I actually got my initial inspiration from this design which had links to the code for the arduino. I only tweaked the code a bit to make the eye more mobile. And the 3d design I made can be found here
The Blender blocking wasn't a false flag though, Youtube is forcing them to monetize their videos: https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
EDIT: I just saw the update 2
Ok Imma hijack the top comment to explain that I’m the guy who gave these to her and found her tweet after the date. Pls stop saying keeper and Marry him I’m so embarrassed lol.
She seemed like she could take a good dirty-ish joke so I thought I’d give her the Dickosaur as an intro to one of my hobbies, 3D printing. And she absolutely loved it.
The flower was a result of me getting my mother a flower arrangement for her birthday the next day and just asked if she wanted one while I was in the store and got her one as well.
And no I did not model this after my peener and it can’t be used as a sex toy cause it’s like 4 cm tall.
STL for the dickosaur: https://cults3d.com/fr/modèle-3d/coquin/dino-dick
I’m glad you guys enjoyed my weird silly gifts.
The pepakura file (and the viewer to print/instructions) are both free IIRC. Started this many years ago but never finished. Kudos to OP for finishing!
ETA links for Link file versions and Pepakura Viewer.
Blender is an open source 3d modelling program that would let you do this and much more.
The learning curve is quite steep, but there are 100s of free tutorials on YouTube and other various sites.
Done in the free open source 3D program Blender
Doing these as a minimalistic architecture sideproject over at mnkmalistic
The greatest aspect of all this is that the software used to make this video is entirely free and open source!
Blender is a phenomenally capable program and there are countless communities, both in person and online (there's even /r/blender), that are incredibly friendly and helpful!
First starting in Blender can be a little daunting, if you're entirely new to 3d modeling, but once you're past the initial getting used to everything stage, it's very fun. I encourage everyone to give it a try.
Yes, you can even implement it yourself. (Checkout https://www.blender.org/get-involved/developers/)
You could write a script too, the UI is completely scriptable because it is written in python, because doesn't get compiled.
Trebuchetchy vs the Fast Attack Missile Benchy
https://www.tinkercad.com/things/5EkmOyykDnZ-trebuchetchy#/
https://www.tinkercad.com/things/48H1tMsqmwH-fast-attack-missile-benchy#/
I used woodfill, was really painful to clean up the strings
The software is Blender, downloadable for Windows, Mac and Linux. It's nothing new, it's been used by NASA for 3D models and a couple feature films, one of which was Oscar nominated for best animation. It can also be used as a regular video editor like Adobe Premiere Pro or a 3D modeling suite.
That's right! I modeled and rendered everything in an open source software package called Blender. (Except for the texture on the wrapper, I used Photoshop for that)
> Not to mention, open source commonly lacks good uninstallers.
There's a portable version too
Direct download, 64 bit:
https://www.blender.org/download/Blender2.79/blender-2.79b-windows64.zip/
I've been printing and leaving pokemon at various pokestops and gyms in my neighborhood. I want to print up a bunch more and roam a bit wider.
I need to give a shout out to Agustin Flowalistik - whose models I've been printing. You can find a nice little collection here: https://www.youmagine.com/ultimaker/collections/low-poly-pokemon
I just hope they're found and they bring a little smile to people's faces.
-- Edit: Since this continues to get attention on twitter as well, I've started tagging my related tweets with #pokeprint -- please feel free to do the same so we can see how big things get!
I started out with Autodesk Maya before using FreeCAD which I used for the earlier versions of the brick clips, but recently (for the router plane) I've moved to Autodesk Fusion360 because it's free for students, and it has been great to use I have a lot of fun with exporting technical drawings based off my models.
Aw, shucks. That's my design. I'm pleased you like it. It's turned out well too.
I've also released a larger version for pint glasses, if anyone's interested.
https://cults3d.com/en/3d-model/gadget/self-righting-gimballed-drinks-holder-2020-pint-glass-version
FreeCAD dev here, just wanted to chime in and say that development has really been accelerating lately and to make sure to get at least version 0.17 when you download it! When I first found the project around 2012 it was extremely rough around the edges, but things have been getting significantly better.
(We also just redesigned our homepage for anyone interested: https://www.freecadweb.org/)
(Oh, and just a quick plug for the subreddit: /r/FreeCAD)
It's actually not anything to do with Piracy after all. See this release from Blender today. Youtube is forcing them to show ads on their content against their will. The Blender founder said no, Youtube turned off their channel in response and then sent a contract for a monetized channel. Looks like Google has fully given up on "don't be evil" and have gone for full "extort open-source foundations trying to offer a free public good so we can make ad money off of their content."
For anyone new to the world of animation, important to know that the software used to do this wonderful short is free (opensource).
And you can download it from here.
This was almost entirely made in blender. It’s a free program. https://www.blender.org
This guy, Andrew Price, does killer blender tutorials. He’s not the guy that made the set, but he’s really great and easy to watch and learn from. I’m watching his tutorials right now, haha! Start with the donut tutorial. https://youtube.com/user/AndrewPPrice
> A few years ago Blender still had a reputation for having a inconvenient interface [...] That probably got better since then
They're actually about to introduce a completely new UI with the next release.
Check out Blender if you want to dip your feet into 3d art! It's free professional grade software with a great community and tons of resources for beginners. You already have all the expensive bits of the hobby, which is the hardest part really, so you might as well put them to good use!
This is such a gorgeous setup btw. I'm supremely jealous.
Nope, but you can find the 3D model here. Then, many 3D printing services will print this one for you (Materialise, 3D Hubs, Sculpteo, Shapeways...).
Just since I don't see anyone giving more information about this yet:
The general art of making these 3D sculptures with paper is commonly called "papercraft." One popular method of designing these projects is to use a program called "Pepakura," which can turn most 3D model files into a series of printable sheets of paper, which you can in turn cut, fold and glue into sculptures like this. It's common to print onto some card-stock, make the cuts with a straight-edge and x-acto blade, and glue everything together. It takes some patience but it's quite fun and is pretty friendly to learn.
Basically you print out sheets with an unfolded design on it, cut them out, glue the tabs together and you have a 3D model which you can then treat with resin, fiberglass and paint.
Looks like it depends on the version you are using. It is obvious why SolidWorks doesn't support 32bit Win7 or Win8.0 in SW's new version though. 32 bit OS ≠ the 8gb Ram requirement, and Win8.0, well, isn't Win8.1 ⇒ no reason to support 8.0 when there is a free upgrade to 8.1.
https://www.solidworks.com/sw/support/SystemRequirements.html
He's using it for classwork at University of Dayton. Mostly that's why I told him to ask his professors if he needs 8.1. He'd be in a much more familiar environment with Win7.
At the same time, he does have a bit of a leg up in that his laptop is touchscreen too. I've never used 8.1 with a touchscreen laptop (or any laptop). Maybe it will be more friendly to him. I kind of want to throw him into the fire, and see what he likes better before I tell him Win7 works with the newest SolidWorks.
edit:
I do not aim with my mouse; he who aims with his mouse has forgotten the face of his father.
I aim with my eye.
I do not draw with my hand; he who draws with his hand has forgotten the face of his father.
I draw with my mind.
I do not design with a tool; he who designs with a tool has forgotten the face of his father.
I design with my heart.
You could download Blender yourself and try it. Though if you're a complete beginner I'd recommend his beginner series where he shows you how to do a basic donut scene. It's a really nice way to get your foot inside the door of 3D computer graphics.
Don't forget to post your result to /r/blender for that sweet karma too.
Youtube also tried to force an ad partnership on the Blender foundation (they develop the Blender 3D rendering software) because they had no ads, but were a huge channel
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
https://www.youmagine.com/designs/improved-filament-run-out-sensor#documents
A perfect use for one of your filament spool remnants- uses only 7-8 g of filament and prints in just a few minutes.
Wire the miniature snap-action switch to your controller board and set the configuration to stop or pause the printer when the switch closes or opens.
Or if you are cheap like me, get Sculptris, which is totally free.
http://pixologic.com/sculptris/
I've never done 3D sculpting in my life. Took me a few hours to get the hang of the controls and tools of Sculptris and from there on I was creating pretty decent 3D models. Think the creators of Zbrush owns Sculptris now as well.
And if you really want to knock things into 12th gear, get Blender to pretty much bring your 3D sculptures to life!
Also totally free
Epic gives 1.2 million to the blender foundation (a free 3D modelling software). To put things in perspective, they currently receive 43169$ / month from donation. Yet somehow, people managed to turn this into a REEEE epic bad.
It does indeed do video editing!
Kdenlive and OpenShot are probably the best option available. This is decent breakdown of them and others. https://opensource.com/article/18/4/new-state-video-editing-linux
...Adam. AdamAdamAdam. I have just had a wonderful idea.
Picture this: As of the last patch, Tilt Brush files can be exported. How about a Tested.com series where you and Norm and Jeremy design something cool in Tilt Brush in Vive, export it to a file that Metasequoia can read, to create a Pepakura Designer template that you guys then print out and fold in the shop.
Awesome, right?
Yes indeed the STL files are available here for sale. And all other info and video of the kayak in action can be found here
Their channel has been restored hours before this post. Blender has updated their news in order to describe what is happening https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/ .
This was resolved over a week ago at this point and is not news.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
tl;dr: corner cases and a bad UI led to an unfortunate but unintended situation that has since been corrected
This is a 3D render of the Orion! Here is an album with a clay render to prove that it's not real ;)
I made the render in blender, a free and open source 3D modeling program (textures were done in Photoshop). I learned the basics of blender when I was 13 and had no social life, and since then I have been doing some things with on and off it in my free time, but not very consistently. Right now I'm trying to get back into it after a few years of not using it, so I thought I'd model a simple small watch.
I don't own the Orion and have never seen it IRL, so this was a fun way to kind of get to know the watch. I think I'm going to do this with a few other watches as well, the Max Bill may be next...
it's software, not a website. It's up to the person hosting the software (e.g. Blender, which hosts an instance due to Youtube trying to force them to monitize awhile back) to ensure that they're not hosting (or directing traffic to) anything illegal.
Then
https://www.youtube.com/results?search_query=3d+modeling+blender
I don't have specific tutorials I can point you to, unfortunately.
Just as an FYI, Blender isn't an end-all be-all of 3d graphics, just a good, free option. All of the skills you learn are transferable to other programs like 3DS Max and Maya. But those programs are like, super expensive.
Blender is a free 3D software.
SFM is short for Source Film Maker.
Basically, the incel here is saying that there aren't any porn of Geralt from the girl's PoV because women are unable of using those softwares. Standard misogynistic bullshit.
Sweethome 3D. I highly recommend it. It's open source, runs on Mac/Windows/Linux and as well as rendering 3D images like you posted, it can create a video walk through of your design. Very cool.
You might be interested to hear the story about Blender, the 3D modeling software. Website text version or FOSDEM presentation version In summary Blender was first proprietary software, then the company of lead developer and entrepreneur Ton Roosendaal went bankrupt. He had the parties handle the bankruptcy put a price on the software, and then got the community to crowd-fund a free software version.
As others point out, the promise of continual development seems important here. Too many startup projects started with a free software license, only to stop developing them on favor of proprietary 'enterprise features' that fill the same need. Elasticsearch and Neo4j for example. From that original code community-maintained were branched off, but it is often difficult to keep that going unless there is serious money involved.
Another interesting idea in this space are licences that only keep source code proprietary for a limited amount of time. IIRC Elasticsearch is licensed in such a way that the source code is readable but pretty much proprietary for 2 years, after which it becomes available under an Apache 2.0 license. Perhaps it was a different software, I don't now.
Yes! Good ideas! On the topic of spacial efficiency, the last place I lived before my current one was this tiny 350 or so square foot apartment (sort of halfway between a studio and a one bedroom) and I had a bunch of furniture so I had to get creative. I found this program Sweet Home 3D which lets you easily build precise 3D models of the apartment and all the furniture so you can arrange everything before the heavy lifting starts. The process of tape measuring everything is kind of a pain in the ass and very time consuming, but it is SO WORTH IT since you end up with an impeccably arranged apartment. If you don't delete it after you're all moved in, you can keep using it every time you get a new piece of furniture or even if you just want to rearrange things.
> Blender
The Librem 5 does not meet the minimum hardware requirements.
> Wine (for Windows software) is entirely unavailable
Most Windows software do not have ARM-compatible versions.
> no true shortcuts
Phones don't have keyboards anymore, except in some very rare exceptions. Though, someone with Pine64 is working on a keyboard attachment for the Pinephone, so that's good.
The Blender project refused to monetize their videos. Here's a blender.org post about it:
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
At the same time, Youtube deleted all of MIT's opencourseware videos too. For the same reason.
https://www.dailydot.com/debug/youtube-mit-opencourseware-blender-foundation-blocked/
Yes this is avaliable in Cults and Thingiverse for free. I tried to upload a video but Reddit keeps removing it. https://www.thingiverse.com/thing:2977783/comments
https://cults3d.com/en/3d-model/game/nintendo-openrc-mariokart
Over the past few months, I have been designing and printed this axe that holds dice and miniatures. Throughout all of that time, this community has inspired me to keep creating this. I don’t want to be that guy who self promotes, but if you are interested, here is the link.-
https://cults3d.com/en/3d-model/game/dnd-dice-axe-dungeons-and-dragons
*citation needed.
Youtube is so big they have bots running most of their video actions. The occams razor of Youtube is probably the simplest: the bot fucked up. I don't think it's helpful to assume ill intent when incompetency will fit.
EDIT: After an update, seems it's a combination of "bad UIs, wrong error messages, ignorant support desks and our non-standard decision to not monetize a popular Youtube channel."
CAD, openscad and freecad are available in the opensource space.
Siemens nx is available for heavier lifting.
What i still miss is an amd gui (for rocm, graphics drivers, overclocking/undervolting and such)
> The person who comes up with an idea like that won't be very excited on their own un till they find out that people are willing to pay a good amount to buy their technology.
Why do you think this? Is it because money is the only thing that would drive you, so you assume that will be true for everyone?
This is Blender. It is industry-leading 3D modelling software developed by the best and brightest in the field, and it's entirely open source. It's free to anyone who wants it, and it is continuously updated and improved by a community of passionate and dedicated people. Blender stands as a shining example that legions of people are motivated by things other than monetary gain.
I'll run the blender benchmark in both Configurations. Is there anything else you're particularly interested in?
My build is this:Ryzen mini ripper but I've changed the ram: I have 2x8gb sticks of Kingston hyper X 3200mhz and 2x16gb Kingston hyper clx 3000mhz but I'm pretty certain I can set the XMP so the ram performs the same except being in dual channel or not.
Are there any other synthetic benchmarks you particularly want me to run?
At least the Blender Foundation block is an unrelated issue. They refused to turn on monetization & ads on the channel since it is non-profit. Youtube has not given a proper response.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Really nice work!
Definitely learn Blender as you clearly have a talent for 3D modelling/scene creation. BlenderGuru's Tutorials are a great start!
You'll do way more in a fraction of the time very quickly!
There are also some free alternatives to professional 3D room planning software. Granted, the finished design will not look as good as something an architect would be able to come up with, but it should be sufficient for any handyman/hobbyist who is working on their own home.
When I was furnishing my last appartment, I have used Sweet Home 3D which you could easily learn to use with a certain degree of proficiency in just a few days. If you are willing to spend some bucks (~$50), there is also semi-professional software out there like RoomSketcher.
Damn, that's super impressive. If you want more for 1:10 car collection there's this Lancia Stratos: https://cults3d.com/en/3d-model/various/lancia-stratos-1-10-scale-model-kit
Dumbass stop trying to sell these; the model you downloaded has a non commercial license. Stop trying to make money from other peoples work! link to STL
So, no 'professional-grade tools that may not be available to the rest of the class', but what about something like Blender, which is completely free? Or would he then say that the 'rest of the class' doesn't have computer access?
Erinnert ein wenig an die Sache mit youtube und blender. Ist ein Produkt auf googles Plattform erfolgreich und weigert sich zu monetarisieren wird es halt rausgeschmissen.
Apparently it's a misunderstanding: YouTube requires the Blender channel to accept new Terms&Conditions, but that requirement is only visible on a page they never visit ("Content Manager"), and the error message was just confusing.
Ton accepted the new Terms&Conditions, videos are already visible, but playing them doesn't work for me yet.
Obviously it's still great if the Blender Foundation don't need to depend on YouTube to stream their videos, but at least they don't have to figure things out in a hurry and can take their time while their YouTube channel is up.
He built it with Lego Digital Designer, a software dedicated to Lego building. He then exported the model to Blender, a 3D rendering software.
"Oh shit. Oh God. Oh fuck. Fuck this, just call in the Mantas, we're leaving."
*edit "So if the Earth Caste would just get their asses in gear and stopped fuckn around, we could have REALLY BIG GUNS that would make any Imperial Titan turn tail and run" - whatever absolute madlad thought it would be a good idea to make this unit.
I don't get the impression that most on this sub frequents r/vitahacks so I thought I post this here as well. The files are available for sale on Cults3D: https://cults3d.com/en/game/ergonomic-grip-for-ps-vita-v2-pch-1000. The old version is still avavible for free on Thingiverse: https://www.thingiverse.com/thing:2120609.
Hi!
I made this mostly with Kill Team in mind. I have a youtube channel where I ramble about this if you'd rather watch than read!
https://www.youtube.com/watch?v=WxLCTnpP1b0
This was 3d printed, I build it in tinkercad for my old Samsung Galaxy S5. If per chance you want to have a looksie, then the tinkercad file is here:
https://www.tinkercad.com/things/2EPLyIix3UZ
I apologise for the terrible meme, I just made it quickly to demonstrate it.
Thanks.
That's not remotely what's happening here. They're supporting a feature any more. That's all that's happening. They're not putting Godot into Blender. They're just saying "we're not supporting this thing any more, but if you need an open source game engine, we recommend this instead". They're not even distributing Godot. They have no relationship with Godot any more than GIMP or Krita have a relationship with Godot.
Furthermore, GPL is just the boogieman here. Unless you're planning on making changes to Blender itself, it has no effect on you whatsoever. Content created with Blender are not beholden to Bleder's licence.
This is no different than "third party licences" section of SO MANY applications. Including the browser you're using right now. Firefox or Chrome do not GPL the text you typed while using them because they happen to use some GPL libs.
I plugged my earlier version on this sub a few months ago and I thought I'd hazard doing it again. It's not free anymore which might not sit well with some, but considering the time and energy that has gone into redesigning it; I don't feel bad charging for it https://cults3d.com/en/game/ergonomic-grip-for-ps-vita-v2-pch-1000. The old one is still available on Thingiverse and it will remain free https://www.thingiverse.com/thing:2120609.
I'll be that guy.
This is so cool and useful that you should probably post it to additional repositories, like https://cubehero.com/ and https://www.youmagine.com/ . With the way Makerbot, the owner of Thingiverse, has been, you probably don't want to leave it just with them.
If you're looking for a free alternative, try Pepakura. It's a shareware program that is designed for making 3D paper nets like these.
People regularly make their own models and post them for free. A quick google search will often yeild a similar model to what you are after.
Edit: heres a link to the developer's site http://www.tamasoft.co.jp/pepakura-en/
OP clearly has no idea what he is talking about !
Sand has way differnt material properties than stone ! This is the sort of low effort work that made this sub the trash can it is now !
If you really want to know how a Mountain works, you need to become serious about Worldbuilding.
So the first step that everyone, even you, should be able to do is buy the affordable software Houdini.
In there you then use the Terrain tools to proceduraly generate a Mountain range. You then use the Errosion Simulation to bake 10 Million + Years of Errosion. The result should be half way realistic if you know what you are doing. Like me.
Then you export this Model, 3D Print it and throw it outside for between 10-100.000 Years in order to get real world Errosion and texturing going.
After all of this easy work is done you take the worst camera you have, take a Picture, write one line of lore and call yourself a "Serious Worldbuilder".
If you cant do that you should just stop writing buddy. This is serious work. Nothing for a pussy.
Outside of the tech panel, most of what I'm paying mind to reinforces what I've been learning about regarding the production. Plus, some of what I'm learning that's new is very fascinating and can be repeated in other panels depending on the subject. For instance, I've learned that from both the compositing and tech panels are that they added a third software to go with Maya and 3DS Max for volume 6 is Houdini. Also, the staff don't really update any software in the middle of production since it would create more complications.
Another thing is that for the storyboard artists, continuity is a thing to keep in mind all the time, like with lying, dead bodies. Oh, and regarding the matter of storyboarding fights, when Kevin Harger was brought on (I believe during volume 4), he originally applied to do just dialogue scenes. But when it was found out (didn't say by who), he can also do fight scenes, that's all he does now and has admitted he sometimes misses them. Interestingly, with the Raven and Cinder fight in particular, he only had two weeks to work on boards and had to do 600-800 shots. He didn't even have time to draw anything beyond the blocking (I imagine the composition between characters in a given shot) like facial expressions and effects. His rough draft was the draft that was used. Though I don't believe the animators assigned to that fight had to follow it down to the letter, as they can take some liberties.
It's most likely a 3D render. Whenever such product pictures are too perfect its cgi. Quite popular among tech hardware and its not that much effort for the company since they have 3D designs anyway.
If you want to do something like that try Blender Blender
Blender Game Engine was removed a whole year before they received the grant, not after. And to think that such engine could ever pose a threat to Unreal is beyond reason.
Adobe giving money to the Blender Foundation means nothing, they will probably push for more integration with this or that software, that's it, but these sponsorships are mainly for PR, Blender has go to a point where if you're not supporting it you're not one of the cool cats.
They were never required to give money in order to inject malicious code, if they wanted to, they just needed to hire a programmer and make sure he got hired by the BF so that he could work from inside, and even that is not needed as sometimes external code gets integrated into the official branch anyway, develop an exciting enough feature, assure continued support, and there you go, your code is now into the official branch.
Same goes for the spyware, when a software is open source everybody can have a look at it and alert the community in case they find something fishy, and I still cannot see the connection with the money Adobe has decided to give, this could happen in any case.
Anything can happen at any time, sure, but Adobe cannot purchase Blender, they can't make it closed, the only chance to see Blender closing its code is if all the programmers that ever contributed code would agree to switch license, we're talking hundreds if not thousands of people. Even so, every single bit of code already released under GPL would still be downloadable and usable without restrictions. It's possible to be struck by lightning 9 times in a lifetime, but I would not spend my energies worrying about that.
Designed (Fusion 360) and printed (Silver Monoprice PLA on Monoprice Maker Select v2) these grips for my Nintendo New 3DS.
Prints in 3 parts (top and 2 grips), easily glued together. The 3DS is held in with friction for easy removal, but does not drop out even when held upside down. Pictured parts lightly sanded to make it completely smooth to the touch.
I just tried this:
https://www.solidworks.com/support/community-download#no-back
Input Hobbyist, select No from the Product Information, and try the code 921MAKER. Seems to have worked for me.
Lots and lots of tutorials and messing around.
I'd recommend checking out some of the tutorials on the official Blender site or the r/blender tutorial wiki
OPR is now providing free test print models for all of our releases on Cults3D! Please make sure to like our models and follow our page to help us grow!
Get 15 free models here: https://cults3d.com/en/users/onepagerules/creations
The files come both supported and unsupported, and they're perfect for you to try our models before you buy them. Don't forget you get 50% discount on all models in our MMF store by supporting us on Patreon.
They do employ artists alongside their development team in the form of the open movie projects https://www.blender.org/about/projects/ . Especially with the 2.8 code quest that just occurred these artists provide feedback to the core development team as well as the community issue trackers. I also think insinuating that they all have mental health issues is rather uncalled for.
STL can be found here - Not my design, I found it while browsing online and thought it would be a great weekend build. Printed in PLA at 1.5x scale of the STL, sits about 160mm tall and is roughly 300mm end to tip of knife. Primed, sanded, weathered, and highlighted with rub'n'buff silver.
In the future I'd like to print a life sized version and include a motion activated spinning knife, maybe more.
Edit: This creature is from the series Black Mirror, Season 4 Episode 5.
Whosawhatsis quick print gear bearing https://www.youmagine.com/designs/quick-print-gear-bearing
Printed in PLA at 0.3mm layer height on a printrbot simple metal w/heated bed
other color configurations: http://i.imgur.com/01dB8Um.jpg
I originally made this for a Digital 3d class that im in. I made it in the beginning of last semester. The teacher has us use Tinkercad for the first semester and Onshape in the second (hence why the file is on Tinkercad)
There's Sweet Home 3D, which is open source (GPL), and runs on damn near anything: Windows 98 through 10, OS X 10.4 though 10.12, Linux, and even Solaris.
I've only used it a bit, but it reminds me of the old Brøderbund 3D Home Architect from the Windows 3.1 days.
Hi there! I have over 1k working hours in Silo 2, and I can safely say this is probably not what you're looking for. (Note: Silo 2 is strictly for modeling, and not animation or even rendering.)
I love silo, I really do. It has the best workflow of any 3D program I've used. However, I can not honestly recommend it to anybody.
The biggest reason for this is because there is no developer support for the program anymore. The last update was in January of 2015, and the most recent update before that was in 2012. The devs have completely abandoned this software. It still has multiple bugs that cause it to crash, and they will never be fixed.
The other reason is that there is little to no reference material for how to use the damn thing. There is one single book that you can order off of amazon. That's it.
Instead, I'd recommend you try out Blender. It's free, constantly updated, has a huge, friendly community, and a wide variety of tutorials for anything you need help with. It does modeling, animation, and rendering and is beginner friendly.
Made in Blender i always recommend the same Beginner Tutorial for that. But the program or technique is much less important than the understanding of light and composition for something like this. And that needs practice and experience. I highly recommend picking up photography for that. Thank you so much :)
More than 2500 commits. More than 100 contributors. More than 11 months in the making: https://www.freecadweb.org/downloads.php
0.18 is not a big change in terms of features but very important for the core. FreeCAD now supports Python 3 and QT5. Still, some important changes and convenience functions have been added in the user space as well: https://www.freecadweb.org/wiki/Release_notes_0.18
I don't quite know about the "Blender vibes" part, especially considering how close to industry standard and generally accepted Blender is. I mean there's people that make their entire living off of it, or companies like Embark though there's always a bit of preference that comes into program choice obviously.
Though there are definitely people that have proven that they can get the same work done in Godot, and have even converted massive amounts of work over, DevDuck being the biggest example.
When it comes to offering more though there's definitely an argument against that already which companies like Tesla agree with since they're hiring Godot devs for UI in their cars etc..
https://www.blender.org/
This is the 3D software I use! It's amazing and 100% free! And then I plop those 3D models into Unreal game engine and set up stuff like movement and interactions.
You really should read the Blender license page and the FAQ pertaining to GIMP's license.
For those who don't know, Blender is the best open source suite for 3D graphics that includes tools for modeling, animation, sculpting, texture painting and more. It's completely free, so it's especially great for indie game developers who can't afford to buy proprietary software like Maya or ZBrush.
Oh, by the way, Ubisoft joined the development fund, too.
I made it in Maya but any kind of 3D program would do. if you're just looking to get into 3D modeling as a hobby then Blender is free and pretty good from what I've heard. https://www.blender.org/
There are tons of online resources and tutorials out there that'll teach you basics. I'd recommend starting with low poly modeling. Its fairly easy and if you have an eye for it then its not too hard to make things look pretty.
Just a warning that 3D modeling and programs can be pretty daunting when you first start. Take it slow and try to avoid getting into the more advanced stuff until you feel ready otherwise you'll get overwhelmed and put off by it. But if you stick with it then it can be really rewarding and its an impressive skill to have in my biased opinion.
Sorry that was a bit of a ramble but good luck!
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
basically, youtube is forcing the blender foundation to monetize their videos if they want them to be shown. Pretty suss all around.
I know people always ask for stl's. This is the first set of stl's I'm going to try to sell (only because i spent hundreds of hours trying to get this to work correctly and reliably). So here's a link if you're interested: https://cults3d.com/en/3d-model/gadget/functional-pepperbox-4-barrel-derringer-cap-gun-toy
No pressure. Just hope you guys enjoy looking at the weird trigger mechanism in this thing.This project is tough to get working properly so i really don't recommend this project for beginners. Hopefully I'll have an assembly video coming out soon.
😊
I can be just a bit more specific about how it's done, by only a little bit. The program used for that video is called Houdini, which is a current 3D effects software. Even by most 3D programs' standards, it's supposedly a complicated tool to work in, but gets really good results because it can do a large amount and wide variety of particle simulations. You could also use it to create fire, explosions, rain, or just about any other real or imaginary kind of physics simulation.
I wish I could explain more, but I haven't picked it up; I've just been doing sculpting and animating in other 3D softwares. 9 months from now I may be involved in a course to use Houdini though. Once I've gotten through the stress and torture I'm sure it has to offer, maybe then I can break it down better.
You can build Lego stuff virtually using the Windows app found here.
https://www.lego.com/en-us/ldd
Once you're finished, it generates the construction manual and box which you can then order.. It's a bit expensive but pretty cool.
Robo R1, white PLA, colored with a purple sharpie pen. I am SHOCKED at how well Sharpie pens color PLA. I might have to invest in a full set of them. I tested with the Fine Point, but the Sharpie Brush gave better coverage.
FYI, I discovered if you get sharpie where it's not supposed to go, you can remove it with acetone nail polish remover and it will not harm the PLA.
Model from Thingiverse:
http://www.thingiverse.com/thing:555242
I designed the sign using Tinkercad:
https://cults3d.com/en/3d-model/game/r-chonkers-interstellar-jarheads
--
So I've had these in the completed section of my hard drive since November, but just couldn't bring myself to post them! Well, it's 2021, and I'm catching up on my backlog!
These are a kitbash (with some booling of my own) to make a decent approximation of a heavy intercessor! The arms can be a little wonky to attach, but of the four or five I've printed, I've had no problem that couldn't be fixed with more glue, and they look pretty decent! :)
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Suddenly after 6 months of issues it's all a big mistake and bugs and errors, after widespread backlash? Unlikely story if I ever heard one.
All you need is a $2 adapter. I had a friend with a 3d printer make me one for free. Here's the link to the print file:
https://cults3d.com/en/3d-model/gadget/tesla-model-3-j1772-lock-charger-adapter
Yeah it is. I don't have a 3d printer myself a friend of mine made it for me. I just sent him the cad file. I will look for it and post it here shortly.
Edit** https://www.youmagine.com/designs/cooling-cover-for-samsung-gear-vr-note-4
This is the file I used.