Generally speaking, there are more ideas than developers. I imagine you'd be hard-pressed to find a developer soliciting for outside ideas. That being said, you shouldn't discount your own ability to make a game. There are a lot of programs out there now to make games with minimal or no coding, like GameMaker: Studio or Multimedia Fusion. If your game idea is really worth making, make it happen yourself. Er, I mean that in an encouraging way.
"There is No Pause Button" was previously a mobile-only game. The hacker would have to re-create the entire game from scratch, add never-before-seen FNAF assets to it, and then compile it for Windows and release it.
Edit: They'd also have to obtain the paid version of MMF2.5, as there are no export modules for the free version (i.e. no way to make an *.exe out of it).
(I can't vouch for the links in the forum posts, but if it's legitimate KNP games can't run directly on 64-bit Windows. You'll need to either open it up in The Games Factory/Multimedia Fusion/Clickteam Fusion or emulate an older version of Windows.)
Si tu as connu Klik n Play, sache que la boîte qui l'a créé existe toujours et qu'elle continue à développer des outils qui en sont les descendants. Tu seras en terrain connu car le principe de base n'a pas fondamentalement changé, même si ça s'est complexifié et que ça offre infiniment plus de possibilités.
La boîte s'appelle Clickteam et c'est une boîte française pour la petite histoire. Tu peux regarder du côté de leurs logiciels The Games Factory 2 (descendant de The Games Factory qui était déjà sous-titré Klik & Play 2 à l'époque), et de Clickteam Fusion 2.5 un peu plus complexe mais qui dispose d'une édition gratuite permettant l'export en HTML5.
Tu peux créer des jeux, des animations mais aussi des logiciels (non-ludiques) avec ces outils.
Well thats where it gets a bit interesting. I am taking game design as an elective for school and were using a program that doesn't actually use any language. Its called MultiMedia Fusion 2. The issue is, I made a non circular object for a main character so I had to make 4 different animations for when it turned and whenever it turns left or right it changes the position of the whole object moves by about 15 pixels downward.
That might not make much sense so I'll make a quick video. It'll probably take an hour to render and upload though so it might be a while.
> ze estremamente avanzate ed è una industry spietata. Se ci entri con un titolo che non conta niente e le palle mosce, ti ridono in faccia.
a parte quello ma basta persino avere un computer scrauso per poter fare un videogioco
Vadi Fusion 2.5 e Construct 2
oppure Unity che anche con poche conoscenze potrebbe uscire qualcosa
insomma serve solo del tempo da spenderci su
Please vote for animation and modeling! If that wins then ClickTeam Fusion will only be $25 at which point I'll actually buy it and make an awesome game for $1 that will rival even Awesome Wagon Adventure!
You don't really need an IDE on a unix or posix system. The system itself is the IDE and you can develop in the macos Terminal. But there are many IDEs available for macos. [You can run python on ios too.]
Looks like Clickteam has a macos version of Fusion.
I don't think data loss is a general issue with macos, especially recently. I lost data from iTunes and iPhoto in two separate app version updates, each years ago. My podcasts were ALL deleted; and with iPhoto, parts of my photo library were corrupted and unopenable. I wasn't alone in losing data in these 2 separate incidents. I restored parts of these from not so recent backups. That's the real moral of the story; judiciously backup. Could happen on any system; no OS is perfect and you may have issues with any one you pick. In comparison, the issues I had on MSW were far worse, driver corruption, updates breaking my system, viruses, apps corrupting each others' libraries, etc.
If you analyze data, or are technically inclined, you might consider getting Developer Tools and then adding Macports or Brew. Each gives a huge selection of linux/bsd apps. In your case you might be interested in /r/Octave.
I would suggest looking into GDevelop or ClickTeamFusion, which are game engines that use visual programming similar to Scratch. These allow you to quickly grasp the fundamentals of what programming is while having the gratification of actually creating something at the same time, instead of having to learn the ins-and-outs of a particular language over the course of a few weeks first.
Also, The Game Making Journey video series may interest you or your son. :)
Well, there's Clickteam Fusion and Flash with Adobe AIR. If you're not afraid of code, there's always MonoGame, which is easy af.
Without going deep into programming languages, you could start with a simple 2D game maker like Fusion. Find a good tutorial and you'll be having fun in no time.
Other than that you will have to get serious about object-oriented programming.
Rat or Rat 2? (working download links in both forum threads, just search for "rat")
iirc, they're Klik & Play games, so you won't be able to run them on a 64-bit Windows. You might be able to open and run them in the free version of Clickteam Fusion 2.5.
Sorry it took me so long to reply. Anyways, yes I do. The friggen' engine's website lists it. http://www.clickteam.com/clickteam-fusion-2-5 Also, Scott has said in multiple interviews that he quit making bible games to put in his time and effort into FNAF. Hell, it's even in some papers in FNAF2 and 3.
If animation and modeling wins then I'll buy CickTeam Fusion for $25.
I think the category name of "animation and modeling" is a bit misleading, because on Steam that also includes entire game engines that can generate executables.
Here's what I'm talking about - http://www.clickteam.com/clickteam-fusion-2-5