Two of my co-workers and one of my buddies from school used the Anker vertical mice. Little too vertical for my tastes (I feel like I have to pinch fore-finger and thumb to click instead of pressing against the desk) but it seems pretty popular.
I had some wrist discomfort when I started CADing more and got myself a slightly less vertical mouse. After searching Amazon for ergonomic mice I got this mouse (https://www.amazon.com/gp/product/B01IASH35I/ref=oh_aui_search_detailpage?ie=UTF8&psc=1) awhile back. It's a bit of a no-name mouse, so it's no longer in stock. I actually originally got it under the brand Etekcity (died after a couple years of continuous use), so I assume the design just gets picked up by different Chinese manufacturers under a new name.
Try putting your hand at different angles on your desk to see what angle you'll want to look for. Doing this right now it looks like I'd actually prefer something between what I have now and the Anker. Anyways, I'd recommend browsing Amazon. Best of luck!
Don't feel stupid. If you've just started learning Rhino, it's a lot to ask you to jump into grasshopper - however, I can't think of a better way to do this.
I've uploaded a new version that will work with polysurfaces: http://www.filedropper.com/r2_14
Here's what you do: open the script, right click on the brep node, and select "Set Multiple Breps." Select your polysurfaces.
You should see red outlines of the rotated surfaces. Right click on the final node (Rotate) and click Bake. That should create the surfaces that you need.
This script should do basically what you're looking for, provided you're trying to rotate curves. If not, change the curve node to whatever type you're using, and reconnect.
The third input to the rotate component is the plane of rotation. I've just used the centroid of each brep, and grasshopper uses the xy plane by default.
If you have a physical surface, you can connect it to a surface component in the same way you did the breps and plug that into the rotate node. Linked is another file that is doing what I imagine you want.
Then if you're interested in the theory(?) behind NURBS there are a few text books available, all pretty expensive. I was recommended this one a while back: https://www.amazon.co.uk/dp/3540615458/?coliid=I3SER2DW7L3027&colid=1G2C2GIPCR4NI&psc=1&ref_=lv_ov_lig_dp_it but have never gotten round to reading it. Hope that helps.
After further researching i found what needs to be done. before starting drawing, you need to type in "from" to set a base point. from there you are able to type in relative coordinates to your base point.
so for the example above i would type the following:
rectangle
from
click on base point
r10,10
start drawing
have a look herehttps://www.screencast.com/t/ukVTXBA3agg
So something i did to achieve that is using rhino’s incredible exporting capabilities to export the scene i wanted to render as a .pov. That file let’s you put the scene into pov ray (persistence of vision ray tracer), a very old school text based renderer. The initial release came out in 1991, and tons of early breakthroughs in computer graphics and renders were done in it. this way is definitely not the most efficient, but it’s a way to make renders using the exact same program that was used to make the graphics you’re describing. Definitely check out some of the tutorials on how to use pov-ray, but if you set up your scene well in rhino, most of the work will be done fore you already.
also complete side note but I’m in architecture school and have been obsessed with this style of render for a bit. I haven’t done any actual renders in the style, but i ripped textures from the LSD:dream emulator game files and used them in some final drawings for one of my studio projects.
also come visit /r/vintagecgi to look at amazing early computer graphics.
Thanks. Continuing ed credit is just "teacher talk," I guess. We are required to earn college credit every few years to renew certification. So maybe I just have worded is a course that offers college credit. I did however pay $20 to enroll in Udemy.com course.
I am using the Zephyrus M by Asus and it's a fantastic machine. I do both CPU & GPU rendering/VFX/CAD/3D Modeling and it handles everything really nicely.
​
https://www.amazon.com/Zephyrus-Portable-GeForce-i7-9750H-GU502GW-AH76/dp/B07HS25982?th=1
​
I would also recommend buying the version with the RTX 2070. They will wish they did imo.
that is what i have, is that 3.6ghz? i enabled XMP as well