According to Alexa the five countries with the highest amount of Youtube traffic are the US, India, Russia, Brazil, and Japan.
Since I doubt that any of those countries have a large Cantonese speaking population, numbers would say that it would be best to go with English videos.
It would probably help you improve as well. The reason the English language is considering the most difficult to learn is because it is always changing and evolving, so the best way to try to keep up with how it changes and evolves is to use the language and to try to stay immersed it its use.
Ultimately it is your choice, but I personally believe that it would be most advantageous for you to use English not only for the practice but also because you have a larger potential audience.
I noticed a few things at quick glance. For starters, your upload schedule seems to be very loose and inconsistent.
More frequent uploads theoretically gives you the opportunity to bring in more eyeballs at a more frequent pace. Also game/topic choice is major as your viewers are more likely to find you through something their interested in.
Also, it doesn't hurt to brush up on your SEO(Search Engine Optimization) to make sure that people can find your stuff by either search or suggested videos.
Your thumbnail game is a bit inconsistent but there are some pretty nice ones in your recent stuff. Thumbnails and titles kind of act like a business card or first impression before the first impression for potential viewers so keep them relevant to your video and pretty.
Lastly, the organization your front page is a bit sloppy. You could section it off a bit better to give a better first impression for someone who clicks onto it. Also, a channel trailer to greet new people(and make a convincing argument as to why they should subscribe and what your content is about) also does wonders upon wonders.
Like I said, that's about as much as I can come up with in a short period without clicking on your videos so there may be a few more tweaks to your videos that I haven't mentioned. This advice isn't a silver bullet but it'll help a bit and help you look a little more "professional".
PS, there's always a bunch of tips in the subreddit wiki that helps get the ball rolling:
https://www.reddit.com/r/letsplay/wiki/guides
Also, Morjax's LP guide is fantastic:
So let me get this straight.
You want people here to jump through hoops and set getting accepted by your company as a milestone, but as far as I can tell your company only sells a single product that appears to be exactly the same as something you can buy on Amazon for $10? https://www.amazon.com/SENHAI-Adjustable-Precision-Optical-Switches-/dp/B011TSOKKW/ref=sr_1_9?ie=UTF8&qid=1465409375&sr=8-9
I'd want to subject my subscribers to this... why? I mean I could be missing something, but that's how this looks to me.
Something I would recommend is letting friends and family know about your channel. The first few subs and followers are critical.
I first grew my community on youtube and then moved over to twitch. I use https://restream.io/ to stream to both youtube and twitch at the same time. I would give your channel a bit of time, you are only a month old. Growth takes time when it comes to youtube and twitch.
As others have stated, I personally use OBS these days.
I started out with Fraps, then went to Bandicam, then moved on to OBS and haven't looked back since.
It's just a solid piece of recording software, easy to use, and quite configurable too.
Check out this guide if you're planning on using it: https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/
Good luck!
Seriously, check out Simple. Even if you can't spare the time to go find a bank with free student accounts, Simple can all be done online / with a mobile app.
Just about the only thing you can't do is get a physical check book.
My wife and I are going to switch, I think.
Not any short videos, YouTube Shorts. They're a new type of video that YouTube introduced last year.
They're vertical format and have their own section in the app. Small channels everywhere are reporting getting thousands of views on them, apparently YouTube is recommending them to a lot of people.
You can read more about it here: https://support.google.com/youtube/answer/10059070?hl=en
Oh and if you're an up and coming YouTuber, I've also written two guides with tips for growing your channel, you can check out the first part here: https://flixier.com/blog/these-25-tips-will-help-you-get-more-views-on-youtube
Hi. I'm a student and I'd like to show a project I've been working on in the last year.
The game is called Hives , as the idea came when I was reading something about bees and how they make their hives hexagonal because it minimize the border-to-area ratio.
Anyway, it's a puzzle, where every level is an irregular chessboard of hexagons. You have to move from point A to point B, using a limited number of moves. A move can take any of the six directions of the hexagon, and will take you to the last cell available in that direction.
If you'd like to try it: https://play.google.com/store/apps/details?id=com.lonercat.hives
OBS usually works for me (once you adjust settings for local recording instead of streaming). Check this link for that: https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/
But for some games that have higher graphics OBS starts to stutter and for that I use Shadowplay and then handbrake it to a consistent framerate
Try OBS Multiplatform. You can have your mic/game audio as separate tracks so you can always manually edit them if anything goes wrong. You will still have to render the videos out using an editing program though, there isnt really any getting around that.
At the same time I feel like I have to ask, if you aren't willing to put in the least amount of effort, why even bother at all? Don't want to be rude or anything (you might just be doing this for fun and dont care about views/following/etc.) but if you gave up on LPing because you had to edit stuff at a very basic level, is it for you?
I think it is relatively legit.
As you said partly owned by Turps, the invite we were sent was from a former games PR we've spoke to in the past and according to the companies LinkedIn page the people involved seem to be fairly above board.
Also the registation with Companies House checks out.
But always best to be cautious and do some due diligence.
I'm guessing you're dealing with file sizes in the XXGBs range. Probably the best option would be for each of you to use Handbrake to resize your files to something more portable that would be a little easier to upload to a Google Drive or some other cloud storage.
Resizing your files in Handbrake isn't lossless per se, but it's one of those things that only you will probably notice and not someone watching on their cell phone screen or tablet. You can tinker with Handbrake's quality settings to find a file size:quality ratio you're comfortable with.
Probably don't need to uninstall your current version, but avoid updating until a fork emerges.
You can grab older versions if you think the 3.x branch is already sus.
Not sure there is a good alternative to audacity, most proposed ones are either no-cost proprietary (and could well have similar telemetry / privacy issues) or not multi-platform.
It's a good entry level package to a suprisingly good price. If you just want to try out video editing / content creation, but I'd reccommend checking out Hitfilm and/or Davinci Resolve first, as they have free options that are pretty good (though Resolve can be a bit tricky at first).
G'day mate, It's to do with Variable frame rate. The easiest way to fix it is to download a program called Handbrake and re encoding the video at a constant frame rate of 30 or 60 FPS. Alternatively if you edit with Adobe premiere you can rate stretch the clip to make the audio sync up over the entire clip, I have a sort of guide on this on my channel if you're interested.
99 times out of 100, emulator is better. It will look better, run better and will be easier to set up/record.
If you are dead set on official hardware, there is a few options. One option is to get a composite to hdmi converter, like the one linked here; or you can look into a different, probably older, capture card. There is also items like this that link from the console to hdmi, though I have never used one so I cannot vouch for their quality.
I completely agree with /u/serjonsnow - OBS (Open Broadcaster Software) is great...and free; however, I suggest OBS-MP (Open Broadcaster Software - Multiplatform) over OBS. OBS-MP allows for multiple audio tracks and gets updates somewhat often.
However, I must warn you that OBS does have a good amount of settings that need to be tweaked. I'll post a guide here for you.
Also, using a microphone from a webcam can create a lot of background noise. I highly suggest using a noise gate to only pickup certain levels of volume - OBS-MP offers this, as well. Please note that noise gates take a lot of adjustment to ensure they work as intended. In fact, I am still tweaking with my noise gate, but I think the problem is more that I can never keep my voice at the same volume for an entire recording session.
Good luck with your channel!
The current major differences between the two are the Legacy version has Quicksync and NVENC support besides regular software x264 encoding.
The MultiPlatform version lacks the Quicksync and NVENC options currently but includes multiple audio track support and other additional options.
So if you use QSV or NVENC you'd want to stick with the Legacy version otherwise there's no reason not to move over to MultiPlatform. Major development has been moved to the MultiPlatform version.
Edit:
QSV, NVENC, and VCE support will be in v 0.12 of Multiplatform which should be out soon.
I use Photoshop, but if you're looking for sites to make thumbnails, there's Backgrounder and Pixlr. Backgrounder has some templates for thumbnails, channel art, Twitter art, and a few other things. They aren't crazy good or anything, but they will be better than nothing. Pixlr is sort of like an online version of Photoshop or Gimp. It's got some filters, masking options, layers, and some layer style options (things like stroke, drop shadow, and bevel). Considering the fact that it's free and online, Pixlr is a pretty good tool. If you're looking for free programs, as /u/StandardToast mentioned, Gimp is really good. I took an art class recently, and my professor said Gimp is pretty much Photopshop, just a few versions behind. Some of the tools that came with the most recent version of Photoshop won't be in Gimp, but you can still get a lot done with it. I know very little about Gimp, but I know less about Paint.NET. It's free, and can do some imagine manipulation.
I followed this guide. Helped me improve my quality a bit.
https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/
Basically there are some settings that will slow down or artifact your recording for the sake of streaming quality. Because you are not streaming you need to do some advanced settings changes to make it better to record with. Just always remember OBS is designed to stream not record. It is generally slower and has worse quality then some of the dedicated recording software.
Absolutely. Kontakt 5 in my opinion is the single most dollar efficient purchase you can make for creating digital orchestral music. It has every instrument that would be in a normal orchestra (played a number of different ways - sustain, staccato, pizzicato, etc.) plus a number of other less commonly used instruments. The control over the sound is excellent and Kontakt 5 has a number of great sounding built in effects to boot.
If you're interested, look into the cross-grade option. Basically, you buy a product on their list and then you can purchase Kontakt 5 for $250 instead of $400 by attaching that product. I know off the top of my head that Zero-G Vocal Forge is around $70, meaning that you could pick up both Kontakt 5 and Zero-G Vocal Forge for $320 instead of just Kontakt 5 for $400. There are a number of other excellent products you can pair Kontakt 5 with. Also, if you can stand to wait a bit longer, they usually have a sale twice a year. Unfortunately you missed the summer sale by a few weeks, but everything will probably go 50% off around the end of November of beginning of December. PM me if you have any other questions! Good luck!
Another, cheaper solution is to use Audacity. What I do is when I begin recording, I leave 10-20 seconds of empty audio. This means I don't make a PEEP. This records all the sounds that happen nearby when I record. The computer fan, my ceiling fan, my chair squeaking, etc etc.
In audacity, what you do is load the audio, and highlight this empty audio. Under the effects tab at the top, you'll see a tab that says effects. Under that is a button called Noise Reduction. Click that.
A window will pop up. You want to hit the button that says "Get Noise Profile'. What this means is that you're telling audacity that the portion of the audio you selected (The dead air) is noise, and it needs to look for similar frequencies throughout the audio. The window will close.
Then select the whole track, go back to noise reduction, and select okay. I like to use Noise reduction at 30, sensitivity at 7,. and smoothing at 12. But you can play with these settings and hit preview over and over to see how good it sounds to you.
And voila! it isn't perfect, by any stretch of the imagination. However, it goes a LONG way to reducing all the annoying hums and whirs your computer can make.
You can download audacity here. It's free. http://www.audacityteam.org/download/
Hope that helps!
Hey everyone! If you want a free TubeBuddy upgrade, head here: https://www.tubebuddy.com/account/freetrial
And if you have any specific questions, respond to this thread and I'd be happy to answer! We sponsor a weekly contest on /letsplay and love the community here :)
Thanks, Phil TubeBuddy co-creator
Haven't read it, but /u/morjax has an ebook on Amazon. I respect and trust his opinion enough to recommend it.
I have yet to try Windows GameDVR thing, but thanks for the heads up.
What issues have you had with Shadowplay?
As for OBS, this is what I used to setup to record: https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/
The Blue Snowball mic is only $50 at BestBuy. I think it's worth the few extra bucks.
A tip for anyone who doesn't have a wall directly behind them, use a cheap mobile clothes rack like this.
I used to use it and it was great (because I could move it out of the way no problem)
That being said, lighting is extremely important as Pyroraptor said.
you're welcome! Everything posted available on bandcamp has a creative commons attribution license meaning you're free to use in anything including commercial products.
here's the summary text from the link:
> You are free to:
> * Share — copy and redistribute the material in any medium or format > * Adapt — remix, transform, and build upon the material for any purpose, even commercially. > * The licensor cannot revoke these freedoms as long as you follow the license terms.
> Under the following terms:
> * Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
> * No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Basically, you can just mention 'music by Punch Deck' somewhere and you're free to use it however you like with no cost.
You want to save some money and go budget? I would recommend it and pick up two shitty ass standing lamps from walmart for $10 a pop: https://www.walmart.com/ip/Mainstays-HW-F0378SLV-Mainstays-72-Combo-Floor-Lamp/12173433
You set one on each side of you and angle the side lamps behind you to get rid of your drop shadow, the top lights will help with the ambient lighting. Get a dirt cheap desk lamp light and set it up behind your monitor and webcam to light up your beautiful face and boom, you have a nice lighting setup for ~$30.
I don't really see the point in spending a large amount of money on studio style lighting when you can get very comparable results with the budget option.
I would use OBS:MP for video capture, if you have OSX 10.8+.
Any pop filter will do, they are pretty inexpensive. If you want you could make your own as well out of pantyhose and a coat hanger or put a sock over your mic.
Your desk looks pretty thick, so you might need to use a floor stand instead. The ATR2100 comes with a desk stand, so you might not need one right away. Having a stand with a boom arm makes it easier to position exactly where you want it to be. looks like the mic also comes with an XLR cable, so I was wrong earlier. You shouldn't need to buy one.
Earbuds should work fine to start. You can always upgrade to some nicer headphones later. With your mixing board you can even route the game audio into your third channel and hook up your headphones directly to the board and monitor your voice and game at the same time. However, you will be missing out on separating your commentary and game audio into separate tracks so I don't recommend it.
You probably won't need any/much acoustic treatment. I would save that for later if you find it to be a problem.
Looks like a pretty good start. Keep in mind that you are making a pretty big financial commitment to this out of the gate. Most people start out with inexpensive equipment until they decide if they want to buy better stuff. You probably won't make back the money that you put into this equipment, at least not for a while (unless you're lucky). I really hope you guys have fun and continue with it. YouTube is a really fun thing to do :D
CPU usage from OBS can depend on a lot of things. There are quite a few settings in OBS that will change how much CPU it uses, as well it heavily depends on your system specs.
https://obsproject.com/forum/threads/high-cpu-usage-high-encoding-taking-too-long-to-encode-read-this-first.23334/
If you feel it's actually a bug that you're getting that high of CPU usage, posting on the OBS forums with a log is likely your best bet.
Otherwise, try taming down the quality a bit. Personally I can't record modded Skyrim at 1080/60 due to high CPU usage (I5-4690K) so I record at 720/60 and the CPU usage is fine.
Some people report better CPU usage with OBS multiplatform, maybe try that out?
Sign up now for sure (but not necessarily create it, just as a placeholder for when you do).
Do it when you have an incredibly active subscriber base, I'm personally waiting until 10K myself for a GameWisp account (seems a lot easier than patreon) but I think if you have something like 1000 active subscribers (not total, ACTIVE) subscribers is a good starting point.
However I have been following MissFushiGaming who started one around 1500 total and she's doing okay, not job good, but surprisingly well for such a small creator https://www.patreon.com/MissFushi?ty=h
The biggest thing you want to do with patreon/gamewisp though isn't to just set goals but also set rewarding rewards for players (the best seem to be monthly reoccuring rewards like access to special game or chat servers), I'd also advise not to gate-off content, like videos, that you previously used to give for essentially free. People tend to be turned off by this. Try to avoid things like merchandise on patreon because it is not worth the time unless it is a very high up. Some exceptions to this are small things like personalized thank you cards, autographs (if you're into that sort of thing) etc.
If you don't set up rewarding rewards, you might end up as a huge channel but with very little action, such as this creator (https://www.patreon.com/Hoodiepanda?ty=h) their channel was at 60k last time I checked.
(I have thought long about fan-funding platforms if you haven't guessed)
Well for one, you're behind quite a few versions (a whole years worth).
Latest OSX Release - 0.11.2 https://obsproject.com/download#mac
-- If it still doesn't work after updating, try posting here for support straight from the source: https://obsproject.com/forum/list/mac-support.33/
Here's some settings for doing high quality local recording: https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/
After setting that up, you might be able to find a CRF setting that's a good balance of quality and performance. If not, yeah, just go 720p, it's not that big a deal. You still get the HD tag next to your videos and all that.
Everyone will tell you that you just need to get lucky to make it these days and to a certain extent they are not wrong, but I like that expression 'the harder you work the luckier you get'.
If you want some specific tips on solo commentary, audio, editing and what not I actually wrote up a document on it a little while back because folk kept asking the same thing. It might help so I'll link it here: https://drive.google.com/file/d/0B6c73AlpfHbYTk1nRGIwb3NOSTA
Lol. Thank you. You are a magnificent bastard.
Have you thought about playing trying out some indie games? I don't know if you enjoy playing horror but if you're open to trying an indie horror with tons of atmosphere you might enjoy A Demons Game. http://www.indiedb.com/games/a-demons-game . It's a great one to start with especially if you don't like jump scares so much. ;)
And yes, one of the big reasons I play is to help indie devs.
Not looking for any work, as cartoony/anime doesn't fit my channel, but your character design is cute and I've seen your avatar on a few itch.io pages. The fact that I remember it means it working so keep at it.
I'd recommend the Modmic 4.0 uni-directional w/o mute attached to the Superlux HD668B. Since they are semi-open headphones, sound will leak outside but it'll help with the soundstage.
I would recommend reading /u/Morjax's YouTube Creator's Field Guide & Resource Book. It covers pretty much every topic that a new/small channel would need to know about to get their channel going. If you look on Amazon or any other book site you'll find a lot of books/guides for growing a YouTube channel. Most of the books i've looked at are from people who don't have a lot of experience with YouTube. They're mostly just general tips that anyone could probably give: "You need to know your target audience", "Upload consistently", "Following trends if you can", that sort of thing. Morjax's guide doesn't go ridiculously in-depth (unless he's updated it since I read through it shortly after he released it), but it's got enough information about most topics to be pretty useful for many new/small channels out there.
You can pay whatever you want through the link I provided. Even if its 70+ pages are just a refresher for you, its worth at least a couple dollars. Or, you can buy it through Amazon where I think it's about $0.99. I don't remember exactly how Amazon's e-book service works.
I usually normalize my voice track to between -3 and 0 dB. something like -2 or -1 dB would be a good start. Also, here's a post on how to take advantage of compression, noise reduction and normalization, and also my free/PWYW guide with a whole pile of topics (audio editing section on page 24).
Good luck, my friend!
You'll want to record your camera and mic audio on a seperate device (a PC) while recording your gameplay from your PS5 and edit them together using a video editor in post. That's how most people do it. I know the PS5 has a built in recording option but I'm not sure how good it is. You may want to look into investing in a capture card to get the best video quality if you're bothered about that, or use the internal recording functions on the PS5 and just transfer the raw video files to your PC after your done. Video editing software isn't a big one. DaVinci Resolve is a decent and free editor which will do what you need it to. Hopefully that helps
Personally I use Nvidia Shadowplay, this recording software is only available if you have a fairly new Nvidia graphics card. Shadowplay is my favorite because it does not slow your computer down very much and the files it produces are really small.
If you don't have an Nvidia graphics card but still have a decent PC then I recommend Dxtory which you can buy here http://exkode.com/products-en.html. It's not free but it has a lot of useful settings if you want to get really technical.
If you don't have an Nvidia GPU, don't want to buy Dxtory or don't have a very powerful PC then I recommend OBS. It's free, lightweight and easy to use.You can download OBS here https://obsproject.com/.
I feel you bro, I've been having the same problem. What I found works for me is to set aside some time that is specifically for recording/editing/uploading etc. For me, Sunday is what I call my studio day, everyone knows that on Sunday I am not to be bothered. I pretty much spend the entire day recording everything I plan to release that week. My video release schedule was usually all over the place but now I've slimmed down my schedule to 3 days, Monday, Wednesday and Friday. So knowing that all I have to do is come up with 3 videos for the week makes things easier for me. Some weeks I'll do more videos if I'm able to. In my videos I communicate what my schedule will be so that viewers know what to expect.
After editing and uploading, I use the Youtube scheduler to set what videos to air when. I also use "If This, Then That" (https://ifttt.com/) to automatically populate my various social media with my new uploads when the YT scheduler makes it go live. This way I can be busy at work and not worry about my channel.
Now I understand that you don't have a full day to yourself so try to communicate with your family that you need specific times for yourself to do the things you need to do. Maybe set aside a couple hours here and there to get what you want done. Piece it out throughout the week.
The key to having a schedule is simply to make a schedule that is realistic to the times you have available. Don't frustrate yourself by trying to do more than you can. If you only have time to do one video a week, then just do that. But make sure it is the best damn video you can make!
Hope at least some of this rambling helps.
EDIT: I also approach making videos as if it was my job so I pretend that I would get in trouble or even lose my job if I don't stick to my "work" hours and schedule. Not to mention raising the ire of my dozens and dozens of fans.
What Negark said. If the game does not have a borderless window mode there are a few programs that can force it. I believe this one works relatively well http://westechsolutions.net/sites/WindowedBorderlessGaming/
But I think there are a few other options out there.
I can't say much for console titled indie games, but when you do get a PC, Gamejolt and itch.io are good sources for mostly free indie games by very small developer studios. I did a video on one a year ago. Didn't get too much views then but it just recently released on Steam and that's when the views really started coming in.
>Super HQ 1080p30
>the result is somewhat pixelated when there is movement
Something seems not right there. The "Super HQ 1080p30" preset defaults with CRF 18 (constant quality: 18) x264, which is considered visually lossless quality.
Double check your settings (or reset your built-in presets, under preset options if you think you've accidentally changed them), and test with multiple video players (VLC, MPC, PotPlayer, etc).
If you prefer to try another encoder: TEncoder is another freeware utilizing FFMPEG, there's also FFmpegYAG if you want a simpler interface
To clarify terms - Partnered with YouTube means you have verified your account, enabled 15+ minute videos, that sort of thing. Partnered with an MCN means you've signed a contract with an MCN.
Yes to monetize videos you need to be partnered with YouTube - you do not however need to be partnered with an MCN.
You'll need an Adsense account to monetize your content, and you'll need to link that to YouTube under monetization settings
Do bear in mind one of (if not the only) benefit you'll get from partnering with a half-decent MCN is that they'll pay out without any sort of threshold. Adsense pays out when you hit a threshold ($100 US, £60 UK, unsure elsewhere) - That being said I'd still recommend not signing up to any MCN without being thoroughly sure that's what you want to do. Don't sign any long term contracts or anything like that unless you're absolutely 100% sure you want to.
Feel free to ask any followup questions if I've missed anything :)
Edit: On the "safely" remark - Yes you should always double check to see if there's a policy allowing you to monetize a game. If not (e.g. it's a game by an indie dev) just get in touch with them via email and ask! They rarely bite, worst they can say is 'no' - and why would you want to promote someone saying no to free advertising anyway :P
It is possible to disable/enable monetization per video, it's not an all or nothing - you're covered if someone only allows you to use their game and not monetize for example.
Copyright wise, you're still under the same rules as you would be without monetization, don't infringe on anyone's copyright and you're golden!
Found out how to render a set of videos in one go using the batch render in Sony Vegas
And using AMP WinOFF to automatically shutdown your PC whenever it reaches a certain CPU load average
Makes things so much easier without having to manually watch over your PC while its rendering things
We just hit 50,000 views on a video for the first time, so we're celebrating with a sequel :) Hoping to have it done in about three weeks, should be a rad time.
We also submitted some designs to Redbubble! Never sold merch before so this is super exciting!
I currently use Photoshop to make my thumbnails, but before I could afford Photoshop I used GIMP and it was able to do what I needed at the time. It can do a fair amount of what Photoshop can do and has a fairly decent script/filter library to making fancy effects.
There are other alternatives like Paint.net, but I'll defer to someone else about those since I never used them.
edit Link added for VLC Converting Guide
The good thing is that VLC is able to open the file. Try converting it with VLC. This link maybe more helpful than my steps below. VLC Transcoding Guide
1)Go to the streaming/exporting(transcoding)wizard which should be in the File menu.
2)Choose the save to file option and select next
3)In the select stream section, browse to where your file is located. Select next
4)Choose your settings and click through the steps. You should be set after that.
If VLC doesn't work, try downloading MPEG Streamclip it's a free converter and works pretty well for both Mac and Windows.
Hope that helps.
I use Premier Pro CC because of the workflow between other Adobe programs.
You can get Davinci Resolve 12 for free. Its a very powerful editing program. I have never used it so I cannot say anything about it.
I don't know anything about After Effects, but I'm almost positive that the H264 codec is one meant for high quality/high file weight videos. You may want to see if there's another codec that can put out decent quality content at a lower file weight.
Another thing you could try is running your videos through Handbrake, which will reduce the file sizes for you while attempting to preserve as much of the quality as possible. I'd recommend looking through these videos and finding a video that'll help you reduce your file sizes. I had to look at a couple different ones because some of the tutorials compress your videos in different ways.
Hope this helped in some way!
There is a few ways of doing this. The easiest is using a free program called Handbrake, and re-encoding your cam footage at a constant 30 fps / 60 fps.
The other way, the way I use is doing a 1,2,3 clap sync at the start and end of my recording, then rate stretching my footage through my editor to my mic audio at the end of the clip, so the clap matches my mic audio clap.
Hey, we always have this problem as we record using Nvidea which works on VBR (Variable frame rate) which is why you might end up with your audio going out of Sync. Download a program called Handbrake (https://handbrake.fr/) Put you video file in there and go to the video tab. Set the settings as high as you can (to not lose quality) but MOST importantly, on the video tab there is a setting called "constant frame rate". Check that, It takes about 40 minutes to convert a hour video but after that BOOM, you should be set.
Cool Cool.
So, what's most likely is that you have a VFR (Variable Frame Rate) issue. Premiere hates variable frame rates with an immense passion and doesn't know how to handle them, so it will cause eaither a) your game audio to drift out of sync with the video or b) your commentary to drift out of sync or even c) both. There are few different ways you can fix this, the most common being to run it through handbrake using a constant frame rate that should allow premiere to use the file and keep it in sync so that you can resync your commentary to it and BANG fixed. In some cases, that won't work (I just spent a week trying to fix audio sync issues with a 2 hour recording session and uncovered a new reason I've never seen before), but those are usually specific to whatever you're using to record. I've never used Xsplit, so I wouldn't know if that has it's own issue with this topic.
You can download handbrake here
And this is the setting you want to change
Handbrake is your friend. It'll make your videos a third, quarter, fifth of the size at no quality loss. I record 16gb videos that I put through handbrake that go down to maybe 3gbs. Once I've checked that the handbraked file is good I delete the raw.
Handbrake is a free, open source video transcoder with a lot of great features. A lot of people use it to force a constant frame rate to get rid of audio desync issues, to change video containers, or to compress their video to make it smaller.
well it is Windows movie maker
from your description don't upscale to 1080p if your raw footage is 720p or below it's just screws up the quality
try to increase your bitrate a little bit maybe 10-12mbps
but if everything still fails maybe it's time to switch to another Editing program
but if you don't want to do that maybe render your video to 20-30mbps and download Handbrake
it reduces File size while retaining 97% of the quality of your video so that might help
What do you mean humongous size? 1gb for a 5min video or 500mb? if so your using the wrong settings
I Have a gta 5 video in a duration of 5Min and it's only 200-300mb and it has good quality (there some little artifacts but not noticable)
maybe search in the internet for the best settings
Yep, sounds right. You'll want to get a large and fast hard drive for recording. I'd recommend that you get in the habit of using Handbrake to compress your files after recording, which will help your hard drive space drastically without taking away much quality. (Protip: when doing the compressing, always make sure to use constant framerate so there is no audio desync)
I'm assuming that you're on Windows. I've used Handbrake for about a year and have had no issues with it. It's fast and works with most formats. On the off chance that you find something that Handbrake won't work with, Format Factory may be able to convert it.
Howdy internet friend! ❤
Let's see if we can help you out here :)
1. Premiere has a youtube preset export, which works, but makes huge files. You should download handbrake (free, open source) which will help reduce your premiere-finished videos to something that youtube can actually handle.
2 You need to check your captured video/audio for the settings - make sure your workspace audio sampling frequency is the same as your recorded audio sampling frequency (sometimes found in the properties of your audio file - you're probably working with 44100hz, just as a hunch).
3 There are a lot of technical "workarounds" you could use, but we're not familiar enough with your problem to rule out/suggest anything. However, what you can do is move the audio in premiere to match the video, should you need to. Right click the linked audio/video track in the workspace and click "unlink", then you can move the audio around frame-by-frame.
4. You need to make the workspace = the size of the desired youtube screen. So, if you want a 720p vide, your workspace should be 1280x720px (the HD720p preset project attributes should have that included, but again, make sure to change your visual framerate and audio sampling to be what your capture is).
5. look these up: frame, framerate, audio sampling, levels, compression, keyframe, resolution, dimensions, effects, import, export and anything those terms use that you don't understand. These should be enough to let you make simple videos, or even add basic frame-by-frame animations (like an image popping up over your video, for example, or adding an overlay to your whole video). Also, look up youtube-specific size dimensions on videos, or any other properties you have questions on. Learning a graphics editor will help you tremendously as well, but that might be farther down the line :p
Anywho ~ hope this helps :D
❤ Hug Mountain
this is what you are looking for
just import the video that you want to upload, then press render and you're done. half the size.
but don't expect miracles, if it takes 4 hours to upload a normal video, then this will take a long time anyways
Handbrake is your best friend https://handbrake.fr/
Bonus Question Answer: Having your facecam and your game footage running/recording at different framerates shouldn't pose an issue, as they're two entirely seperate files. In the end, one is simply overlaying the other. When exporting the finished video from Adobe Premiere, if the game footage is truly 60fps, go ahead and export it as such. Won't cause any problems with your facecam.
EDIT: To clarify on using handbrake, what you'll need to do is select the video file you're having trouble with as the source. Once that's done, you'll need to click the checkbox that says "constant framerate" rather than "variable framerate," and set the appropriate FPS that the video file was captured in. Click start and let it encode. While that's encoding, work on other stuff like a thumbnail. Once it's finished, you'll have a video file without audio de-sync issues.
OBS- Open Broadcasting Software. (https://obsproject.com/)
Even though it's technically a piece of software made for streaming, you can also use it to record straight to your computer.
It's probably the best free option out there. There's little lag, and the quality is pretty high. Make sure to tinker with your bitrate to make it look good though! And you can't edit your voice and the in-game audio separately when it's recorded, so make sure your voice is louder than the in-game audio before you record!
Here is the local OBS recording setting i highly recommend. If you have any problems i might be able to help but i always suggest bothering the people over at OBS forums as they are better at explaining how things work or just fixing issues.
This is the Adobe CS2 suite which is outdated and given out due to their servers being down. While they request you own it already you don't legally have to. You can get Adobe Premiere Pro 2.0 and After Effects with this for editing. This is out of date and unsupported software so you might need to run in compatibility mode.
In the Sources box, right click> Add> Game Capture.
Under Settings> Broadcast Settings:
Under Settings> Video:
Some games (e.g. emulators) don't work with Game Capture. For those, you'll need to use Window Capture. How to make High Quality local recordings. I thought this stuff was in the FAQ, but whatever.
I use the program Voicemeeter. It allows me to bypass the normal inability to use 2 USB mics with Audacity (And presumably any other audio program you'd like to use)
Tell us your gear, what you're working with and such. Your rig as well.
However for audio editing purposes I would be recording separately with audacity, you can clear up a lot of voice issues in that program. I just recently started using it myself from NOT using it and it's made a helluva difference in my voice in my videos.
Audacity is free here: Audacity
You can easily google how to clean up voice as well, and the default settings are good in audacity so don't change them too much despite what videos tell you to do.
And dude, don't freak out over 1 dislike. Fuck, that's 1 more dislike than I've got (besides on a set of videos where my audio quality was... really, really bad but I've since removed those) and I'm almost at 300 videos and just tipped 3k views. That means your content is getting somewhere. It may not be where you want it to be, but it's going somewhere lol. Being shared or shown directly to other people as well.
Also getting out of your comfort zone with modpacks using FTB is always good. A lot of people are using the generic "Direwolf20" or "Mindcrack" modpacks, if that's still what they're called. Try using a different one that you wouldn't normally use or see a lot of videos about.
Final piece of advice: Just have fun. I wouldn't have dreamed of starting doing Youtube at age 14 (I was a wimp and afraid of internet comments) but ten years later I'm like "fuggit imma make videos and just chill" lol. I like recording, commentating, and uploading, and if I happen to gain a small following, that's just a bonus.
I do! It's definitely been worth it for me, especially for doing tag researching and keeping an eye on my channel health. I have the pro license with the coupon code Rising Star that's offered when you sign up, so it's actually $4,50 for me!
"RisingStarBuddy 50% off for Channels that have less than 50,000 Views"
Edit: If you sign up and don't mind, would you use my affiliate link? There's no aditional cost for you: https://www.tubebuddy.com/Draconicrose
As far as I know, YouTube only allows private videos to be set to get scheduled. However, I know Tubebuddy has a feature that allows you to upload with them and they'll keep the video unlisted until a certain time. Details here.
I know that TubeBuddy has a way to copy annotations between videos but I've never used that specific function so I'm not sure how well it works but might be worth trying. In my experience manually adding annotations hasn't been too buggy so I'm not sure why it's working so badly for you, maybe try another browser? Are you on chrome (google stuff usually works best with google stuff)?
You can use services like WeTransfer to send files up to 2 GB to people. I think there are similar services out there, but I don't know any off the top of my head that let you go over 2 GB.
If you know a bit about networking you can set up a peer-to-peer torrent network, which can let you send files to each other directly over the Internet without the need for a hosting site. I've never tried that, though, so I don't know the specifics.
A few of those I say are worth picking up digitally honestly. ObsCure 1 & 2 are on steam right now, approx. $7 for both. There are also a bunch of horror games on steam, not all are bad.
But I usually refer to listal to check out my gaps.
http://www.listal.com/list/horror-games
You can get more specific sub-lists on the site, I have discovered a bunch of jRPGS on PS1 that I missed since they never came out in PAL regions
For another capture card suggestion, I have an AVerMedia Live Gamer HD 2 card that I use with my Switch with absolutely no problems. The only issue is that it is an internal card rather than something you just hook up via HDMI, so that might be hard for OP to set up in comparison to an Elgato or the Ripsaw.
It's on sale on Amazon right now though! https://www.amazon.com/AVerMedia-Multi-Card-Low-Latency-Pass-Through-GC570/dp/B06XRF732W
Yeah I don't think that's gonna happen, man. :/
To get a decent mic on a headset for my wife we had to spend $170 for a Sennheiser Game One, and trust me, that was the absolute cheapest for a decent mic for recording when she guests on my videos or does her own.
Good luck but holy hell mate. For forty bucks best you're gonna get in a headset is a tin can and a waxed string.
If you can somehow get your hands on a decent pair of headphones, a Neewer NW-700 bundle (boom arm, USB condenser mic and pop filter) is $34 on Amazon: https://www.amazon.com/dp/B00XOXRTX6/ref=cm_sw_r_cp_api_OTcwzbDDAJBNQ
Amazon. Its a 6 inch.
Neewer NW(B-3) 6 inch Studio Microphone Mic Round Shape Wind Pop Filter Mask Shield with Stand Clip (Black Filter) https://www.amazon.com/dp/B00ACFAULC/ref=cm_sw_r_cp_taa_ynBbAbTB7WBDM
It was like $7.00.
Thanks for letting us know about the bundle, but...
> There are several benefits to using Hotspot Shield VPN for streaming, the most obvious of which is the added security and protection to your personal information that it provides.
That reason for including a VPN in a streaming software bundle is flimsy as hell.
I currently use the Elgato HD60 S for the Switch and I love it! It's a little convoluted to use the first time, but I had really nice video quality. You should be able to use it for the Wii U, too. If that's outside of your price range, you can find some decent capture cards that may have slightly lower quality or be a bit tougher to use.
Unfortunately, unless I'm behind the times, the only way to capture 3DS games is by having a custom capture card installed. On top of that, the only guy I know of who installed them has stopped doing so, for some reason. I haven't heard of any other options for a 3DS.
Game screen recorder and AZ recorder both allow for easy screen recording. I don't know how well they work for games, but I've used AZ before for basic recording.
Ok, I would recommend using the GoG version.
I did notice with 3d accel a common black texture is transparent and I haven't been able to fix it with DxWnd compatibility settings. Non 3D accel has no issues (as far as I can tell). There may still be a fix for the transparent black texture with 3d accel on by using one of the settings in DxWnd but I've tried pretty much all the settings. Closest I've got was changing the texture handling setting from None, to one of the others, fixing the transparency but adding a red hue everywhere.
DxWnd guide:
Grab the latest DxWnd (currently v2_04_49_build.rar): https://sourceforge.net/projects/dxwnd/files/Latest%20build/
Extract to folder, run, etc.
Right Click, Add
Name it whatever you want, set both path and launch to point at "JediKnight.EXE".
Configure according to this image. Main and Video tabs should be the only ones with changes needed (everything else should be default, unless I missed a change I made).
Right click > Run, set game internal resolution to 1280x720. Then set window capture to JediKnight.EXE
Optionally under the first DirectX tab, under Emulation > Filter, Fast Bilinear 2x and PIX 2x both improve textures (IMO Fast Bilinear 2x looks better, runs better). Other higher values show significant slowdown on my system.
You have an i7-6700k which supports Intel Quick Sync Encoding!
Quick Sync Encoding allows you to use your CPU's built in iGPU (integrated graphics) to do the H.264 encoding instead of the CPU itself. This can save you tremendous amounts of CPU/GPU usage! I have an i7-4790k and when I record with H.264 in 1080p I get 40-50% CPU usage. When I record with Quick Sync I get 5-7% CPU usage! Huge improvement! The latest OBS update added much better support and stability for Quick Sync (it was already very stable before) and it is simple to set up. Go here: https://obsproject.com/forum/resources/how-to-use-quicksync.82/
Basically, you need to enable your CPU's iGPU in BIOS and install it's Intel display drivers before you can enable Quick Sync in OBS. (Your i7-6700k has Intel HD Graphics 530, so install those drivers.) Once you do, it is very simple to set up. These are my settings: http://i.imgur.com/0hmDa9S.jpg
You need to change your "Output Mode" to advanced to get to these settings. Also I just noticed I had "Target usage" set to "Quality." it should probably be set to "Balanced" since the quality difference is minimal.
Edit: If you want to raise or lower quality simply change the "QPI" "QPP" and "QPB" settings under "CQP". Lower values = higher quality = More usage. You should keep them all the same number, anything below 15 is insane. If OBS crashes try "CBR" instead of CQP and simply inscrease the "Bitrate" for more quality.
(Edit: Check the reply to this post by NobleJon before clicking the link)
Hi! I use the following settings for OBS Let's Play recordings: https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/
I hope this helps any - see you around!
It's designed for streaming, but it's possible to just record video and output as either .flv or .mp4 - we use it for all of our video recording. There is a little bit of setup needed on the front end, but just follow this guide and you should be golden.
Hey there, Joey! I just came in here myself. You use OBS? That is great, so do I! Also, if you use OBS for recording and never use it for actually streaming, you can use the following guide to greatly enhance video quality in it as long as your computer supports it: https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/
I never use it for streaming and I felt that guide helped me a LOT regarding video quality! I have not seen your channel just yet (someone earlier in here mentioned how you can add your channel link next to your nickname), but in case this OBS link would be relevant, then there you go! I am not so good at video editing (then again there is only so much one can do in Windows Movie Maker), but just like yourself, I love playing games and sharing my experience with the world! If not, I would have ended up talking to myself either way, so why not? xD
Welcome aboard!
What you are looking for is Quick Sync encoding. An amazing feature supported by OBS and your Core i5 CPU.
Quick Sync is a type of encoding similar to H.264, except instead of using your CPU, it uses your CPU's built in integrated GPU (graphics card). Most Intel CPU's have an integrated GPU in them (For example; HD 4000). If you have a discrete GPU (like a GTX 970 or a R9 380) this integrated GPU inside of your CPU is basically doing nothing. Enabling Quick Sync encoding in OBS uses this GPU inside your CPU and takes a bunch of load off your CPU.
On my Intel Core i7 4790k (A 4 core 8 thread processor) my load while recording in 1080p is reduced from 40% to nearly 5% when I use Quick Sync instead of H.264. It is truly amazing! And because your CPU is being used less you can turn up your game settings!
To enable Quick Sync follow this article: https://obsproject.com/forum/resources/how-to-use-quicksync.82/
OBS, learn it, live it, love it. It can record any number of things at the same time and a game with facecam in the corner is definitely one of them.
Consoles are a bit trickier, you'll need a traditional camera setup that you later import to your computer for the facecam and a capture card for the game capture. I don't console game so I can't make any recommendations on a good capture card. Afterwards you overlay the two in whatever editing software you decide to use.
If you have a nvidia video card that has shadowplay on it (mainly GTX cards), you're basically good to go.
But if your card isn't compatible with it, you can always count on OBS.
Both Shadowplay and OBS are easy to use. Just lurk more in the subreddit for more in-depth tutorials for each software.
Hope this helps :)
I think the preferred/most popular solution is OBS or OBS Studio (both here: https://obsproject.com/). Both versions are free, open-source, and extremely handy.
I use OBS Studio (the more robust version of the two) since it allows for multi-track recording and gives me more precise control over how videos are recorded.
For audio, by the way, I think Audacity is the way to go (also free). But that's just my own opinion.
What do you use to edit your videos? Even if it's Movie Maker, there are ways to zoom into a section of the video. So you could use the browser mechanic of Xsplit to record like you usually do, and then place the clip in your editing software and zoom in on the game. Then render it out so you have a clip of just the game. Then work with that clip.
Another way is to get OBS. It's another free recording software that works really damn well. Just 2 issues with using it are file size is MASSIVE and setting it up initially are a pain but given that you have the disk space I'd highly recommend it. I f ound a tutorial for recording a portion of your screen with it here: https://obsproject.com/forum/threads/trying-to-capture-a-specific-section-of-my-screen.1653/
Your game choice is pretty nice and the commentary overall is good, the thing that bothers me most though is audio quality.
Reaction to adversity: I dunno if your reaction to failure or risky situations is legit or not, but it surely sounds fake. If it's legit then its alright, but I'd say to tone it down little a bit. Maybe it stands out more due to the lack of background audio. That said...
Game Audio: I can hear your audio but I can hear the game audio, why? You can let the game audio on a lower volume and play both your audio and the game audio in the final video.
Audio Filters on Commentary: Your voice sounds good and it's a pretty nice one but I'll guess you're using a high pass filter do remove noise from your recording, right? The thing is, the high pass filter does remove noise at the cost of leaving your voice on a higher note, which is somewhat annoying to listen. If that's what happening, suggest using the noise removal tool in Audacity (versions 1.3 beta or 2.0 and up) instead of high-pass filter.
Explosive *P*s and *B*s: Also, your microphone... you have problem with explosive P*s and *B*s. Try to not speak directly in front of your mic and position it sideways or, if it's a headset, put the mic slightly in front of your nose so it's still close to your mouth yet it wont get the air directly out of your mouth and nostrils. If the capture of the audio is bad when the mic is not directly in front of your mouth and you need it in that position, *you can make a cheap pop-filter to solve that problem**.
As /u/OhBill stated, you can use "Can You Run It" (CYRI).
I used to use CYRI, but a website/community I am part of created a similar tool in the form of a browser add-on/plugin.
All I have to do now is search up the game and click on "GD-Anywhere". "GD-Anywhere" will then let me know if I can run the game based on their recommendations. :)
Sounds like your settings for OBS are screwed up. Here is a guide about how to make high quality recordings using OBS. Hope that helps!
>Not the case when you're using CRF.
CRF isn't perfect it tries to keep the same quality but the underlying settings make a difference.
The guy (OBS dev) who made the guide in the first place doesn't even recommend using Ultrafast.
You will always get macro-blocking/artifact/banding issues using Ultrafast. You can minimize it by doing deblocking as well (in OBS with x264 commands), but it wont go away unless you up the internal settings or simply, the preset.
Under "Broadcast Settings" > "File Path:" just change .flv to .mp4 in the text box or when you are browsing. Records as usual.
However I'd advise not to since MP4's cannot be recovered if OBS crashes or if your PC crashes. FLV's can be recovered, in fact, they don't corrupt in the first place because they don't need to be "wrapped up" when recording stops. On a second note, FLV's and MP4's are very similar in design. You could even say an FLV is just a slightly modified MP4 file type. So when converting an FLV to MP4 there is no quality loss at all and it is also quick!
More info: https://obsproject.com/forum/resources/how-to-convert-flvs-to-mp4-fast-without-re-encoding.78/
Ok, first you should have a good computer. Unless your laptop is very good, it is unlikely that it will be very good at recording gameplay. An average desktop would be fine for recording LoL, I believe.
The above link has in what is my opinion the greatest free recording software there is. It has basically every kind of recording feature you could ask for, and is very user friendly. It has a much lower default bitrate than other recording software, but you can easily turn it up without great performance loss.
Microphone-wise, any reasonably well rated microphone on Amazon for $20 will do you well as a beginning content creator.
Good audio editing software. If your microphone has a lot of "white noise", or the fuzzy sound in the background of your audio, just use the noise reduction effect to get rid of it.
When you're making videos, don't be afraid to share it with your friends. Don't spam them. They will likely be your first viewers.
Also, make sure to capitalize on gaps in the video market, so to speak. If you see tutorials or informative videos that aren't of great quality, that's a gap in the market. Make a better video, one that is scripted and well edited, and preferably short. This will get you a lot of views quickly.
And the final point here is that you should stand out. There are a lot of LoL content producers. You need to be unique if you ever want to get a lot of viewers.
If you need any help with the above software, or you want anymore advice, feel free to reply. I could even get in a Skype call if you need to.
I've done some sampling and made a shortlist of YouTubers I want to check out later. Having a list like this is a great way to support and discover creators, but also lesser known games. I watched you play 'The Plan', Angyem. Good times. Oh, and I've never heard of Sexy Brutale, but now I'm waiting in excitement to see the next episode.
However it is still a struggle to find good (to my taste) LPs of specfic games. I wish I could do a YouTube search and check a box to only show results with female creators, or rather uncheck the box that says 'male'. Although I struggle more to filter out all the recordings of live streams that dominate now, but that's a separate issue.
Can't someone more technically minded than me just develop a website that lets you feed in a bunch of channel names and then search through all of them at once for certain keywords? Then other people can write and share lists like Angyem's of channels in different categories, for example 'family friendly' or 'female creators'. I've dug up clues that tell me it's possible.