The PS2 is a ridiculously difficult system to emulate. In particular, it doesn't conform to IEEE floating point arithmetic standards, so an emulator has to double-check pretty much every single floating point calculation in software. It's hard to do that efficiently. The PCSX2 developer blog is a pretty fascinating read.
Now I don't know anything for sure, but my money is on the PS2 emulation for the PS3 being very heavily optimized for Cell. Rewriting it for the x86 processor in the PS4 is a pretty huge task.
This game was made with RPG Maker - a program that, of course, is used to make RPG games with little to no hassle. When you download RPG Maker, it comes with something called RTP (run-time package) which is a bundle of graphics (map tiles, charactersets, scripts, etc.) that's free to use for commercial games.
In other words, RTP is a free, downloadable package (literally, you can download it right here) which is supposed to be used for novices and beginner game designers. The graphics aren't custom, the mapping is effortless, and the environment looks barren and devoid of interest, even moreso to someone who has worked with the same fucking graphics before. If you're not willing to dump a little money into custom graphics, (even licensing for tiles that already exist cost less than $20) don't bother slapping a $10 price tag and shipping it off to Steam.
...If you can't tell, I'm rather displeased that a low-effort game is being advertised on this sub, but to each their own.
There's a good list here, but the ones I listed I would consider my favorite on the console.
Yep, it's been made official, and Kajitani-Eizan/Absolute Zero have officially put their translation of Tales of Hearts (vanilla) for DS on hold. They did the Tales of Innocence translation patch, which is an excellent, professional-quality fan translation.
It's a shame, because apparently Hearts R and Hearts vanilla are quite different games (vanilla is mostly 2D while R is not, for instance) and I would have liked to play both. I'm also fond of A0's translation style. However, it is nice that Hearts R is getting a western release.
It feels like I've been saying this a lot lately, but the Vita seems to be looming large on the horizon for JRPG fans this year.
Updated from this last one: https://www.reddit.com/r/JRPG/comments/3gp7ti/classic_ranked_jrpg_list/
Adjusted a few numbers and positions, added EarthBound, Phantasy Star, FF13-3 and Second Chapter of Legendary Heroes.
Explanation:
This is a "JRPG preservation" list I made compiling all noteworthy JRPGs that can be played on PC emulated, more or less. Final Fantasy 13 "series" is there only for comparisons as it wouldn't rate high enough, normally.
It works like this: the first number is the vote of the game. This was deduced from Gamefaqs, since it's the only site around with enough "aggregate" votes to show some kind of reliable result. The last number instead works as a kind of popularity index, since it shows the number of votes at the time I compiled the list. It can't really be updated anymore since gamefaqs moved to a different format, so take it as an absolute snapshot.
The other two numbers instead are approximate number of hours to complete the game. These deduced mostly from http://howlongtobeat.com/ but these also show rather consistent results overall.
If there are some noteworthy omissions please point them out, though it's not as easy to update the list now that the data has changed.
Undertale. It is the best JRPG I've played in years, possibly my game of the decade. Since you're looking for interesting gameplay, this one fits the bill and then some, and as a bonus the story is amazing. I legitimately almost cried at two separate points in the story.
10 dollars on steam, or try the demo which covers up to a crucial plot point, you'll 100% know if you're interested in the game by the time the demo is over.
If you liked FF3 and/or 5, Final Fantasy Dimensions. It's made in the style of those games, but built for mobile. Don't let the price tag scare you, though, it's a fully fledged 50+ hour Final Fantasy RPG.
E: Just checked... it's half off right now! $7 is a steal for this game. https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.ffl_gp
It's a western-style RPG of Japanese origin. Just like The Witcher is a western RPG of Polish origin. South Park: The Stick of Truth is an American-made game that is arguably VERY JRPG. There's very few American-made JRPGs. Most are made by indie studios because the American market is so risky a market for them but they do exist. One example is the Dragon Fantasy games. Cthulu Saves the World is another. Barkley Shut Up And Jam Gaiden. There's even one currently on Kickstarter being made by a studio in Fayetteville, Georgia (the state, not the country): https://www.kickstarter.com/projects/1465600975/echoes-of-eternia-a-modern-take-on-a-classic-desig . Non-Japanese JRPG games exist. Just like non-Japanese anime exists. JRPGs are a genre and style of role playing video game. End of story.
The current handhelds have not been fully cracked yet and the piracy rate is quite low. You can crack the Vita to play PSP games and you can use Flashcarts on the 3ds to play DS games, but native 3DS/Vita games are yet to be hacked. The Vita isn't selling too hot and has pretty awful support right now, western developers are publishing 3rd rate ports on it and Japanese developers are ignoring it while publishing PSP or 3DS games. Compare the Vita upcoming Release list with the Japanese PSP release list:
Hey thanks! It was built natively for iOS using Objective-C with Cocos2d for the animation framework backed by Firebase for the database and analytics. I used Tiled for the maps, but ended up abandoning the actual "tile" aspect for the most part and just placing objects freely. Going forward I will be using Unity for new games though.
Good luck with your RPG Maker game though! It should be much easier to use. I hope you have fun with it, I think that's the most important part.
The Story and Character Development is there just slower than the other titles in the series. While not at it's strongest in Unlimited SaGa it is not the weakest in the Series by far.
The map exploring was one of the most interesting and unitq parts of the game. It was deep and well thought out. It gave a level of challenge and interactivity with the world as you travel. Once you figured out it's quirks and got a good understanding of how the skills works really well.
The main complaint of the Reel is kind of silly as it is insanely easy to control. You just have to watch it and aim for the right areas to stop in. Once you account for Reel Slip combat is hardly random. It allows for a level of system mastery that none of the others do.
Deeper then that you have The Ecosystem where killing one type of monster effects other types of monsters. Many of the side quests come from screwing with the Ecosystem mechanic and changing how the balance of monsters in areas.
Sit down and read the really well written system guide up on Gamefaqs some time.
http://www.gamefaqs.com/ps2/561939-unlimited-saga/faqs/39002
It is a really deep game that just rewards you more and more the deeper you dig into it. As you master it new doors are opened for you into even deeper play. I have put at least 3k hours into it by now and always go back for more. Right now I am planning a speed run to show off what the game looks like once mastered.
Honestly it is a work of art far before it's time. It might have the best system design in a video game, all the systems mush perfectly into something that just shines beyond anything I have seen outside of traditional board games. Go back and put some time into it, learn the systems, master the Reel, and you will see it for the work of art it really is.
Estelle's level transfers, with a minimum of 35 and maximum of 40 (default is 35). You get some items based on your bracer rank from the first game (nothing gamechanging). Lastly, some dialogue changes to reflect what sidequests you did and didn't do.
I'll upload my 100% save later tonight once I'm home.
e: http://www.filedropper.com/svdat024 Save folder is the very intuitive Program Files (x86) > Steam > Userdata > 123895031 > 251150 > remote > fc
This whole thread sums up pretty much what's wrong in r/jrpg: most people around here can't accept the fact that NOT ALL JRPGs ARE GOOD GAMES.
I'm not even talking about OP's post but how much he got downvoted because he, like many critics in the industry, didn't like a game in this genre. The other day I was downvoted to hell because I suggested that a game with a metacritic score of 32 was probably not good.
With this kind of mentality we'll only end up getting trashy games in the genre in the future. No efforts will be made to address our criticism. And you must face it, the jrpg genre is not some creative haven where creative rules do not apply, where everything that's released is amazing.
OP didn't like Tales of Graces F, a game that was well received but had its faults. Can't he express that? Won't that be constructive for future entries in the series?
I'll be honest with you, I haven't played a great jrpg since Persona 4(I've yet to play Xenoblade and Tales of Vesperia, which many of you say are the best of the current generation). I'm very vocal about FF XIII because I loved that series but I can also point out what's wrong with Mistwalker's work, for example. And Mistwalker grew through criticism.
Felghana was originally released in 2005 and Ys Origin was originally released in 2006. It was XSEED, who are an American company, that thought the games would be profitable in English and released them on Steam in English only.
I can't point you to hard statistics on how popular Steam is in Japan, but in 2006 seventy percent of PC games released in Japan were visual novels - in other words, mostly pornography. The situation hasn't changed for the better. I really doubt Steam is a big deal there.
I started using http://myvideogamelist.com/ since a ton of people kept asking "Is there a site like myanimelist, but for games??" so someone finally made one, I checked it out back when it started and it didn't have a lot, but it has grown a lot since then.
>How do you know this ?
Because I can read.
They've been saying from the start that the Kickstarter is for ports (and the stretch goals are for enhancements).
I mean I can't predict the future, so they could always cancel it, but based on what they've said they're making the game. But your little Capcom-esque veiled threat to back it or they won't make the game (a stage to which even the developer hasn't even sunk) is contradicted by the actual developer.
Every character has two standard costumes they can find, their swimsuit, and their formal costume. Those should be detailed in that document, or you can check out the top FAQ on gamefaqs which covers those as well.
There are a couple extra costumes, too. I think it's Cheria that gets one by beating Magna Carta on hard without the opponent scoring any points (extremely difficult). I also have one or two extras for Asbel, though I'm not sure where I got them.
Yeah it's called One Vision and makes a lot of changes. A reddit user did a write up on it here but that was a year ago and the creator is continuing to update the mod.
Best party possible? Use a gamefaqs guide to find all the best items early: http://www.gamefaqs.com/ps/199365-xenogears/faqs/50268
As far as your question about it being grindy, no it isn't in fact you will find yourself over-leveled quite easily in a couple different areas especially if it is your first time playing and you get lost a few times.
The only place I have heard of people getting stuck under-leveled is on the boss of the area where you get your first teammate (vague description to avoid spoilers) but it is easy to level in there because you can repair your gear for cheap and there is encounters with friendly healing/fueling bots.
Edit: Also check out this guide on the deathblow system, it will help you learn how to learn new deathblows quicker: http://www.supercheats.com/playstation/walkthroughs/xenogears-walkthrough02.txt
Let me know if you have any other question, I've played through Xenogears more than 20 times.
Here's a great post with a counterpoint. I feel like this does really well at outlining all the easily missed touches that "secretly" makes the game brilliant.
https://kotaku.com/chrono-cross-was-a-bad-sequel-but-a-brilliant-game-1785831430
Oh there are plenty of good FFX challenges! Using a limited set of characters or limiting what you can do with the Sphere Grid are the obvious ones. Check out this page and search for 'challenge' and see which one(s) look interesting to you. :)
And Anime News Network has a bit more info about the features included in this collection for Wii.
>What do being healthy and being hopeful have to do with each other?
The original word they use in Japanese is "元気" (genki). It can translate to "healthy," but it can also mean "robust; vigor; energy; vitality; vim; stamina; spirit; courage; pep." The way Japanese people say "How are you?" is "お元気ですか," which basically means "Are you well?"
The original translators interpreted this word as "healthy," which is not completely off-base. They could be referring to a healthy mind or healthy attitude, but the translation is so sparse that it kind of sounds like they're talking about physical nourishment. The DS localizers probably decided to use the word "hope" because they interpreted 元気 with one of its more abstract meanings, like "spirit," which is not dissimilar from "hope."
Edit: After reading all your posts, it sounds like you're taking the English DS translation as the Word of God.
It's not.
Translation is all about interpretation. One look at the multitude of meanings for 元気 should tell you that translation is not a simple task. The DS version may be closer to the original intention, but none of us has any way of knowing that for sure without talking to the Japanese writers.
Japanese does have a different word for "hope"--希望 (kibou). Why didn't the writers choose that word instead of 元気? We can't know for sure, but my guess is that based on the other definitions of 希望 (wish; aspiration), they felt that "energy" or "spirit" was closer to what these people lacked than "hopes and dreams."
Trails in the Sky SC (Second Chapter) Japanese Voices (Undub Patch): https://anonfiles.com/file/4a1b0d6fe2f5f234ebb9d69a12019933
Extract it into the game's root directory.
Launch the game, go to the options, set Voice to Japanese.
I’m here to help ya, son. Linky
The reviews are terrible. I'd take that with a grain of salt but everyone bashing it points out the same flaws around the characters, voice acting, animation, lack of enemy diversity and battle system.
JRPGs frequently get unfairly knocked by reviewers who don't like the genre but that doesn't appear to be the case here. Sites like Destructoid ("A vapid story, obnoxious characters, and heaps of unrealized potential") and RPG Fan ("one of the worst RPGs I have ever played, and even when accounting for different tastes, I cannot recommend it to anyone... I'm convinced that the gameplay is so broken that almost anyone will regret purchasing this game") that love good JRPGs hated T&E.
Okay a lot of the old stuff has been deleted but here is the answer from the Lead Programmer:
"I'm the lead programmer from SoE, and I can answer your questions:
> I've just wondered why they made a similar game to Secret of Mana
Doug Smith, who wrote Lode Runner, was hanging out with the Square Japan guys at some gathering. He suggested they make an american-motif RPG. They said OK, hired him to do it, and he hired me and a bunch of other people to make it here in the States. Square Japan told us specifically to make a game like SoM with western themes.
> instead of just releasing Seiken Densetsu 3 (or both games for that matter).
SD3 was not released for reasons completely unrelated to the development of SoE. Had SoE not been developed, SD3 would still not have been released.
> Also, why was this never released in Japan? Off the top of my head I can't think of a single game for a Nintendo console before this that never had a Japanese release, let alone a Squaresoft title.
Dunno. They probably figured the Japanese market would be disinterested, but I'm just guessing. We localized for nearly every other region."
> Why no 2-player?
Well, since we had to write the entire thing from scratch, we were kind of scared of all of the bugs you can create by allowing separate control within one screen. Mana had some issue with this as well, and we chose to avoid the problems by going one-player. I've said elsewhere that I wish we had sucked it up and dealt with the issue, but too late now.
Source: http://www.gamefaqs.com/boards/588645-secret-of-evermore/50628953
If you want to label a jRPG as a character driven, exploration based RPG with a heavy narrative, then games like Etrian Odyssey just don't fall under that category. Although, anyone looking at the character art would obviously recognize it as being Japanese. You might say it's "based on western RPGs like Wizardry", but that series is well regarded in Japan as well, and the monsters from Final Fantasy are pretty much ripped straight out of the Dungeons & Dragons monster manual.
Have you ever played a Roguelike on a console? Chances are it came out of Japan, not where the genre originated. Games like Shiren the Wanderer, Baroque, Pokemon Mystery Dungeon, Chocobo's Dungeon etc found an audience in Japan, and pretty much died in the west.
With the increased globalization of the gaming industry, I only see the lines blurring between western and jRPGs even further. Just calling something a Japanese RPG begins to lose meaning as the genre matures. Calling Etrian Odyssey a dungeon crawler is much more descriptive than calling it a jRPG. Maybe games like Tales or Final Fantasy need a new genre like Shonen or Manga RPG or something.
>I can't wait for JRPGs to finally evolve into something better then these crappy low res looking 3D models and environments.
That's never going to happen with these indie titles though. It is too expensive. Creating high quality 3d models that meet the expectations of modern gamers is extremely expensive, often proving to be more expensive alone than the entire rest of the game. I'm happy to see companies continuing to downplay graphics so they can focus their budget on actual gameplay. Or would you prefer another Last Rebellion?
Preaching to the choir. My list is probably twice as big with just as many great titles.....but worse I have started almost all of mine and not finished em....there is a website. http://www.backloggery.com/ it helps you keep track of your backlog and which games to play in what order.
Explanation:
This is a list I made compiling all noteworthy JRPGs that can be played on PC emulated, more or less. There are exceptions, like FF13 being on the list, but only in comparison to other games in that series.
It works like this: the first number is the vote of the game. This was deduced from Gamefaqs, since it's the only site around with enough "aggregate" votes to show some kind of reliable result. The last number instead works as a kind of popularity index, since it shows the number of votes at the time I compiled the list. It can't really be updated anymore since gamefaqs moved to a different format, so take it as an absolute snapshot.
The other two numbers instead are approximate number of hours to complete the game. These deduced mostly from http://howlongtobeat.com/ but these also show rather consistent results overall.
If there are some noteworthy omissions please point them out, though it's not as easy to update the list now that the data has changed.
1989 -- Dragon Warrior 3 on NES had a patch of grass in what resembled New England where you could leave a merchant to found a town. It was not very interactive, but as it grew organically throughout the game, the story of the town progressed and your merchant developed a life. It was awesome.
Now, much later came an awful lot of things that played off this sense: that your actions in a JRPG had a storyline impact on a set group of people in a set area. Hell, in Chrono Trigger there's a side-quest where you help grow a massive forest that makes the world map prettier.
So if you like the shop-aspects, you must play Recettear. It is phenomenal.
If you want to be a citizen of a town, you might want to try Harvest Moon. If you want more of a dungeony-magicky version of that, go for Rune Factory. If you want to populate a storybook world of hand-drawn magical characters, play Legend of Mana. Megaman ZX or ZX2 for DS have a mechanic like this, if I remember properly. As does the second DS Castlevania... Not Dawn of Sorrow... I forget. It's there. But Dawn of Sorrow sorta has it too.
I'm surprised that no one has mentioned Actraiser yet. You go on side-scrolling hard as balls SNES adventures to gain the ability to grow a massive sim-city town as an angel.
There are more games that have this than I can count offhand. I think there might be something like this in Robotrek, but it's been too many years. Time to whip out the SNES...
http://en.wikipedia.org/wiki/Demon%27s_Crest oh hell yes...
The first Suikoden is about 10-20 hours depending on your completionist style.
Super Mario RPG is also pretty short, I'm pretty sure around 15 hours. The Paper Marios aren't a whole lot longer.
If you want REALLY short, you can finish Space Funeral in a little over an hour. I'd still recommend saving even though it's easy, some events can kill you.
It's an old write-up, but I have a few more suggestions here. In case it isn't clear from the prior sentence, disclosure: I wrote it. All are turn-based, and Persona's gotten a remake since.
Everybody is criticizing the sprites but no one realizes they were made by Kazuko Shibuya who was the original character sprite artist for FF1-6. In the book FF Dot there are some examples of her older sprites that she remade in this style (and sprites for the 3D games in this style) and there's a paragraph that explains that if she were making the original games now where she wouldn't be as limited by the technology and also has more experience, that this is the style she'd have made them in. She also used the same style for the cover of the Final Fantasy Tribute album.
I think the bigger thing to criticize is that these are going to be yet another mobile port and consoles don't even get them this time. Furthermore on Facebook their post mentioned that you have to buy them individually...which if they follow the FF5-6 2D remake pricing that will be $15 each!
Note that Valkyria Chronicles is $5 on sale on Amazon, but normal price on Steam for some reason: https://www.amazon.com/Valkyria-Chronicles-Online-Game-Code/dp/B01N7HDI7M/ref=sr_1_7?ie=UTF8&qid=1499012519&sr=8-7&keywords=valkyria
I'm not sure whether I want to get it on Google Play: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.dq1_gp&hl=en_US which appears not to have those awful sprites, but I lose physical controls, unlike the Switch.
> action rpgs like Zelda
Except Zelda is not any kind of RPG. It's an action adventure game. Even if it was he won't find it on mobile legitimately.
For an action RPG he might try the Mana series. I believe they remade Seiken Densetsu 1(again) on mobile as Adventures of Mana
It doesn't check most of his boxes but as you said, seems he's not really into the genre.
I really enjoyed the DS version a lot more, I thought the aesthetics were fantastic, but the one thing I missed was a bit more of the difficulty from the NES version. When I played IV as a kid I remember it taking hours and hours to get the weapons for Torkeno, and in the DS version it was over before I finished my dinner that night.
Checking around I found this thread detailing some of the changes they made. It seems like it's most quality of life improvements, better AI, smaller world map and dungeons to cut down on the grind.
COD cost is a lot higher than you think it is.
https://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
$200 million total cost, the majority of it is in marketing. It is a bigger market, but also a lot more competitive. You could argue that the nature of FPS make it so that you need to convince the community to move to your game immediately, else you can't create competitive landscape. Whereas JRPG is more niche, sales can be spread out over time, and require less mainstream ad.
https://kotaku.com/xenogears-amazing-soundtrack-is-getting-remastered-1822482253
Xenogears is getting a blu-ray audio remaster this year. This a dream cone true for fans of the game. That article also speaks of a 20th anniversary concert that will be held in Japan this year.
On a side note, he also links to composer Yasunori Mitasuda Acid Jazz remix of the Chrono Trigger soundtrack which is absolutely stunning. Check that out as well.
NewPipe, on F-Droid, is a nice little app that lets you, among the other things, play videos "in background" and with the screen off. It also supports playlists and has a simple yet powerful interface.
masashi hamauzu's classical impressionist and jazz vibes like Pen would be my go to. look into his piano works from ffx, ffxiii and frontier saga, also known as vielian dank i think. dont leave out joe hisaishi's songs from ghibli. i think theres about 10 albums made specifically for cafes that still have that epic fantasy feel.
Yup.
It was originally Tales of Zestiria but was changed afterwards. Didn't matter much though since people had already taken screenshots.
If something is on the Steam DB, it will be released eventually. It can take a few months or even a full year, though. Neptunia was there for just about a year before actually coming out.
A good way to keep track of your games is to Make a Gamefaqs List! I found that at one point I couldn't remember all the stuff I've played, so I started this list and put everything(Except some pc titles, mostly console stuff) on the list that I beat, and gave them ratings. You can see the titles here.
>Sometimes I wonder how low standards have dropped for gamers to consider The Last Story and some of NISA's JRPGs great.
While I never played those two, I can assure that standards around here are pathetically low. I was once downvoted to oblivion because I said Cross Edge was probably not a very good game based on its meta score alone. It's a 60 dollars/euro game that didn't please the vast majority of critics yet a lot of people around here insisted on defending this kind of sub-par products companies keep feeding us. Other examples include White Knight Chronicles, the most recent Star Ocean, etc.. Of course you have the right to like whatever you wish but if you've played other jrpgs you can evaluate the quality of a game. If you have people's money regardless of the quality of your product, would you actually invest on improving it?
It has little to do with WRPGs and everything to do with aging gamers. Take a look at Gamefaqs "how old are you" through the years. Back in the late 90s, FF7 conquered that earlier age group with outstanding graphics and a tale drowning in teen angst and growing pains. Today, the FF7-gamers are now 25+ years old, and the teens that do game are drowning in hormone-ridden shooters that present graphics years ahead of what a JRPG could ever muster. Meanwhile, there's been a huge cultural backlash against Japanese-style games and artwork, with the vast majority of titles drawing 'anime' and 'weeaboo' comparisons, with teenagers quickly dismissing anything from the motherland in exchange for muscles and guns.
TL;DR: FF7 captured the American teenage mindset at the perfect opportunity.
Small update to: http://www.reddit.com/r/JRPG/comments/vsiex/psa_upcoming_game_mugen_souls_will_be/
http://www.gamefaqs.com/boards/646672-mugen-souls/63493914?page=2 >After looking through the gallery there should be 29 CGs left.
>Also in the gallery I noticed there is only 1 CG per girl main game and then 2 more are added after each post game boss battle. Oh, and CGs shown in the gallery for the main game are just the scrubbed versions. No soapy versions so that's minus 17 CGs.
>So instead 34 mini-game CGs main game and 34 CGs post game equaling 68. It's 17 and 34 equaling 51.
About two-third of the total CGs will be removed from the game due to the removal of the bath mini-game.
Celestian Tales: Old North. A classic JRPG by a team consist of 7 people. Currently on Kickstarter. Different from typical "save the world" story. With 6 characters you can choose, which the character over growth over 3 decades. if you interested, you should check them
Well both are heavily inspired by the Mother/Earthbound series, so you could hunt those down.
Not as good of a match, but if you want something quick, weird, and free I'd recommend Space Funeral.
Nope, there's only a partial fix. Check PCGamingWiki for the unofficial patch.
Only the GameCube version has native 60 FPS, if you simply must have that. The Dolphin emulator runs it well.
http://howlongtobeat.com/game.php?id=3532
Seems like the average is around 50 hours.
If we take 50 to be the average, that means the average person had to play for about 28 hours for the game to open up.
I swear it took me even longer, maybe I'm a particularly slow player. It wouldn't surprise me.
> But is it a JRPG? Isn't it the same as muramasa and dragons crown? Dragons crown had a few rpg elements but does Odin sphere?
i can't speak for muramasa, but while dragon's crown is really plot-light, odin sphere has a lengthy, meaty, linear story. i would say that's the dividing line between JRPG and 2D brawler.
I sit at a rather odd end of the spectrum regarding the DQ series, almost entirely because of DQ9.
I absolutely love almost everything about DQ9 - from the fact you can see equipment, to the endless end game and the great class system. I mean even without DLC or MP you can play the end game in this for hundreds of hours to fully complete it. Kinda RNG dungeon maps being thrown at you forever, a cool actual end game with a new tower to explore. Even the story was quite good, albeit somewhat thinner than the usual fare. I wrote about it here (forgive the terrible website design at the moment) https://tinyurl.com/jvc8m5k
However - due to the immense amount of fun that this game has given me, I really struggle to get on with the other DQ games at all. DQ9 was my first and really no matter how hard I try - my only DQ.
DQ9 spoiled me. It is a masterpiece. No other handheld DQ I have tried to date comes even close.
The thing about FF8 is that you should NOT be leveling up. Instead, you should stock up 100 of each magic you can find and junction them.
Would you happen to be playing this on a PS3? If so, you should probably look into gamefaqs' saves and start the game from there. It saves the time of having to get 100 of each kind of magic but you are technically "cheating" when you play using said cheat.
For years I was the same way. First couple times through I didn't get it and I couldn't beat it. Finally this year I went back through and followed this guide's strategy http://www.gamefaqs.com/ps/197343-final-fantasy-viii/faqs/51741. It really helped me learn not only the junction system, but also just how powerful (albeit frustrating at times) the card game can be. I had such an easy time beating it, that it was almost laughable. I use to rely completely on GF's doing all my damage. I dont think I casted them but maybe 10% of my entire run through this time.
Considering the fact that I wrote the Boss FAQ for it, which took 2 playthroughs and over 150 hours of game time, I would say that it is indeed one of my all-time favorites... :D
Courtesy of GameFAQs:
<< - Scene where Mary is in the store, she says (If I'm not totally off), "...But I don't understand. Isn't it best not to be recorded then?" She uses wakannai, showing that she uses a rougher speaking style, as well as adding shi at the end, showing that she also speaks in a trendy way. Maybe a bit of a Kansai accent? >>
So, yeah, you sort of got that right.
<< - Scene where Mary is talking to Protagonist, I'm not 100% sure on. "A lot of people. You're okay with facing something like that? So you have free time?" Probably part of her social link. >>
So she'll probably have a social link. Most likely Aeon, since it's going to be added.
<< - Croco Fur only shows the names of the original party members, meaning that since Mary's social link likely would have started around the time it shows Protag talking to her in May, and she's not in the party by the time Naoto's available, it's very likely that she won't be a party member. >>
Some more important info.
Oh that DLC code. I just looked around and someone got an email from Amazon claiming that the DLC code is indeed part of all the Premium Editions and not part of a store-specific release of the game.
NISA has been pretty good about not giving one retail an advantage over another, although I do recall that those who preordered Atelier Rorona from gamestop got a different box for the premium edition. However in this case I'm 99% sure that the DLC is in all the Premium Editions and Amazon's email seems to reflect that.
I checked Kickstarter's FAQs. As of this writing, only people who live in five nations can create a project. Independent creators who live in other nations might need to use local crowdfunding services.
The crowdfunding for La-Mulana 2 is being done through Playism Games, a company that localizes indie games. I'm not sure how the Kickstarter for Mighty Number 9 was approved... perhaps Comcept USA, LLC is a company that spans nations?
Yuri and Flynn are the same voice actors. A lot of the others are different. Here is the English cast.
http://www.animenewsnetwork.com/news/2012-04-06/tales-of-vesperia-film-english-dub-cast-revealed
You might want to try visual novels instead, they seem to be more what you are looking for. Katawa Shoujo is a free one the you can try to get an idea of what they are about.
Here's a link for the download.
http://www.katawa-shoujo.com/
Isn't that kind of like what metacritic is? you can see the critics reviews but also the user ones. I like your idea a lot, but it seems like it's already being handled. http://www.metacritic.com/game/playstation-2/final-fantasy-xii
'Mainstay'. Although I'm not sure what the correct idiom is.
Don't pay too much mind to people who like to talk about where they stopped reading things, though.
Alpha Kimori is the first flagship commercial game by Degica, Japan, the official distributors of RPG Maker. Check it out here: http://www.rpgmakerweb.com/store Alpha Kimori uses all custom resources made by us (without reusing any existing RPG Maker libraries). As for the story, you just have to follow it to know. However, there is an official review of it at Gamezebo: http://www.gamezebo.com/games/alpha-kimori-great-doubt/review Yeah, I know it starts out with a love triangle (and generic anime stuff to appeal to anime fans) but that is not what the game is about. It is to develop the characters before getting into the deep philosophy, which I believe what a good anime is anyway. :)
We have a couple of other games, but they don't have nearly the same level of polish and time spent on them as Vacant Sky (which has been in the works for 7 or so years now).
Our most noteworthy other game is Finding Eden, which is a post-apocalyptic fantasy action RPG: http://www.indiedb.com/games/finding-eden/downloads/finding-eden-final-release
I'll keep you posted, though. We're planning to run a Kickstarter for our next project in January, which is a fantasy JRPG with a few twists.
Well there's cross edge.
edit: oh, and enchanted arms. Here's a master list for you, just scan and try to pick out the ones you consider traditionesque.
I've played the Trials of Mana remake and it was ok. I was thinking about this game
I'm not sure if niche titles like JRPGs are available on PSNow, you may want to check out a list before purchasing the service. Some games are not available there yet.
Got my Slim model on Amazon 5 years ago, it's still a bit costy.
https://www.amazon.com/Sony-Playstation-3-160GB-System/dp/B003VUO6H4
What about retail stores in your city?
I love wizardry-like. Ya know, stuff like Etrian Odyssey or MegaTen. I love exploring and completing the maps. There's a certain satisfaction that i felt whenever i did that. Even in games that has ridiculous encounter rates(like Arcana) i made it my mission to complete the maps. I also really enjoyed older wizardry despite how punishing those games are. I have wizardry1 on my laptop and wandroid on my phone that i played on and off.
Hey howdy yo everyone lostleader here, and im still continuing my the #JRPG2016 challenge with Tales of Xillia! I just got to chapter 2 and will continue pretty much as soon as im done posting this! You can find me playing till 5pm Pacific Time here: https://www.twitch.tv/lostleader8/profile
And if Tales of Xillia isn't quite your thing I just got started on JRPG2016 on my youtube channel with Golden Sun: The Lost Age! So check that out too if you want too!
On twitch I really like Azure. He's streaming Dark Souls 3 lately, but normally only streams more traditional JRPGs. He plays pretty much every new PC/console game when they come out and then plays classics in between. His viewership is pretty low so he reads and replies to every comment in chat
Depending on how old the game you're talking about is, you should be able to find reviews contemporary with the game's release online. e.g. Gamespot's two reviews of Final Fantasy VIII (1999) are from 1999 and 2000 (and there are user reviews ranging from 2003 to 2013), and their first review of Castlevania: Symphony of the Night (1997) is from 1997. Wikipedia says Gamespot was launched on May 1, 1996, so they probably won't have any reviews of games released before then except for ones ported to later platforms. e.g. their first review of The Legend of Zelda: A Link to the Past (1991) is from 2002, when it was ported to the GBA.
Try the demo and give feedback to the developers please!! If you liked it, please spread the word! The developers are having a rough time on kickstarter. https://www.kickstarter.com/projects/whiteguardianstudios/celestial-tear-demons-revenge
Devil Survivor remains my favorite Megami Tensei game to date (possibly my favorite game of all time) and DS:O is the "best" version of that game due to the addition of new features like full voice acting (!), more post-game content, and an updated compendium.
The North American release of Devil Survivor received generally favorable reviews, with most of the criticisms being technical in nature, namely that the game doesn't make use of the 3DS's 3D, and doesn't offer significant new content compared to the original (meaning that if you already played the original DS, there isn't too much of an incentive to upgrade to DS:O). If you'd like to see reviews that focus more on the merits of the game itself rather than technical analyses, check out the reviews for the original Devil Survivor, which were more favorable than the reviews for DS:O.
> This one will require a little more backstory as Sinxsoft itself is a two-man operation with me taking care of all the technical aspects of the game and creative direction, and the other person being the story writer.
First paragraph of the last question on arvzg's link http://www.siliconera.com/2015/06/26/how-a-love-of-jrpgs-is-fuelling-the-creation-of-cross-reverie/ .
Based on his words, I'm guessing that it's actually a single person who work on the the UI and 3d character model, and that single person is also the one who work on the code in Unity.
I don't know about the environment though, it looks rather time consuming, and they already have 2 at least based on the videos. Planning the structure of the environment, making the model and texture for that envi, and still doing all the other assets and code single-handedly, that's pretty heavy for 1 person.
They're preparing a kickstarter btw http://www.indiedb.com/news/cross-reverie-dev-diary-8 .
Thanks!
I did release a prototype demo on GameJolt, but it is outdated and very different from the current game.
The current plan for the release is the end of March, but the development is taking a bit more time than expected, so it could go beyond that unfortunately.
I really miss it, the 2 Baten Kaitos games from the Xenoblade/Xensosaga makers looked so pretty cause of the 2d backgrounds: http://i2.minus.com/jsLDJv4NZAgAA.png http://www.mobygames.com/images/shots/l/101037-baten-kaitos-eternal-wings-and-the-lost-ocean-gamecube-screenshot.png
I think the Shin Megami Tensei Devil Summoner Raidou games where the last Jrpgs to feature that style.
Hi there, I'm a bit late to see this, but I would also like to pitch in a third option: The One Vision Mod. Essentially it takes the general mindset of the SNES games, along with Knight of Lodis, and pops them suckers into the PSP game. It also removes the MMO elements, speeds up skills, and just generally makes the game about strategy and logical setups over running your units through random battles until they're invincible. Anywho, it's here if you want it, I've also written an entire guide on this mod, so there's resources if anything's confusing. Hope this gets to you, and have a great day! https://www.moddb.com/mods/one-vision1
There is a translation guide available if you're so inclined. You might find yourself picking up on certain words or sentences as you play that will definitely help you learn Japanese. If you know the basics of Japanese then I'd definitely say "Go for it!" Don't let the language barrier slow you down, it really is a wonderful game.
Pretty sure the PS3 game is more or less a port of the PS2 remake, right? If this is accurate, then yeah, it is a bit harder. Bosses have been given some new moves (though some are only seen on Hard or above) and enemy AI is slightly better.
No. It was changed after the fact to make something more tasteful for a different audience. That is textbook censorship. I personally am still getting the game. But saying it isn't censorship because they volunteered it is just incorrect.
Censorship: The suppression or proscription of speech or writing that is deemed obscene, indecent, or unduly controversial.
http://www.ign.com/articles/2014/01/03/bravely-default-censored-for-western-release
Final Fantasy IX is my favorite game of all time and like you said, i also stopped to speak to every NPC because the story was just incredibly interesting.
It's a very-well constructed world that make the player genuinely curious about the story.
So i think i can recommend games with a similar feel.
I specially recommend Star Ocean 3 and Breath of fire IV, Breath of fire IV also has a manga that retells the story with some extra scenes that didn't happened in the game that give extra-depth to the characters, great to read AFTER complete the game.
I think star ocean games could be what you are looking for, without spoil much, you end visiting different worlds and interact with the villagers and their unique culture/religion/political-strife as an external element from a more advanced society.
It's... so sad. A tragedy in every sense of the word. Once you get all the endings, make sure you go here to get the extra 95 percent of the story that was left out of the game:
https://docs.google.com/View?id=dgvmkf89_228fxgghgg3&pli=1
BE SURE you've completed the game in its entirety though. Spoilers come quick and hard in there.
I was thinking about buying a PSP to play JRPG's which is a genre that i really used to love when i was 16 (now im 26 :P). Basically i just look for games HERE and then search for reviews on Youtube for the games that i'm interested :)
You can actually set it even higher than 60 FPS, for those with high frame rate monitors. See: https://pcgamingwiki.com/wiki/Dragon_Quest_XI#High_frame_rate
The benefit of using a popular, well regarded cross platform engine, instead of a custom console optimised engine, usually with everything tied to a specific framerate.
Just get both, they're great. They are currently at 80%-85% off at Greenmangaming or even cheaper in keyshops if you don't mind them. Here:
whenever i have the question "how long to beat this game?", i always go to the website howlongtobeat.com and here's the answer to your question http://howlongtobeat.com/game.php?id=35555. in my personal experience, i've found the site to be pretty correct.
From here: http://www.gamefaqs.com/boards/583527-dragon-quest-viii-journey-of-the-cursed-king/33338154
It's been awhile since I've played through DQ8 but I'll give some of my thoughts on builds.
Hero: Most of those builds use fisticuffs for thin air, while good, is something I don't care for that much because it's mainly for mid game. I prefer having upgraded boomerangs and liberal use of some spells. I like going for 52 swords for Falcon Slash and then mixing it up between spears and courage until you get Lightning Thrust for metal slime hunting.
Yangus: I like the third build in the link above for Yangus except I do not get fisticuffs. You could get this as it would give Yangus some multitargeting but he does get an axe ability that hits multiple targets.
Jessica: Make sure to keep up-to-date on whips! For a build I like to get 3 in staves off the bat for accelerate and then get twin dragon lash for whips. I then usually work my way in staves for random battles and free healing. Sex appeal is also great. I basically use the 4th build for Jessica except I don't get fisticuffs (she has a ton of MT spells so why worry about thin air?) and use some of those points for sex appeal.
Angelo: I'm a little hazy on Angelo but I think I like his second build. Bows will give him free mp regeneration and have some nice multi-targeting abilities. I think I mix it up with bows and charisma so he can get some of his pretty awesome spells from there.
I would look up some easy recipes you can make with the alchemy pot. With maybe 10 minutes or so of grinding in an area you can get an item that might make a great upgrade for a whip or boomerang early on. Also, don't forget to do the monster side-quest as you can get some great rewards early on like the Hero Lance (I think) and be able to summon your team for help. That really helps the Dhoulmagus fight if you don't grind for multi-heal.
If you want to play classic JRPG with a modern style, I could recommend you with this game, Celestian Tales: Old North. There is 6 characters you can play in which the character can over growth over three decades. No kids here. Also the story is very different from the typical "save the world". If you dig that, you should check it out eventhough its still on kickstarter.
Here is the live wallpaper from Square Enix for Android. It's a paid app (sorry).
Here is the wallpaper I edited to replace the stock one that comes with the live wallpaper.
The live wallpaper is in Japanese so you'll want to play around with the settings.
In case you can't get into it, but still consider the story to be good, there is an english manga that tells the whole story.
Of course, it rushes some parts that the game paces far slower after the middle, but it's essentially the game plot in manga form (plus some extras the game didn't had that make the story better).
I seem to remember the opposite. Dengeki, Famitsu and the like giving it close to perfect. Even in the west it got decent reviews (apart from Destrucoid, EDGE and a few no namers).
Don't believe me? See for yourself.
>I've played all games except V. Either way, I'm excited what they'll come up next. Ys is just so fun!
I am too, I remember playing 1 and 2 on the TurboDuo and besides loving all RPGs in all formats, I remember being intrigued with how unique the combat was and how good the story was.
Thanks for the link to the article also! They should be able to put out a remake and a new one if they use an older graphics engine for the remake. Though a remake of Ys 1 with 2021 hardware specs would just be gorgeous I bet.
>I've played all games except V.
I am willing to bet money there's a fan translated ROM available somewhere. I checked the rules and there's nothing about posting links to ROMs so I'm going to look real quick. I'll download and test it and if it's on the up and up and I'll post it here. Looks like I already have it too in my SNES ROM mega-folder, but I'll get the link for you.
OK found it. I downloaded and tested the ROM and it works and is translated. Check your DMs for the link and we'll get it to you.
EDIT:
I cannot msg you, so I will post it here. Like I said, it is not listed in the rules that I can't so I shouldn't get in trouble.
Here is the link to the game. It is fully translated and already patched, so you don't have to do anything.
Since we're talking emulation, have you played Tales of Phantasia?
https://cdromance.com/gba-roms/shin-megami-tensei-japan/
It's emulator but anybody should be able to run it. This is the official iOS translation patched onto the Gameboy Advance ROM of SMT1. It's far and away the best version of SMT1 available in English.
If you need an emulator, try VisualBoy Advance.
So I platinumed Final Fantasy XV the other week and since then haven't been able to get into anything else I've tried to play. I sat down with World of Final Fantasy up until Chapter 4, Root Letter until Chapter 3, Fist of the North Star until Level 5, Trails in the Sky until Chapter 2, and Adventure of Mana (which I enjoyed and beat).
So I'm not sure why can't get into much else right now, it isn't like FFXV was life changing but looking for another JRPG to dump my time into.
All my games are here, so I have a lot of options.
It's called I've had more money then time for quite awhile. I'm at home now so let me take a look at the exacts.
So on my backloggery I have 692 unfinished games, 571 beaten games, and 84 completed games. Now to acquire all those stats, I've been playing games since the mid-80's. My older systems have better completion then newer stuff.
Like original Nintendo I had 50 games and beat them all. PS4 I have 67 games and I've only finished 19 of them.
Spreadsheet, backloggery and a blog that wraps my backloggery.
BL: http://www.backloggery.com/merph518 BLBlog: http://merph.net/blog
The blog is kind of overkill, but I got sick of forgetting plot points in the games I play, so I keep a playlog now.
Probably the wrong subreddit to have this discussion but it's a bold move, Cotton.
One thing that people forget is that the older era of games were designed in such a way due to hardware limitations.. Cities, world maps, Airships, pre-rendered backgrounds, FMVs... This was done because fully 3D games like FFX weren't possible at that scale before the PS2. Any game attempting that for World-spanning RPG would be woefully shorter by comparison.
FFX was very much "A game on rails", but it was a lush world with multiple levels in the environments and an engrossing story. Honestly, most "JRPGs" we play are "on rails" games, even if they have world maps and airships - everything done points the player towards the ultimate resolution and ending of the game. People who cite "lack of exploration" as a criticism for FFX are really saying "I want RPGs to be the same way they were on NES".
Furthermore, In all honesty, FFX and FFXII had a airships that were simply glorified teleporters, while FFXIII had teleporters via Li'Cie Stones. The flavor of exploration was different, but that in no way made the worlds any less diverse or varied.
Just by taking a look at How Long To Beat's average complete times for Final Fantasys, they have VII listed at 39 Hours and VIII listed at 42 for Main Story non-completionish runs. Easily 1/4 - 1/3 of that time is used traveling from Point A - Point B, random encounters, etc
I get it though. I played VII when I was 10 and at the time it was the single greatest gaming experience I had ever undertaken. I honestly didn't have as much fun playing a Final Fantasy again until XII came out, which is still my favorite.
Whenever I see anyone bring up the past, I remember that it's done with rose-tinted glasses.