Higher Quality GIF Version (9.6MB)
Some info on this animation:
The simulator spent 34 hours generating 901 frames, and generated 29 GB of data
The render took 18 hours in Blender (at resolution 1920x1080)
The Blender blocking wasn't a false flag though, Youtube is forcing them to monetize their videos: https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
EDIT: I just saw the update 2
Blender is an open source 3d modelling program that would let you do this and much more.
The learning curve is quite steep, but there are 100s of free tutorials on YouTube and other various sites.
Done in the free open source 3D program Blender
Doing these as a minimalistic architecture sideproject over at mnkmalistic
The greatest aspect of all this is that the software used to make this video is entirely free and open source!
Blender is a phenomenally capable program and there are countless communities, both in person and online (there's even /r/blender), that are incredibly friendly and helpful!
First starting in Blender can be a little daunting, if you're entirely new to 3d modeling, but once you're past the initial getting used to everything stage, it's very fun. I encourage everyone to give it a try.
Yes, you can even implement it yourself. (Checkout https://www.blender.org/get-involved/developers/)
You could write a script too, the UI is completely scriptable because it is written in python, because doesn't get compiled.
Paint, later refined using notepad.
On a more serious note, it is a bit hard to guess which 3D software did what. If you are interested, a rather good one is Blender. It is free, open source and there are lots of tutorials around the web teaching its usage.
The software is Blender, downloadable for Windows, Mac and Linux. It's nothing new, it's been used by NASA for 3D models and a couple feature films, one of which was Oscar nominated for best animation. It can also be used as a regular video editor like Adobe Premiere Pro or a 3D modeling suite.
That's right! I modeled and rendered everything in an open source software package called Blender. (Except for the texture on the wrapper, I used Photoshop for that)
Astronomy can start out inexpensive but can become prohibitively expensive. Get some decent binoculars and a sky map, you can see stuff like the Pleadies, Andromeda, Orion Nebula, etc. My binoculars were around $30, sky maps are free: http://www.skymaps.com/downloads.html or download a program called Stellarium: http://www.stellarium.org/
I wanted to see more stuff and found a decent telescope on Craigslist for $75 or so.
Venus and Jupiter are the easiest to spot right now. As soon as the sun goes down, if you look to the West before it's even fully dark, the brightest object in the sky is Venus, a few minutes later to the right of it will be a much fainter Jupiter. When it is fully dark and you can see all the stars, Saturn is just hanging out at the top of and following the Scorpio constellation right now. For a synopsis of easy things to see in the sky check out Sky at a Glance on Sky and Telescope
The thing that made it easiest for me to start tracking things though was this program - Stellarium, you can track where everything is and can manipulate the time to see where things will be in the future.
> Not to mention, open source commonly lacks good uninstallers.
There's a portable version too
Direct download, 64 bit:
https://www.blender.org/download/Blender2.79/blender-2.79b-windows64.zip/
Use Fusion: https://www.blackmagicdesign.com/products/fusion IMO better than AE AND its free (if you don't want some fancy plugins). Don't downvote just a personal thing + I like nodes a lot better than layers (in comping. I still use PS).
It's actually not anything to do with Piracy after all. See this release from Blender today. Youtube is forcing them to show ads on their content against their will. The Blender founder said no, Youtube turned off their channel in response and then sent a contract for a monetized channel. Looks like Google has fully given up on "don't be evil" and have gone for full "extort open-source foundations trying to offer a free public good so we can make ad money off of their content."
For anyone new to the world of animation, important to know that the software used to do this wonderful short is free (opensource).
And you can download it from here.
This was almost entirely made in blender. It’s a free program. https://www.blender.org
This guy, Andrew Price, does killer blender tutorials. He’s not the guy that made the set, but he’s really great and easy to watch and learn from. I’m watching his tutorials right now, haha! Start with the donut tutorial. https://youtube.com/user/AndrewPPrice
> A few years ago Blender still had a reputation for having a inconvenient interface [...] That probably got better since then
They're actually about to introduce a completely new UI with the next release.
Check out Blender if you want to dip your feet into 3d art! It's free professional grade software with a great community and tons of resources for beginners. You already have all the expensive bits of the hobby, which is the hardest part really, so you might as well put them to good use!
This is such a gorgeous setup btw. I'm supremely jealous.
With the next version 2.8.
From the RC notes: https://www.blender.org/download/releases/2-80/
>The Blender Game Engine was removed. We recommend using more powerful, open source alternatives like Godot.
Yup. They're even recommending Godot and not UE4 as a replacement on their release page.
​
It's not the textures that are grainy, it's the video itself. With certain rendering methods (such as with Blender Cycles) you sacrifice having a clear image for having a lower render time. You can get a less grainy image but it would take much longer to render.
https://www.blender.org/manual/render/cycles/reducing_noise.html
You could download Blender yourself and try it. Though if you're a complete beginner I'd recommend his beginner series where he shows you how to do a basic donut scene. It's a really nice way to get your foot inside the door of 3D computer graphics.
Don't forget to post your result to /r/blender for that sweet karma too.
Youtube also tried to force an ad partnership on the Blender foundation (they develop the Blender 3D rendering software) because they had no ads, but were a huge channel
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Yes, it could well have been Mars, as it would have been visible due south from your location at that time.
How do I know that? There is a free, open source item of software called Stellarium which can show you exactly what the sky outside looks like from any place on the planet at any time or date.
Or if you are cheap like me, get Sculptris, which is totally free.
http://pixologic.com/sculptris/
I've never done 3D sculpting in my life. Took me a few hours to get the hang of the controls and tools of Sculptris and from there on I was creating pretty decent 3D models. Think the creators of Zbrush owns Sculptris now as well.
And if you really want to knock things into 12th gear, get Blender to pretty much bring your 3D sculptures to life!
Also totally free
For 3D modeling, I recommend Blender. You can get it for free (it's open source) at https://www.blender.org/. You can find a ton of turtorials on youtube of course.
E: browsing r/blender, for inspiration is also a good idea.
Epic gives 1.2 million to the blender foundation (a free 3D modelling software). To put things in perspective, they currently receive 43169$ / month from donation. Yet somehow, people managed to turn this into a REEEE epic bad.
It does indeed do video editing!
Kdenlive and OpenShot are probably the best option available. This is decent breakdown of them and others. https://opensource.com/article/18/4/new-state-video-editing-linux
And I'd add Stellarium to the list of Space software you can toy around with. As the name suggests, it won't let you explore space, but rather will show you what's visible in the sky at a given time and location on Earth.
Quite nice for wannabe stargazers. I learned of its existence in high school when they made us work with some automatic telescope similar to that one. We could even connect the telescope to a PC and see where it was pointing at inside Stellarium.
Their channel has been restored hours before this post. Blender has updated their news in order to describe what is happening https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/ .
According to the EXIF data on his Flickr page, it was taken November 2, 2012 at roughly 1:20 AM. Using Stellarium to go back in time I can see exactly what stars they are.
The lower star is HIP 22838, an 8th magnitude star. It's invisible to the naked eye. The middle star doesn't have any reference according to Stellarium at magnitude 8.45, and the top star is HIP 22947 at magnitude 7.35, still invisible to the naked eye.
If someone wanted to know, from left to right the Galilean moons are Ganymede, Europa, Callisto, and Io.
This was resolved over a week ago at this point and is not news.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
tl;dr: corner cases and a bad UI led to an unfortunate but unintended situation that has since been corrected
This is a 3D render of the Orion! Here is an album with a clay render to prove that it's not real ;)
I made the render in blender, a free and open source 3D modeling program (textures were done in Photoshop). I learned the basics of blender when I was 13 and had no social life, and since then I have been doing some things with on and off it in my free time, but not very consistently. Right now I'm trying to get back into it after a few years of not using it, so I thought I'd model a simple small watch.
I don't own the Orion and have never seen it IRL, so this was a fun way to kind of get to know the watch. I think I'm going to do this with a few other watches as well, the Max Bill may be next...
it's software, not a website. It's up to the person hosting the software (e.g. Blender, which hosts an instance due to Youtube trying to force them to monitize awhile back) to ensure that they're not hosting (or directing traffic to) anything illegal.
Then
https://www.youtube.com/results?search_query=3d+modeling+blender
I don't have specific tutorials I can point you to, unfortunately.
Just as an FYI, Blender isn't an end-all be-all of 3d graphics, just a good, free option. All of the skills you learn are transferable to other programs like 3DS Max and Maya. But those programs are like, super expensive.
yes, previously it was used mostly by hobbyist and indie studios but in recent years it has seen use among professionals feature length films have been made using it. here are top 10 blender artworks of last month picked by blender guru: http://www.blenderguru.com/articles/top-10-blender-artworks-march-2017/
if you want to try it yourself: https://www.blender.org/
Blender is a free 3D software.
SFM is short for Source Film Maker.
Basically, the incel here is saying that there aren't any porn of Geralt from the girl's PoV because women are unable of using those softwares. Standard misogynistic bullshit.
If you want to get a visual representation of what he's saying, try using Stellarium (freeware).
It allows you to see the stars, and zoom in on any one of them. Alternatively, you can zoom out (as if you are falling backwards towards the Earth, while still looking at the sky). If you keep zooming out, the night sky will begin to fish eye, and you will be surrounded by void, as he said, until the visible universe coalesces into a single point.
Not an exact simulation of the subject at hand, but a pretty fun substitute.
You might be interested to hear the story about Blender, the 3D modeling software. Website text version or FOSDEM presentation version In summary Blender was first proprietary software, then the company of lead developer and entrepreneur Ton Roosendaal went bankrupt. He had the parties handle the bankruptcy put a price on the software, and then got the community to crowd-fund a free software version.
As others point out, the promise of continual development seems important here. Too many startup projects started with a free software license, only to stop developing them on favor of proprietary 'enterprise features' that fill the same need. Elasticsearch and Neo4j for example. From that original code community-maintained were branched off, but it is often difficult to keep that going unless there is serious money involved.
Another interesting idea in this space are licences that only keep source code proprietary for a limited amount of time. IIRC Elasticsearch is licensed in such a way that the source code is readable but pretty much proprietary for 2 years, after which it becomes available under an Apache 2.0 license. Perhaps it was a different software, I don't now.
> Blender
The Librem 5 does not meet the minimum hardware requirements.
> Wine (for Windows software) is entirely unavailable
Most Windows software do not have ARM-compatible versions.
> no true shortcuts
Phones don't have keyboards anymore, except in some very rare exceptions. Though, someone with Pine64 is working on a keyboard attachment for the Pinephone, so that's good.
The Blender project refused to monetize their videos. Here's a blender.org post about it:
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
At the same time, Youtube deleted all of MIT's opencourseware videos too. For the same reason.
https://www.dailydot.com/debug/youtube-mit-opencourseware-blender-foundation-blocked/
*citation needed.
Youtube is so big they have bots running most of their video actions. The occams razor of Youtube is probably the simplest: the bot fucked up. I don't think it's helpful to assume ill intent when incompetency will fit.
EDIT: After an update, seems it's a combination of "bad UIs, wrong error messages, ignorant support desks and our non-standard decision to not monetize a popular Youtube channel."
> The person who comes up with an idea like that won't be very excited on their own un till they find out that people are willing to pay a good amount to buy their technology.
Why do you think this? Is it because money is the only thing that would drive you, so you assume that will be true for everyone?
This is Blender. It is industry-leading 3D modelling software developed by the best and brightest in the field, and it's entirely open source. It's free to anyone who wants it, and it is continuously updated and improved by a community of passionate and dedicated people. Blender stands as a shining example that legions of people are motivated by things other than monetary gain.
It's a bit painful because I think only CentOS is supported, but there's Blackmagic Fusion: https://www.blackmagicdesign.com/products/fusion/
Other than that the closest thing would probably be using Blender, its in built NLE, and its compositing systems.
Stellarium is a great, free plane_arium software that does a good job of showing apparent sizes of any celestial object. I'm sure you can add this object, if it's not already there for that date.
That's not exactly what they said:
> The Blender Game Engine was removed. We recommend using more powerful, open source alternatives like Godot.
I'll run the blender benchmark in both Configurations. Is there anything else you're particularly interested in?
My build is this:Ryzen mini ripper but I've changed the ram: I have 2x8gb sticks of Kingston hyper X 3200mhz and 2x16gb Kingston hyper clx 3000mhz but I'm pretty certain I can set the XMP so the ram performs the same except being in dual channel or not.
Are there any other synthetic benchmarks you particularly want me to run?
At least the Blender Foundation block is an unrelated issue. They refused to turn on monetization & ads on the channel since it is non-profit. Youtube has not given a proper response.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Really nice work!
Definitely learn Blender as you clearly have a talent for 3D modelling/scene creation. BlenderGuru's Tutorials are a great start!
You'll do way more in a fraction of the time very quickly!
If you want a good free/low-cost alternative to After Effects, check out Black Magic Design's Fusion. It is node-based (like industry heavyweight Nuke) instead of timeline-based, so there is a learning curve if coming from AE. I much prefer the node-based workflow.
Yeah and it has worked really well!
Blender is under a copyleft licence and it's as good if not better than the competitors which cost thousands of dollars per year.
Blender is completely free, provides the source code, anyone can contribute to the development and the development is open, meaning that users see what changes are being made to the software so they can give their opinions about what they like and what could be improved.
Also big companies like Autodesk have to calculate the return on investment value (Calculating which features would give the most profit for them including the cost of paying developers.) meaning that the features being added first might not be the features people actually want. The features being added to Blender are usually the features people want to have because the people who work at the Blender institute don't have check which features would create the most profit for them. They also make open movies (Copyleft movies) and the animation team will tell the developers working upstairs what features they need!*
There's also the new 2.8 update coming soon and there are so many new features and improvements. Many people are switching to Blender from the paid apps since many people consider it better than the paid ones and it's free.
Edit: *
One feature of Stellarium is that you can click on planets, moons, or asteroids within our solar system and then hit CTRL-G (CMD-G on Macs) to make that your home planet. If you select Callisto or Io and hit CTRL-G, you'll be able to see what the sky looks like from either of those moons.
So, no 'professional-grade tools that may not be available to the rest of the class', but what about something like Blender, which is completely free? Or would he then say that the 'rest of the class' doesn't have computer access?
Erinnert ein wenig an die Sache mit youtube und blender. Ist ein Produkt auf googles Plattform erfolgreich und weigert sich zu monetarisieren wird es halt rausgeschmissen.
Apparently it's a misunderstanding: YouTube requires the Blender channel to accept new Terms&Conditions, but that requirement is only visible on a page they never visit ("Content Manager"), and the error message was just confusing.
Ton accepted the new Terms&Conditions, videos are already visible, but playing them doesn't work for me yet.
Obviously it's still great if the Blender Foundation don't need to depend on YouTube to stream their videos, but at least they don't have to figure things out in a hurry and can take their time while their YouTube channel is up.
He built it with Lego Digital Designer, a software dedicated to Lego building. He then exported the model to Blender, a 3D rendering software.
Celestron SkyMaster 15x (I bought these back in college). They are ~$70, but I think they are worth it. You will see Jupiter's largest moons, hanging out around Jupiter (it's stunning). I recommend looking around Orion's Belt and Sirius also. You'll find clusters and nebulas which are jawdropping. I never thought I'd see so many stars/galaxies in such a dense area. I've spent hours at the window with these binoculars. I also highly recommend downloading Stellarium. I mentioned Stellarium to one of the other astrophysics majors, and by the end of the week, everyone in our major was talking about it. You'll see why once you download it.
They are Venus and Jupiter - Venus is the brighter one.
Try looking at Jupiter with binoculars, you should be able to see 1-4 of its moons. They are Io, Europa, Ganymede and Callisto - we call them the Galilean moons after Galileo Galilei, who first observed them away back in 1610 after developing, or at least perfecting, the telescope.
If you look towards the east (south-east later on at night) there should be an object that looks distinctly red; that's Mars.
If you're keen to learn your way around the night sky then there's a great piece of software that can help you out. It's called Stellarium and it's free to download for Windows, Mac and Linux.
That's not remotely what's happening here. They're supporting a feature any more. That's all that's happening. They're not putting Godot into Blender. They're just saying "we're not supporting this thing any more, but if you need an open source game engine, we recommend this instead". They're not even distributing Godot. They have no relationship with Godot any more than GIMP or Krita have a relationship with Godot.
Furthermore, GPL is just the boogieman here. Unless you're planning on making changes to Blender itself, it has no effect on you whatsoever. Content created with Blender are not beholden to Bleder's licence.
This is no different than "third party licences" section of SO MANY applications. Including the browser you're using right now. Firefox or Chrome do not GPL the text you typed while using them because they happen to use some GPL libs.
OP clearly has no idea what he is talking about !
Sand has way differnt material properties than stone ! This is the sort of low effort work that made this sub the trash can it is now !
If you really want to know how a Mountain works, you need to become serious about Worldbuilding.
So the first step that everyone, even you, should be able to do is buy the affordable software Houdini.
In there you then use the Terrain tools to proceduraly generate a Mountain range. You then use the Errosion Simulation to bake 10 Million + Years of Errosion. The result should be half way realistic if you know what you are doing. Like me.
Then you export this Model, 3D Print it and throw it outside for between 10-100.000 Years in order to get real world Errosion and texturing going.
After all of this easy work is done you take the worst camera you have, take a Picture, write one line of lore and call yourself a "Serious Worldbuilder".
If you cant do that you should just stop writing buddy. This is serious work. Nothing for a pussy.
Outside of the tech panel, most of what I'm paying mind to reinforces what I've been learning about regarding the production. Plus, some of what I'm learning that's new is very fascinating and can be repeated in other panels depending on the subject. For instance, I've learned that from both the compositing and tech panels are that they added a third software to go with Maya and 3DS Max for volume 6 is Houdini. Also, the staff don't really update any software in the middle of production since it would create more complications.
Another thing is that for the storyboard artists, continuity is a thing to keep in mind all the time, like with lying, dead bodies. Oh, and regarding the matter of storyboarding fights, when Kevin Harger was brought on (I believe during volume 4), he originally applied to do just dialogue scenes. But when it was found out (didn't say by who), he can also do fight scenes, that's all he does now and has admitted he sometimes misses them. Interestingly, with the Raven and Cinder fight in particular, he only had two weeks to work on boards and had to do 600-800 shots. He didn't even have time to draw anything beyond the blocking (I imagine the composition between characters in a given shot) like facial expressions and effects. His rough draft was the draft that was used. Though I don't believe the animators assigned to that fight had to follow it down to the letter, as they can take some liberties.
It's most likely a 3D render. Whenever such product pictures are too perfect its cgi. Quite popular among tech hardware and its not that much effort for the company since they have 3D designs anyway.
If you want to do something like that try Blender Blender
Amateur astronomy.
Download Stellarium and start learning constellations and stellar geography. Start spotting planets and learning to name stars, no telescope required.
Nice.
Folks, check out Stellarium, an open-souce planetarium program.
edit: This similar grouping of the Moon, Venus, and Jupiter will be visible again in the early morning hours in mid-July: http://i.imgur.com/MXlL9.png (as seen from where I live)
There's also a great free computer program I've used called Stellarium, allows you to adjust date and time as well as location so you can know ahead of time where things will be.
Blender Game Engine was removed a whole year before they received the grant, not after. And to think that such engine could ever pose a threat to Unreal is beyond reason.
Adobe giving money to the Blender Foundation means nothing, they will probably push for more integration with this or that software, that's it, but these sponsorships are mainly for PR, Blender has go to a point where if you're not supporting it you're not one of the cool cats.
They were never required to give money in order to inject malicious code, if they wanted to, they just needed to hire a programmer and make sure he got hired by the BF so that he could work from inside, and even that is not needed as sometimes external code gets integrated into the official branch anyway, develop an exciting enough feature, assure continued support, and there you go, your code is now into the official branch.
Same goes for the spyware, when a software is open source everybody can have a look at it and alert the community in case they find something fishy, and I still cannot see the connection with the money Adobe has decided to give, this could happen in any case.
Anything can happen at any time, sure, but Adobe cannot purchase Blender, they can't make it closed, the only chance to see Blender closing its code is if all the programmers that ever contributed code would agree to switch license, we're talking hundreds if not thousands of people. Even so, every single bit of code already released under GPL would still be downloadable and usable without restrictions. It's possible to be struck by lightning 9 times in a lifetime, but I would not spend my energies worrying about that.
Lots and lots of tutorials and messing around.
I'd recommend checking out some of the tutorials on the official Blender site or the r/blender tutorial wiki
http://www.lightpollutionmap.info/#zoom=2&lat=5396499.63301&lon=590622.69407&layers=B0TFFFTT
1. go stand in one of the dark areas, away from any bright lights
2. look up for about 30 minutes to see milky way.
you might want to check if you can see the milky way from the time and place you will be standing using stellarium.
If the location is correct, looking north, morning time, the rockets were launched towards the west. I'm using Stellarium to determine the appox. time from the shadow angles: It would have been about 7 to 8 am.
Edit: Looks like they were launched towards Dobropillya, or the Road (T0515) leading away from the town.
Edit 2: I was correct, here is a video titled "Terrorists Burned And Left BM Grad In Dobropillya" uploaded yesterday... The guy talks about Dobropillya receiving a Grad rocket attack yesterday from the separatists.
https://www.youtube.com/watch?v=1KUUdM6C2cM
Seems like the separatists retreated from Dobropillya, left behind one of their Grad launchers, and use another Grad to launch rockets from Dorozhnje train depot yesterday.
"But the second one withdrew, we can see it on the traces and local confirmed."
Another vote for Blender. It's free, it's very powerful, there's a ton of online tutorials on its use, and a large reddit community in /r/blender. It's also fully cross-platform.
Off the top of my head:
my focus:
They do employ artists alongside their development team in the form of the open movie projects https://www.blender.org/about/projects/ . Especially with the 2.8 code quest that just occurred these artists provide feedback to the core development team as well as the community issue trackers. I also think insinuating that they all have mental health issues is rather uncalled for.
Hi there! I have over 1k working hours in Silo 2, and I can safely say this is probably not what you're looking for. (Note: Silo 2 is strictly for modeling, and not animation or even rendering.)
I love silo, I really do. It has the best workflow of any 3D program I've used. However, I can not honestly recommend it to anybody.
The biggest reason for this is because there is no developer support for the program anymore. The last update was in January of 2015, and the most recent update before that was in 2012. The devs have completely abandoned this software. It still has multiple bugs that cause it to crash, and they will never be fixed.
The other reason is that there is little to no reference material for how to use the damn thing. There is one single book that you can order off of amazon. That's it.
Instead, I'd recommend you try out Blender. It's free, constantly updated, has a huge, friendly community, and a wide variety of tutorials for anything you need help with. It does modeling, animation, and rendering and is beginner friendly.
Use Stellarium and a projector!
It has lots of info about celestial bodies which may be interesting to him. You can also turn on constellation pictures to make those arbitrary lines more vivid. Time, date, location, and atmospheric conditions (you can even remove the atmosphere) can be adjusted. The best part is, it's all free!
I haven't used space engine yet, but I have used Stellarium which is really cool for seeing the night sky from anywhere on Earth. You can also speed up time to see a planet's path through the sky. I spent like 2 hours using it when I first installed it. Free too, and works with all OS.
I have the same scope. You can actually use Stellarium to drive the scope and point to whatever star you want after alignment.
To do so, you'll need the cable, or you can make your own serial port (DB9) to telephone cord (RJ11) if you have the parts. It's relatively simple to make, it's just 3 solder points. A great resource is here: http://www.nexstarsite.com/
There are also some minor issues with the mount if you live in a windy area. It's relatively light and not a solid stand. But you can fix that by tightening all the screws on along the posts, and filling the steel tubes with sand or something heavy. If you don't want to do that, you can always put a heavy sand bag on the accessory tray on the tripod. If there is still a lot of motion, you can use vibration suppression pads to dampen the ground a tiny bit.
I highly suggest you find a 12v power adapter to go along with this guy. It eats up AAs relatively quickly if you use it often.
I've had mine for 3-years now. It's a pretty decent scope for a beginner, and i'm starting to get into astrophotography with it. I've managed to get it to prime focus with my DSLR with a little bit of modification. I ended up needing to move the primary forward about 2cm in order to bring the focus to the camera. It uses M5 screws by the way.
Also, You're the best uncle ever!
Made in Blender i always recommend the same Beginner Tutorial for that. But the program or technique is much less important than the understanding of light and composition for something like this. And that needs practice and experience. I highly recommend picking up photography for that. Thank you so much :)
I've been doing this for a while but it's not crazy complicated although it does take a DSLR or mirrorless camera, although some point and shoot cameras are good enough. The short version of it is, wait until the moon is not full (the best is when it's a new moon), go to a very dark place (a couple hours outside any major city), figure out where/when the galactic center of the milky way is using stallarium then go outside in the right place/right time. Once you're out you need to focus your camera on infinity, set it to the largest aperture your lens has (smallest f stop), a shutter speed around 10-30 and an ISO above 1600.
This one specifically was shot a few days after the full moon but before it rose above the horizon, using a Nikon D600 and a 24mm F1.4 lens at F1.4/20 seconds/ISO 4500). This was actually a panorama stitched from about 6 images to get a wide field of view and a larger resulting image.
A great resource on how to do this is http://www.lonelyspeck.com/
I don't quite know about the "Blender vibes" part, especially considering how close to industry standard and generally accepted Blender is. I mean there's people that make their entire living off of it, or companies like Embark though there's always a bit of preference that comes into program choice obviously.
Though there are definitely people that have proven that they can get the same work done in Godot, and have even converted massive amounts of work over, DevDuck being the biggest example.
When it comes to offering more though there's definitely an argument against that already which companies like Tesla agree with since they're hiring Godot devs for UI in their cars etc..
https://www.blender.org/
This is the 3D software I use! It's amazing and 100% free! And then I plop those 3D models into Unreal game engine and set up stuff like movement and interactions.
You really should read the Blender license page and the FAQ pertaining to GIMP's license.
Is it saying it's missing SDL2.dll? Devs are investigating the issue. Seems to get solved if you just uninstall and reinstall blender, or download the zip option instead and copy that dll to the install folder. Or just use the zip.
For those who don't know, Blender is the best open source suite for 3D graphics that includes tools for modeling, animation, sculpting, texture painting and more. It's completely free, so it's especially great for indie game developers who can't afford to buy proprietary software like Maya or ZBrush.
Oh, by the way, Ubisoft joined the development fund, too.
I made it in Maya but any kind of 3D program would do. if you're just looking to get into 3D modeling as a hobby then Blender is free and pretty good from what I've heard. https://www.blender.org/
There are tons of online resources and tutorials out there that'll teach you basics. I'd recommend starting with low poly modeling. Its fairly easy and if you have an eye for it then its not too hard to make things look pretty.
Just a warning that 3D modeling and programs can be pretty daunting when you first start. Take it slow and try to avoid getting into the more advanced stuff until you feel ready otherwise you'll get overwhelmed and put off by it. But if you stick with it then it can be really rewarding and its an impressive skill to have in my biased opinion.
Sorry that was a bit of a ramble but good luck!
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
basically, youtube is forcing the blender foundation to monetize their videos if they want them to be shown. Pretty suss all around.
I can be just a bit more specific about how it's done, by only a little bit. The program used for that video is called Houdini, which is a current 3D effects software. Even by most 3D programs' standards, it's supposedly a complicated tool to work in, but gets really good results because it can do a large amount and wide variety of particle simulations. You could also use it to create fire, explosions, rain, or just about any other real or imaginary kind of physics simulation.
I wish I could explain more, but I haven't picked it up; I've just been doing sculpting and animating in other 3D softwares. 9 months from now I may be involved in a course to use Houdini though. Once I've gotten through the stress and torture I'm sure it has to offer, maybe then I can break it down better.
Any pc users who want to try this I found.
https://www.blackmagicdesign.com/products/fusion/motiongraphics
and it's free.
I exported as a transparaent png image series and dropped them back into sony movie studio.
Obligatory plug for Stellarium. It's a particularly awesome app which models what you'll see in the sky from any given location at any given time, and it'll tell you everything you could hope to know.
If you have a computer, get Stellarium! Play with the program and get a feeling of how the solar system physically works. Get a feeling of the earth's axis and rotation too. It helps me 'predict' positions of the sun, moon and planets! As well as times and periods during the year when they're visible or not!
You might also take a look at NASA’s Eyes. There are also apps for mobile phones which you can aim to the sky and will show you the current locations.
Besides software you can print out star charts, buy a globe, binoculars, etc.
What tools are you using to animate this?
Also have you looked at Blender's 2.8 release, as it will significantly improve combining hand drawn animation with 3d environments.
The closest DAW to Ableton is https://www.bitwig.com/ it's cross platform.
Lightworks is a professionally used video editor regularly used in the film industry. It's free if you only need to edit up to 720p. Otherwise you can buy it if you need 1080p+.
https://www.blender.org/ can also be used for video editing. But apparently the learning curve is pretty steep, as it's maining used for 3d rendering stuff.
The other video editors on Linux are pretty basic and buggy in my experience coming from using Vegas.
I do some video editing (Vegas) and photo editing (Lightroom), and the stuff I've tried on Linux just doesn't cut it for my needs. So when I'm on a Linux machine I either dual boot or use a Windows virtual machine.
But if gaming, video and audio editing are 90% of what you do on your computer, there's not really much benefit to switching to Linux. You'll be making a lot of compromises without much good reason.
https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
Suddenly after 6 months of issues it's all a big mistake and bugs and errors, after widespread backlash? Unlikely story if I ever heard one.
I don't mean to say, but the Suzanne Awards for best Blender animators might be something we could shoot for for mister T. I don't really know how those work so I'm only saying.
ninja edit: I've also noticed a lot of the winners are animations that are only a few minutes long. SA is 14 minutes long.
This is what their FAQ says about using Blender commercially. You own everything you make in Blender and can do with it as you please. The only restriction involves redistributing Blender itself, in which case you have to obey the GPL.
Link for Stellarium, mentioned by /u/schorhr: http://www.stellarium.org/ (free for Win/Linux/Mac, I think $5 for Android, but it's very good on both). It takes latitude/longitude for location rather than zip code.
In addition to the jshine map you should also download Stellarium. It will show you when/if there is a moon rise and will show you how the milky way will appear on any given day. It's a really useful program.
I read through some of the Blender manual online at https://www.blender.org/manual/editors/movie_clip_editor/tracking/clip/tools.html and I also had a Blender cloud activated a few months ago when I was getting started. There was a course on visual effects I skimmed one or two videos on and made a few notes.
It's actually a lot easier than it may seem if you can get a good track on your video. You need 8 points or more that you can track for the camera solver to work its magic in the video tracking panel then use a camera solver constraint the camera in the 3D view.
Thinking of doing a quick 'basics of' video for a few friends who have asked how I did this on FaceBook showing the original video and a few pointers if that would be of interest (will probably be a project for the weekend). Failing that I would just say Google/Youtube Blender camera tracking.