Just here to pipe in; as of late, Sculptris and its successor, Z-Brush Core, are nowadays widely considered inferior to Blender's sculpting tools. They're limited in annoying ways.
Z-Brush (full version) is still the king though, but Blender actually isn't far behind. And in some areas, Blender actually wins in my opinion.
I've never used Mudbox, but it's a very popular sculpting software too.
As of 2021, there are also multiple choices for iOS and Android you can use on tablets.
And if you're on a desktop browser right now, you can try to click here for a free online taste of sculpting :)
Not really specific to OP's post but THREE.js is already a fantastic foundation for making a program like z-brush. One of my favorite 3D sculpt tools of all time was written in THREE:
https://stephaneginier.com/sculptgl/
Note to people with money, dump it into building 3D tools written in three.js and also making the GLTF file standard better.
The issue I've always had with Blender is that while the tools are usable and powerful, the UI structure is kinda painful. Blender's UI methodology is set up as a general-purpose 3D modeler, and not specifically optimized for sculpting, so the tool selection can be a little clunky. (It's much better than it has been in the past, though.) You'll want to spend some time setting up the UI specifically for sculpting, and save those settings, perhaps to a blank .blend file that you load each time you want to sculpt. The tools are crammed into the sidebar menu, and not very accessible in the default setup, but you can make it more manageable with some effort.
If you are looking for cheap tools specifically designed for sculpting, you could try out Sculptris by the makers of ZBrush. It started out as a separate project that was bought out by ZBrush, but it continues to be free (even if not actively developed). Alternatively, you could take a look at SculptGL, a web-based WebGL app that offers similar functionality to Sculptris.
With these options, you will have to use Blender or some other tool to generate the low-poly retopo mesh. Blender does offer some pretty decent retopo capabilities (albeit with the same steep learning curve that an earlier poster mentioned). Additionally, there are third party tools such as Instant Meshes retopo, an open-source tool that can automatically generate clean quad-based retopo geometry of an imported mesh.
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
I moved away from sculptris and used sculptgl ( https://stephaneginier.com/sculptgl/ ) which is free and actively being developed. I did the same thing, I got a 3D scan of my head and then used that to know how far I could go with sculpting it. Then I used meshmixer to essentially select the parts of the shell I wanted to keep. ( http://imgur.com/u7GGRVj ), then I extruded those (extrude normal - ~ 1.8mm)
As to how many shells to use it really depends upon the nozzle size you want to use, so I used a 0.6mm nozzle size to speed up printing, so I ended up doing 3x 0.6mm - 1.8mm (IIRC). I'd do a couple of test prints and see if you're happy with the results. ( I think I did 60% infill)
I used NinjaTech Armadillo for the base of the head, it prints pretty well if you slow down the speed of the print to ~15mm/s, I got away with almost no support structures.
I printed the head in multiple sections and then used a 3d doodle gun to weld them together - you can see in the picture above how I added tabs for alignment.
Unfortunatley moving image wasnt an option when i was at school but its a brilliant option! For 3D animation, Maya educational licences are free, Blender is always free and worth learning too!
If you decide to get the adobe creative suite for 2d animation, photoshop, illustrator and video editing its 16 quid a month for the student subscription. For a free photoshop alternative that runs in a brower without install check this outhere
For 3D modelling/sculpture check out zbrushcoremini or sculptris which are free and wonderful if you have a digital tablet/wacom. For a cool digital sculpture app that runs in a browser without install check this out! here
Check out opentoonz or pencil2d if you want to do digital handdrawn animation. Blender interestingly can also do 2D illustrstion/animation and digital sculpture.
Above all the biggest thing that is hard to beat is just draw and doodle, cheaper paper is better so youre not afraid to make mistakes or tear things up and start again! super important for storyboarding, design and animation!
The ultrasound machine was a Voluson but any 3D or 4D ultrasound imaging machine should be able to export to a mesh.
There are a few free options to clean up the mesh. I’m just a beginner at manipulating the mesh so I had to struggle through. I used Sculptgl (https://stephaneginier.com/sculptgl/ ). It’s used for sculpting clay and models so it worked well for me to remove clumps.
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
Likely to be one of two things:
You have coasting turned on in cura
The model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
I would knock out a rough 3D proxy shape using a free 3D modeling tool like Sculptris or SculptGL. Use a still frame of your statue as a background image reference and rough in the geometry to approximate. If it doesn't match up perfectly to the outside silhouette, it's ok if the model overshoots the edges a little because you can always do a more precise mask in AfterEffects. You can then export that model and bring it into AE as an OBJ either using Element 3D or the Cinema4D/Cineware workflow.
You'll set the materia to receive shadows only, add an After Effects light, and animate a solid to move between your object and the light.
I don't know of a tutorial for coding a sculpting editor. You may need to break down the problem and look for tutorials at each step.
Off the top of my head you need a few things. My advice is add one feature at a time and get it working before tackling the next one. Don't be afraid to skip difficult features and circle back later.
Here is a finished product to investigate the UI and features you might want: https://stephaneginier.com/sculptgl/
that's awesome! Indeed judging by the system-wide hand-tracking implementation on the quest it's "ok" for clicking around when you're too lazy to pickup the controllers, but I can't see it being ready for real controlled movements. Having said that it will be a few more weeks before I can actually test argil, so this is all speculations on my part; With the heatwave and all I don't dare put my headset on :)
I like a lot the model for the "hand-tracking version" being free (since it's more of a proof of concept and can't be used for "work") and the "version that supports controllers" having a price-tag. It's also an interesting way to demo it; you get free access to all the features except ...precision!
I look forward to paying 10/20euro for a good sculpting tool for my quest! I've been spoilt by nomad sculpt on the ipad (by the guy who also made sculptGL https://stephaneginier.com/sculptgl/) and I'm looking for ways to never have to bootup my computer again!
good luck!
https://www.reddit.com/r/3Dprinting/wiki/makingmodels
Blender. A lot of the professionals also like ZBrush, although that is paid software.
SculptGL runs in a browser if you want to start sculpting like immediately.
You can learn to model before you get a printer (and you probably should at least learn the basics). You can start 3D modeling today. Lots of free software and resources out there.
Fusion 360 does have the Sculpt/Form tools, which is sort of like subsurf modeling in Blender... but yeah, the go-to for organic modeling like people, animals, characters etc. would be Blender or Zbrush.
For a lite version, try the sculpt tools in Meshmixer or try SculptGL immediately in a browser.
Potentially your model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp, blender)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
*Meshlab
Hi! I make 3D models as a side gig next to my job. I do organic stuff in ZBrush and Fusion 360 for geometric designs that are usually more functional. Fusion 360 is free with a educational account, but i'm not sure how the rules are these days. ZBrush is quite expensive. If you want a good free program. i'd recommend Blender. It's free, but you are going to need a lot of tutorials. And you can do lot more in Blender than just sculpting.
A tablet is a must for fine sculpting, the amount of control with a pen is soo much bigger, and there is pressure sensitivity as well.
If you want to just get your feet wet with modelling geometric stuff, i'd say try Tinkercad. Very beginner friendly. And for sculpting SculptGL. Also in the browser and free.
There are a few free options to clean up the mesh. I’m just a beginner at manipulating the mesh so I had to struggle through. I used Sculptgl (https://stephaneginier.com/sculptgl/ ). It’s used for sculpting clay and models so it worked well for me to remove clumps.
https://stephaneginier.com/sculptgl/
Este programa tiene lo básico de lo básico para esculpir 3d y es bastante rápido de aprender a usar, yo hice un kirby con cara de gandalf medio realista en 1 día, es una boludes pero para empezar está copado.
Lo mejor es que no tenes que bajarte nada, es todo en web
It's pretty useless in this current state... It doesn't let you "add clay" and doesn't let you drag click anywhere to make shape-stroke. Can't do much with it. There are better alternatives out there.
Like this one for example. https://stephaneginier.com/sculptgl/
I’m just a tinkerer, and I appreciate that sculpting can be just a simple, relaxing, non-technical experience so I like sculptris because it just works. There’s an open source application that runs in the web browser (you can download it locally) https://stephaneginier.com/sculptgl/ it works a lot like sculptris in that it just gets out of your way and lets you play.
When a 3D model is non manifold, it has tiny gaps or reversed faces, meaning it's not "watertight" which means it will bugger up in the slicer because it doesn't know what's inside and what's outside.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
I reckon there's probably something wrong with the model.
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
Wait so it's raising like this and you haven't added the pause?
Ok, it looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It would be easier to model it. It really would.
You can try repairing it in one of the below pieces of software but I have extreme doubts that it will work. Modelling for games and modeling for printing produce entirely different results.
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
Potentially your model is non manifold.
It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
Move tool is as it sounds. A selection tool like a lasso or masking tool in tangent with a move tool would be perfect. Its super useful because it allows us to fix proportions without having to redo the sculpt.
Basic and clay brushes just manipulate the surface in a more natural way. Ive been kinda doing it with the sword brush set to subtract. ( Would be cool to have a sword tool option that lets it only add based on where it touches the model.
Hpolish brushes make areas flat. So for hard surface type stuff.
The best way I could describe these tools is to show them here. https://stephaneginier.com/sculptgl/
All the brushes here would be awesome. Notice the basic brush with a square mask. ( thats what a clay brush generally is )
Hi! Welcome to 3D printing!
In future posts, please include your specific question in the title with as much information as possible.
Even if you don't know exactly what everything is officially called, please do your best to describe the issue in plain English.
This not only helps you get the help you want, but also helps the rest of the community by keeping the sub searchable, so others can benefit from the help you receive.
Onto your issue: it looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
Potentially, your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
Might be better to update to the newest version of its not that, it's got many many improvements.
Hi! Welcome to 3D printing!
In future posts, please include your specific question in the title with as much information as possible.
Even if you don't know exactly what everything is officially called, please do your best to describe the issue in plain English.
This not only helps you get the help you want, but also helps the rest of the community by keeping the sub searchable, so others can benefit from the help you receive.
Now, onto your issue. It looks like your 3D model is non manifold, meaning it has tiny gaps or reversed faces.
This usually happens when a model is exported from a videogame or from software that's not designed for 3d printing (e.g. SketchUp)
You can try using one of the following services to repair it:
https://service.netfabb.com/ (free online service)
https://tools3d.azurewebsites.net/ (free online service, windows login required)
3D builder (free on the windows store)
Meshmixer (free download online www.meshmixer.com)
SculptGL's remeshing tools: https://stephaneginier.com/sculptgl/
Well, projecting displacements is tricky because it goes through the geometry to the other side and the issue around bends. With UVs laid out, you could do the displacement projections for a 1/3 section of the head, bake it out to the UV space, save out that image, and repeat the process for another angle of the head. Once you have enough images saved out to cover all the angles you could merge them back together masking out unneeded areas. It gets the job done with medium precision, but this is kind of a chop shop way to do it.
If you want to be pro about it, you could take the head into a sculpting app and go to town. Instead of projecting displacements you would use the black and white image as a displacement brush and paint it on the surface. If you are broke and need a free alternative to zBrush or mudBox, there is this gem of a scultpting app, also available for standalone version. If you do download the desktop version of SculptGL, you can put your own images in the brushes folder so anytime you open it you have a custom set of brushes to sculpt with. If you aren't getting enough resolution you can subdivide the geometry, this can bring out the details. I have noticed it does max out on polygons around the 7.5 million mark.
As for this new set of images and displacement, I can't help too much technically in Blender, but I do like the new placement of the crack. Sometimes when displacemtents tessalate like that is because there isn't enough geomtry to match the resolution of the image being projected. If you subdivid your mesh before displacing, it could increase the visual quality of the height data. And there are work arounds, like my first example above, to get displacement projections to work, you just got to toy with it and find what works for you.
I didn't time this process but the model was done within a day. I've done couple of similar models so mostly knew what I was doing, which usually isn't the case as I always try to learn something new with a new project. On this one it was the tails and general Blender modeling as I recently started using it more.
Still I turned to 3D-Coat to finish this and combine everything to one solid object as it's FAR simpler to do in it's voxel mode than playing with Blender booleans.
I've modeled more seriously for couple of years now, not very long time in the scene but I've put in lots of hours. You should decide what kind of models you want to create and choose your tools according to that:
Blender is good for most things and it's new interface is a bit more beginner friendly (Blender always had notoriously steep learning curve).
Fusion360 is very good for parametric modeling, if you're looking to make more technical, functional designs.
Models like in this post are best made by digital sculpting, whole different approach to modeling. You can test the general idea in this handy web app: https://stephaneginier.com/sculptgl/
Blender has better sculpting tools built-in, 3D-Coat is another excellent sculpting tool with a specialty of voxel mode that's great for beginners too as you don't have to worry about the technical side (topology etc.) of modeling at all.
Okay this turned out a long response... the main idea of course is simply to keep at it. I remember exactly how it feels at start but it's so very rewarding when you start to get the hang of it!
Before plunking down that amount of cash for Zbrush you could get an idea of that type of tool is for you with this vastly simplified but free browser based one here have fun....https://stephaneginier.com/sculptgl/
Zbrush is an awesome piece of software but a very steep learning curve. If you are not bothered about building the mesh from scratch yourself you could download Daz Studio (free) from Daz3d.com, it comes with generic male and female figures which would be a big time saver if you morph and texture them to look like your family members.
I'm going to be up late tonight trying to get better. This is the first time I've ever had fun doing anything art related and I'm ecstatic!
I made it with blender using the sculpting mode... I had no idea that tools like this existed!
Try the same type of tool on the web: https://stephaneginier.com/sculptgl/
I think you should accept that it is not a technical tool, no parameter-based modification, no scale at all. It is an artistic tool. For parametrisation you can use Autocad+3dsMAX or even Maya. This is meant to simulate sculpture, not technical drawing. And you can click GoZ to take your sculpt back and forth into parametric programs pretty easily.
While I agree with some of the points (like placing the useless 2.5D tool and mode somewhere far away, adding the 3D move/rotate gizmo only in 2017 where the others had it for 25 years maybe) you are forgetting that this is just a tool and it is completely optional. If you don't have to sculpt 12 million polygons on your screen you can use Mudbox, Blender, 3D Coat or whatever. Heck, there is even a browser-based sculpting app I like a lot (https://stephaneginier.com/sculptgl/).