I am not entirely sure what you mean? I am just having trouble understanding what 'common elements' are in the list;
All the games you listed have different art style (what does cartoon graphic game even mean? I can understand if you are talking about Cuphead).
'shooter or third person' umm . . . OK? That literally says nothing about the game.
'MOBA elements'
What does Team Fortress 2 and Splatoon have ANYTHING to do with MOBA? I don't know what the devs stated but what 'MOBA' element does For Honor have?
I just thought that whole dream sequence was paying respect to the old 1930s cartoons. Kinda like that new game called "Cuphead",
Its not out yet, because the developers like to see us suffering. If you wanna know when it comes out, most likely search on an official website like this http://www.cupheadgame.com/, or watch e3 for when it could be released. Tell you son not to worry, it'll come soon
Tried playing Cuphead at the weekend. Thoroughly charming game - great aesthetic and excellent level design. However I am utter shite at platformers, especially ones as unforgiving as this.
After repeatedly failing on easy + co-op modes, me and a mate sat and watched Brownman's twitch playthrough instead. Good fun watching him smash out perfect scores on some really tough levels.
lol i doubt they will want it redone as most businesses have just basic boring info, and their game website conveys enough info (http://www.cupheadgame.com/)
Just mainly wanted to say im from Oakville too :P
I see where you come from, but what you might not have thought about is that the producers and directors etc. know that they will be able to produce more quality shows with Netflix backing them, and Netflix, as the enormous distributor they are, will reach a far greater audience than they would've initially (probably).
So though the idea or the process doesn't come from Netflix, they do provide funding and distribution to a global market.
An equivalent would be the video game industry. There are tons of video game companies that have great ideas and a wonderful team, but they are not able to reach their intended goals due to a financial shortage. What happens a lot is that they will get in touch with big companies like Sony and Microsoft and make a contract stating that their game will be funded and distributed, but we get to put our name on it and take a percentage of the profit, I assume.
A great example is Cuphead (http://www.cupheadgame.com/), a game developed by StudioMDHR Entertainment Inc. and distributed by Microsoft.
I've played some games on the SNES, but it was still before my time. I like 8bit/16bit games, but it'd be nice to see more fresh styles pursued for indie games. Games like Cuphead seem to be doing that, though!