This app was mentioned in 30 comments, with an average of 1.77 upvotes
Hi Dam94Studio! I'll love to give you feedback on your launch!
1) Your '5 Screenshots in the Appstore' doesn't give me a clear idea of what your game is about. "Why should I play this? What is the primary goal? Why should any of that matter?"
Nothing grabs me in a captivating manner.
A example I like to show is Jetpack Joyride.
Their screenshots show:
I see a lot of craziness with coins and enemies and obstacles.
There's a giant robot and missiles and people freaking out.
There's all this crazy fruit everywhere, which must mean it's a bonus level.
2) https://bnc.lt/goldrushShooter
Your landing page doesn't give me enough to make a decision. A good landing page should make it a no-brainer to say YES to.
In terms of gathering phone numbers, that's an interesting idea, but based my experience, I can't see much conversion. It's harder to get phone numbers than emails.
To flip it around -- would you give your phone number out to a random website?
3) I watched the trailer. I appreciate the non-hype-ishness of it and you focused on the gameplay. But, there's not enough gameplay hooks to grab me. Granted, this is a 3 month project based on what you shared.
But it SCREAMS 'Student project', which makes it difficult to take it seriously as a game that people should invest their time in. And that's okay! Sometimes its better to release a bunch of games just to test the water and see what sticks.
If you're serious about trying to make this a hit: The hook could be that this is a beta, and there's updates every few days. People will pay attention to this.
I've played a game that was reallly fun, that only had one button input IIRC. It was called Jetpack Joyride. I should pick that up again.
Jetpack Joyride | 4.6 ⭐️ | Free with IAP | 127MB |
> Bullet-powered jetpacks! Giant mechanical dragons! Birds that shoot money! From the makers of Fruit Ninja comes this insane, high flying endless runner that will keep you on the edge of your seat! It's time to join Barry ...
^(Legend: |🏠: Family Library| ▶️: Play Pass|)
|Feedback|PunyDev|
I'm going to be pretty brutal here because this has annoyed me a lot.
When I initially opened the link I saw a very bland looking level design and decided I wouldn't install it and I'd just move on with my day. However I changed my mind as lazy graphics doesn't have to mean that the game has no merit and we all start somewhere. So I installed it.
Here is where we get into the trouble.
Play through 1: I made it 6 steps and blacked out. 6. No energy meter that I noticed. Would I like to watch a video to double the coins I didn't collect or would I like to go back to the lobby. Back to the lobby please. Tough here's an ad anyway.
Play through 2: I made it 36 steps, got 3 coins, everything else the same. blacked out but no info as to how that happened, tried to go back to lobby, got an ad.
I'm pretty annoyed by now, but I'll give it one more go.
Play though 3: Hit a spike sticking out of the ground that is the same colour as the ground and slightly lighter than the background. Clicking return to lobby works this time. Hallelujah.
​
I'm sure you and your friend worked hard on this. It's obviously your first game and you should be rightly proud of getting something out and published on the app store. However you should have had this playtested by other people who aren't family and friends. It looks like the only thing my coins by me is cosmetic upgrades. So this looks like an ad farm and nothing else. If you want to look at a really good 2D endless runner on mobile, look at Jetpack Joyride. There's a lot you can learn from them. Please don't take this as an attack on you as people. I know you've worked hard to get to this point. There's just a long way to go before you have a real good game. I look very much forward to a couple of years from now seeing you both in the editor's pick on the Play Store.
The Indian version is pretty bad. It even has energy system and what not.
I couldn't find the international version from the play store app in Android itself, but I actually found the halfbrick version from googling on google play in PC:
https://play.google.com/store/apps/details?id=com.halfbrick.jetpackjoyride&hl=en
See if you can install it from here.
If you want to make a game that sells on the merits of its creative artsy stuff, and you want to compete with anyone that has even a moderate amount of assets, you won't.
If you want to succeed you first have to make.
You make a cookie cutter cookie to learn.
You make a freeform cookie when you've learned enough.
You make a cake when you've learned how to decorate it, and put icing on it, and make it appeal to a target audience.
You don't change careers from bank teller to professional cook overnight and make a triple layer Minecraft voxel cake to inspire a generation of voxel obsessed kids. Start small and fail fast.
Learn to make. Learn how to Fail Faster.
Make. Fail. Learn. Adapt. Make. Success, money, etc. are secondary. If you're only focusing on success and money and you're not making, failing, learning, adapting, iterating, you're basically just gambling.
Here's a neat game with the ad model. Infinite runner with just enough depth to be fun, just enough graphics and story to be neat, and completely free to play. https://play.google.com/store/apps/details?id=com.halfbrick.jetpackjoyride&hl=en
I agree with it, of course. Get doing, not just thinking or theorizing, etc. Start small; get a little bigger each time.
> Here's a neat game with the ad model. Infinite runner with just enough depth to be fun, just enough graphics and story to be neat, and completely free to play. https://play.google.com/store/apps/details?id=com.halfbrick.jetpackjoyride&hl=en
I watched the video. But did this guy make all those assets on his own?
Definitely, lots of popular games do it. As long as you build in a sense of progression (which is what I was trying to get at with 10,000,000) players will stick around regardless. That's the draw of Roguelikes, too. Note by progression mechanic, it could be completely superficial, too, like a new character or something. Thinking more about it, in my mind I was thinking of a progression mechanic like that in Jetpack Joyride or [Luftrausers](store.steampowered.com/app/233150/) where the run gets easier because you've got more powers. But that probably doesn't mesh with what you're going for. Can't wait to see it, btw! I loved Super Hexagon.
>remove all controls but the jump button. Now make him move automatically and all you control is the jump button.
Yet games exactly like that exist. Whats more, they are insanely popular. Jet pack joyride have over 2 million reviews and maintains a rating of 4 stars on google play.
The reason some people prefer less micro in their RTS is because it allows you to focus on the Strategy component - you know, beating your opponent because you out thought them, rather than beating them because you had a higher APM.
Resource management, base building, production management are all Macro intense actions in that you are building the supply base from which you derive an advantage. Unit placement, knowing where to fight, knowing when to fight, knowing what resources need to be secured, scouting and unit composition are all Strategic elements.
Using individual unit abilities and moving your units around so that they are as effective as possible, or for as long as possible are Micro actions.
In a way all strategy games have micro actions, but they are an extension of the strategy game itself not the basis. You could have micro'd units in C&C (the original) by rotating the guys at the front to the back of the pile, or by getting your tanks to run over the infantry, but it was not the Micro that made that game fun. You can micro units in wargame by moving them during battle to use the concealment mechanic/terrain to your advantage.
If what you take to mean Micro is simply 'alternative abilitys for units' then I would suggest that you go play SC2 ladder matches. If Eugen want to build a game which, like Jet Pack Joy Ride appeal to the masses, but not to you, then don't play it.
It doesn't mean that the game isn't fun.
After all, there are more League players than Dota players and obviously some of them must be having fun.
You've probably played them already but Jetpack Joyride and Robot Unicorn Attack 2.
Hi there! It looks like you're asking:
<em>What are the best offline Android games?</em>
The most-recommended option is <strong>Jetpack Joyride</strong>.
If you want more info, you can:
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I don't know about games aimed specifically at kids, but my nieces are 5 and 10, and these are some games I've let them play that they liked:
Free:
The 10 year old also liked Hungry Cat Picross, but the 5 year old didn't really get it (or didn't want to anyway).
Not free:
I remember that video game.
https://play.google.com/store/apps/details?id=com.halfbrick.jetpackjoyride&gl=US
Jetpack Joyride theme, download game:
iOS:https://apps.apple.com/us/app/jetpack-joyride/id457446957
Android:https://play.google.com/store/apps/details?id=com.halfbrick.jetpackjoyride&hl=en_US&gl=US
Thank you. It looks nice. I'll give it a try. Link for the convenience of others.