from “normal” (arcade?) games. You just set them up as separate main wheels. Very simple.
Then within rocket launcher you just choose MAME as the emulator. What you’re asking for is probably the easiest thing to get up and running in HyperSpin.
Check it out at http://HyperSpin-FE.com
Well, it is fairly complete, but the interfaces (and skins) appear to be a bit too "aggro" for my taste. I really like Maximus' calmer, refined interface.
Maximus: http://cdn.shopify.com/s/files/1/0229/1739/products/hqdefault_1024x1024.jpg
Hyperspin: http://hyperspin-fe.com/images/hs/Interface_001.png
Why not use an I-Pac and something like vjoy? Seems a lot cheaper. This looks like someone who was familiar with modding joystiqs for consoles decided to do the same process on a PC. In my opinion, doing things this way (destroying a controller and trying to solder/glue/hack it all together is overkill for a pc). In fact, people don't even do this on console any longer. Most people use something like a cthulu board.
It's been a while, but I remember having success with this back when I used xbmc as a shell: http://nssm.cc/
Basically if a program is setup to run as a service, it'll get loaded regardless of the shell used.
It works pretty well with other emulators, so long as they have button mapping. Should work without issues on a Raspberry Pi, although I've never tried it myself:
On a pi, I'd assume that you're running something like Lakka (http://www.lakka.tv/), which should allow you to map the buttons however you'd like. The one thing that I'd make sure of when doing this, however, is that you have the tankstick plugged right into the USB ports on the pi itself. All other things (e.g., if you have a USB stick loaded with data) should probably be connected via a powered USB hub. I say this primarily because -- especially for arcade games -- you'll typically notice the lag introduced by plugging your controllers (arcade sticks or otherwise) into a USB hub.
Might not be a huge deal, or might not be something that you'd really notice, but for me, any input lag on arcade games is really noticeable. A lot of my favorites all require good reflexes, and you'll feel it in things like fighting games, shooters... even things like Pac-Man and Donkey Kong.
Seems it has the steps on the same page you download the files on. When you boot from the USB drive there is an option to either install on the HDD or run from the USB.
This is very subjective, it might sound "minimalistic fluff" to some people and evolution to others. "Web-derived" wasn't a thing I had in my mind, mame has a web engine/http server right?
probably takes a ton more resources to pull off
Are you sure?
Mame interface with an empty rom folder, basically displaying no list, no icons, no images, no background uses around 73.3 MiB of memory, this is a static window screen doing nothing. My TP-Link TL-WDR4300 (Atheros AR9344 560Mhz 128 MiB RAM) with very limited resources running a full OS with Open-WRT, web server, dns, openssh, dhcp, etc, etc, uses around 30 MiB. The luci web interface doing real time traffic analysis with animated graphics, only uses 0.6 MiB.
I'm not familiar with development but, mame already can handle XML, already has the capability to design interfaces using layouts, did I miss something? If this uses so much resources or cost too much, why mame are using this to design his own internal layouts?
What is the difference between doing a internal layout for a chess game or the mame interface?
Taking out the fancy stuff, looks possible without any drastic change.
But this is me talking.
Cheers.
I'm running 0.151b, fetched from here:
http://www.mamedev.org/oldrel.html
I didn't download the latest version because I heard that it's important for the ROMs and the MAME versions to be the same. I got my ROMs here:
https://archive.org/details/MAME_0.151_ROMs
I'll be online in about 5 hours (about 7pm Pacific time). Not sure if this helps.
I really appreciate the help. :)
> MAMEUI64 .152
Thank you for your very helpful response. I did download MAMEUI64 .152 which I saw as the latest version for MAMEUI. I see, I was used to going to romnation to get my genesis roms, and I wasn't up to speed with all the MAME stuff I just decided to try it. Thanks so much for your help.
I went to this website https://archive.org/details/MAME_0.151_ROMs which has supposedly all the rom archives for MAME 151 so I'm downloading that now. I wonder if I will need CHD's and stuff too. I'm not quite sure how that will work out. Thank you very much though.
If you could suggest a place to get specific roms that would be great too (in case this doesn't work out).
Anyway thanks a lot for your explanations, they were really helpful.
Cheers!
also BIOS, I wonder if I need any new bios..
> HOW TO ADD ANY MAME ROM to iMAME without jailbreak * Note: some roms are not compatible ect. typical mame stuff. Experiment! Have Fun!
> (http://www.macroplant.com/iexplorer/) Step 1) DL iexplorer Step 2) Plug ipad into comp. Step 3) Open iExplorer. Step 4) Navigate to DEVICE/APPS/iMame/Documents Step 5) Drag mame roms into folder. Step 6) Open iMAME Step 7)Select Options. Step 8) Tap Rescan All roms. Step 9) Profit.
I found the answer to Question 2. Use Bulk Rename Utility: http://www.bulkrenameutility.co.uk/Main_Intro.php
With that, you can go from this: rocketlauncher/media/fade/dkong/dkong.png rocketlauncher/media/fade/dkong3/dkong3.png rocketlauncher/media/fade/dkongjr/dkongjr.png
To this: rocketlauncher/media/fade/dkong/layer 1.png rocketlauncher/media/fade/dkong3/layer 1.png rocketlauncher/media/fade/dkongjr/layer 1.png
Settings were: Name (2) Fixed layer 1
Filters (12) folders, files, subfolders checked
If you have an Nvidia card in your beefy PC, you can consider streaming. Check Moonlight, hook up the Pi to your TV and you can play anything (MAME, other emulators, Steam/Origin games) on your TV. You can always run MAME natively on the Pi, but this option gives you access to other games on your PC as well.
I have a fairly powerful PC in my cabinet with a Nvidia videocard. So I installed Moonlight to be able to play on other devices (my Sony TV runs Android- and it works directly on my TV as well).
So it's not exactly what you plan to do, but I understand your reasoning :-)
You may install a powerful PC in the cabinet, run other emulators as well, perhaps some Steam arcade games. Run a 2nd display (via HDMI or via streaming). If all is near; a BLE gamepad and a wireless mouse/keyboard combo does the trick. It makes configuring stuff super easy working on the 2nd screen.
For the cabinets I've built, instead of building a PC, I've gone with this pre-built machine here. You do not need a lot of muscles to run the lion's share of games, and this PC has worked out great for me so far running everything from older classics to more modern arcade titles.
https://www.amazon.com/gp/product/B078RK79PW/ref=ppx_yo_dt_b_search_asin_image?ie=UTF8&psc=1
I'll also echo what Awnetu said about the light guns too. I'm still waiting on my Sindens to show up (next month hopefully), but they are the solution I went with.
I'm using the easyget
https://www.amazon.com/gp/product/B00WAY9848/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
I'm making this as a gift for a friend halfway across the country so should something go wrong it's easier for him to work with
After lots of advice, I decided to ditch the Pi and RetroPi altogether and go with a Windows based system.
I ordered one of these Intel mini-computers - it gets here Wednesday.
https://www.amazon.com/gp/product/B07JMTY96Z/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1
Something like this will work: Qenker 2 Player LED Arcade DIY Parts 2X USB Encoder + 2X Joystick + 20x LED Arcade Buttons for PC, MAME, Raspberry Pi, Windows (Yellow & Green Kit) https://www.amazon.com/dp/B07JW9B47Z/ref=cm_sw_r_cp_api_glt_fabc_RFPEX6D7ACZQC94DWE3R?_encoding=UTF8&psc=1
PC—I think I am good Track ball: this work? https://www.amazon.com/Track-Ball-inch-Arcade-Trackball/dp/B06Y18STSR/ref=mp_s_a_1_6?dchild=1&keywords=trackball+usb&qid=1612999891&sprefix=track+ball+usb&sr=8-6
Arcade pedestal: will build my own.
Lunchbox software: don’t know but assume I can Google and download.
Ipac: don’t know what that is: will this do?
Sorry I missed your reply, but thank you.
I went ahead and ordered two of these stools and so far, they rock for adults and children: https://www.amazon.com/gp/product/B0872PWFZH. Comfortable enough and can be slid under and out of the way a bit.
I have one last question FOR ANYONE...
Monitors... I have a 1080p 32 inch TCL and it is cheap and fine, but I am looking to find a 32-40 in 4K HDR monitor or TV that will work with this. Mounting is the issue I am seeing in trying to find a good one...
The issue I am running into is the mount that comes with the pedestal is large and a lot, if not most, of the monitors or TVs I am looking at now have the HDMI, power plug and/or headphone jack (what I use to run my sound... I am not that concerned about quality so this works fine and is what is needed for me) being covered by the mounting plate that comes with the pedestal. You can't mount and access the ports/jacks/plugs without cutting the mount, which I am not willing to do.
So, can anyone recommend a good 32 - 40 4K HDR TV or monitor that will allow me to access the HDMI port, headphone jack and power without them be obscured?
Thanks in advance!
Thank you for trying to pitch in and help me here, I really am at a loss here and need some direction.
Here are the specs for my monitor: https://www.amazon.com/Acer-CB272-bmiprx-FreeSync-Technology/dp/B07WMTLW2R
Assuming this is right, given that games like Scramble run at a refresh rate only slightly higher than 60Hz, I had assumed 75Hz would be fine. Is that your take as well?