Sorry, your real options are C# and Unity(Java)Script. Most people will tell you to try C#; as will I. I think it reads a little more clear, and is just a touch more intuitive.
Also, this may help better: http://unity3d.com/learn/tutorials/modules/beginner/scripting
License rules are in their FAQ: http://unity3d.com/unity/faq
Specifically:
>Can we use the code/art/assets in Unity Technologies' example projects?
>Yes, all assets in our tutorial and example projects may be used in both commercial and non-commercial use in Unity-based projects. The assets themselves may not be resold, however. Note that these assets are widely known in the games industry, so if you do use them in your titles it may be obvious that you re-used Unity assets.
Post your code to PasteBin or something similar and it'll be easier to debug :)
Sounds like your WASD are manipulating the Rotation of the transform rather than it's Position.
When I first started learning Unity, I went through this tutorial series. It will help with getting the basics down: http://unity3d.com/learn/tutorials/projects/roll-a-ball
Specifically player movement: http://unity3d.com/learn/tutorials/projects/roll-a-ball/moving-the-player
Edit: I'm not trying to get out of helping you, but if you can use the above to debug your own code, you'll be developing a valuable skill that you'll use over and over again. Try fix it yourself first and if you're still stuck, reply with a link to your code and I'll try my best.
I ran into the same issue while working on this animated type behavior in my game:
https://instagram.com/shadiradio/p/yiaXrDFUOv/
To prevent the "teleporting" orphan words issue, I basically calculate all the separate lines of text beforehand using text that is invisible, then once I have my lines I can spit them out one at a time knowing that they won't teleport.
The key to the right of F12 on your keyboard takes screenshots and holds them on your clipboard.
Open up mspaint, press CTRL-V, and save, then upload it to imgur.
or https://getsharex.com/ use this program that will do all that for you in one key press and copy the link to the image to your clipboard.
There is no difference between Unity Free and Unity Pro game engines anymore. The Pro license allows for a few perks and team related version/build controls and analytic features. Check out the web site. Unless you're using a custom splash screen or analytic s, your project will be unchanged.
Project: 2D Roguelike (official project with assets and video)
> Learn how to make a 2D Roguelike game with this project. Over the course of the project will create procedural tile based levels, implement turn based movement, add a hunger system, audio and mobile touch controls. This video series was filmed in Unity 5, but is compatible with Unity 4.6 as well.
i would start with easier tutorials first though to get comfortable.
If you plan is to make gameS. The best way is to make a lot of games. You learn a lot as you go and bits and pieces will make more sense as you go.
That said, as you are looking to make a 2d rouge-like check this one out - http://unity3d.com/learn/tutorials/projects/2d-roguelike
I've run through this myself, its nice and simple. They skip the image creation, there are other official tutorials that cover this.
This question and these answers feel like they're from before the Unity 5 release. The "free" version is pretty much full featured. It has the profiler, targets all platforms, and has all of the technical features that used to be exclusive to "pro".
http://unity3d.com/get-unity <-- Top line "Engine with all features".
> Ye gods, which tutorial?
http://unity3d.com/learn/tutorials/modules/beginner/scripting/lerp
look at the video at 2:12
...baller response, many thanks for taking the time to explain this. the lerp thing is new to me, I'd have just used loops in the past, so it's good to have a fuller understanding of the function.
for pro? yes, but there is a free version with some features locked away, but it should be good enough for now.
http://unity3d.com/unity/download
Differences - http://unity3d.com/unity/licenses
Sorry for the slow reply, time zones!
The general Asset Store licensing info is here: http://unity3d.com/legal/as_terms
Every vendor that uploads an asset has to check a box when they upload their package agreeing to the above terms. The general gist of it is that if there's an existing open source license in the package, then that takes precedence, otherwise it's the same as for Unity produced assets - use as you wish in your game/product, but don't distribute or sell on the asset itself.
The specific sections of interest would be - 2. END-USER's Rights and Obligations.
Hope that helps!
I published my second game Rodha on play store 1 and a half months ago did not get much attention there, any kind of feedback is appreciated and welcomed.
The game took around 2 years of spare time to finish and im very proud of the final result! Code was 100% made by me!
To download it simply search for "Cowardly Heroes" on the Play Store or follow this link!
I have developed 2d games with unity in next to zero time (and those were before the advent of 2d specific tools). You don't need any external tools to create a decent 2d game from a code standpoint. You still need to choose what you'll use to create art assets, but Unity can handle everything else up to professional grade games.
Recently, the live training sessions have been pretty good for 2d methods:
http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/infinite-runner
I haven't tried running Unity Asset Server on Linux; our legacy UAS is running on Mac OS X. I wouldn't use UAS for any new projects. Unity doesn't even use it themselves; they use Mercurial instead. I'd recommend using either Git or Mercurial. Unity3d External Version Control
This thread is kinda old, so everyone might have already seen this, but I thought I would throw it in here for anyone stumbling on the thread.
The promise of human-friendly .meta files is also present in the release notes.
>License: Generic external version control (.meta files) are now available in the free version.
It's a single player version of pong aimed at mobiles. I built it using unity in my spare time.
Here are the links to the stores:
Let me know what you think.
Link to the game: https://play.google.com/store/apps/details?id=com.Alwaystastic.FarmerRealm
Hi everyone,
I'm here to show you my new android game. I was working on it since summer and I happy to finally announce it's public releasing.
The game is about gardening and crafting. There is different types of plants and products what you can produce and these will be extended over the time. It is created in Unity game engine and the graphics is made in Aseprite.
I hope you will enjoy it and have a good time!
If your game still compiles and run. You didnt setup vs code correctly. https://code.visualstudio.com/docs/other/unity
If it doesn't run, delete the class and create a new one through unity.
​
I reverted back from vscode to CC after yet another random update broke either some of of the c#/unity/linter/vscode packages and my code wouldn't be recognized as unity c# code again.
Download Now: https://play.google.com/store/apps/details?id=com.AmuseCreations.ShootaBall
New!
Added the functionality to remove ads. (Note : User can still use the skip button for level skips by watching Ad)
Added a new level load screen which displays the level number.
Fixes!
The power launcher is now static on the screen.
Overall performance stability.
Shoot a Ball is a game based on life. All it takes to progress is Power and Angle just like we need Hard work and Direction in life.
All it takes is to reach the End Portal to progress. You will also encounter different traps along your path, don't stop and escape your way through.
I had this idea in my mind for the last 3 months, I thought its a pretty solid platformer idea. So I Brought 'Dash a Punch' to life. It's currently only available for Android, but it will soon be on the Web and Apple. Cheers ;)
I had this idea in my mind for the last 2 months, I thought its a pretty solid puzzle idea. So I Brought 'The Snake Cat' to life. It's currently only available for Android, but it will soon be on the Web and Apple. Cheers ;)
I had this idea in my mind for the last 2 months, I thought its a pretty solid puzzle idea. So I Brought 'The Snake Cat' to life. It's currently only available for Android, but it will soon be on the Web and Apple. Cheers ;)
Hey folks!
I was stuck in a game for around a year and some now with no sight for its release, so I instead discarded it and tried to make something small and simple, which brings me to trying to make a game in ~1 week.
This is my first released game (besides game jam games):
You can play that game here: https://play.google.com/store/apps/details?id=com.IndieWafflus.FallReactionGame
You can also watch the video here: https://www.youtube.com/watch?v=LkDSJUW_TzM
It isn't the best thing out there but it allowed me to learn how do I actually release a game, plus it forces me to do something.
Hope you enjoy it and thank you!
Hey, there I updated my game Rodha with more levels, and removed some bugs also made some tweaks in existing levels
You can try it here
OnSlaught is a fun chill game where you have to bomb all the creatures but please note that every creature has its different abilities and strengths also you have a limited number of bombs its offers challenges in 3 difficulty modes, the idea was roaming in my mind from a long time, finally, I set down this month and brought it to life If you wanna give OnSlaught a try its here:-
The idea is from KSP and from films . I am huge fan of space exploration, so I wanted to make some game which is related to.
In this game you need to launch a rocket to the earth.From the green circle you can launch the rocket like a slingshot. On the map are stars whiches are on the perfect way to the earth. The game has now 24 maps, but it will get more. This is my first project with physic simulation and it was very fun to make...
Link: https://play.google.com/store/apps/details?id=com.Alwaystastic.RocketIO
I found the reason and a workaround in case somebody else is facing the same issue:
The netstandard.dll provided by unity does not come with the xml-file that contains the documentation-comments. To fix this, get the netstandard.library package via nuget (https://www.nuget.org/packages/NETStandard.Library.Ref). In it, find the netstandard.xml file and copy it next to Unity's netstandard.dll (e.g. C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\NetStandard\ref\2.1.0)
I published Unlock on Play Store two months ago, did not get any attention there, Unlock has zero ads except 1 rewarded video ad which depends on the player's choice, If I can get some feedback on it would be great, Thank you in advance.
Probably the easiest thing to do is to change from Game to Simulator. Unity has 3 built-in profiles for the S10 so one should match your needs. You will find the simulator option in the tab marked "Game" where you normally view your game running "in action".
Depends on how much you dumb it down, but yes, you can do it. "Can I do thi..." yes, always yes. you can get quite abit done without scripting in terms of setup. but see my first link above. start learning. google things when unsure.
(linking)afaik, it's a reference to the object. basic EX:
public GameObject nameTextObject; - delare variable
nameTextObject.GetComponent<Text>().text = "John Bubble"; - set text in object
I can't tell you everything. other wise i might as well do it myself
http://unity3d.com/learn/tutorials/modules/beginner/scripting/getcomponent
On the download page there are update/patch releases. Try the 4.6.3 ( current ) version.
We had some trouble with that version as well. The 4.6.2 fixed our problem. So maybe the latest will fix your issue too.
I'm brand new to unity so take what I'm about to say with a grain of salt. But within each sorting layer is a sorting order. When dealing with 2D sprites the sorting order ('Order in Layer' in the UI) is exposed via the UI but it is available in code on layers in all renderers regardless (according to the tutorial anyway).
This will set the sort layer:
particleSystem.renderer.sortingLayerName = someLayerName;
This will set the order in layer:
particleSystem.renderer.sortingOrder = someOrder;
sortingLayerName is a string. sortingOrder is an int (negatives are allowed). I pulled this from the last 2 minutes of this video: http://unity3d.com/learn/tutorials/modules/beginner/2d/sorting-layers
Next comes the order of making the game. This is tricky.
You need to decide if you want to create a map and make sure the entities work on the map or create entites and make sure the map works on it. I suggest taking the former approach, as it is easier to balance, as maps are usually static enviorments (leave dynamic maps for after you've got some experience).
Next comes the player character (PC). Make sure the player can move on the map. Then create other entites and make sure the PC can interact with them as you want to. This is the bulk of programming work.
I suggest you use placeholder models that have a good skeleton (one that you'll reuse) but non finished meshes. In some part to prevent mesh making to becoming too much of a constraint too early, in another part to keep rendereing simple.
Voxels are good. They are simple to make and you can reuse a good skeleton.
If you haven't, do the unity example projects. http://unity3d.com/learn/tutorials/modules
hi there ! we are doing a game like this for multiplayer and I encourage you to try the singleplayer combat game but freaking science is right about the license issue . . . and Rubb3r about Finishing open tasks first ! :)
luckily there are some very useful assets around there for the space and scifi sector !
http://www.indiedb.com/games/pegasus-rising/images/new-material3
anyways - if you have an interesting concept and you are looking for ppl feel free to contact me ...
You can get the game on Play Store here, or play it on browser here
Contains no ADS, it's free to play!
Definitely not easy, old projects always have a lot of stuff that you don't know why you (from the past) put those craps there, I would suggest starting a new project instead of fixing an old one, but the experience is going to be useful.
I brought a acer nitro 5, I5, with 8GB of ram (expandable to 32).
I have been developing games for several months already, it's a great laptop.
I'm using unity, I sometimes use video editing software as Davinci resolve (the free version).. So if you want a laptop that is good, has enough power for development. I would highly recommend it based on how it performed for me.
If you are curious about what games you can make with it, or what type of videos, check my profile.
http://www.mmorpg.com/gamelist.cfm/game/954/feature/8522/Pikko-Server-Technology.html/page/1 It's still in development, so there is hiccup to be expected and much different forum often don't have developer answer very fast. But I still think it's a nice piece of solution that work in Unity. I never looked in Photon Cloud too but it seems to offer similar solution.
We used these two while making our game:
http://www.bfxr.net/ - make your own sounds, full rights to your sounds
http://www.freesfx.co.uk/ - downloadable database of sounds. You need to give credit to these.
Hey OP, I started learning unity and programming recently too. I went through courses route at udemy.com, so far its been a great primer. I picked up a few basics courses on C# and Unity for 15 bucks each, during one of their sales events (which happen practically every week).
For me its been a good way to learn with none of the mess of googling between tutorial concepts from multiple sources. Good luck!
You're using a single = in you conditional expression.
if (Input.GetKey(KeyCode.E) && (scoped = false)) { scoped = true; camFOV = 35; }
https://www.sololearn.com/Discuss/163136/what-is-difference-between-and
Thanks for the reply. I tried doing that and it still exported the same way. That is, when I export it as .fbx is does that. But if I export it as .3ds the model will appear how I had it in Blender, but then the animation tab says there's no animations attached to it. (The .fbx one says the walk animation is there, but doesn't do anything).
Here's my file.. I probably messed it up a lot since it's pretty much my first time dealing with it after watching some tutorials.
Dropbox was being dumb, so I put it on OneDrive: https://onedrive.live.com/redir?resid=5E777C7FAD4D8010!126&authkey=!ACuNl00Ohc7gKRE&ithint=folder%2cpng
When I was first learning coding, there was a lot of learning by doing. In school, they give you assignments you have to complete. Learning on your own, you have to give yourself your own assignments. Early on, it is a simple as, "I want my game to do X," and so you are making attempts on your own and looking up how to do each individual part that you don't know where to start with.
​
You may also want to do some challenges that are outside of the game itself to get you more comfortable with code. There are free books and web sites that can help with that. You can also do a Google search for "C# code kata", but make sure you look for the basic ones at first. These are challenges to help you improve your coding ability.
Here is a basic one I found with just a short search: https://www.codewars.com/kata/563fd46f2a1863685f000052
There's probably an algorithm out there, but off the top of my head I'd just start with the position, then move in each possible direction (but never re-crossing any square in your path), and repeating that process each step until you run out of movement points. Then combine all the squares in the brute forced routes.
Also, it's a semi-common problem: https://love2d.org/forums/viewtopic.php?t=78068
I found this: http://unity3d.com/learn/tutorials/modules/beginner/ui which probably isn't much help. Sorry! Is there a specific question you've got? I figured some stuff out from poking around in the code (mostly looking around in UnityEngine.UI namespace).
There was some documentation in the earlier 4.6 beta but it seems to be gone now...(maybe because they stopped calling it uGUI?).
I'm not sure how this works. It says that a subscription for Unity 4 is $75 per month and a subscription to Unity 5 is $40 per month.
I'd say it depends on the complexity of the GUI you're trying to create. If you just need a simple pause screen and a basic HUD with the current score, etc. then IMHO NGUI is overkill and you should be fine with either UnityGUI (the onGUI stuff) or using the older Unity GUITexture and GUIText classes. Check the "London Bridge" 2d sample project to see how to do a basic HUD with GUIText.
On the other hand, if you're going to have a Bioware like set of complex inventory and character customization screens, then you'd be insane to tackle it without NGUI.
Not an issue with any anti virus or firewall blocking the connection? Or maybe it's trying to use Internet Explorer's proxy settings?
You could also try manual activation: http://unity3d.com/unity/activation
>With our new Licensing System, the Editor will automatically fall back to manual activation if Online Activation fails, or if you don’t have an internet connection. Please see the steps below for an outline on how to manually Activate Unity 4.0.
I had the same problem... There are two types of VS, Visual Studio Code and Visual Studio. You want to be using the Visual Studio one. Here's the link:
https://visualstudio.microsoft.com/
You're going to want to get the purple one on the left or right, depending on what kind of computer you have
I think that you first would want to download an ide. I would recommend visual studio 2019(https://visualstudio.microsoft.com/downloads/). This is one of my favorites and is the go to for a lot of people when coding in unity.
If u want to learn unity you are going to want to learn the c#(cs) coding language. I would find a YouTube tutorial and if you want to code in unity stop when you have learned about user defined functions and classes.
After that I would follow a new unity tutorial. I have used YouTube and udemy.
This is a Youtuber that has c# coding course and some courses in unity. I watch a lot of his videos when working in unity.
I hope this helps.
It would be awesome if some of you could try it! It's currently only available on Android, but I might also upload it to iOS and perhaps even Steam if people like it.
One of my favourite books on game design, and one I see recommended often is 'The Art of Game Design- A Book of Lenses' (https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965) by Jesse Schell (now of Schell games).
Jesse describes several fascinating experiences and applies lessons from each, including some installation-based games built for Disney parks.
I would be very thankful for telling me all the bugs you find in the game. This is my first big project.
I would be very thankful for telling me all the bugs you find in the game. This is my first big project.
I made "Drink and Play" and it was okay. Some things are easier if you know untiy and some are kind of complicated.
If I'm not wrong, Tinder and apps like Yousician are made with Unity as well. However, I'm pretty sure they use some nice assets that improve Unity's UI features
The game is now available for download on Play Store for free.
https://play.google.com/store/apps/details?id=com.AeternaApps.RoboShooter
Here the link for the store: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets
For any comments or suggestions i'm here to read. Thanks.
I just published an app on the Play Store: https://play.google.com/store/apps/details?id=com.stargutsymphony.TrainBaron
If you post a link to yours, I'll install and give you feedback.
I'll try to think of a better way to connect devs.
This is a game download link, it is free, and there are ads inside the game
https://play.google.com/store/apps/details?id=com.DumbGames.HopJump
I hope that no one is bothered by that
For anyone who wants to try it and give me feedback here are the link to Google Play and App Store .
Hello, this video explain the new game content of the game i'm developing for Android.
So at the end the chat system made with Unity and a php server is working. The chat seems resizable on adding messsages and also the other features work, like the community rankings and the other info. Probably i had to do a video showing the chat resizing, but i've tried it so much times that i would like to show only the "graphic" part.
Btw speaking about the game, if someone is interested, it is an infinite, adventure, arcade, action, 2D/3D, Online/Offline, space exploring game, with some RPG and soulslike features. Also you will need to cooperate with the whole community to unlock game contents. So grab or make new friends to explore the hidden areas of the game...
Here the Google Play link: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets
​
Thanks for reading and have a good day ^^
Then don´t bother trying to learn Unity at this stage. Buy this book instead: https://www.amazon.com/Write-Great-Code-Understanding-Machine/dp/1593270038
And also learn Python or C# in parallel to sharpen your programming skills otherwise the computer that you get won´t matter. Doing games is not that trivial.
This is my third little project I have managed to finish and publish on GooglePlay (For those who interested to try, here is a link: https://play.google.com/store/apps/details?id=com.AfterglowGames.IntoAbyss) As I'm still newbie to Unity, I'm trying to make small scope projects while learning, push myself forward to use some new mechanics/ideas.. So I would love to get feedback from you guys, what do you think I did wrong and right with this one.
It should be available in every country, if you are talking about the ios app store it isn't on ios yet. If you're talking about google play it could be a compatibility issue, I had to upload it one of the newest api's. I had to update my phone in order to play it. Opening this link in your phone browser and then clicking open in play store app will take you to the store page within the app
https://play.google.com/store/apps/details?id=com.Cadarcade.KeepInfinity
How does this one look? https://www.amazon.com/gp/product/B01F9G46Q8/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
I've never had any problems with San Disk, plus the price was too good to pass up...:/
Hello everyone,
Bouncy Balls is a casual game based on reflexes, in which you need to draw platforms to make the ball bounce above obstacles and dodge them.
Bouncy Ball is the first game I ever worked on using Unity, it took me a few months but I am happy with the result.
I'd appreciate any feedback you guys could give me, and hope you'll enjoy trying the game out.
Link to the play store : https://play.google.com/store/apps/details?id=com.VOCUT.BouncyBalls
I learnt from this book: The C#' Player's Guide by RB Whitaker. It is very thorough, and explains concepts that are challenging to understand but very important (like delegating and events) very simply.
Hallo Reddit
as the Title implies I finished my second game. After my first one took me several months, I wanted to go with something smaller.
My goal is to get 100 downloads, so I figured I better spent my time on the Game instead of implementing Ad's. Initially I didn't plan to make a Tower Defence Game. After playing worms recently with some friends, I wanted to test out this kind of Sprite Pixel Destruction so I played around with it a bit and ended up doing a Tower Defence game.
https://play.google.com/store/apps/details?id=com.Kupferrot.PlanetTowerDefence
The Game is very simple, you can place towers around the Planet and also Upgrade them. Furthermore you can remove them and always get a full refund. This way you can rebuild everything for the next level to match the incoming target's. In the Middle of the Planet is one additional tower that you control yourself. I think without that it would be a bit too boring.
As you can see I am definitely not an Artist, but I wanted to create the sprites myself(I used Piskel). I surprised myself with the UI, it turned out to be better than expected.
I should have probably gone for Pixel Perfect Camera, but I think I tried implementing that way to late so I left it out at the end. Got many weird errors and Problems with different resolutions on Phones.
I also played around with the new Lightning a bit just to find out it doesn't seem to work on Phones :D. That took me one entire weekend...
If you read all of this I am very happy. And I would be even happier if you give me some feedback.
It's a game where you control the environment instead of the player . It's called Smart Move 2 already published with 800+ downloads .here it a link to the game. https://play.google.com/store/apps/details?id=com.Simblend.SmartMove2
Hey, I finally published my first game. You really helped me, thank you. You guys always help me when I ask a question. If you want to try our game
Link: https://play.google.com/store/apps/details?id=com.DammerEntertainment.StickWars
I've only created one simple game so far (https://play.google.com/store/apps/details?id=com.WildcardConceptsLtd.PAAARGH) but yeah knowing c# is of use. As with anything else there's a dozen solutions for any problem. Knowing how to programm efficiently with tidy code will make many situations easier and allow you better to identify those problems that are best solved in code. But getting a feel for the way the engine works is just as important. I'm currently working on a 3d project and I have at least one eye opening moment every hour where it just goes click and something suddenly makes sense.
Hello,
i'm proud to release the Open Beta of The Last Planets, a simple 2D/3D infinite scroller game that you can play both online or offline.
In this game you can explore some levels depending on your account level, upgrade and unlock planets, play with friends to see who reach the better score in the rankings and much more things hidden inside the game included a little storyline of the game.
If anyone wants to try it, it's here: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets
Thanks for reading and cya :)
Thank you.
Here are the links one more time. For all who want to test the game.
Hello dear community, I would like to introduce you to my first game. I would appreciate your feedback and ratings. :)
Google Play Store: https://play.google.com/store/apps/details?id=com.stagames.gumbelmon&hl=de
Galaxy Master Game for Android
Here are the Links if someone don't finde the game at the app store. Thank you ❤
Hey everyone, I made this game over the last few weeks. It currently only available on android and am looking for some feedback, good, bad anything to help really. The game is a 2D grid based game where you control genetic antibodies and take on waves of bacteria. Let me know what you think, cheers :)
https://play.google.com/store/apps/details?id=com.loopover.ImmunoGrid
Hello,
i'm proud to release the Closed Beta of The Last Planets, a simple 2d infinite scroller game that you can play both online or offline. Graphics are now been improved and some jerky bugs are now fixed.
In this game you can explore some levels depending on your account level, upgrade and unlock planets, play with friends to see who reach the better score in the rankings and much more things hidden inside the game included a little storyline of the game.
If anyone wants to try it, it's here: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets
Thanks for reading, cya :)
Hello,
I decided to recreate one of my first games Vegetables Sharks straight into augmented reality!
Now the sharks will swim at your home.
The aim of the game is to allow sharks to eat a barrel of vegetables and swim safely from one place to another.
Download link - https://play.google.com/store/apps/details?id=com.sekip.VegetablesSharksAR
I hope you like it.
Note: the game only works on devices that have ARCore support.
Yo, if you would try the game, it is currently in Alpha there: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets. It's a action, adventure, 2d infinite scroller game with some cool levels, character customization, progression, achievements with an easy storyline and online rankings. Can be played offline.
Yo, if you would try the game, it is currently in Alpha there: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets . It's a action, adventure, 2d infinite scroller game with some cool levels, character customization, progression, achievements with an easy storyline and online rankings. Can be played offline.
Google Play Store link
Below is an overall list of changes we made from the previous version
Click here to go to our previous Reddit post from a month ago if you're interested in seeing the difference for yourself
Below is a small list of upcoming changes
Yo, if you would try the game, it is currently in Alpha there: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets . It's a action, adventure, 2d infinite scroller game with some cool levels, character customization, progression, achievements with an easy storyline and online rankings. Can be played offline.
I'm still adding features, because it's been arted and soundtracked by yours truly. That's an electronic version Danse Macabre you're hearing in the background.
Here's the link!
https://play.google.com/store/apps/details?id=com.UpsilonStudios.Nucleogenesis
Yo, if you would try the game, it is currently in Alpha there: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets . It's a action, adventure, 2d infinite scroller game with some cool levels, character customization, progression, achievements with an easy storyline and online rankings. Can be played offline.
It has been finally published. I would be happy about your download and rating. ❤️💪🏾
on iOS:
https://apps.apple.com/us/app/cookie-grandpa/id1509581494?l=de&ls=1
on android:
https://play.google.com/store/apps/details?id=com.AInlight.CookieGrandPa
It has been finally published. I would be happy about your download and rating. ❤️💪🏾
on iOS:
https://apps.apple.com/us/app/cookie-grandpa/id1509581494?l=de&ls=1
on android:
https://play.google.com/store/apps/details?id=com.AInlight.CookieGrandPa
It has been finally published. I would be happy about your download and rating. ❤️💪🏾
on iOS:
https://apps.apple.com/us/app/cookie-grandpa/id1509581494?l=de&ls=1
on android:
https://play.google.com/store/apps/details?id=com.AInlight.CookieGrandPa
It has been finally published. I would be happy about your download and rating. ❤️💪🏾
on iOS:
https://apps.apple.com/us/app/cookie-grandpa/id1509581494?l=de&ls=1
on android:
https://play.google.com/store/apps/details?id=com.AInlight.CookieGrandPa
Yo, if you would try the game, it is currently in Alpha there: https://play.google.com/store/apps/details?id=com.TronusGames.TheLastPlanets and i need some testers.
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What will happen when you get lost in a sinister black world and the only way to return to the beautiful white world is to escape from everything around you
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- Simple and playable gameplay with smooth controls.
- Control is very easy, just left and right, turning the gravity
- Fast moving and full of movement. One of the fun adventure platformer game
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- The game contains 60 Levels
- The game is free
- There are ads in the game Delete ads can be purchased
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It is a world full of difficulties and challenge, you turn the beautiful white world into an ominous black world where there is nothing and you have to guide this world
You will live a very different and exciting experience in a difficult world. You must include how difficult this is. How will this world guide you? You should be able to adventure.
And save your sweetheart from this wild world
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https://play.google.com/store/apps/details?id=com.Toxins.Ominous
We are a Indie Game Dev Studio and have also published our first game on the play store.
https://play.google.com/store/apps/details?id=com.SoulfulGame.SkyChaser
If you like it and want to collaborate on any future projects.
Thanks And Regards,
JEHOVA
https://play.google.com/store/apps/details?id=com.YourCompanyName.endless
Hello u/rpdev27, it appears you tried to put a link in a title, since most users cant click these I have placed it here for you
^I ^am ^a ^bot ^if ^you ^have ^any ^suggestions ^dm ^me
Looks good, and I read that you did it in three weeks so great job.
The UI is simple and it looks alright to me but I'm that type of a person who has issues with text and buttons not being aligned properly haha... (note that this might only be me who have issues) The only thing I noticed was that perhaps the Play text and the Settings text isn't centered in the buttons. Same for movement and Sensitivity in the settings view. Also, the Icon for Tilt has the arrow going outside of my screen (Samsung Galaxy S10).
When it comes to the settings my initial thought was that the option that was white and not grey was the option I had selected but it's actually the grey one which to me is a little non-intuitive.
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For three weeks and learning how to game dev you did a really good job to already have it released to Google Play. It's a fun little simplistic game and I like the icons and sound effect that you have in the game.
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My game is called Pivot and is a fun little casual game. I wrote a post in GameDev where I mentioned my "struggles" of completing a game because of too large project ideas while working and studying. Feel free to share your story, I like hearing from people who are developing games even though their story might not be anything like mine :)
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Again, good job and keep it up!
// Forzkan
Sorry I have updated the post. Somehow Reddit removed my link. Even in case here is the link. :D
Link : https://play.google.com/store/apps/details?id=com.c29Studios.Illuminator