> Human eye can see in focus only 1-6° of its FOV
Good to know. Also good to know:
Pingus is a game created in 1998 as a free clone of Lemmings for Linux, Windows, MacOSX and more. It is a puzzle game that tests your strategy and planning skills as much as your reflexes.
>Pretty sure
>
>https://github.com/AntiMicroX/antimicrox
>
> works on wayland now, so it's possible. Don't know the details though.
Uhh, cool!
I used to use xboxdrv for my XBox360 gamepad instead of the kernel xpad module, because it has all those fancy mapping stuff built in.
Including button combos, axis inversion (can be toggled via button press), button toggles, rapid fire, button-switchable keyboard mappings (i.e. cycle through multiple gamepad configs / keyboard mapping presets using a gamepad button or button combo) and such stuff.
>Which version of roadrash?
windows version found on oldgamesdownload
>That opengl version is ancient
yes, but roadrash is also ancient. wine can't even translate directx1/2 calls to opengl 1.2 ? am i asking for too much? is it even possible given my ancient graphics ?
but simple games like pingus working fine under wine in this ancient machine.
You might want to try xboxdrv, a userspace driver for xbox pads. It doesn't seem to be actively maintained but it did work for me in the past. This is assuming you have a 360 or original xbox pad, as I'm not sure it works with xbox one pads. You'll still need dumbxinputemu (or x360ce run under Wine itself if that still doesn't work).
Alternatively, you could try the deadzone fix on Arch that you linked. Do a binary search approach if you don't know the exact value. Start with 5000 (middle value), if the deadzone problem is still there raise it to 7500 (middle of 5000 and 10000), if not, drop to 2500 (middle of 0 and 5000). Keep doing this and you'll get closer and closer to the exact value; you can stop earlier if you find a deadzone that works and doesn't negatively affect gameplay.
xboxdrv has pre-configured "types". Following is the command helped me to show my Logitech F310 as Xbox 360 controller to Trine 2:
sudo xboxdrv --type xbox360 --device-by-path 001:013 --mimic-xpad --detach-kernel-driver --silent
Path can be found by simply entering xboxdrv command while the controller is connected. Different "--type" arguments can be found here;
Right, there's a wine patch for xinput and then there's the xinput dlls provided by xbox360ce and elsewhere. I tested then removed the dlls from /u/C0rn3j 's suggestion and I'm not sure they matter for CEMU. For other games probably. Which specific dlls are you using? Are you just overriding the libraries in winetricks and manually copying them to each game folder as is suggested in other guides?
> XInput support (the Microsoft DirectInput replacment, not the Xorg xinput) is as of January 2011 not implemented in Wine, so games that require XInput and don't have an DirectInput fallback will not work with a Xbox360 controller, unofficial patches however do exist. xboxdrv official manpage
I know it's possible to use an xbox controller on linux, but is it possible to use the headset that connects through the bottom on linux?
edit: so apparently there's headset support maybe almost finished but not complete in xboxdrv (ctrl + f "headset") it just doesn't input as a microphone or accept output as a headset (though both sort of function properly). It'd be pretty cool if someone were to code the support in and release it for the people that would use it.
Just general though as I doubt I'll be able to find anyone owning mac...
Does MacOS have something similar to jstest? I would suggest adding it as non-steam game and check if controllers are mapped correctly.
Borrowing two other controllers and checking if similar issue persists with them may be a good idea as well. That way you can find if problem is in SC itself or in games (or most likely some common input library) that can't deal with two inputs at once.