Though online multiplayer should not be overlooked, it is certainly the story that draws me to this game--however that was not always the case; that parkour is so great! I first came upon Lugaru many years ago now (damn that takes me back) and immediately loved its unique style. Overgrowth is a game that I've followed longer than I can remember, even longer than Elysian Shadows, and has always been more than any one genre of game, plus the team is very open to both suggestions and contributions. The game's mechanics are astonishing, to say the very least, but having read through the comic over on Wolfire's website, and piecing together what I imagine the story of Overgrowth to amount to via dev updates, I'm very excited about the world being written.
The game is a sequel to Lugaru. Lugaru was made by the coder of Overgrowth during a summer break while he was in high school.
No idea why the game was originally based rabbits/animals fighting each other, but I'm happy it's getting a sequel because Lugaru was awesome.
Well, a bit of a stretch, but the elder scrolls series have two furry species..
Also, maybe Lugaru, but that's not an RPG
EDIT: Wikipedia has a List of Furry Role Playing Games
Lugaru (Predecessor the game in the video) has been released, and is not in alpha. http://www.wolfire.com/lugaru However it is also not very appealing to me, bunnies and fighting is cool, but I have better things to do than learn a complex fighting system just so I can run around a simple environment and create rabbit-gore.
I've redone all the item spawner images, and added every object into the item loading browser. Right now I'm working on porting over the whole Lugaru HD campaign into the Overgrowth engine. I basically do some of the more tedious (but just as important) task.
Also to note, you can play its predecessor, Lugaru, and it was open sourced recently so turns out it's even been packaged for Debian now, though I'm not clear if everything is included (typically game engines tend to get open sourced but not necessarily all level data, I just haven't checked yet in the lugaru case).
Anyway, well worth a look.
It's a sequel to Lugaru, and will pretty much play the same. The story, combat mechanics, and world size/variety will be improved. Also they seem to be using a lot of fancy graphical effects according to the blog.
Right now, it really just seems to be an engine you can play around with (with good editor tools, as seen in the video). I've heard that there are a lot of user made levels and artwork on the forums for people to play with. For some people, that's enough content for now, and it's a good way for indie devs to get funding.
Something fun, Lugaru bunny fighting game very brutal and fast paced, there is a free demo that you can use to mess around in for a while. A new one is currently in the works.
Dust: An Elysian Tail
My steam is VHS HORSE
Incidentally one of my friends quoted a videogamedunkey video and said "fuck you with a gay raccoon." Couldn't have chosen a more relevant quote.
It's a sequel to Lugaru, of the third person bunny fighting genre. The combat system of lugaru is really smooth, if slightly simplistic, and definitely worth your time. The plot is just an excuse to beat up and/or stab other bunnies, really. IIRC, the creator used bunnies instead of people to avoid the uncanny valley, to prevent people from feeling too bad about murderizing them, and so that he could let the bunnies jump really high.
All that extra hardware comes in handy when you don't want to write assembly language, like they did for 386-era games, and instead would prefer to focus on using an SDK to build on top of.
I don't think the problem with the game industry is languages or hardware. The real problems are that asset generation is a huge pain in the ass and the pipeline is so complicated and brittle that either you have to stay super tightly focused, or spend forever on your title.
For an example of what a small group, not a single developer, can do, see Lugaru. It's getting to be quite good.
There is an amazing game this guy is developing on his own. Characters are some kind of anthropomorphic rabbits. He shows how he does many of the development steps including how the AI decides if he sees you, sees something suspicious, etc.
I have gotten entirely too good at Lugaru. I can:
And so on. All on Insane difficulty. I'm sure there's someone else who's better, and I certainly wouldn't claim to be speed-running, but it's the little things like one-hitting the final boss that make me happy.
I do have plenty of skills related to the degree I'm working on, but people actually care about most of those.
If you don't want to cough up $30, its predecessor, <em>Lugaru</em> (also a ninja-rabbit fighting game, though significantly less polished) is $10, challenging and entertaining, though fairly short. Its challenge levels are very fun, and there exists an extensive and well-made replacement campaign that is very easy to install. And it works on Windows, Mac and Linux.
This is what confuses me. My laptop will run Mass Effect 2 pretty dang well for as long as I want. Play Lugaru for an hour, though, and it turns into the President of Madagascar.