Some highlights:
Some friends of mine that have a distributed team working on games use:
http://www.nevigo.com/en/articydraft/overview/
If memory serves, you can also get it through the Steam platform.
More centralized teams that I know work in Final Draft for things like static cutscenes, or even Visio or other flowchart tools for environmental or branching structures.
Same problem here. Does someone have experience with articy : draft? http://www.nevigo.com/en/articydraft/overview/
Our team plans and develops game ideas with OneNote, Word and Excel, but more coherent solution would be nice.
Oh wow- I have recently been learning a tool similar to this called Articy Draft. Check them out!
Its kind of like an advanced version with some really great tools and reclusion. Good to know that I am on the right track... I just started going digital with my game designs and doing some 3D modeling. Most of my games are tabletop, so before this I was all analog.
Thank you very much, Sid! After 12 years as their in-house composer, I left Piranha Bytes in 2009 to found my own company Nevigo. I guess I was ready for adventure and my own business.
I'm surprised nobody pointed this one out, but Articy Draft 2 is game design doc application. Granted that the price is higher than free, but every one of my friends who is a game designer loves it.
That's pretty neat. You could use the same core code to describe a tech tree or to design and create an item or class hierarchy.
You should check out the demo of articy:draft 2. It is a commercial product similar to what you have designed with support for a lot more. If you felt so inclined to expand your system, I bet you would get a lot of support from the indie community--we really are in need of an open source articy-like tool.
Have you looked into articy:draft? I've never used it because it looks a little too heavy duty for my stuff, but it seems to have all you've described and much, much (too much?) more.
I'm not too sure about it. I've been able to play around with the Magic Leap in articy:draft 2 and while it was fun to place nodes with my fingertips in the air, it wasn't very efficient.
To me, it felt a tiny bit like a trackpad; it certainly works and is a viable alternative if you don't have a mouse, but a mouse is what I prefer and am faster with. Also my arms don't get tired if I have to use the mouse for a longer time.
For things like VR and AR I believe that the basic technology behind the Leap is a big thing. But mice will rule the PC for a good while longer. Look at all the touchscreen monitors on laptops nowadays - there are more of them every year but they're still just gimicky. I don't know anyone that actually uses the feature.