Sweethome 3D. I highly recommend it. It's open source, runs on Mac/Windows/Linux and as well as rendering 3D images like you posted, it can create a video walk through of your design. Very cool.
Yes! Good ideas! On the topic of spacial efficiency, the last place I lived before my current one was this tiny 350 or so square foot apartment (sort of halfway between a studio and a one bedroom) and I had a bunch of furniture so I had to get creative. I found this program Sweet Home 3D which lets you easily build precise 3D models of the apartment and all the furniture so you can arrange everything before the heavy lifting starts. The process of tape measuring everything is kind of a pain in the ass and very time consuming, but it is SO WORTH IT since you end up with an impeccably arranged apartment. If you don't delete it after you're all moved in, you can keep using it every time you get a new piece of furniture or even if you just want to rearrange things.
There are also some free alternatives to professional 3D room planning software. Granted, the finished design will not look as good as something an architect would be able to come up with, but it should be sufficient for any handyman/hobbyist who is working on their own home.
When I was furnishing my last appartment, I have used Sweet Home 3D which you could easily learn to use with a certain degree of proficiency in just a few days. If you are willing to spend some bucks (~$50), there is also semi-professional software out there like RoomSketcher.
There's Sweet Home 3D, which is open source (GPL), and runs on damn near anything: Windows 98 through 10, OS X 10.4 though 10.12, Linux, and even Solaris.
I've only used it a bit, but it reminds me of the old Brøderbund 3D Home Architect from the Windows 3.1 days.
SweetHome3d would be a good fit:
It's easy to use, creates 2D and 3D layouts at the same time, and is 100% free and open source. I have used it to create plans that were submitted to / accepted by my county’s building department in order to get permits.
Sweet Home 3D is free, open source, feature-rich, easy to use and mature piece of software that runs on all platforms.
My house is slowly but surely taking shape...
Alors ça dépend. Si t'es pas en train de partir sur un truc architecturé de ouf avec des formes compliqué mais que tu veux juste faire un plan d'interieur sympa je te conseille vivement Sweet Home 3D. (Conseille de rajouter les packs de meubles qui sont dispo gratuitement sur le site pour avoir plus de choix.)
Si tu veux plus de liberté sur la forme de la structure, alors passe sur un truc de 3D pure genre SketchUp, Blender ou Fusion360 a la rigueur.
Sinon, si tu veux faire des plans d'archi: autocad.
I used Sweet home 3D. Its free, open source, very easy, you don't even need to read tutorials or youtube videos.
It's really great to plan where to put your furniture.
Parti da qui
TLDR: ti puoi caricare il jpeg con la planimetria della casa, dargli un muro di riferimento con la misura giusta, e poi tracciarti sopra l'immagine i muri, e lui si calcola metratura e misure automaticamente. Ha anche un discreto DB di mobili disponibili.
Alla fine ti fa il rendering dell'interno.
Per fare prove e arredarti casa non ho trovato nulla di meglio.
Sweet Home 3D?
Have to say I'd get handy with Blender out of the two as it's generally useful to have a 3D editor in pocket and Blender is very powerful.
Sweet Home 3D (http://www.sweethome3d.com/) is also a good open-source program with offline and web-based use possible.
Autodesk homestyler (http://www.homestyler.com/) can make good renderings of a plan.
Do you want to make full on blue prints or just get a 3d model in mind with rough measurements?
AutoCAD / Revit are the way to go for real measurements and plans.
If you want something for free that will get you a model you can use SweetHome3d.
I just started using this to dream up remodel plans, and it was super easy to put together walls, doors, windows, and some basic fixtures (vanity, toilet, etc). I haven't gotten down to nitty-gritty details, so I don't know how applicable it would be to your project usage, but for me, it's an excellent alternative to SketchUp.
I shared the same feelings of extreme disappointment in SketchUp's life.
You might want to leave the carpet on the stairs for now, until all/most of the upstairs work is done. The carpet will protect the stairs while you're lugging tools and supplies up and down.
And take a look at Sweet Home 3D, it's free and will let you redo your floorplans accurately.
Sweet Home 3D, I imported all the free furniture and textures as well.
I'm a noob myself, and found this program to be perfect for people like us:) it really is incredibly user friendly compared to anything the pros use.
I've been messing around with trying to sort out a bar, too. There is a handy open source program called Sweet Home 3D that lets you build room plans and render how things will look. I've been using it based on preliminary plans from an architect (just drawing walls right on top of his diagrams), but you can also free draw. Maybe that could help you get a sense of the space? Here is an example render I made of my project.
This is not what was used, but if you are after room planning software in general then I recommend Sweet Home. It runs on Windows/Linux/Mac, and lets you design rooms then render them in 3D, including video walkthroughs.
I do a similar thing for a whole house a friend is planning, using the free version of SweetHome3D: https://imgur.com/a/lnOuO
SweetHome3D makes it simple to make a 3D house model, as you can pre-define wall thickness and easily drag and drop windows, doors and the like, it takes minutes to construct the 3D model once you get the hang of it: http://www.sweethome3d.com/
You then export the model out of SweetHome3D as an obj and bring that into Unity. Load up SteamVR and the VRTK from the asset store and you can easily drop in teleportation and interaction.
Take a look at Sweet Home 3D, you can use it to model your house (and your property around it) ; it has a 3D virtual visit mode, as well as a more classic 2D view. And it's not too hard to learn. It's vector-based, so you can zoom in as much as you want.
You can start with a picture in the background and draw over it, so you can start with a screen copy of Google maps for example, provided you know at least one measurement, so you can bring it to scale.
When we bought our house, I used Sweethome 3D to build a model to test furniture fit and such. I had to do the measuring myself, but overall I was very pleased with the results. For measuring I used a laser tape measure, and it worked really well for about $50. The advantage of the laser was that I didn't need to be able to get into a space to measure how far it was to the wall often.
Sweet Home 3D
Use it a lot mock stuff up like my bathroom remodel. Can show the dimensions as well.
Sweet home 3d is the best that I've found. It can be a little slow (Java based) but it works really well for floorplan information and stuff like that. I use it every time I move
This is actually edited to remove a lot of superfluous details.
I got this from the engineer who supplied plans for our construction (new home, approaching completion just now).
If you happen to be on a Mac though, I deisgned our floor plan in this software: http://www.sweethome3d.com
Note you can also ramp up the rendering quality to improve the images that result. eg http://www.sweethome3d.com/blog/2016/12/24/how_to_get_a_nice_photo_rendering.html
In theory you ought to be able to render up a 360 view that could be viewed in a cardboard viewer.
do you have any 3D modelling experience? Here is a house modelling program that exports to .obj - you could import that into a free game engine like Unity and with a addon called VRTK walk, teleport around your model
Sweethome 3D is a free layout program. I'm not sure how easily you could make a map, but you should be able to do something with a top-down view. I've used it for planning out room layouts and furniture placement. It is pretty easy to use, though probably a bit harder to get something nice looking.
For something more like blueprints or line-map drawing, you could try LibreCAD or QCAD. Again, these are also completely free.
Sweet Home 3D is free and easy to use (easier than sketchup) - you just make the floor plan of your house, and it shows it to you in 2D and 3D. It's an interior design program, so it's not set up exactly to show you what's behind walls, but I bet you could do it in some way.
Here's a freeware program I used to lay out my apartment (super small, had to do a lot of planning ahead to get everything to fit right)
It basically just lets you build a model of your home (using dimensions down to fractions of an inch) including furniture and everything, like a barebones version of the build mode in The Sims. It won't give you any style tips or anything, but it's great for getting everything arranged just right without actually having to physically move things.
A very good, opensource, software solution for floor plan design is Sweet Home 3D. It is very intuitive and you can download a number of alternate pieces of furniture to maximize the appearance. You can have an aerial view of your home with walls as transparent as you want, or you can do an eye-level walkthrough.
Since it's free and open source, you have nothing to lose by downloading it and trying it out.
Something like SweetHome3D or AutoDesk Homestyler would probably be a little easier... (Both are free)
scroll about halfway down the page to the link "Sweet Home 3D Source". Click on that to download the zipped sources.
Alternatively, go to the sourceforge page at http://sourceforge.net/projects/sweethome3d/ from where you can access the sources and the CVS version control archive.
I don't think there is anything particularly illegal with what you are doing from a planning point of view. Developers submit applications all the time with the same house types just copy and pasted, they would never draw each individual house and they use their same house type plans on multiple sites across the UK. This is not that different to what you propose here.
Come to think of it I have used someone else's plans for my own planning application in the past, although the plans were of the same building.
You may want to do a bit of cutting out of the Architects details with your copy though as they could technically cause you of copyright infringement, although I don't know how many architects would be that bothered.
If you are downloading them off the planning portal though just make sure the scale is correct as sometimes these databases can mess with the aspect ratio of the plans.
Bear in mind as well when this planning application was submitted as well... planning laws have changed significantly in recent years, so the planning law that applied to the other house maybe defunct and no longer applicable to your plans. For example nowadays we have relaxed Planning Laws whereby certain home extensions can be built without the need of submitting a full planning application, under Permitted Development Rights. So just have a double check that what you have planned actually requires a planning application at all.
You can have a go at drawing your own plans using the measurements from the other plans. It is not rocket science and you don't need 100 hours of training in ArchiCAD, there are much simpler programs available, that are a freebie as well, personally, I use Sweethome3D.
Das mit dem Plan kann ich bestätigen; nichts ist so die wie mit 2 Mann ein schweres Teil in der Hand zu haben und der Auftraggeber überlegt 5 Minuten, wo das Ding hin soll.
Bonuspunkte für einen ausgedruckten Stellplan (zB mit http://www.sweethome3d.com/de/ erstellt).
For simple maps I use SweetHome3D which is a free floorplan maker which can export as png or pdf. I export to Png, and import it into Gimp to draw basic markers on to the map.
In another similar thread on here someone recommended Sweet Home 3D which is free.
I've had a play with it and planned our future kitchen with it. It's nice and simple to use IMO.
You can get icon and item packs online for free, and I'm pretty sure I saw an electrical one. Here's the contributor's library with basic symbols: http://www.sweethome3d.com/blog/2017/12/08/additional_contributors_libraries.html
There's also additional stuff that was created by one of their forum users here; looks like it's much more complete. http://www.sweethome3d.com/support/forum/viewthread_thread,7211#32300
Nice! I have already planned and furnished my entire room digitally with Sweet Home 3D (free and open software), and it literally keeps me up at night trying out different ways of putting together my room. Highly recommend! Makes the whole work of moving so much more fun!
Hope your move will be nice and smooth as well!
I don't think LibreOffice Draw has predefined shapes for this, you may want to use a dedicated software instead like Sweet Home 3D (open source) or BricsCAD Shape (similar to SketchUp and Autodesk FormIt).
It took me all day, but I've got something at least vaguely workable. If I had measurements of your different rooms, I could plug them into the free program I used to create this and verify whether my pantry idea would end up too close to your countertop.
For the sake of getting something drawn up, I assumed your living room and kitchen were each 12 feet wide, with the exterior walls at 8 feet tall and the central load bearing wall at 12 feet tall.
I tried to figure out how long your kitchen counters was (the one that sticks out towards the fridge), and I settled on a guess of 7 feet, 6 inches long.
So the idea for the pantry itself is that the sides for it would not go all the way up to the high point in the ceiling. That way, a little bit of light can shine over the top to help things feel a bit more open. Also, I currently have the pantry set to about 5 and a half feet wide, just for visualization's sake.
Mock up your ideas in the computer. That way you can play with them and adjust it all in the virtual world. Try these freeware programs:
(1) Do as much work as you can afford now. Life will interrupt you, and your intent to do the work later may stretch out for years. Ask me how I know this....
(2) For kitchen layouts, you should take the best measurements you can, and mock it up in the computer. Three freeware options are:
(3) Phase 1. Install lights. Add/move outlets as necessary. Potentially remove wall.
In my quick search I couldn't find the original posts so you'll have to dig, but the "accepted" way of doing this involves using SweetHome3d to create your home and then I believe you import that into Unity and then you can port it out to SteamVR.
I'll dig around a bit more; somebody posted the technique months ago but it might not have been in the Vive reddit.
This would be great if it was like sweet home 3D. http://www.sweethome3d.com
Measured out my house for renovation and I would have loved to walked around it in vr to get a feel for it. Something like this will make a lot of money
Congrats on getting it out to early access! Any chance you'll be able to add a feature to import 3d scale models of houses created by diy peeps in other apps that they use for home improvement? For example, Sweet Home 3D
Triangles, triangles, TRIANGLES. The perfect trifecta of all architecture including the HTC Vive logo. I smell an Illuminati conspiracy! (j/k)
Actually, I picked up a copy (at the advice of fellow redditor) a copy of Sweet Home 3D, grabbed the floor plan of my house on file with the local property appraiser and imported it to trace it out and recreate my house.
Very cool stuff and a lot easier to play "what if" games when re-arranging furnishings to get the best feng shui before committing to moving stuff around.
I recently moved and chose Sweet Home 3D for this very purpose. I'd never heard of it before I started my search, and the name gave me pause, but it turned out to be a good blend of price (free) and ease of use for the project.
I really enjoy SweetHome 3D because the measurements are accurate and it understands things like walls, doors and more architectural items than does sketchup. I also find the sketchup UI to be a cluster. SweetHome 3D needs better keyboard shortcuts, but otherwise basically behaves rationally.
It supports a ton of walk-through modes, but I haven't needed the photo-realistic mode so I can't comment on it. Basically, have a look and see if that's close to what you had in mind.
Additionally, the project is both free and Open Source.
I realized while writing this that it wasn't clear if you wanted something like Unity, where you can design a whole world with buildings, or whether you wanted buildings to be modeled like the places you experienced. Either way, I hope this suggestion helps.
I haven't tried it yet, but when looking around for info on that 3DHA software, I came across Sweet Home 3D. It's free and open source, looks like it might work well? Cross platform as well. I'm going to play around with it later.
I found Sweet Home 3D to be excellent for interior work (and free).
You might want to try Autodesk's Homestyler (also free).
Sweet Home 3d is a good program to play around with. My wife and I are in the process of building our own home and I used this program before drawing everything out in autocad.
Nice application indeed. BTW, that is the application I always use when I want to show people how cool Java Web Start is. :-) Instead of installing OS packages, I just run (from a script)
For future netizens who may come across this thread looking for the same thing: http://www.sweethome3d.com/ seems to be a very good starting point if you're just after a floor plan with multiple levels. If I decide to truly dive into BIM instead of just marking up the floor plans, it appears that FreeCAD now has a workspace for that (haven't tried it yet, but that seems to be The Free BIM Option at this time).
You are describing precisely what I asked in comments :-). 3d would be nice, but I do not think it adds so much value, it is just eye candy.
I think 2d is a good starting point, and as a reference, when I formulated my idea, I initially thought about the pattern that SpaceSniffer(the windows app for disk storage analysis) used:
And in your case when a user would search for an item/area, the map should have a visual effect and highlight that area.
Best of luck with your product!
I am working on a QR code based home inventory system, Stor.Guru. Similar to Sortly but we are highly correlated with the QR code labels ( right now ). We have been working on an idea for "Areas", also commonly referred to as Zones in the Professional Organizer world, which are like folders and do not have a physical QR label associated with them. They can be nested in other Areas, can contain items, and items themselves can contain Areas or other items. But yeah I have also wrestled with the idea on how to represent them in a more meaningful way. Like a 3d model would be great, but I havent found a great solution to create a model. SweetHome3d looks like it would be the best solution http://www.sweethome3d.com/ but it might be too hard for us to initially integrate. It would also take a lot of work to get the model ready so you can actually add your items to it. I kind of think that a 2d representation of Areas might be the way to go but again I am still working on some of the other parts of the product before I can find a good JS library to implement it with. What are your thoughts on 2D vs 3D representations? Would love to hear your thoughts!
That's some bullshit. It's GNU GPL software. I don't think it's even legal to charge for it. Just get it straight from their site or from the package manager of your choice.
I used a free software called Sweet Home 3d which worked PERFECTLY for my needs (we just got a new house, so I had to verify dimensions, placements, etc. For rooms (but like 90% for our fun room, the office). Wall paint colors, probably anything you'd need. Only thing is I had trouble figuring out proper lighting, but the feature seems to be there
You can import your own 3d models, I just looked up sweet home 3d models and there's a ton of options and just downloaded them
Here's actually a video from when I used it https://streamable.com/6nphvc
Sweet Home 3D - najlaksi za koriscenje, inace je u pitanju softver za komp, skini i udri. Imas daleko komplikovanije, a upravo Sweet Home je najbolji po principu Ease of use, prakticno samo sa misem i malo tastature dizajniras.
Free je, i ovde mozes da vidis kako radi, i da skines LINK
Free and open source. One of the biggest home designer softwares. I see profesionals use it. Super easy, you can import your floor plan as a background image, and then draw all the walls and rooms over it. You also get a quality 3D image.
Took me like 2 hours from first opening the website to fully implement my home floor plan and furnitures.
Yup,check around 6:10 in this tutorial
Lots of other tutorials at http://www.sweethome3d.com/blog/2016/11/29/best_video_tutorials_about_sweet_home_3d.html
If you want a quick diy here is some good free software:
It won't give you photorealistic renderings and animation but you could easily make a quick 3d mockup of your house.
Look at Sweet Home 3D, it lets you do 2D to 3D just like you want. And it's free.
And in the docs right here all the way at the end it explains "Export to OBJ format" so you can move everything to other programs.
I haven’t made a floor plan yet, but I plan to get that started on this software: http://www.sweethome3d.com/. There will be two rows of 4 seats in each row and there will be ample space behind the second row (~10’). My ceiling is going to be a black drop ceiling around 7’8”.
I’m taking heavy inspiration from https://www.reddit.com/r/hometheater/comments/ix9id3/my_home_theater_and_a_question/ thanks u/javeryh and https://www.reddit.com/r/hometheater/comments/kqdmzf/my_from_scratch_basement_home_theaterafter_2/ thanks u/laoping.
Pretty sure that does not exist. There are plenty that let you enter the dimensions and go from there.
Sweet home 3d
That's what I did, well a year ago before we moved in. Really handy to know wall sizes and room sizes just in case your Mrs decides to drop money on laminate you don't need...
I used Sweet Home 3D a few years ago, it was fantastic. Its free to download and use.
You build your room (or entire house if you want), with real measurements and angles for corners, etc. Then you can drop cabinets and appliances in to see how they look and fit.
You can give the cabinets/appliances the exact sizes from wherever you want to get them.
The girl at B&Q was very happy to get commission from me going in with a full list of the cabinets I needed, all she had to do was enter the order on to their system.
I've used it a few times now, including the bathroom and helping a friend design their kitchen.
This is a free and simple program that you can enter the dimensions of the room and equipment (or tables or anything you assign) and see where things can fit and the best arrangement for them. Being able to design a room without physically doing it. Every inch counts in a kitchen. It can also help you calculate square footage needed for carpeting, tiling, etc. It's pretty much the best you can get for a free program.
I used it when moving into a new apartment and was very helpful knowing where everything would go before moving in. You draft it from above and can make it into a basic 3D model you can "walk around" in.
>Another thing: generally, the meetings were disorganized in our opinion. My suggestion is, get organized as best as you can, and make sure you're getting what you expect. Just keep a simple of list of all the things you want, and when some design is being reviewed, go over the list like a checklist just to make sure.
This. Our builders are good people and work hard, but it's easy for details to get lost in translation. I went so far as to make my own 3D mockup of our home and updated it as the design matured and used it as a point of reference when checking the blueprints. It also helps you visualize the layout and where your furniture will go.
If you want to make your own 3D mockup, check out Home Sweet 3D, a free and open source home design app. There are extra furniture packs available for free on their website - download and install them and you'll have a good base from which to build.
Sweet Home 3D.
It is free and open source software (Java/cross-platform). I find it easy to use, particularly as you're working in 2D with the 3D just being a projection (e.g. you set the heights of things via number of inches on the wall's configuration).
There is a paid version, but it just adds more furniture and textures, but mostly exists to support the development.
There's a program called Sweet Home 3D, it's free and has an active community. You can design all kinds of 3D houses, look at the examples gallery. There's a large library of free objects to use in the houses right here. And it can export to OBJ with MTL material files. Search on youtube for "Sweet Home 3D Unity" and you'll see some videos showing how to move the houses into Unity.
Its easy, and can be free, but if you get carried away it will drain your bank account.
I first normally pick a real building on google maps, that matches the size of the building I want to do. It helps me visualize scale. I then bring those in to a House Design Program (I use Sweet Home 3d) and lay out the exterior walls, and interior walls/doors etc. This gives you a Black and White Map, and I would normally stop there (I like printing maps for use in real life).
But using Roll20, I don't have to worry about Ink! So I then import the exported file in to a paint program. I bounce between 3 depending on final need; Inkscape (Free), Gimp(free), or Corel Photo Paint(Not Free). I then like to fill the map with interesting bits, apply carpet/flooring, and make any visual changes. The sources I used for these maps are:
Brass Badger Workshop: The Majority of my Furniture/Cyberpunk Bits. Awesome quality. They have a lot available, to cover all different themes and games.
Apocalypse Metropolis: Doubledown Hotel and Casino: This kit came with Casino bits in good and bad shape. I just used all the good and skipped the bad.
Then just export as a .png file and you are done.
I use Sweet Home 3D when I remodelled and renovated my house recently. Gnu GPL license. Free for use. Available on Windows, Mac and Linux. Frequently updated. And u can load a crap load of "furniture libraries" making it so powerful. http://www.sweethome3d.com/
This app rocks!!! Saved me a fortune from having to hire people to draw plans and all that.
If you're looking to draw your own floor plans, I would strongly recommend using Sweet Home 3D ( http://www.sweethome3d.com/ ). It's completely free, quite easy to use (imo), and as a bonus you even get a 3D render as well if that's your thing.
Whoa. I'm 100% with you on this goal. Physically printing it though? That's an enormous amount of wasted time and materials.
I have had great results using SweetHome3D. It's also convenient that they have models premade. So, for example, you can just take their bed model and tweak the dimensions. It's easy to play with the colors and textures too.
Again, your intent is exactly what I do. Back in the day, I used graph paper and scale cutouts of my furniture.
Using a 3D printer for the execution seems like doing this on hard, slow, monocolor mode with the potential for randomly failed prints thrown in.
Homes are valued usually by a £/ft² formula so if you are not reducing the actual size of the property the theory is that the price should stay the same, however in practice you will find with homes of the same size the 3 beds will sell for more than the 2 beds.
The actually amount they differ depends on the area you are located and the local market values. In my area where I live for example say the average home is valued around £100,000. I would say the rule of thumb would be there is going to be circa a £15k difference between 2 and 3 beds of the same size.
If you are just after trying to get a bath in your home, the renovation work is probably not going to be worth it in the long run if you are looking to lose a bedroom. It sounds like overkill to me, I haven't of course seen your property but generally, this extreme renovation is probably not required; most of the time adding a bath is quite possible with the current layout using a bit of creative design.
Measure up your current layout and have a play with some free house design CAD like Sweet Home 3D.
I used to use SweetHome3D, but recently started using FloorPlanner.com instead because the designs come out a bit cleaner/simpler and there's a much higher number of prebuilt furniture in there. Unfortunately if you want a full-sized render, you need to be on the paid tier, but I find the in-engine renders to be good enough for HA purposes.
I like the program Sweet Home 3D. It's free and easy to use. I just import models for different furniture/equipment and then adjust the sizes to match the dimensions of the specific brand I have in mind. Then drag and drop, and move things around to try different layouts. It's nice because you can visualize it with both a floorplan and a 3D rendering.
Someone else asked me the same question but their comment isn't showing up, so I'll copy/paste my answer to them:
It's free & pretty easy to learn and there's some extra models & textures available on the downloads page.
For both examples I had digital copies for the floorplans which I loaded into Sweet Home, then I drew the walls over that, to get the basic outline. From there you can get fancy with creating individual rooms & texturing the floors, as well as placing some furniture, cabinets, appliances, etc. However, you want to strike a balance between making the rooms recognizable and over-cluttering them, since you want it to be easy to find the room you're looking for, as well as to see the icons when you overlay them in Lovelace.
A few people have posted some really cool 3d/isometric floorplans, where individual lights actually light up the floorplan with semi-realistic lighting, which is awesome, but I'm a fan of a more basic, top-down layout, since it makes it easy to see everything.
It's a free software called Sweet Home 3D. It's incredible what you can do with this and some free models from the 3D Warehouse. If you have some time, you can also render some beautiful walk-through videos.
While I'm here, some additional notes to the OP: The piano in the picture is a different one, of course, but I took the measurements of the Kawai GL10. Also, the floor plan didn't provide the length of all the walls and the width of the doors and window, so there was a lot of eyeballing involved in my rendering. If you want something more precise, I'll need those values, or I can send you the file and you can play around with it yourself. The software is really easy to use.
Thanks. It really surprised me but, after I got the floorplan together, I rarely use any of the other views, it's just so convenient.
Like some of the other comments mention, there are free libraries available with extra models & textures:
Very very late, but I would recommend SweetHome3D.
Really robust piece of software, very powerful and feature rich, FREE, and really fun to use. You can import a JPG or PDF of building plans and easily build them up on top of said image and have layers and textures and such.
Just check out the video on the main site, that'll show what I mean.
Hello sir, I wanted to suggest this software:
It is more geared to actual home design but I have gotta ALOT of miles out of it.... so much so that I was able to export content from this platform to my contractor when the wife and I remodeled a couple of rooms at our place. Lots of great stuff here. It might even have shop elements such as tools and machines to help you. I love it. Always my go to for environmental layout.
That's way too complicated for a beginner. So you'd be better off using an existing program. Look at Sweet Home 3D, it's made by a team of volunteers and it's free. Here is their page about importing textures: sweethome3d.com/importTextures.jsp ... Then go to the top of the site and read all about it and give it a try.
That's what I used to plan out my entire unfinished basement. I downloaded all the extra libraries they give you for free. I think it adds 1000+ more models if you add everything. Also has a convenient "export to .pdf" so you can send people your ideas without them having to download the software.
Not a game but... You can use Sweet Home 3D to make blueprints, almost exactly the same as The Sims (click and drag walls, paint walls/floors, decorations, etc). What's neat is they include a 3D modeler.
I found it when I was planning a move to a new location, to plan out where furniture could go. Really simple to use, and it's Free.
Had you thought about attempting to build your dream kitchen in the computer? SweetHome 3D is a nice freeware program that can be downloaded or use it online through your browser.
This would allow you to move things around, remove and add walls, and generally play around with the space.
I would suggest assembling your dream bathroom in a computer. This way you can play around with dimensions, fixtures, lighting, and furnishings. Some programs you might look at:
Sweethome 3d: http://www.sweethome3d.com
Home Diary: https://www.homediary.com/
Then, once you have an idea what you'd want, interview at least three general contractors. Show them your ideas, and ask them what it might cost. Once you get a minimum of three estimates, then you and your parents can decide on whether to move forward with this.
When you say remodel, this is a tear-down-to-the-studs kind of thing, correct?
There's a free program called Sweet Home 3D that you can use. Draw or import the 2D floorplan, and then follow the tutorial to turn it all into 3D. They have a very active community, check the forum on their site for any questions. Good luck!
for anyone curious... I have used this program in the past to map out the building of my man cave. It might work for everyone to make a layout of their houses too.
I would suggest that you take accurate measurements, then build your dream bathroom in the computer. This would allow you to play with the design and move things around, until you are 100% satisfied with the design. THEN you can worry about what needs to be done to make this a reality.
Three freeware programs that might work for you are SweetHome 3D: http://www.sweethome3d.com
Flash based Home diary: https://homediary.com
And Trimble's Sketchup: https://www.sketchup.com
As far as waterproofing? Look at Redgard. Perfect for the DIYer.
Can't go wrong by framing 16" on center. That's the standard that is most common.
Yeah SketchUp Pro is pretty damn pricey. I doubt there's many homeowners who can justify spending that much just for some design brainstorming. Especially given the learning curve, which is steep. Not only would you be spending a ton of money, but also a ton of time.
Have you tried the free SketchUp yet? Not the trial of Pro, just the regular version for home-gamers. I think it already has what you'd need, if you were willing to put in the work. I think with Pro, you're paying for a bunch of production tools. ie, tools you need to actually put your designs into a format required for building.
I've always used SweetHome3D for most stuff like this. It's pretty easy and with a little bit of work, you can import just about anything from the SketchUp 3D Warehouse. I only whip out SketchUp proper when I want to get super detailed on a very small area, like my garage renovation.
Sloped walls aren't built in, but it looks like it can be done: http://www.sweethome3d.com/slopingCeilingGuide.pdf
You can import a sketch or plan into the free version of SweetHome3D and when done using the simple 3D modelling tools for walls, windows and doors export it to an OBJ to import into Unity and easily add VR support with VRTK.
SweetHome3D makes it simple to design the 3D model as you can pre-define wall thickness and easily drag and drop windows, doors and the like, it takes minutes to construct the 3D model once you get the hang of it: http://www.sweethome3d.com/
It is better to add textures and furniture in Unity, as then you can easily change them and in the case of furniture use VRTK so you can pick items up and move them around while in VR. You can also use a 360 degree photosphere as the scene background.
Scale for SweetHome3Dis huge if directly imported into Unity but, you can re-scale it in Unity itself, or in Sketchup.
Unity is quick and dirty for re-scaling but will result in a performance hit.
Sketchup is easy, use the rescale and tape measure tool, but you will need to install TT_Lib² and QuadFace Tools for SketchUp from the extensions Warehouse to imports the OBJ.
You can change the defaults in SweetHome3D preferences and create the model much smaller, but you have to keep the numbers straight in your head when building the model.
Sweet home 3d
Realy simple to use and is free and also has alot of functionality for basic use with included 3d modeling and scalable floorplan
And runs perfect on the surface pro 4 (icons a little on all side though)
I use Sweet Home 3D, it is pretty much just for trying IF things fit, you wont find the furniture you actually want to use and render a 1-1 copy of your new home. http://www.sweethome3d.com/images/SweetHome3DWindows.png
I want to actually use SweetHome3D for house design and I'd like to stay exclusively open source which eliminates Fusion 360 and Sketchup. My plan is to build the house in SweetHome with textured models in Blender. Sweethome can actually can do a decent (enough) job!
That's very strange. I will try to put out a new file when I can get to the program. Like you said though, it does look like a completely different shop. I have no idea what went wrong.
Quick edit: Make sure you have the latest version of Sweethome 3d as well or it might corrupt the file.
I'm reuploading the file now, I checked on a separate computer in which I've never opened in the file and it was working for me.
Nevermind, I know what's wrong. Don't use Sketch Up 3D. It's a fairly different program and it's what it looks like in your screenshot. I guess I should have linked SweetHome 3D in the original post. Sorry if that was a bit confusing.
It's Sweet Home 3D http://www.sweethome3d.com/
I didn't want to pay $900 for a good program I would only use once. This one is free, the only drawback is that the stock cabinets do not have a 54 degree corner cabinet, had to combine two to make the corner. However the important thing is making sure the overall dimensions fit in the space, which this does.
Barker Cabinets says a lot of people just draw out the designs on graph paper. However the learning curve on Sweet Home 3D is pretty easy.
Edit: I just checked their site and they have free 3D models you can add, including a corner cabinet.
You don't have to use their visualization or furniture stuff; you can just ignore it.
The project is both free and Open Source.
I've used the ones on this page (http://www.sweethome3d.com/importModels.jsp) under Libraries of 3D models. One useful feature within the program is that double clicking on a model brings up a dialog box where one can modify the dimensions and colors/textures of the model.
Sweet Home 3D (http://www.sweethome3d.com/) is a useful open source program. There are limited models in the base program but there are many freely available models and libraries available as well as model editors.