I'm a sound engineer, but /u/iridisss pretty much hit it on the head, so read their comment for the simple version. In techie terms, there's a lot more waveform differentiation within consonant sounds than there is in vowels, and that makes them both easier to distinguish by looking at a Fourier transform and easier to account for in code.
If you have a microphone or headset or something, you can try this yourself. Download Audacity, record yourself speaking, then in the track header, click the downward triangle and change "Waveform" to "Spectrogram." You should be able to look closely, zoom in, and see where you're saying vowels and where you're saying consonants. Don't worry about being able to identify specific sounds from their waveforms or spectrograms, even I can't do that.
As for where I learned it, from doing audio work for a while, a mix of programming and audio engineering courses at university, then before that from a private tutor guy my piano teacher was friends with. This has been a bit of a life's pursuit for me.
try audacity, it's a general purpose audio file editor that's completely free (both free as in speech and free as in beer), and can do a lot of stuff besides converting audio files from one format to another.
Here's what I recommend, to prepare yourself:
Download some radio chatter from LiveATC
Download Audacity
Open the file, (File|Open…[select file]|Open), apply the 'Truncate Silence' effect (Effect|Truncate Silence…|OK), and listen to all the communications back-to-back
Once you start getting comfortable, use the 'Change Speed' effect (Effect|Change Speed…|[enter a multiplier]|OK) to speed things up. Start off at 1.1, then 1.25, then 1.5. Be sure to listen to new parts of the file, or new files, with each speed increase. Once you get used to 1.5, real-live ATC communications will be much easier to follow, even when task saturated.
I'm sorry to hear about your father. I will try my best to help you get these recordings, if you need anymore help, please, reply to my comment, or PM me.
Go to Best Buy or RadioShack and buy an AUX cable. This cable will be able to plug into your phone's headphone port and have the same plug in the other end.
Now, you need a computer, or laptop with a microphone port that looks the same as the one on your phone. If the port isn't the same and the cord won't plug in, talk to an associate at the place you bought it from for an adapter, any electronics store employee should know what to get you.
Now, download Audacity
Now, press the record button in Audacity, then call your voicemail. Play the messages that you need and press the stop button when done. I would suggest copying the file a couple times, as well as uploading it to Google Drive/Dropbox just to be safe, because its so important.
Later on, you can split the audio file into multiple files that have each message separated, either by a tutorial online, help through Reddit, or a tech savvy friend you have. It's not that difficult more difficult than this was.
Reply or message me if you need any more help, I would love to help as well as other Redditors.
I like the idea! I think it'll be interesting to see how you play your mods especially since no ones knows them better than you and there might be things we don't know or tips we haven't heard of.
But I do have some feedback that I hope you don't take the wrong way
1. If you can it'd be nice to have 720p at least and 1080p at best
2. Along with higher resolution playing the game in fullscreen or only recording the inner window so we don't have to see borders
3. Hide your recording window so it doesn't take up the bottom corner of the screen
1. Fix the background noise(I know you said you'd do it at the start of the video, but I'm just agreeing)
2. Maybe invest in a pop filter to cut down on harsh S sounds
3. Run your audio through something like Audacity and remove mouse clicks
10 is a really young age to expose yourself to the toxicity that is working/creating content on The Internet, so, first, my advice would be to you, the parent: do what you can to protect your child. People dehumanize YouTubers a lot, and there's a not-insignificant community of people that intentionally try to target children for abuse. So, first, I'd look a lot into the comment screening options, or manually screen them yourself/not let your child read comments or YouTube unsupervised.
More conventional advice, especially for his age: do whatever you find fun. Probably won't be too much of a problem. As for free stuff, OBS is a really great free program that can both stream and record, with a bit of set-up required. Audacity is an amazingly-good free audio recording program. I haven't used free video editors in a very long time, but a quick google search can probably find the best one out there. The Blue Yeti USB microphone is expensive, but it's an amazing starter mic that can last years. I just gave mine away after 4 years of heavy use, and it never really failed me. The Blue Snowball is a good budget option.
At his age, it's most important to maximize fun and minimize the damage that he can do. The experience alone with editing programs will be really good for him, honestly. It can easily become larger, more professional work down the road, even outside of entertainment. Learning how to manage workflows at a young age can be a huge asset in all facets of life.
Protip:
...\Steam\steamapps\common\dota 2 beta\game\dota\sounds\ui\stingers\match_ready_no_focus.wav
Open with Audacity: http://www.audacityteam.org/
Effect dropdown > Amplify > drag slider to negative as necessary.
Export/save.
You can create a 'chain' in audacity that lets you specify a series of steps (convert to mono, save as mp3, etc).
You can then run the entire directory of sounds through the chain all at once.
It is what I did and was really painless.
A lot of people like Reaper. It's a full function DAW (Digital Audio Workstation) and they have a generous demo policy and they're really inexpensive anyway. For a beginner, it may be a little challenging but there's lots of videos out there to help.
Audacity is a great program if all you want to do is record and then mix. Very simple to use. But if you start getting into adding effects it get awkward and there's no MIDI support.
Also, there are thousands of free effects, drum machines, synths, and stuff out there to play with. My favorite place to look is VSTPlanet.
That was awesome! I am a physicist and part time musician (pianist, sound engineering), I would like to make some suggestions which you may find helpful because you will become famous soon and these may help you -
Your video quality is really good, but the audio quality can be improved allot by spending in a good quality microphone. I would suggest you to take a look at this blue snowball microphone. The reason I suggest this is because it is a USB microphone, so you won't need an external sound card to use it, and can be directly plugged into your computer.
I think you already know this, but audacity is a great free software which works really well with handling audio from such mics. You should not use your video editing software to get the audio input, but record it separately via this software (or any other paid alternative if you wish) and then overlay it with the audio track. There is also a decent noise removal tool inbuilt in audacity which you can use to further improve the audio, a tutorial of which can be found here.
Good luck! :)
I know OP has already gotten his question answered, but in case any future people come across this thread looking for a way to get their killsound working, here's another thing you should check.
The hitsound/killsound needs to be:
Many people get those last two wrong, and it causes the killsound to not play at all. You can check/change these values with a free program called Audacity.
Note: The only (apparently) compromised installer is the one hosted on FossHub, which is just a redistributor of Free and Open Source Software (FOSS).
Audacity's main download mirror is Sourceforge, which isn't compromised. The audacity project has also put out a warning on their main website, indicating that this is not a problem anymore: http://www.audacityteam.org/compromised-download-partner/
It would be easy enough to make I suppose. Grab a free audio editor like Audacity and then download the audio from YouTube that you want and grab 15 mins of it, cut it, save it, then you could just put it on repeat or if you want to loop it yourself you could watch something like this tutorial
For me, I use the 10 hour long youtube video and just make sure I'm on wifi.
You can verify it yourself, just place your microphone next to your headphone and mouse, loudly click the mouse button so the microphone hears the click and the games response audio and use a program like Audacity to analyze the result. I have had 7 different people verify this on their systems already and even the person who offered criticism got the same result, read my reply for the response.
Audacity is fine if limited.
Reaper is free for 60 days and $60 for a personal licence and much more powerful and flexible. It is also a non-destructive editor while Audacity is destructive. This means while you can undo in Audacity, you can just change whatever whenever in Reaper, moving the cut you made three hours ago or letting you tinker with your compression settings in real-time.
Hindenburg Journalist is meant for creating radio packages for journalists and had easy one-button make this better effects but your workflow has to match what it does. It also has a free trial.
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Here the spectrum analysis from your video. There doesn’t appear to be an obvious fundamental frequency around 2k or 4K (the carrier freqs of the 755s), but TBH my Fourier Transform Jedi skills are rusty.
I’m super curious about what it is. Please let me/us know.
EDIT: Tools used - http://rg3.github.io/youtube-dl/ http://www.audacityteam.org
Audacity - a free and open source app for recording and editing sounds. It's useful for creating sound effects.
For ~$24, get the Hal Leonard Bass Method book. Spend dedicated practice time each session working through the book. At times, you may feel like 'Gee, ma, do I have to?', but the aim of a course is to provide structure and to sequence lessons so they build on each other.
Alternatives, if this seems too basic:
Both of these are great books, but they are more demanding than the Hal Leonard series.
One free learning tool. Use Audacity to slow down songs when you are learning them. You can do this without changing pitch and while the vocals will be a little weird sounding, it lets you play at a pace where you can follow a song rather than get frustrated.
For future reference, it's really simple to edit audio with Audacity.
Feed the source file in, chop it down to what you want, put that file into Windows Movie Maker, add a picture and upload the result to YouTube.
Now you're a cool dude like Disco Dog.
Audacity is actually free guys. You can download it from SourceForge or Audacity. I would download it from SourceForge due to Fosshub being compromised.
The Blue Snowball is a decent cheap microphone at $50 Blue Snowball
Audacity is a free audio editing software that has a lot of tutorials to make your audio top quality. Audacity Download
As for a computer, you can do it on any laptop it’s just the speed you want your edits and final products to compile is related to your processing power.
New in Audacity 2.2.0:
Four supplied user interface themes, and customizability of themes for advanced users (thanks to James Crook and the Dark Audacity project) Playback of MIDI files (fully automatic on Windows; requires cooperating software synthesizer programs on macOs or Linux; special thanks to Audacity co-founder Roger Dannenberg and new contributor “pokechu22”) Better organized menus Help link buttons in many dialogs lead to the relevant manual pages
Changed in Audacity 2.2.0:
198 bugs/annoyances in 2.1.3 fixed, most importantly: Improved recovery from full file system errors; in case of recording, Audacity 2.2.0 will preserve as much of the recorded data as possible Complete support for macOS 10.12 (Sierra) Fuller details on the changes since 2.1.3 can be found in the 2.2.0
Are you typing from a laptop? Download Audacity, hit record, hit play.
Are you on a phone? On iOS, open Voice Memos. On Android, grab one of the many free voice recorder apps.
No need to buy software, audacity will get you started quite nicely.
Best advice seems to be to test things out. Recording with a phone has the benefit of making it easy to find noiseless environment. Microphones on these things are fairly good and designed to capture human voice. Just make sure the file format you choose in the recording app is highest quality possible. Also try your headset mic.
Transfer the recordings to your PC and play around with the software. It's pretty visual and intuitive enough. "multi-track sound editing" is something to look into, if you feel stuck. I'm sure there are tons of tutorials around.
If you decide the quality is not enough, the second round with better mic will go that much more smoother, as you will already have some idea about what you're doing.
Also: sweet whispers, even different ones in each ear or maybe delayed couple of seconds in other ear - pretty sweet. Binaural beats - probably not worth the effort, at least for a start.
The game's actual soundtrack can be found in raw format in something like \Dominions4\data\rawsound
The files that are larger than 100 kilobytes are all soundtrack stuff (others in the folder are sfx). They are mostly .al files but a few are encoded as .sw files. The files ending in .al are A-Law Little Endian 22050 Hz Mono data. The files ending in .sw are signed 16-bit PCM Little Endian 22050 Hz Mono data.
You can download Audacity and use it to import the raw data (File -> Import -> Raw Data) and export your choice of .mp3, .flac, or whatever (File -> Export) for your specific music player of choice.
This is not a game suggestion but you can add a bit more creativity to the project if it has some sounds. sfxr is a simple tool and you can quickly get a sound effects for their project and Audacity for simple sound tuning.
This might be a little outside the scope of lessons you are to teach but creative use of sound effects can really add personality to their projects.
A Behringer UMC404HD interface for $100, some cables and a desk stand at ~$20-30 per mic.
For mics, you could go inexpensive and get a $40 three pack of Behringer XM1800S mics. A bit better is the Behringer XM8500 at $20 each.
Good mid range mics would be Shure SM58 at ~$100 each or the Blue enCORE 100 at ~$100 though I've seen them for less and in particular I've seen a two pack of these a few weeks ago. I'll defer going to the high end.
Audacity is a free and very popular editor to start with.
I've been playing with Ocenaudio recently.
Reaper is much more powerful and has a very very generous demo/trial.
>Any other tips would be appreciated greatly!
Hydrate.
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Not as streamlined, but you could download Audacity (open source audio recording/editing program), clip your own MP3 files, add fades in and out (if you want to get fancy), and export.
Has a tad bit of a learning curve but entirely free and you source your own files and get your favorite clip of the audio.
What do you mean by “reads as HiFi audio”? Do you mean some indicator turns on? Because that may not actually matter to anything.
Also, Audacity is available for Ubuntu/Mint; re:www.audacityteam.org/download/linux/.
I tried reversing it and changing the speed, by now 50% and 100% slower and faster in both reversed and basic lead me to nothing clear.
Clear things i could find for now:
Original audio:
I'll try more stuff tonight on the rest of the file.
Reversed version
I used Audacity to temper with it.
Let's solve this!
You could try Audacity. It's a free audio editor. http://www.audacityteam.org/
Not sure if it has bulk open/export or macro features but you could probably use some type of macro program to do that if it doesn't have that option.
I'm not sure of any program/service that'll do it automatically, but if you download Audacity, I'm sure there is a simple tutorial out there that'll teach you how to get a decent enough effect.
As for legality, I'm almost certain it is. Just think about how many mods are just recolors of existing textures or just pitch altered sound effects. Same principal should apply to music. As long as the songs from the game and are going back into the game, it should be all good.
Absolutely get Audacity. It's a free recording and editing software that has pretty basic features, but is perfect for getting out a demo quick. Make sure to mic up your amp properly, and before recording with the track get a good tone down. Then add your track and record along with it. Good Luck!
The folks at Audacity have more information:
http://www.audacityteam.org/compromised-download-partner/
It's always best to download from the site of the developer. Here's the link for Audacity:
Additionally, you may want a recording software of sorts. There are free programs, most notably Audacity.
Commercial options are endless. Just to name a few popular ones:
Assuming Windows & have default tf2 directory:
Also assuming you know what sounds you want to make into a hitsound/ killsound or already have valid hitsound/ killsound, and that you have a program such as audacity installed
Goto "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom"
Inside this folder make a new folder and name it whatever you want (I'll us "HitKillSound" for this)
Within "HitKillSound", make a folder called "sound"
Within the "sound" folder, make yet another folder named "ui"
You should now be in "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\HitKillSound\sound\ui\"
If you already have a valid .WAV hitsound/ killsound file skip to #5
Open audacity with the file you want to make into a hitsound/ killsound.
Edit the length, pitch, etc. of the file to your liking.
Goto File > Export Audio, & export as .WAV signed 16-bit file.
Rename the file you just made to hitsound/ killsound (whichever one it is).
Put your new hitsound/ killsound into your "ui" folder
Launch TF2, and make sure you have default hitsound/ killsound selected
That's really weird. Normally, people ask for your permission so they can narrate the story for you.
As far as good narrators, if you go on YouTube and type in "Creepypasta", you'll find some of the top narrators reading scary stories. You'll find a lot of people like to add music in the background, do a bit of voice acting with the characters in the story, or some people just like to read it straight through without any fussing around. It's up to you and how you wanna do it.
You'll need a decent microphone, a spot where you can get minimal background noise and where the sound waves won't reverberate back into the microphone, and a program with which to record with. The cheap and easy option is Audacity since it's free and relatively easy to use. Plus, there are tons of YouTube video tutorials showing you how to use the programs hands on. It does have its limitations but for just messing around and making some narrations, it does the job.
Try something like LMMS or Audacity. LMMS is more for making music but it has a lot of effects (features are on their home page), I think Audacity is more pure audio editing but I haven't used it in a while. Either one would probably be helpful, I don't know of any software purely for manipulating voices.
Download Audacity.
Open Audacity.
Open camera on phone.
Press record on camera and Audacity (doesn't have to be at same time)
When both camera and Audacity are recording, and receiving signal, clap your hands together so that you can see it on the camera and hear it through the mic.
After you're done recording, import both audio file(s), and video file(s) into your video editor of choice.
Place files, and line them up on to separate tracks in the editor. Make sure you can see the audio waveform.
scrub through footage to find the moment that your hands are coming together for the clap.
On the audio track locate the peak where the hand clap took place. Line those spots together until you can scrub through and see good sync.
No profit
Any audio recording software will do. I just prefer Audacity
The AT2020 is a condenser mic and one that is known to pick up a lot of ambient sounds, such as reverb, hence the echo. Get under a few blankets with the mic and see if you still have the effect.
Also, you aren't recording into GarageBand by chance, are you? If so, download Audacity and try a quick test recording there.
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When you get to the point you can understand radio communications from a scanner, you'll still freaze if you're trying to fly an airplane at the same time. Here's my strategy to prepare for the extra distraction of listening, talking, and flying, all at the same time:
Download some radio chatter from LiveATC
Download Audacity
Open the file, (File|Open…[select file]|Open), apply the 'Truncate Silence' effect (Effect|Truncate Silence…|OK), and listen to all the communications back-to-back
Once you start getting comfortable, use the 'Change Speed' effect (Effect|Change Speed…|[enter a multiplier]|OK) to speed things up. Start off at 1.1, then 1.25, then 1.5. Be sure to listen to new parts of the file, or new files, with each speed increase. Once you get used to 1.5, real-live ATC communications will be much easier to follow, even when task saturated.
So, here's that audio, edited to remove the other sounds from the scene.
Firstly, a 20 minute loop with a 4 minute fade out in mp3 format: https://www.dropbox.com/s/95i0har717v4v4c/rainloom.mp3?dl=1
Secondly, here's the actual 14 second loop in wav format, which you can load into an audio program and set to loop forever, or copy and paste to create an even longer mp3, or whatever you want. https://www.dropbox.com/s/567aslswszlx5ir/rainloom.wav?dl=1
A free program like Audacity should be able to handle looping, copy/paste, fade outs, etc. http://www.audacityteam.org/download/
There are also audio file looping programs for phones made for just this sort of thing, so the wav might be good for one of those.
Since the video and audio are both separate .mp4 files, you'd need to merge them yourself, or you could even use a tool
that merges them during the download (like what you see in jamesvdm's tutorial above.)
Personally, I use 2 free programs for things like this and merge them into .mkv videos since it's quick and easy:
Desculpa lá, assumi que saberias o que fazer com isso.
Compras um leitor qualquer que tenha saída de audio. Ligas no Line in do teu PC.
Instalas o Audicity
Gravas em MP3
Gravas em CD se necessário
Bem mais barato que mandar fazer fora.
If you run your audio track through noise reduction in Audacity, you can get rid of the fan noise without changing how you sound.
Another, cheaper solution is to use Audacity. What I do is when I begin recording, I leave 10-20 seconds of empty audio. This means I don't make a PEEP. This records all the sounds that happen nearby when I record. The computer fan, my ceiling fan, my chair squeaking, etc etc.
In audacity, what you do is load the audio, and highlight this empty audio. Under the effects tab at the top, you'll see a tab that says effects. Under that is a button called Noise Reduction. Click that.
A window will pop up. You want to hit the button that says "Get Noise Profile'. What this means is that you're telling audacity that the portion of the audio you selected (The dead air) is noise, and it needs to look for similar frequencies throughout the audio. The window will close.
Then select the whole track, go back to noise reduction, and select okay. I like to use Noise reduction at 30, sensitivity at 7,. and smoothing at 12. But you can play with these settings and hit preview over and over to see how good it sounds to you.
And voila! it isn't perfect, by any stretch of the imagination. However, it goes a LONG way to reducing all the annoying hums and whirs your computer can make.
You can download audacity here. It's free. http://www.audacityteam.org/download/
Hope that helps!
I think the problem is that it raises trust issues. Whenever two people are in a chat channel communicating they will nolonger be able to assume that only they are party to the conversation between them.
It's silly to say you should "question what community you are a part of" as if somehow a 'good' community is going to have people who never misbehave, or that the general impression of the community is going to be reflected at all times by anyone in it with power (just look at that CEO of reddit dude who was editing people's posts).
And people talk about all sorts of things with each other. They shouldn't have to police their conversations just so you can have your idea realised.
With this you're introducing insecurity and trust issues into the system for no good reason.
And I say "for no good reason" because the solution to the problem is utterly trivial: if someone is being abusive in voice chat and a person has a problem with it but they don't have proof because the admins never hear it - just have them record it and let the admin listen to the recording.
It needs not be more complicated than downloading Audacity and pressing record.
Assuming this is a serious question, you'd need to convert them to digital audio, such as a tape deck connected to the line-in jack on your computer and recording with a program such as Audacity, then transfer the resulting file to your Zune using the interface of your choice.
Apparently USB sound cards with line-in audio are hard to find, so a Pi would need the Cirrus Logic sound card, which is kind of pricy but supposedly quite good quality. If the tapes are all in mono, you could perhaps squeak by with a microphone input. USB devices with those are easy to find.
Here's Audacity. Here's how to install LAME. If you want it for the Pi, you can install with sudo apt install audacity lame
from the terminal.
I missed out when these were first leaked onto the internet but have managed to find a new download link. Absolute goldmine for a Beatles fan!
You can use Audacity (free software) to open these files and listen to the individual tracks for each song (e.g. just the vocals from ‘Something’ or bass from ‘Hey Bulldog’) and make your own mixes.
Obviously please support the official releases (although I’m guessing you’ll already have bought all of their material if you’re interested in this kind of thing).
A lot of people start with Audacity
and if they need better they often move to Reaper. It has a 60-day fully-functional trial and costs $60 for the personal license. There is also a temporary license through July 1 but it doesn't really get you anything.
or Hindenburg Journalist if their workflow matches how this works.
Adobe Audition is one of the big guns if you need that much flexibility and power for some reason. They currently are offering Creative Cloud for 60 days for free if you look at a post I put up yesterday.
Many other options depending on your needs.
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When you are recording, you want to be peaking between -18 and -12 dB or so as shown on GarageBand or some otherbDAW like OcenAudio or Audacity. You can try and push this higher and that's fine but it gets more likely that you will clip and distort.
You will end up amplifying this signal later
Make sure you are talking into the front of the mic. This is not the end but rather on the side. I believe there is a small dot to indicate the front. The NT1A is a side addressed mic and not a top or end addressed mic.
You have to have +48 V phantom power engaged. You likely want the gain knobs at ~50% but that varies a lot and it's just a wild guess on my part. If the VI meters get to the clip side that's bad so back off if that is the case.
Can you post an example? Are you sure you are recording through the interface/Mic and not the built-in mic? It's happened to all of us.
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This hasn't come up for a few months now. Here's what I've been suggesting to everyone:
Download some radio chatter from LiveATC
Download Audacity
Open the file, (File|Open…[select file]|Open), apply the 'Truncate Silence' effect (Effect|Truncate Silence…|OK), and listen to all the communications back-to-back
Once you start getting comfortable, use the 'Change Speed' effect (Effect|Change Speed…|[enter a multiplier]|OK) to speed things up. Start off at 1.1, then 1.25, then 1.5. Be sure to listen to new parts of the file, or new files, with each speed increase. Once you get used to 1.5, real-live ATC communications will be much easier to follow.
There is an empirical way to determine the correct offset to synchronise key presses with the song if you have a microphone and a reasonably loud keyboard. Note that this doesn't work if you're using hitsounds, as hitsounds are inherently reactive to your input and thus are always delayed from your input.
Firstly, you're going to need a program that can record and inspect audio waveforms. If you don't already have something then audacity is free and open source.
Now you need to set up your headset, mic, and keyboard such that you can record the sound of your keyboard and the sound output by your headphones at the same time.
We're going to be using the offset wizard map so it'd be best to adjust things until you get a distinct waveform for key presses and the pulses in the offset wizard.
Now set your global offset to 0 and ensure your hit error bar is on. Start recording audio and play the offset wizard map. Watch the hit error bar and try to get a few hits at the centre of the bar.
Stop recording once the map is finished. Watch the replay and note which hits are nearest to the centre of the hit-error bar.
Go into your audio program, find those hits, and calculate the difference between the start of your keyboard sound and the start of the pulse sound (or the middle of both, if you can). This will tell you how much negative global offset you'll need.
Make the adjustment and repeat until you're synchronised to within a few ms.
Do note that if you're headphones have significant enough delay you might have trouble identifying which pulses go with which key presses. I can't really help you with that, it's just something you'll have to work out for yourself.
Once you get the synchronisation correct you're still likely going to have issues with hitting early/late. You're simply going to have to struggle through it until your brain gets used to it.
The sound format used in an arcade game supported in MAME is most likely a very custom and odd format, so "ripping it" might not be feasible. Instead, you can setup your PC to record the audio from the emulator as you play the game, and simply produce a recording that way.
This method is generic and usable for recording any audio played back on your computer, from any game or any emulator so it might be a good idea to learn it.
I recommend the excellent and free audacity (available on macOS, Windows and Linux) for recording the system sounds: http://www.audacityteam.org/
Here's a tutorial for doing just that: http://manual.audacityteam.org/man/tutorial_recording_computer_playback_on_windows.html
There is software which allows you to remove anything panned dead centre in a stereo track, by putting the L and R channels out of phase with one another.
Audacity will do that, as (more easily) will Transcribe.
However, you may lose the bass as well, which is typically panned centre. And of course it won't work with a mono track.
On the Mac, there is GarageBand, included for free and reasonably popular. It is powerful and teaches you how other tools like Logic Pro X work.
Other editing software is Audacity, free
Ocenaudio, free.
and Reaper
Reaper has a very very generous fully functional demo and is ~$60 for a personal license.
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For recording software, AUdacity is popular to start out on
though there is also Ocenaudio
and Reaper is $60 with a very very generous demo for a more feature-filled and professional package.
There are others that ship with your operating system that might be of use.
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I don't have that particular clip. Audacity is a piece of software available for most operating systems, but It's probably enough to say it's Mac compatible ;). You can download it here: http://www.audacityteam.org/ Here is a youtube video detailing how to make an music file clip from an existing file: https://www.youtube.com/watch?v=0Ycm8f1iFcI If you have any questions, don't hesitate to ask.
those are solid, solid choices for your mic and audio interface!
| What are the other things that I can explore?
are you looking for other things to do with your setup? because you're pretty much doing most of things you need them for (content creation, audio recording, general chat)
| What free software would you recommend using?
audacity should be your best bet for free software.
| Was the XLR variant of the AT2020 the right call?
unnecessary, but sure it's fine. xlr connections provide balanced audio, better protecting your signal from electromagnetic interference (which only comes into play enough if you're running absurd wire lengths).
since one of your usages is recording an upright piano, it's nice to have an input that can filter out noise better.
(some technical mumbo-jumbo: three-connector wires like xlr or trs send out two identical signals, one 'cold' --- polarity is reversed. the receiving gear flips back the cold signal's polarity, and when the signals are mixed back, the inducted noise which travels through the wire now has its polarity reversed, effectively canceling itself out).
| Am I doing it right?
as long as you aren't blowing anything out or getting some really bad clipping, it's fine.
You can use something like OnlineVideoConverter to download YouTube videos to .mp3 format. But that will download the entire audio, so you'll either have to find a short Rich sample on YouTube, or use something like Audacity to cut the entire audio yourself.
The only criticism I have isn't about your singing, but rather the persistent background hiss throughout.
For future projects, or if you still have your raw audio files, the program Audacity can automatically work to remove persistent noise.
You have good tone and control; keep it up!
Well, the easiest way to see a graph is install Audacity, record or import your material in there, select a portion you want to run the FFT on and use the analyze>frequency analysis function.
It'll show you a resizable graph.
You'll need a proper measurment microphone to do the recording. Other microphones will not represent the exact sound that your instrument produces.
Reaper (https://www.reaper.fm/) If you really want to get into it in a big way. I know a few bands who do all their mixing and production in Reaper, oh and it's free.
If you just want to mess around with audio there's Audacity (http://www.audacityteam.org/), also free. You won't be mixing entire songs in Audacity, but you can make fun sounds and things.
....and going old school - an aux cable from the headphone jack into the microphone jack on your PC, then use Audacity to save it as a WAV file
(WAV files are uncompressed with no quality lost)
Like the other posters in this thread have said- the legality of recording this, or if the recording is legally acceptable in a court case is something for the company lawyer to decide on.
Do you mean record the audio output of the phone? If you have a PC sound card with a line in jack, you can just use a 3.5 mm audio cable and connect it from the headphones jack on the phone to the sound card. Then use something like Audacity (http://www.audacityteam.org) to record the output.
You'll have to download a few programs, but use this guide to help yourself out.
One thing it doesn't mention is the usage of Audacity. You'll need to use the amplify effect and punch in a negative value to reduce the volume of your sound file, then export it (making sure the sample rate and name of the audio is identical to the original file). It is free, by the way.
I use Audacity for sound editing at work -- not sure what the quality of your audio is, but it might do the trick!
Edit: not at a place where I can listen to it at the moment, but I'll check it out when I get home. 🙂
Sure thing.
So Audio technology is going to get you into how to manipulate and record music in both controlled and live environments. This means running a recording session in a studio or running sound for a live concert.
This means they will teach you to be familiar with a Digital Audio Workstation (DAW) and usually the go-to for that is Avid's ProTools. There are a lot of free DAWs if you want to try and get into them before you go off to school for it. You could try out Audacity or Cockos REAPER or if you feel like paying for ProTools, they have a subscription plan which I believe is only about $9 a month for students. Basically these pieces of software let you do all sorts of cool things with recordings to make them into music. There's tons and tons of tutorials online if you are interested in checking it out.
The other major part of Audio Tech is working in a studio environment and running live sound. This involves learning how signals are sent around and how microphones and speakers work and a little bit of the physics of sound. You learn how to control soundboards and all sorts of different pieces of audio tech. You will hopefully get opportunities to work with live groups in a studio and also on stage.
If you are good with computers and technology, but maybe not so good with an instrument or your voice, I would check out this route. You do need to have a good ear for this field, but these courses generally have some kind of Aural Skills training to get your ears in better shape. Don't take Aural Skills for granted, a lot of people do.
Hope that I was at least a little bit helpful!
I'll bet it won't take long at all. 4track output > pcLineIn > Audacity
And soundcloud will login with google.
DOO EEET
Because Audacity was originally written when computers were less powerful, you may be able to run it on much less powerful hardware too. Simple recording is possible on 700 MHz Raspberry Pi, using a USB Microphone. However, Pi operating systems are not officially supported and Audacity may be less stable on them than on desktop operating systems.
My condolences to (you and) your friend.
My first step would be to convert the video to audio. Never had to do this for a non-YouTube video, but I'd say this site may be able to accomplish the thing you're looking to do. Another free utility, Audacity, can take that audio and visualize it into the waveform I think you're looking for.
In most cases I stray away from saying this, but PM me if you need help with this. I would hate to let this errand go unfulfilled on my watch.
Sweet baby Jesus there was so much talking in 116. Interesting but insane. LOL! PM'ing OP now.
FYI - On my audio, I downloaded my segment (thank you /u/feldmannn check his post history for help) and played it in Audacity. I did put it through the noise reduction effect and it helped alot. Link to Audacity in case anybody needs it: http://www.audacityteam.org/download/
Thanks for the reply! I'll checkout out that audiobook app. Audacity is probably ideal for desktop - it allows you to highlight part of an audio track and repeat it easily - but doesn't look like they have a mobile app.
Why not just record with phone and scan over the recording with audio software (e.g. audacity - free sound editing software - you can actually see the wave forms and click your cursor on the start of each sound to get the times).
Get audacity http://www.audacityteam.org/download/ and time stretch (compress) it to whatever you want. Select a small sample of the audio to work on first till you get the timing right (takes far less time to process). Then undo, select the whole file, time adjust and finally save as mp3.
Inspired by a recent post by u/alves_42, I wanted to share how easy it is to create your own custom music edits. Audacity can be downloaded for free here. I have no direct connection to Audacity. But, I worked at a radio station for around 10 years and it has served me well and I've never gotten any kind of spam or malware from using it.
Download Audacity (totally fee, totally legit, been using it for over 10 years to run a radio show). Then, you can create your own complete version. I've both created a full track for Shine On, but I've also broken it up into the 9 separate pieces for when I want easy access to a specific part.
Edit: I made a tutorial for you.
Here is the original file extracted from the game: https://cloud.openmailbox.org/index.php/s/bhVQAijlukbe4zp
The format is in OGG, which has higher sound quality than MP3. Should you still wish to convert it to MP3 you can use software like Audacity, for example.
Not sure regarding the licensing of the file.
Check out Audacity.
It's free and it supports VSTs.
It's pretty intuitive when it comes to learning how to use it, and there's scads of YouTube tutorials to help you out as well.
I like your style, your acting is pretty good. Your friends on the other hand... well, lets just say maybe you should reach out to other local actors. Aside from that, like you've already mentioned, the camera angles, editing, and audio is really lacking. Makes it hard to watch. Your camera operator would benefit from a few hours watching or reading tutorials on framing. For instance, you have many shots where the subject is facing and talking directly at the camera (obviously not talking about the intro in the first video). You do this a lot in ep3. These need to be over-the-shoulder. I'm sure as you progress and stick to getting as many takes as it takes, you'll get better at avoiding cuts like at 2:55 in ep1. As for the audio, you can easily clean up the ambient noise with Audacity (free).
My last suggestion would be to try some shorter skits <3mins. Watching drawn-out amateurish 6 minute videos is tough, especially when I don't know the characters. You'd have an easier time getting people to invest time if it's a shorter, faster-paced story that's easy to digest and crams the funniest writing in a quick package.
Anyway, keep at it! I'm sure you'll only get better from here.
I use this microphone , Audacity to record and sometimes video editing software to help add soundeffects easier.
I'm not quite following what you mean by 'catching' with one computer then recording to another... but, if you just need to do simple recordings, the easiest option is probably Audacity: http://www.audacityteam.org/
But stability can be an issue if you are just using the built-in sound card on your computer.
Can you explain the setup a bit better?
Is it microphone, to a mixer, to an audio in on the computer?
And what's it broadcast for? Podcast?
As it seems to be a prerecorded clip that was played during the session via Roll20 Jukebox, they could have just as well done it with Audacity or similar audio editing software, which gives you way more options and is completely free.
Tell us your gear, what you're working with and such. Your rig as well.
However for audio editing purposes I would be recording separately with audacity, you can clear up a lot of voice issues in that program. I just recently started using it myself from NOT using it and it's made a helluva difference in my voice in my videos.
Audacity is free here: Audacity
You can easily google how to clean up voice as well, and the default settings are good in audacity so don't change them too much despite what videos tell you to do.
And dude, don't freak out over 1 dislike. Fuck, that's 1 more dislike than I've got (besides on a set of videos where my audio quality was... really, really bad but I've since removed those) and I'm almost at 300 videos and just tipped 3k views. That means your content is getting somewhere. It may not be where you want it to be, but it's going somewhere lol. Being shared or shown directly to other people as well.
Also getting out of your comfort zone with modpacks using FTB is always good. A lot of people are using the generic "Direwolf20" or "Mindcrack" modpacks, if that's still what they're called. Try using a different one that you wouldn't normally use or see a lot of videos about.
Final piece of advice: Just have fun. I wouldn't have dreamed of starting doing Youtube at age 14 (I was a wimp and afraid of internet comments) but ten years later I'm like "fuggit imma make videos and just chill" lol. I like recording, commentating, and uploading, and if I happen to gain a small following, that's just a bonus.
To download the video, I used Youtube-mp3.org, and mp3cut.net to cut it down to the size wanted.
I used Audacity (a free sound/music editing program), and this tutorial to remove the background noise. I messed around a little with the noise profile, and eventually figured out which section of the file worked best.
I've never done anything like this before, but it was pretty cool learning about it! Good luck with whatever projects you're working on!
The software is available HERE. Under the "Apps" section click "See More Applications" then you will see the mac apps. An alternative you can use is Garage Band which you should already have and it is what most users use who own a mac. There is also AUDACITY which is free and a huge favorite among podcasters.
As far as the UCA200 not working did you try other usb ports? I don't know much about macs but on a pc when I have any issue like this trying another usb port sometimes works and also so does a restart.
He used Audacity, but it's honestly a lazy way he did it.
He JUST changed the pitch of his voice.
There's nothing wrong with filtering your voice, but you should try and change your voice naturally before the recording in addition.
Here's a video I did a short while back where I demonstrate what I'm talking about. I changed my voice in the recording to be nazzily, high pitch and have a heavy Brooklyn accent. Most people think I hired someone to do the other voice since I made it sound even further from myself using filters.
I changed the pitch of my voice to be even higher pitched and put robotic filters on it. ~ Another thing I really like doing is recording in a HIGH pitch and LOWERING it in Audacity and vice versa.
But most of all, just experiment. Don't worry about if it comes out exactly the way you want it. You'll get better and better the more you do it.
Echoing Audacity. It's a terrific free program!
Now, is the recording sped up in a "vinyl record" sense, as in pitched up as well? Or was it time compressed (same pitch, but faster tempo)?
If the former, use "Change Speed" from the Audacity's "Effect" menu and input your desired "New Length" at the bottom. This should theoretically provide you a nice clean re-pitched output file.
If the latter, use "Change Tempo" from the Effect menu, and adjust to taste (-17.857% appears to be the ticket). This method could provide undesirable artifacts, depending on the nature and complexity of your source file. I don't use Audacity, so I'm not really sure what pitch/time algorithms are under the hood (nor do I see any options at first glance).
If you're not getting decent results, you're welcome to PM me your file and I'll happily run it through Cubase/Elastique Pro for ya. I was actually just doing some music pitching/stretching for a client this very evening =)
The recording application is pretty much irrelevant. Any decent recording program will record with the same quality. Editing is different but not extremely so. Audacity is a much revered and also much reviled program. It is also free and cross platform and hence much popular.
Honestly, whatever works is good enough. An appropriate mic/mics and exporting the audio to the correct specs also help.
And main thing is to know what you want and to do it. You can adjust as you get more experienced. If you have questions and want to avoid making expensive mistakes, bad mics, bad hosting, bad ... whatever feel free to ask. Plenty of opinion are available, some are even valid.
Honestly, you can spend money of the most feature rich software or get by on the cheap and there is little difference until you know and understand why you might want something different.
As I tell my feline companions, there are lots of ways to skin a cat.... though I don't think they quite understand why I say that to them.
!
It records all the audio your computer is playing (teamspeak, arma, music you're listening too, etc). It also can record you with your mic and can do webcam recordings of you as you play. I'm pretty sure you can broadcast to Twitch and such with it, but I haven't tried that yet. I like to record my audio separately though, so I use Audacity and don't record my audio with Shadowplay. That way you don't hear the clicking of my keyboard or my wife walking in and talking to me or something.
It might be a bit heavy-handed for what you need, but I agree with /u/gakushabaka's recommendation of Audacity. Since it's audio editing software, having A-B repeat functionality is a given, plus it also does a serviceable job at audio playback.
If you adjust the key bindings for the "Transport Menu" (basically audio navigation, like Play/Stop, Loop Play, Pause, etc.) to your own preferences, I think you'll have a decent environment for listening to your audio books.
In particular, I think these key bindings (found in Edit > Preferences > Keyboard > Key Bindings) might be of interest to you:
If you already have all the samples and stuff the cheapest way, I mean free, would be to download audacity There are tutorials on how to use it. It is pretty easy to use and even though I have pro DAW's, other software to make music costing a bunch, I still use audacity for basic stuff.
As will I, /u/tbp0701 and /u/TheRealJayGarrick's comments have some good stuff. Will definitely follow their advice.
One handy note on transcribing that I've figured out. If you have the audio file of the song you want to transcribe, you can import it into Audacity. It's an open source music recording and editing software, but it has features that are really handy for transcribing. You can just select a phrase you want to concentrate on and play it over and over again until you can get it right. No more scrubbing back and forth with the slider. There's probably also a feature to stretch out the music without altering the frequency, but I haven't figured that out yet.
I'm (obviously) not OP, but I've done stuff like this before : http://www.redbubble.com/people/mmarsett/works/14469938-suck-my-ass?p=poster&finish=semi_gloss&size=large
I used a program called Audacity to import the sound file. From Audacity, you can export that sound file as a PDF document. This turns out to be super useful because you can open that PDF in a vector-editing image software like Adobe Illustrator or InkScape and it is 100% scalable. So you can make it as big or small as you want, change colors, line thickness, etc.
I use a couple of things: Audacity and Musescore. Audacity allows you to start and stop wherever you want, speed up, slow down. Musescore lets me write it down. Both are free!
Audacity should run okay, given that it's able to run on my Raspberry Pi and that it's open source, it should be okay for a lower end computer, and it's free so there's no loss in trying! http://www.audacityteam.org