I used Moment of Inspiration which can be found over at http://moi3d.com . I originally intended to print it with ABS but I actually printed it with PLA. The bulb is a CFL so I don't plan having any problems with heat.
These models did come from Solidworks files, and it was a pain converting. We used to use Moi for converting step files, but these files were too big for them. This job we used Maya and exported out lwo files to cinema.
Since Rhinoceros came out with a mac program that has become my favorite to convert.
Edit -
But yes, we did have to do A LOT of clean up. Some models were completely recreated, but those would be as simple as a microwave. Anything more complex than that we used there CAD files as a bace.
Those files were huge too. On average a single product would be 400MB. So the kitchen files with many appliances would be 1-2GB.
I used a CAD package, imported a digital model of the A+, worked out the planes and positions of the holes and then unwrapped the whole lot and made the development for the box. Only took about 30mins start to finish. I use Moment of Inspiration if that helps and the A+ model came from grabCAD I believe
Glad that helped. It might be what you are looking for it might not be, if that makes any sense. What are you wanting to do with it might be the real question. That is can do those things might not mean that it is the tool FOR those things. If someone is going to do a lot of subdivision modeling I'd steer them to Blender 3D. It's one of the best out there and it's 100% free for ANY purpose.If surface modeling is a desire I'd point someone to Moi 3D - http://moi3d.com/It's not free but it is not too expensive.
I wish Illustrator has Acad's trim and extend tools without having to buy a 3rd party add on!Good luck and hit me up if you have any other questions.
Nice list. UE4 is an excellent choice. Not only is it free, Epic have done an awesome job with their learning videos series and the Blueprint visual scripting is more welcoming to newcomers than a traditional wall of text editor. It's not non-programmer easy-mode though.
I'd add moi3d to the modelling list even though it isn't free. It's from one of the guys who made Rhino and it's sort of like Sketchup but for very organic solid modelling. Its export to mesh functionality is very simple to use but gives incredibly clean meshes on organic shapes with a lot of control over the amount of triangulation.
I've been using UE4 on my game for the last month or so and I've found it very productive. AMA if you're getting started and have any questions.
Moments of Inspiration, though I haven't used it much myself, looks like it is geared more towards a 2D artist transitioning to a 3D environment. 'http://moi3d.com/
EDIT: thought it was worth noting that MOI has pen tablet support, which I find works with my Cintiq, but again, haven't really gotten too deep into things with this program.
Take a look at Moment of Inspiration. It's developed by a Ex-Rhino Developer. The interface is great and the learning curve is short. I've only been using it for about 2 weeks and I've already had success modelling simple parts.
The modern way to do this is with CAD (computer aided design) software. There are lots of programs to choose from, ranging in price from free to tens of thousands of dollars. Try a few different ones until you find one that works the way your brain does. Once you've got a CAD model, you can send it out for CNC machining, or 3D printing.
Here's a good, simple but powerful CAD program to check out: http://moi3d.com/
UPDATE: I have fixed my issue!
I found a program called Moi 3D that specializes in exporting 3D files to FBX or OBj, specifically built for CAD files. You can find it here.
The file I have been working with is built in tris. Moi let's you convert to quads, so I did that with Moi (quads are much easier to work with and manipulate), then I just exported from there to an FBX. Now all of the textures are retained when I open it in Maya, the objects are still separate from one another, and I no longer get the issue with the right-click shortcut menu.
Shoutout to u/blueSGL for the help. Thanks!
Try Moi 3D. It's not expensive and it's almost as easy as SketchUp but it is a true Nurbs surface CAD program. Sketchup is great but it can't do real curves.
I use Rhino or Moi (http://moi3d.com/index.htm) to convert the STEP to .OBJ or other standard 3D file format. Then some massive geometry optimization in Cinema4D as STEPs are usually really heavy (hundred of millions of polygons). Then Import in Archicad.
You might want to try moi3d! It’s a direct modelling tool which is similar to sketchup, but gives you more flexibility and control in the modeling process! You can use it to do floor plans similar to Autocad too!
I’m learning Alibre Atom 3D on Windows 10 for 3D printing. It’s desktop install no cloud based. I looked at blender, fusion 360, free CAD, and DesignSpark Mechanical which is free, but have gone with Atom because it’s easy to use and affordable. Another product I’m considering is Moment of Inspiration (Moi3D).
https://www.alibre.com/atom3d/
I’m learning Alibre Atom 3D on Windows 10 for 3D printing. It’s desktop install no cloud based. I looked at blender, fusion 360, free CAD, and DesignSpark Mechanical which is free, but have gone with Atom because it’s easy to use and affordable. Another product I’m considering is Moment of Inspiration (Moi3D).
https://www.alibre.com/atom3d/
It’s more a question of “is it adequate?” Frequently the answer is “yes”. For everything I use MS Office for Libre Office is more than adequate, same for gimp, not as feature rich as photoshop, but for me it’s fine. Some things just aren’t available as usable freeware though. I’ve been looking for a CAD system for a while, and the freeware stuff just doesn’t cut it for me. Blender is a great modeller and lets not forget MOI but for me I just haven’t found anything adequate as a freeware cad package. YMMV.
FWIW, Moment of Inspiration was also designed for use with a stylus --- curious as to how the twain compare, and if the MOI folks are working on a port to the iPad.
A couple of folks on the Carbide 3D forums have been using this w/ good success to design projects to cut with their Nomad 883s.
I don't know if I have a solution for you, but maybe there is something for you nevertheless.
There is a fabulous CAD program called MoI. With some extremely helpful people on the user-forum of said program. Drawing propellers is a regular subject, do you own searches, but a migration from a fortran program to nurbs curves has actually been treated, and solved, some years ago.
Here it is : http://moi3d.com/forum/messages.php?webtag=MOI&msg=4801.1
Hope this helps, let us know !
List of commercial options here: http://www.shapeoko.com/wiki/index.php/Commercial_Software --- Moment of Inspiration is the one which I'm most tempted by. http://moi3d.com/index.htm
For 3D CAD, the free / opensource options are really limited on Mac OS X, w/ most of them using X-window or running in a browser, or having restrictive licenses (YMMV).
Have you checked the wiki yet?
Machine capabilities are a function of the strength of the extrusions, the leverage of the connections, and the motors and controller.
Doing 3 axis work as opposed to 2/2.5D work is a function of the CAD program which you use.
The SO3 and X-Carve include a controller w/ Grbl — what features will Mach 3 afford that you need to spend money on it?
AutoDesk Fusion 360 is available for free to hobbyists and startups making less than $100,000: http://forums.autodesk.com/t5/design-differently/how-and-why-we-re-building-fusion/ba-p/5496355
The commercial program which really tempts me is Moment of Inspiration: http://moi3d.com/index.htm
modo is priced way too high for it just to be a the goto hard surface modelling app. The place I work at can afford plug-ins for maya, but not full apps that are middleware.
TBH the modelling doesn't seem that heavy, and if booleans+bevels can be done with polys in maya it's nice (we sometimes use MoI but we're not CAD people so it's hard to use)
List of free options: http://www.shapeoko.com/wiki/index.php/CAD#2D
Moment of Inspiration is notable for being designed for pens: http://moi3d.com/index.htm --- http://www.grzsoftware.com/users/cad/
Well, I'm very detail-oriented (and my concepts tend to otherwise boil down to simple descriptions like "I just want a cylinder with chunks cut out here and added here"), so the appeal of OpenSCAD to me is that you can specify shapes and derived forms (like "make this half the size of that, at a 45-degree angle from the edge of this") with exact precision, rather than trying to keep it all in your head and struggle with gesturing at it by manually dragging points on a grid.
The derived-value nature of OpenSCAD is really useful for prototyping - you can set variables for any arbitrary sizes you're playing with, and then re-adjust the entire model by changing one number.
It's rare that I do freehand modeling, but the best non-code-based modeling program I've ever seen and liked was (the regrettably closed-source) Moment of Inspiration - I'd love to see somebody write a plugin or something for Blender to give it MoI's interface.
For myself, I've studied computer science and gave several different software solutions a shot. From Blender, over Rhino and Maya as well as SketchUp. In general, all of those modelling programs a science for itself in terms of usability.
A pretty good alternative which you can test for a period of 30 days is Moment of Inspriation http://moi3d.com/ which I pretty much enjoyed to use because it's flexible and not that limited than the free version of SketchUp.
I was in the same boat as you until I found MOI. http://moi3d.com/ It is created by the original author of Rhino, but his intentions for MOI was simplicity. But don't let that fool you as I have seen some wonderful and complex things created in it. Give it a shot as I believe you can download a 30 day trial.
if he can give you an obj that would work best. i've received step files and iges files, I've opened them in rhino and there's a 3d program called Mol http://moi3d.com/ that'll give you a month free trial. up the poly count and export an obj.you'll probably have to retexture it.
I have only played with MoI briefly, but I have met the author personally and discussed it with him, so I really should have added that caveat.
Rather than trying to dredge up his words from my poor memory, here is a post addressing the basic topic from the author himself:
http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=367.2
I am definitely not bashing MoI, I was definitely pleased with it in my limited time working with it. I was only trying to respond to /u/timaz question about why it was not the #1 recommendation.