The Blender blocking wasn't a false flag though, Youtube is forcing them to monetize their videos: https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
EDIT: I just saw the update 2
Blender is an open source 3d modelling program that would let you do this and much more.
The learning curve is quite steep, but there are 100s of free tutorials on YouTube and other various sites.
Done in the free open source 3D program Blender
Doing these as a minimalistic architecture sideproject over at mnkmalistic
The greatest aspect of all this is that the software used to make this video is entirely free and open source!
Blender is a phenomenally capable program and there are countless communities, both in person and online (there's even /r/blender), that are incredibly friendly and helpful!
First starting in Blender can be a little daunting, if you're entirely new to 3d modeling, but once you're past the initial getting used to everything stage, it's very fun. I encourage everyone to give it a try.
I used Blender. First, I masked out most of the original cereal using motion tracking and the first frame of the video. Demo
Then I created a particle simulation which collided with an invisible vaguely JonTron-ish mesh and rendered it over the top of the original footage accordingly. http://puu.sh/lFAh8.jpg
Yes, you can even implement it yourself. (Checkout https://www.blender.org/get-involved/developers/)
You could write a script too, the UI is completely scriptable because it is written in python, because doesn't get compiled.
The software is Blender, downloadable for Windows, Mac and Linux. It's nothing new, it's been used by NASA for 3D models and a couple feature films, one of which was Oscar nominated for best animation. It can also be used as a regular video editor like Adobe Premiere Pro or a 3D modeling suite.
That's right! I modeled and rendered everything in an open source software package called Blender. (Except for the texture on the wrapper, I used Photoshop for that)
> Not to mention, open source commonly lacks good uninstallers.
There's a portable version too
Direct download, 64 bit:
https://www.blender.org/download/Blender2.79/blender-2.79b-windows64.zip/
For anyone wondering, the stuff in this video was created with a program called "Blender". It is a FREE open sourced 3D modeling, animating, etc. program that, as you can see here, is very powerful!
You can download or support the program HERE and there are plenty of free youtube tutorials on how to get started, such as The Blender Guru (website), or his Youtube Channel, and many, many more. If you've ever had a desire to make 3D anything definitley give it a try and don't forget to check out r/blender!
It's actually not anything to do with Piracy after all. See this release from Blender today. Youtube is forcing them to show ads on their content against their will. The Blender founder said no, Youtube turned off their channel in response and then sent a contract for a monetized channel. Looks like Google has fully given up on "don't be evil" and have gone for full "extort open-source foundations trying to offer a free public good so we can make ad money off of their content."
For anyone new to the world of animation, important to know that the software used to do this wonderful short is free (opensource).
And you can download it from here.
This was almost entirely made in blender. It’s a free program. https://www.blender.org
This guy, Andrew Price, does killer blender tutorials. He’s not the guy that made the set, but he’s really great and easy to watch and learn from. I’m watching his tutorials right now, haha! Start with the donut tutorial. https://youtube.com/user/AndrewPPrice
Unity or Unreal should be a good start. Unless you're a savant level programmer/engineer, save yourself the headache and just use an existing engine.
Then look into learning modelling. I'd suggest Blender. It's free and is coming up in the industry as an all-in-one application for 3d modelling, sculpting, texturing, and more.
> A few years ago Blender still had a reputation for having a inconvenient interface [...] That probably got better since then
They're actually about to introduce a completely new UI with the next release.
Check out Blender if you want to dip your feet into 3d art! It's free professional grade software with a great community and tons of resources for beginners. You already have all the expensive bits of the hobby, which is the hardest part really, so you might as well put them to good use!
This is such a gorgeous setup btw. I'm supremely jealous.
You could try fluid simulation in Blender, a free 3D graphics and animation software.
It's advised to get comfortable with the basics of the program first (look up the official tuts). After that, here's a tutorial to get you started. Then you could experiment yourself and look up other sources.
Edit: For a more advanced (and better) tut, check out Andrew Price's version.
Learn to 3d model. It's free and there are a plethora of tutorials on YouTube. Blender is a great free 3d modeling application, 3DS Max had a free student edition. If you want more advanced tutorials you could subscribe to Lynda.com and learn a myriad other things as well.
You could download Blender yourself and try it. Though if you're a complete beginner I'd recommend his beginner series where he shows you how to do a basic donut scene. It's a really nice way to get your foot inside the door of 3D computer graphics.
Don't forget to post your result to /r/blender for that sweet karma too.
Youtube also tried to force an ad partnership on the Blender foundation (they develop the Blender 3D rendering software) because they had no ads, but were a huge channel
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Or if you are cheap like me, get Sculptris, which is totally free.
http://pixologic.com/sculptris/
I've never done 3D sculpting in my life. Took me a few hours to get the hang of the controls and tools of Sculptris and from there on I was creating pretty decent 3D models. Think the creators of Zbrush owns Sculptris now as well.
And if you really want to knock things into 12th gear, get Blender to pretty much bring your 3D sculptures to life!
Also totally free
Epic gives 1.2 million to the blender foundation (a free 3D modelling software). To put things in perspective, they currently receive 43169$ / month from donation. Yet somehow, people managed to turn this into a REEEE epic bad.
It does indeed do video editing!
Kdenlive and OpenShot are probably the best option available. This is decent breakdown of them and others. https://opensource.com/article/18/4/new-state-video-editing-linux
Their channel has been restored hours before this post. Blender has updated their news in order to describe what is happening https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/ .
This was resolved over a week ago at this point and is not news.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
tl;dr: corner cases and a bad UI led to an unfortunate but unintended situation that has since been corrected
This is a 3D render of the Orion! Here is an album with a clay render to prove that it's not real ;)
I made the render in blender, a free and open source 3D modeling program (textures were done in Photoshop). I learned the basics of blender when I was 13 and had no social life, and since then I have been doing some things with on and off it in my free time, but not very consistently. Right now I'm trying to get back into it after a few years of not using it, so I thought I'd model a simple small watch.
I don't own the Orion and have never seen it IRL, so this was a fun way to kind of get to know the watch. I think I'm going to do this with a few other watches as well, the Max Bill may be next...
it's software, not a website. It's up to the person hosting the software (e.g. Blender, which hosts an instance due to Youtube trying to force them to monitize awhile back) to ensure that they're not hosting (or directing traffic to) anything illegal.
Then
https://www.youtube.com/results?search_query=3d+modeling+blender
I don't have specific tutorials I can point you to, unfortunately.
Just as an FYI, Blender isn't an end-all be-all of 3d graphics, just a good, free option. All of the skills you learn are transferable to other programs like 3DS Max and Maya. But those programs are like, super expensive.
Blender is a free 3D software.
SFM is short for Source Film Maker.
Basically, the incel here is saying that there aren't any porn of Geralt from the girl's PoV because women are unable of using those softwares. Standard misogynistic bullshit.
You might be interested to hear the story about Blender, the 3D modeling software. Website text version or FOSDEM presentation version In summary Blender was first proprietary software, then the company of lead developer and entrepreneur Ton Roosendaal went bankrupt. He had the parties handle the bankruptcy put a price on the software, and then got the community to crowd-fund a free software version.
As others point out, the promise of continual development seems important here. Too many startup projects started with a free software license, only to stop developing them on favor of proprietary 'enterprise features' that fill the same need. Elasticsearch and Neo4j for example. From that original code community-maintained were branched off, but it is often difficult to keep that going unless there is serious money involved.
Another interesting idea in this space are licences that only keep source code proprietary for a limited amount of time. IIRC Elasticsearch is licensed in such a way that the source code is readable but pretty much proprietary for 2 years, after which it becomes available under an Apache 2.0 license. Perhaps it was a different software, I don't now.
> Blender
The Librem 5 does not meet the minimum hardware requirements.
> Wine (for Windows software) is entirely unavailable
Most Windows software do not have ARM-compatible versions.
> no true shortcuts
Phones don't have keyboards anymore, except in some very rare exceptions. Though, someone with Pine64 is working on a keyboard attachment for the Pinephone, so that's good.
The Blender project refused to monetize their videos. Here's a blender.org post about it:
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
At the same time, Youtube deleted all of MIT's opencourseware videos too. For the same reason.
https://www.dailydot.com/debug/youtube-mit-opencourseware-blender-foundation-blocked/
*citation needed.
Youtube is so big they have bots running most of their video actions. The occams razor of Youtube is probably the simplest: the bot fucked up. I don't think it's helpful to assume ill intent when incompetency will fit.
EDIT: After an update, seems it's a combination of "bad UIs, wrong error messages, ignorant support desks and our non-standard decision to not monetize a popular Youtube channel."
> The person who comes up with an idea like that won't be very excited on their own un till they find out that people are willing to pay a good amount to buy their technology.
Why do you think this? Is it because money is the only thing that would drive you, so you assume that will be true for everyone?
This is Blender. It is industry-leading 3D modelling software developed by the best and brightest in the field, and it's entirely open source. It's free to anyone who wants it, and it is continuously updated and improved by a community of passionate and dedicated people. Blender stands as a shining example that legions of people are motivated by things other than monetary gain.
I'll run the blender benchmark in both Configurations. Is there anything else you're particularly interested in?
My build is this:Ryzen mini ripper but I've changed the ram: I have 2x8gb sticks of Kingston hyper X 3200mhz and 2x16gb Kingston hyper clx 3000mhz but I'm pretty certain I can set the XMP so the ram performs the same except being in dual channel or not.
Are there any other synthetic benchmarks you particularly want me to run?
At least the Blender Foundation block is an unrelated issue. They refused to turn on monetization & ads on the channel since it is non-profit. Youtube has not given a proper response.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Really nice work!
Definitely learn Blender as you clearly have a talent for 3D modelling/scene creation. BlenderGuru's Tutorials are a great start!
You'll do way more in a fraction of the time very quickly!
Here's the file for anyone who doesn't want to go through a dozen clicks to getting it: https://www.toptal.com/developers/hastebin/uziwajeteb.py
/u/P1X3LP3RF3C7 FYI you're in violation of Blender's GPL license by licensing your add-on as CC-BY instead of GPL:
> Blender’s Python API is an integral part of the software, used to define the user interface or develop tools for example. The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL compatible license. You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license (GPL), with the same free conditions as everyone has for Blender.
https://www.blender.org/about/license/
Not a big deal since CC-BY is quite similar, but just thought you should know :)
More info about why this isn't allowed here.
So, no 'professional-grade tools that may not be available to the rest of the class', but what about something like Blender, which is completely free? Or would he then say that the 'rest of the class' doesn't have computer access?
Erinnert ein wenig an die Sache mit youtube und blender. Ist ein Produkt auf googles Plattform erfolgreich und weigert sich zu monetarisieren wird es halt rausgeschmissen.
Apparently it's a misunderstanding: YouTube requires the Blender channel to accept new Terms&Conditions, but that requirement is only visible on a page they never visit ("Content Manager"), and the error message was just confusing.
Ton accepted the new Terms&Conditions, videos are already visible, but playing them doesn't work for me yet.
Obviously it's still great if the Blender Foundation don't need to depend on YouTube to stream their videos, but at least they don't have to figure things out in a hurry and can take their time while their YouTube channel is up.
He built it with Lego Digital Designer, a software dedicated to Lego building. He then exported the model to Blender, a 3D rendering software.
That's not remotely what's happening here. They're supporting a feature any more. That's all that's happening. They're not putting Godot into Blender. They're just saying "we're not supporting this thing any more, but if you need an open source game engine, we recommend this instead". They're not even distributing Godot. They have no relationship with Godot any more than GIMP or Krita have a relationship with Godot.
Furthermore, GPL is just the boogieman here. Unless you're planning on making changes to Blender itself, it has no effect on you whatsoever. Content created with Blender are not beholden to Bleder's licence.
This is no different than "third party licences" section of SO MANY applications. Including the browser you're using right now. Firefox or Chrome do not GPL the text you typed while using them because they happen to use some GPL libs.
It's most likely a 3D render. Whenever such product pictures are too perfect its cgi. Quite popular among tech hardware and its not that much effort for the company since they have 3D designs anyway.
If you want to do something like that try Blender Blender
Blender Game Engine was removed a whole year before they received the grant, not after. And to think that such engine could ever pose a threat to Unreal is beyond reason.
Adobe giving money to the Blender Foundation means nothing, they will probably push for more integration with this or that software, that's it, but these sponsorships are mainly for PR, Blender has go to a point where if you're not supporting it you're not one of the cool cats.
They were never required to give money in order to inject malicious code, if they wanted to, they just needed to hire a programmer and make sure he got hired by the BF so that he could work from inside, and even that is not needed as sometimes external code gets integrated into the official branch anyway, develop an exciting enough feature, assure continued support, and there you go, your code is now into the official branch.
Same goes for the spyware, when a software is open source everybody can have a look at it and alert the community in case they find something fishy, and I still cannot see the connection with the money Adobe has decided to give, this could happen in any case.
Anything can happen at any time, sure, but Adobe cannot purchase Blender, they can't make it closed, the only chance to see Blender closing its code is if all the programmers that ever contributed code would agree to switch license, we're talking hundreds if not thousands of people. Even so, every single bit of code already released under GPL would still be downloadable and usable without restrictions. It's possible to be struck by lightning 9 times in a lifetime, but I would not spend my energies worrying about that.
Lots and lots of tutorials and messing around.
I'd recommend checking out some of the tutorials on the official Blender site or the r/blender tutorial wiki
Blender Foundation (the organisation responsible for development of Blender) regularly produces short movies in order to test and validate the production pipeline, as well as help direct the development of Blender .
Those movies are open source, distributed under an open license, with all the assets as well as behind the scenes and tutorials available on blender cloud.
Spring, the upcoming movie started production about a year ago at the Blender Institute in Amsterdam and was made entirely with open source software, primarily with Blender 2.8.
They do employ artists alongside their development team in the form of the open movie projects https://www.blender.org/about/projects/ . Especially with the 2.8 code quest that just occurred these artists provide feedback to the core development team as well as the community issue trackers. I also think insinuating that they all have mental health issues is rather uncalled for.
Hi there! I have over 1k working hours in Silo 2, and I can safely say this is probably not what you're looking for. (Note: Silo 2 is strictly for modeling, and not animation or even rendering.)
I love silo, I really do. It has the best workflow of any 3D program I've used. However, I can not honestly recommend it to anybody.
The biggest reason for this is because there is no developer support for the program anymore. The last update was in January of 2015, and the most recent update before that was in 2012. The devs have completely abandoned this software. It still has multiple bugs that cause it to crash, and they will never be fixed.
The other reason is that there is little to no reference material for how to use the damn thing. There is one single book that you can order off of amazon. That's it.
Instead, I'd recommend you try out Blender. It's free, constantly updated, has a huge, friendly community, and a wide variety of tutorials for anything you need help with. It does modeling, animation, and rendering and is beginner friendly.
Made in Blender i always recommend the same Beginner Tutorial for that. But the program or technique is much less important than the understanding of light and composition for something like this. And that needs practice and experience. I highly recommend picking up photography for that. Thank you so much :)
What do you want to do with 3D?
I mostly use Blender3D which is open source and a great piece of software.
The upcoming version 2.8 has a big interface overhaul which will hopefully make it easier for people to get into it, but I mostly used youtube tutorials to learn. If you're just starting out you might want to practise on the version 2.8 alpha so you don't need to relearn the interface when that comes out.
One of my buddies used the CG Cookie tutorials to learn Blender and recommends those.
For CS specifically, Coridium made some videos years ago that are fairly insightful.
It really depends what you want to learn and make though.
I don't quite know about the "Blender vibes" part, especially considering how close to industry standard and generally accepted Blender is. I mean there's people that make their entire living off of it, or companies like Embark though there's always a bit of preference that comes into program choice obviously.
Though there are definitely people that have proven that they can get the same work done in Godot, and have even converted massive amounts of work over, DevDuck being the biggest example.
When it comes to offering more though there's definitely an argument against that already which companies like Tesla agree with since they're hiring Godot devs for UI in their cars etc..
https://www.blender.org/
This is the 3D software I use! It's amazing and 100% free! And then I plop those 3D models into Unreal game engine and set up stuff like movement and interactions.
You really should read the Blender license page and the FAQ pertaining to GIMP's license.
For those who don't know, Blender is the best open source suite for 3D graphics that includes tools for modeling, animation, sculpting, texture painting and more. It's completely free, so it's especially great for indie game developers who can't afford to buy proprietary software like Maya or ZBrush.
Oh, by the way, Ubisoft joined the development fund, too.
I made it in Maya but any kind of 3D program would do. if you're just looking to get into 3D modeling as a hobby then Blender is free and pretty good from what I've heard. https://www.blender.org/
There are tons of online resources and tutorials out there that'll teach you basics. I'd recommend starting with low poly modeling. Its fairly easy and if you have an eye for it then its not too hard to make things look pretty.
Just a warning that 3D modeling and programs can be pretty daunting when you first start. Take it slow and try to avoid getting into the more advanced stuff until you feel ready otherwise you'll get overwhelmed and put off by it. But if you stick with it then it can be really rewarding and its an impressive skill to have in my biased opinion.
Sorry that was a bit of a ramble but good luck!
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
basically, youtube is forcing the blender foundation to monetize their videos if they want them to be shown. Pretty suss all around.
Looks 3D modelled. While the modelling is really good, the texturing and lighting is excellent.
Have a look at:
https://www.digitalmediaacademy.org/2019/02/21/five-best-3d-modeling-softwares-for-beginners/
If you wanted to get started at 0 cost, and you don't want to crack any software, you should look at Blender.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Suddenly after 6 months of issues it's all a big mistake and bugs and errors, after widespread backlash? Unlikely story if I ever heard one.
I don't mean to say, but the Suzanne Awards for best Blender animators might be something we could shoot for for mister T. I don't really know how those work so I'm only saying.
ninja edit: I've also noticed a lot of the winners are animations that are only a few minutes long. SA is 14 minutes long.
This is what their FAQ says about using Blender commercially. You own everything you make in Blender and can do with it as you please. The only restriction involves redistributing Blender itself, in which case you have to obey the GPL.
Hey all! Seems like some of you folks might be interested in 3d printing this! I'm not sure how well it will turn out, but the original file is available here if you want to try. It is in the .blend format, so you might need to install Blender to read it.
You can also remix and share it, if you like, as long as you give me credit.
Salut !
Thanks for the AMA! It's been a crazy ride for this crowdfunding campaign, especially since the Blender/Youtube debacle and the subsequent creation of their Peertube instance...
I have two questions: one regarding Peertube, and one regarding Framasoft and the decentralization in general.
Thanks again!
P.S.: Good thing you reminded us the crowdfunding campaign is ending shortly, I had forgotten to chip in! Done now :)
Start with Blender. It's free, surprisingly capable, and there are a metric fuckton of tutorials for pretty much anything out there: modeling, skinning, animating, compositing, rendering, the works.
A lot of the basics (read: not everything) you learn here will apply in other, more professional-grade software you may end up using later, but at the end of the day, it's really not the tools but the artist that makes the difference.
It's one of those things that's easy to do, difficult to master.
You can use Blender to model the track. Here is a tutorial showing the overall process. There are forum posts and so forth that break things down in more detail, for example this excellent post.
Sure!
Firstly, I made all of this in Blender, which is mostly a 3D program that has gotten some nice 2D animation features the last couple of years.
For this animation, I actually based it on some old unfinished animatic I had made in Flash. So using these drawings, I first created the 3D scene in Blender. I then place the cameras where I wanted them for each shot, and then I would draw in the 2D animation and props. For the more complex camera movements, I would use some very simple 3D objects as placeholders for the 2D elements.
Since the 2D doesn't really interact with the 3D, some shots also has the 3D placeholders placed begind the 2D elements, to fake shadows and reflections (such as the red reflecting in the faucet)
>No one in the industry uses Blender outside of amateur youtubers.
https://www.blender.org/user-stories/title-design-from-wonder-woman-to-xxx/
Hmmm well there's certainly someone here that doesn't know what the fuck they're talking about. Also, I'm not really sure where you're getting the idea that YouTubers with millions of viewers who make more than the average worker are amateurs. That's a professional job, not some side hobby.
Yes. Blender is open source, so you can do essentially everything with it from a legal perspective and everything you make is yours. This is what the blender foundation says:
"What you create with Blender is your sole property. All your artwork – images or movie files – including the .blend files and other data files Blender can write, is free for you to use as you like. That means that Blender can be used commercially by artists, by studios to make animation films or VFX, by game artists to work on commercial games, by scientists for research, and by students in educational institutions. Blender’s GNU GPL license guarantees you this freedom. Nobody is ever permitted to take it away, in contrast to trial or “educational” versions of commercial software that will forbid your work in commercial situations."
(Source)
You don't need Unity Pro for that, or any game engine. For 3d modeling you're probably better off with Blender which is a free modeling program. There are lots of tutorials out there to help you get started (the program will look daunting, but follow a few newbie tutorials and you'll be modeling in no time).
EDIT: Added link.
I used Blender and it only took one day working on and off. First, I masked out most of the original cereal using motion tracking and the first frame of the video. Demo
Then I created a particle simulation which collided with an invisible vaguely JonTron-ish mesh and rendered it over the top of the original footage accordingly. http://puu.sh/lFAh8.jpg
In addition to the cost factor /u/NinjaCamel brings up, Blender is open source. You can make changes.
The mission statement might also be worth your time to read.
This is called a boolean operation.
https://www.blender.org/manual/modifiers/generate/booleans.html
Boolean intersect should do the trick. It makes a difference which order you select your objects in.
You’re probably not going to find a random redditor that just had a list of studios that use Blender. Most folks, even if they’re in the industry, will only know if the team(s) at the studios they have worked at used it in any ways; unless required by a license, most studios don’t indicate what tech they work with publicly.
You can check out their website for a list of public user stories: https://www.blender.org/about/user-stories/
The places I’ve worked have either not used it or it was used only by programmers to make quick greybox/programmer art stand in. But that’s just my experience at AAA studios.
The easiest way to do something like this is to 3d model your globe in a program like Blender and import the mesh with a library like three.js. From there it's pretty easy to do everything that you described. The downside to this approach is that the prerequisites might be a little advanced, but I think it's worth digging in as the things you'll learn are really valuable.
Another way to do this which might be a little more accessible is using the 3D transform properties in CSS. For complicated scenes though, doing this in CSS can quickly get hard to maintain unless you're using preprocessors to help with the organization.
Hope this helps, and good luck!
> Nej. Om man tittar på senaste tiden så verkar många av de kända kreatörerna bli "demonetized" titt som tätt.
De har just tagit det hela ännu ett steg längre - de tog nyss ner både Blender Foundations och MIT:s OpenCourseWare, och verkar kräva av i alla fall Blender Foundation att om de vill att deras videor ska komma upp igen så måste de skriva på kontrakt som gör att kanaler blir monitzed, dvs. får en massa ads - något som Blender Foundation inte vill ha på sina videor.
Några länkar:
[YouTube's Piracy Filter Blocks MIT Courses, Blender Videos, and More](np.reddit.com/r/news/comments/8s4tgf/youtubes_piracy_filter_blocks_mit_courses_blender)
[Youtube Hold Blender Channel Hostage until Monetization Agreement is Signed](np.reddit.com/r/youtube/comments/8s9d6q/youtube_hold_blender_channel_hostage_until)
Sammanfattning och ytterligare information
Så ännu fler skäl att inte stödja Youtube ekonomiskt... känns som att det endast gått åt fel håll för youtube sen typ 2008 eller när det nu var de gjorde sin första stora omdesign av sidan.
> It took a while. I'm still learning, I've only scratched the surface really. Been doing it now for 2,5 years on and off and I'm "ok". I don't have anyhting on people like doku who are fully fledged pros.
In therms of Workflow and expirience: True, different leauge. But in therms of design/ideas and especially motivation, you win by a mile.
Anyway, for those who want to give modeling a shot:
Get Blender: https://www.blender.org/
Its not the easiest tool, but it is free, and has indeed loads of tutorials.
This here for example: http://blendtuts.com/blender_tutorials
you can filter the tutorials by easy, medium and hard with the Green, Yellow and Red "BT" buttons.
Start with this one: http://blendtuts.com/2010/06/blender-25-interface.html and go from there. Good Luck, and dont give up. :)
You can try Blender https://www.blender.org/download/
It is free.
Runs on Windows, OS X and Linux.
Tons of tutorials and videos to help you get started: https://www.blender.org/support/tutorials/
Step 0: Download Blender from https://www.blender.org/download/.
Step 1: Make a new project. This can be done by closing the splash screen or File > New > General.
Step 2: Use Blender to model, shade, and animate a project so that you are proud of it.
Step 3: Done!
Lots of people use Blender, it might seem scary at the beginning but once you learn the basics it gets much easier. There are tons of tutorials, and it's completely free, just make sure to download version 2.8 if you want to give it a try.
EDIT: I should have linked to Blender Cloud instead. This is where the assets for blender open movies are hosted. You have to subscribe to their service to get access though, but blender itself is free.
Results with a real render.
Not the fastest way to render things but for a phone still not bad.
Note9 took 35:43.40 and used 15% battery.
Ryzen 1700 CPU control was done after 3:49.16.
CUDA 1080TI finished after 1:31.60.
demo file download
I don't see any visual differences.
Other times in these comments.
Edit: the repo version in Ubuntu is pretty old, on PC I used the latest version. If I use the older version on PC CPU rendering is over 5 minutes (GPU is broken).
> In an ideal world, I would like to make about 250 to 500 linden a day, and then progress to 1000 linden a day. Is this reasonable or am I aiming too high?
Unfortunately the only way to do that consistently is to create things and sell them. Which also costs Lindens.
You could download Blender and do some tutorials and make some simple things to put on Marketplace to get a trickle of money without extra work?
A couple things that a friend made for example, that he sells for 20/25L.
Most of the "Do X for Lindens" things have vanished over the years since SL isn't as insanely popular as it was back in ~2007.
Please don't buy any expensive farming, fishing, or breedable things though. They're a money and time-sink that doesn't give much in return. Plus you probably would need land to keep the worm farm on.
If you need some help or advice or a friend, poke me inworld, Tokeli Zabelin
. c: I'm from the bad side of SecondLife though.
This is what it would look like if the planet closest to the star in my system transited in front of the star. The planet in question is 7.67 times the diameter of Earth. It is a gas giant 51.58 times more massive than the Earth. It orbits at 0.18 AU at a whopping 70 km/s on average. This is what it would look like from the third planet at 0.85 AU
I made the animation with a free 3D program called Blender
Thanks! I used Blender to make the main stuff (models, animations, etc.) and a bit of photoshop to create some textures. There are hundreds of great tutorials on youtube and some other sites. Also Blender stack exchange is a great place to get help if you have a question. :)
Cycles does support gpu rendering...more or less. That's the renderer that I always see recommended for Blender.
I just use Blender for some shitty game art though, not really for rendering, so I can't say if it's any good.
Yes like you mentioned, a huge day for (AAPL) Apple today!
All new redesigned MacBook Pro’s, new AirPods (3rd gen) and other small surprises.
I also want to note that last week Apple has joined the Blender Development Fund!
https://www.blender.org/press/apple-joins-blender-development-fund/
That was a worst open-source project move I've ever seen.
Seems blender have deals with Adobe recently, which made it worse for AMD GPU position.
Photoshop 3D has sewer-grade functionality. Photoshop also has issues with the video editor; I've experienced something similar to this but it was due to nested smart objects not playing nice.
Considering all the bugs and the fact that 3D is being phased out of photoshop, you're much better off using After Effects. If you're not subbed to "All" Adobe Apps and don't wanna fork over the cash for Ae, then learning blender would be your best bet
I'm learning as I go myself! I really like open source programs, so everything you see below is free.
I use Blender to make the videos. I have learned a ton from MikeyCal Meyers on YouTube.
For images, I use GIMP. It is basically PhotoShop, but free and open source. You would have to search around for some tutorials on that, but they should be plentiful.
I use a few free and opensource options when it comes to design.
GIMP: This is a handy, free alternative to Photoshop. The UI took some getting used to as I learned PS first.
Blender: Free 3D design and animation software akin to 3DS Max. I used Max when I was in game design school but prefer Blender.
Audacity: This is a free, opensource audio editor software. I'm a novice to audio and found this one to be best as I learn.
These are basically the big three I use when it comes to the design aspects, though I'm stronger with programming.
To be clear, the simulations in question are NASA's games and webapps they build for education, not the big FEA simulations for engineering and scientific purposes.
God, that's a mood. If animation is something you want to pursue, Blender is a free 3D modeling/animation software, and I believe it supports 2D animation through the grease pencil tool too. I've also heard good things about Dragonbones' puppet animation capability, so you could give that a shot if it interests you :) Or if you want to get into 3D animation but you don't want to go building/searching for free rigs to use, you can also give Source Filmmaker a shot; that's how I initially got into doing 3D and the skills transfer over to other 3D animation programs as well.
All of those alternative platforms have been individual companies trying to challenge Youtube. They are killed. Or poorly run to begin with. Projects like D-Tube and Bitchute fail because the blockchain approach provides no means for archival to the submitter. Projects like Bittube fail because the owners - like Steem - are crazy, they expect users to jump through hoops for an opportunity to lose money to their private speculative currency. Instead of providing a core service.
Peertube has a lot broken. BUT, being part of the federated services, isn't owned by anyone. It serves video pretty well. And, by using in-browser bittorrent, it's reasonably scalable for small-time distributors.
Blender chose peertube as a backup site after Youtube nuked their entire site over monetization policy. Youtube wanted to force Blender to turn on ads and nuked their site when Blender refused. Did the same to MIT Opencourseware too.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Is Peertube ready to challenge Youtube? NO. It doesn't even automatically serve videos in users' chosen language yet, much less interest customization. And search could use ... improvement. But the back-end actually works. And the federation system works. See the tremendous growth of Mastodon as an example of where it could go.
But it's not there yet.
Maya can be expensive unless you can get a student licence (which is free) or you pirate it (also free). You could make this in most 3D program, if you're a beginner then Blender might be a good place to start! https://www.blender.org/
But if you can get your hands on it then I highly recommend Maya. It can be daunting but there are tons of tutorials and resources online to get you started.
A good starter might be Sculptris, which is actually a free program made by the same people that make Zbrush. It's very bare bones but quite pleasant to play around in. (and if you're a digital artist your skills flow over into it quite nicely.
As for 3D modeling, I believe Blender is one of the good free options, - It's the only one I've had any experience with myself in any case. It's quite versatile, but can be a little obtuse - but there is no end of tutorials available online.
Blender? Not the easiest to get used to, but it has plenty of features and it is free.
Good starting point to learn:
https://www.blenderguru.com/tutorials/blender-beginner-tutorial-series