Here is the quick overview.
1) Generated normal map using Laigter
2) Used this toon shader to make the lighting more dramatic
3) Then as a post process I used this palette shader to limit the palette.
My overall goal is a bit like the Lego movie. When they made that movie they said any of the scenes could have been built with real Legos. I want the final rendered result to be something you could draw as pixel art with a defined palette.
I accidentally turned off my custom lighting earlier and the difference astounded me, as I haven't seen what my game looks like without it for a while. The normal maps auto-generated by Laigter without much tweaking at all make such an improvement for little to no effort at all
If you want to see more of the game that this is a part of, look o'er here
I accidentally turned off my custom lighting earlier and the difference astounded me, as I haven't seen what my game looks like without it for a while. The normal maps auto-generated by Laigter without much tweaking at all make such an improvement for little to no effort at all
If you want to see more of the game that this is a part of, look o'er here
Yeah, the unlight is what I tried earlier and had similar issues.
Also, if you're going to work with light 2D then I highly recommend checking out this tool which generates normal maps for sprites: https://azagaya.itch.io/laigter
Some info about the pipeline:
I used Aseprite for creating the sprite, and laigter for the normal map. But as mentioned previously, it was fixed due to an overlooked setting when importing. My bad. But thanks for your response anyways!
Hey, if you want simple normal map generator, you could try a software i'm developing. It's very limited compared to SpriteIlluminator or Sprite DLight, but i'm working on it to add more features.
You can download it for free from here: https://azagaya.itch.io/laigter
Please, if you try it tell me what you think!