He used Audacity, but it's honestly a lazy way he did it.
He JUST changed the pitch of his voice.
There's nothing wrong with filtering your voice, but you should try and change your voice naturally before the recording in addition.
Here's a video I did a short while back where I demonstrate what I'm talking about. I changed my voice in the recording to be nazzily, high pitch and have a heavy Brooklyn accent. Most people think I hired someone to do the other voice since I made it sound even further from myself using filters.
I changed the pitch of my voice to be even higher pitched and put robotic filters on it. ~ Another thing I really like doing is recording in a HIGH pitch and LOWERING it in Audacity and vice versa.
But most of all, just experiment. Don't worry about if it comes out exactly the way you want it. You'll get better and better the more you do it.
These were really enjoyable. I loved the small bits of subtle humor. "RIP in Peace", "Definitely not a Satanist house.", etc. The editing was pretty great throughout too. Only a few minor nitpicky issues: * No music after the first Loch Ness review made it sort of awkward. * The screams were a bit overused. My neighbors are probably going to call the police after I watched the Loch Ness episode. :) * Was the name and health supposed to appear in the first episode? * Also, I noticed that you have www.fraps.com in the top of each episode. I'm not too familiar with Windows recording software, but I've heard good things about this: https://obsproject.com/ Either way, you should try to find software that won't watermark your videos.
Overall, this is a great series. I love the short and creepy nature of these. I look forward to seeing more.
Build your own custom machinima player using the Unity 3D game engine.
The Unity engine has most of what you are asking for and there are third party assets for filling in the gaps (cutscene making add ons).
Unity supports FBX format and you can import almost any sort of assets you need including animations. You can set up animation controllers so your characters work just like they do in any other game engine and control them however you want - through custom script or keyboard/joystick.
Here is something I did in about three days using mostly purchased assets from the asset store with it:
That's a video of a shippable binary you could provide to people on any platform Unity supports.
You would need to modify it so it played a canned sequence of movements and actions, but allowed the 'player' to still move their head.
Hey dude , I did a little searching on my own and found this which though it isn't for WMV seems to have the same basic concept of a problem. Check out what they suggested to do which is to parent them all together along with some other stuff that would take awhile to copy