Depends on the storage format used. If the data format is inefficient enough, anything is possible.
Some electronic music artists, Aphex Twin notoriously, have made tracks with embedded images when you play them through a spectrum analyzer (common in production audio software, you can use Goldwave for this).
I thought it was possible to use GoldWave to set loop points inside of the WAV file to make it only loop a certain part.
Can't really go test it now, would be interesting to find out though.
Just wanted to note that the actual instrumentation used was all acoustic (classical guitar, steel string guitar, steel string guitar with an eBow and contact mics, steel string guitar with a cello bow, 2 singing bowls, an incredibly out of tune piano, prepared piano, double-gourd sitar, melodica, some other odds and ends).
Post processing yielded the linked result in time. The only software used in post processing was GoldWave.
This was an incredible and exciting journey to create. I had a dedicated CD-RW that I would put the finished product of the day onto and listen to while dozing into sleep at night.
I don't have KOTOR II currently installed in my PC because I recently did an OS upgrade, but from what I remember, the cantina music files, along with some other smallish sounds are located in a different folder (StreamSounds) and work a bit differently from the bigger, more conventional music files.
I never really bothered with the cantina sounds in my KOTOR II music overwrite because there's not that much time spent in them, however this thread has a post in which someone was able to edit the file using GoldWave, which you might be able to use to mess with the KOTOR I music files too.
How did the cantina music work in KOTOR I, anyway? If it came in a different folder and was as hard to work with as KOTOR II's, you might just be in luck and not even need to mess with it that much before substituting it.
The only way I know how is to use GoldWave, so try using that instead.
Click 'Cues'. It's on the right side of the toolbar.
Click 'add' in the window that pops up. Name it anything and leave the time at 0:00:00. Click OK.
Click 'add' again. This time, click finish to set your cue to the end of the track. Name it anything and click OK.
Close the cues window.
Save.
Hope this helps.
I use two options when recording my Skype podcasts.
I have MP3 Skype Recorder running, which records calls in a stereo MP3 file with me on one channel and everyone else on the other.
As a backup, I also launch two instances of GoldWave. In one, I set the recording source to my microphone, and in the other, I set the recording source to my headphone loopback (since Skype is set to use my microphone as input and headphones as output -- my default audio output in Windows goes to a set of USB speakers, so computer sounds aren't caught up in the recording).
MP3 Skype Recorder works well enough most of the time. But being on the Windows Insider builds of Windows 10, occasionally something will break. The GoldWave recordings have (so far) always worked, but I have to spend extra ~~type~~ time synchronizing the audio of the two files since it's impossible to click the "Record" button on both copies of GoldWave at the exact same time.
As far as audio quality, it ends up sounding exactly as good as I heard it the first time.
Try GoldWave's (offline only) Doppler. It gives you an envelope (and although a little crude) allows you to draw a playback rate/pitch adjustment line that the playback head follows. This process (GoldWave->Process->Doppler...) is exactly what you're looking for (from what I am interpreting from your OP).
These types of effects aren't realistic as a real time effect ('realistic' being used loosely here, not absolutely) due to the fact the DAW's ability to look into the future (required for a tape-style 'pitch up' effects) would require many thousands of samples for elongated pitch-up shifting - Per track. Some DAW's have strict limitations on the amount of PDC it can provide per track (one being Pro Tools).
Save the sound file with a different name. It didn't re-read the file before, so that was my problem.
Otherwise, maybe try using GoldWave or any other program to try change the bitrate.
Try Goldwave and see if you can't "fix" your voice recording. Also, better equipment make better recordings. An actual microphone instead of a computer mic would probably serve you better.
Finally!
That looks like the Multiquence replacement I've been looking for since I left Windows (which is a long time ago).
Thank you you gorgeous big somebody you !
Oh! Sorry, I assumed you knew what the Fourier was and weren't understanding the "Fourier of a cat" in specific. Mind if I try again? Here goes.
A Fourier transform takes a complex wave function and breaks it down into its component parts, essentially. The component parts are also represented as a graph.
So, let's say you have some kind of wave. Like... a sound, let's say. The sound can be represented as a wavy 2D function, like this. Now, if you had a bunch of complicated math, you could, lets say, make this sound out of a bunch of simpler wave functions (sine waves, in this case) all added together. Each one has a different size, though. So knowing that you can break up a complex wave into a bunch of simple ones of various sizes, it's more important then to just know the sizes. A Fourier transform does this, turning a wave function into the sizes of the waves that could be combined to make that function.
A simple example is a function that was made using 4 different waves added together, and its Fourier, are found here. Four waves of different frequencies, and the Fourier shows the spikes to indicate the four frequencies that exist.
Munroe actually used the Fourier joke in the comic about the guy graphing his relationship. A "spike in the Fourier transform at the one month mark" means that there was a consistent monthly up-and-down behaviour in the relationship, but the girl interrupted the guy before he could elaborate...