https://playstarbound.com/category/news/devblog-news/
> Our focus has shifted back to PC in the past few weeks and we’re planning to have an update ready very soon. We’ll share a post detailing more about that update shortly!
I agree with you in spirit, but I think technically we'll at least get one more update. If not more.
There's optimization every update. But it's also a different beast to tame in something like Starbound. They're focusing on some network lag with the xbox version, as described in their last entry about it. Maybe that optimization will make its way to desktop, who knows?
That said, 1.4 lags less on my potato than 1.3 did, so it's getting there. (Universe map still tanks my frames, but that's one specific thing.) They've even optimized the final gate.
>After a lot of discussion and experimentation, we came to the conclusion that the bounty hunting, while really fun and exciting in concept, didn’t really feel like it complemented the rest of the game and felt like more of an ‘attached feature’ instead of an enhancement. For now we’ve made the decision to put it on hold – ultimately we don’t want to release an update which doesn’t meet our standards for excitement and fun.
>First we’re going to focus our resources on making sure Starbound on consoles is the best it can be.
>Porting the controls to console has been a huge task, and has required us to develop some radical UI changes.
Cancelled, after a fashion. A 1.4 update was supposed to still be coming, but what it has in it is unknown and all updated since have been nothing but Discord integration.
Cancellation source: https://playstarbound.com/rezzed2018/ (April 2018)
I have basically the same computer and it works fine on it (a little lag but that’s to be expected, it’s 8 years old). You may be able to find more info in the log file. Go to ~/Library/Application Support/Stream/SteamApps/common/Starbound/storage/ and open starbound.log and look for errors.
Also you can check out the official support page: https://playstarbound.com/support/
https://playstarbound.com/category/patch-notes/
June was the last update, and they are working on 1.4. I'm not sure where you are getting your info but it certainly isn't accurate.
If you just want to complain, then cool, I guess. If you want someone to validate your opinion, you probably won't find it here. But if you want some help finding things to do, there are tons of mods out there that add a ton of replayability to the game. Frackin Universe is one of the more popular ones. The link is below. https://steamcommunity.com/sharedfiles/filedetails/?id=729480149
they shelved that, actually. then they said they were gonna do a smaller update while they were working on the console ports but that was back in October, so who knows anymore.
New GTA Online update came out yesterday. Not sure there's anything (vehicles excluded) in it for solo players though, so it may as well not have come out for me.
Still been having loads of fun in Elite Dangerous. Spent an hour or two yesterday hunting Skimmers and getting paid around 250k per "go and kill 3 of them, you'll find them here" mission. Managed to fly too close to the base on one run and had my Cobra blown to bits by a SAM launcher, so that knocked about 50k off the profits for that run.
On the to-play list, Starbound. Mainly got it for the missus to dick around with, but it looks like it could be a laugh for a bit.
Yes yes, eventually. My goodness, this sub see one of these a least once every couple weeks, look, https://playstarbound.com/blog/ This here is this Dev Blog, it's not hidden or anything, this is all we as the playerbase know too, just check that page for updates.
"We announced Starbound was coming to consoles a while ago, and the team at Blitworks have been doing really amazing work. We’ve been playing it on the Xbox in our office, and while a lot of things have needed adjustment to get it working just right for consoles, we’re very nearly there.
We need to clear a few more things through testing before we can confirm a date, but we should be able to make an announcement soon."
I'd like to debunk everyone saying that Starbound development has stopped. They are currently working on 1.4 currently, but they are a bit understaffed. See the bottom paragraph of this blog post for the source.
Second this suggestion, Starbound is great for just wandering around, finding or creating neat items and structures! Has some great pixel art and an awesome orchestral soundtrack, it's one of my goto relaxing games :)
I'd recommend playing on Casual mode if you don't want to be frustrated by dying somewhere hard to reach (or out of hunger) and losing items in your inventory (happens in Survival/Hardcore modes).
Yes, starbound is finished, is not a beta. They still work in updates, the next update 1.4 they will add a kind of bounty board. Also, they are doing a port to console which will came with better performance.
Starbound is getting an update really soon that lets you do exactly that! See this developer post:
https://playstarbound.com/starbound-1-4-bounty-hunter-update-unstable/
On this image, there's a bright yellow button called "UPGRADE" in the top of the Inventor's Table's UI. The upgrade button for all the other tables should be in the same place.
https://playstarbound.com/wp-content/uploads/2016/04/final9.png
That page looks unreliable. It mentioned something about "browsing item by tags" but it links to one of the dev's tweet about Steam Workshop tag (which is already applied in recent 1.3.3 update). The interpretation is way off. :|
Edit: I have removed it from the page so it won't spread misinformation.
There are also other weird misinterpretation like the ability to see sub-biomes in planet scanner but the linked post mentions nothing about it. There are also a number of claims with no citation.
They seemed hyped about being able to join through Discord back in 2018, I don't know if it was dropped or what but I can't get it to work.
I found links in your comment that were not hyperlinked:
I did the honors for you.
^delete ^| ^information ^| ^<3
It's been considered finished since it left early-access back in July 2016.
It has received an average of one content update per year since then, but you shouldn't buy the game expecting constant updates like with Terraria (until now) or Minecraft.
Any news about additional updates will likely be posted to the development blog, but there is currently no real news of future updates.
If there was any news, you'd see it here, on the official development blog.
However, the post-release update cycle has always been slow:
Post-release updates are not the norm. The games that have them are exceptions.
>This is not controlling distribution. It's controlling means of consumption.
For the purposes of the licence agreement it doesn't make a difference, but yes, they also can control the consumption. Remember, the game is always licensed, not sold. As such there are a whole slew of limitations on the ways in which you can use any game software. For example take Chucklefish, who are hardly the world's biggest predatory publisher. Their EULA explicitly prohibits you from networking the game or otherwise installing or using it (or permitting its use) on more than one computer, console or handheld device at the same time nor using or permitting use of the game in a network, multi-user arrangement or remote access arrangement, including any online use otherwise than as part of the online service included with the game.
EULA: https://playstarbound.com/eula/
TOS: https://www.stardewvalley.net/terms/
Privacy Policy: https://www.stardewvalley.net/privacy/
I'm away from my pc right now so I can't search where the terms are in-game, but I hope this helps.
Incredibly unlikely.
Last we heard, there's performance issues that need to be dealt with before it can even come out on xbox. So it's doubtful it will ever come out on Switch.
Even though it's not terribly difficult to get into it's an especially acquired taste of a game.
I've personally felt it's been worth it since last year on the NEXT update/expansion which more or less met all the concepts and demands their initial release failed to meet.
But again I would stress that its appeal is very specific, it's not a grand space opera shoot em up. While it does have a lot of survival elements and space trader gameplay those are ultimately kind of cursory to what I would say is a game that is a big 'space toy box'. If you looked at the trailer and gameplay vids (even of NEXT) and thought it looks charming or neat I would say it's worth it.
It's either a Junior grade Starbound meets a Junior Grade Freelancer wrapped in a distinctly 1970s futurism and that appeals to me so I love it.
Actually, Chucklefish just released a dev blog about it coming to Xbox but nothing about ps4. Looks like it might actually be coming to consoles! Article
Or cease and desist the Let's Plays, gather unrelated personal data from players, share it with third parties and fill their game with adverts and mobile style monetisation. Or get acquired by a larger entity inclined to do these things.
They probably won't, but I'm disturbed by the addition of an EULA that's angled in that direction. For comparison, here's a third party EULA that doesn't particularly concern me: https://playstarbound.com/eula
See also the thousands of multiplayer capable games on Steam that don't feel the need for any third party agreement at all.
Basically I'd like to know why System Era are wearing skulls on their hats.
Actually I believe its longer then wait time for KH3. This game was actually suppose to come out during the winter of 2015 as a game preview game for Xbox One but as we know it never happened and left link below on starbound blog post. Honestly haven't given up hope for this game to be released on xbox one, I check blog posts on main starbound website twice a month hoping to catch when its officially announces release date for xbox one and I strongly believe in the amazing Dev team of Starbound and Chucklefish.
Not sure if this counts but I highly enjoy Starbound. Its 2D-layered crafting survivalist game. You can play single player or host your own dedicated server and play with your friends. There are also public servers you can join if you feel like it. Such beautiful landscapes and sandbox world generation. They are still updating it often as well.
What, Starbound? Do you have a source for that? Because I looked and from the moment it was announced it was referred to as being worked on by a Team calling themselves Chucklefish., the first proper post of the dev blog refers to "we" rather than "I", and said dev block has multiple people posting to it even at that earliest stage.
Wheras Stardew Valley was literally one person working on it for a very long time who had no affiliation to Chucklefish whatsoever. It wasn't until well after the game had been released to much acclaim that Chucklefish got involved with it at all.
Their last post on the Dev Blog (that wasn't about Discord) regarding the PC version said, "The <strong>bounty update</strong> has taken a little longer then we’d planned. We’ve decided to deploy some of the content we’ve been working on in a smaller patch.
This update will primarily be some fun things players can play with while we finish up 1.4. We’ll be able to share more in the next few weeks about what’s included and when to expect this new content."
That was February, 2nd, 2018. I don't think they've abandoned Starbound, but it sure as hell isn't a priority at the moment.
Don't spread misinformation.
The xbox version has not come out.
The game, as far as their blog states, is not abandoned.
As you have Terraria on the list you can take a look at Starbound .
And one a bit unorthodox suggestion: Stardew Valley. It has loot and dungeon :)
>>that thing with having to figure out a code to get to the criminal.
>What?
An actual keypad. https://playstarbound.com/133-patchnotes/
>Hover Bikes
Don't we have these still..?
> the original mecha
Those were utter junk, imo. Good riddance.
>director mode
A pipe dream, maybe one day.
>multiple techs
Some of those I don't miss one bit, however I do miss the flight ones, but I think I can understand why they were removed, seeing as they make a lot of dungeon platforming sections worthless, though so does the sticky ball-tech.
>We were also told how Director Mode would work. Or how progression would work before,
Only in very broad and general strokes, nothing specific.
>My point is, I feel like there's more here than what they're telling us.
Like what?