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They could both be using the same VPN (Private Internet Acces, BTGuard, HideMyAss, etc) service, and just happened to have been both NATted to the same public IP at one point or another (on separate occasions).
It's not unreasonable that they may have, but given the total sum of the evidence it's pretty suspect.
The same thing that happened to "Starbound is going to make it out in 2013 no matter what. But by preordering you help it get here even faster."
https://playstarbound.com/category/news/devblog-news/
> Our focus has shifted back to PC in the past few weeks and we’re planning to have an update ready very soon. We’ll share a post detailing more about that update shortly!
I agree with you in spirit, but I think technically we'll at least get one more update. If not more.
With Spookyween 2 weeks away I decided to join the fun and get festive (the fact that a dA group I frequent is holding a spooky art contest doesn't hurt) - I was planning to take a long break after the completion of the last strip but, you know, just this once. I've always wanted to make a movie poster about ooglers anyway!
*psst* also, you might want to take a look at my Tapas page for a little bonus ;)
There's optimization every update. But it's also a different beast to tame in something like Starbound. They're focusing on some network lag with the xbox version, as described in their last entry about it. Maybe that optimization will make its way to desktop, who knows?
That said, 1.4 lags less on my potato than 1.3 did, so it's getting there. (Universe map still tanks my frames, but that's one specific thing.) They've even optimized the final gate.
>After a lot of discussion and experimentation, we came to the conclusion that the bounty hunting, while really fun and exciting in concept, didn’t really feel like it complemented the rest of the game and felt like more of an ‘attached feature’ instead of an enhancement. For now we’ve made the decision to put it on hold – ultimately we don’t want to release an update which doesn’t meet our standards for excitement and fun.
>First we’re going to focus our resources on making sure Starbound on consoles is the best it can be.
>Porting the controls to console has been a huge task, and has required us to develop some radical UI changes.
Specifically, after discussing it with Tiy, we're releasing the font under the terms of the creative commons license CC-BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
However, we do not really care about attribution. I just couldn't find a modern CC-SA or CC-0 license, as they seem to have been retired.
I have basically the same computer and it works fine on it (a little lag but that’s to be expected, it’s 8 years old). You may be able to find more info in the log file. Go to ~/Library/Application Support/Stream/SteamApps/common/Starbound/storage/ and open starbound.log and look for errors.
Also you can check out the official support page: https://playstarbound.com/support/
https://playstarbound.com/category/patch-notes/
June was the last update, and they are working on 1.4. I'm not sure where you are getting your info but it certainly isn't accurate.
If you just want to complain, then cool, I guess. If you want someone to validate your opinion, you probably won't find it here. But if you want some help finding things to do, there are tons of mods out there that add a ton of replayability to the game. Frackin Universe is one of the more popular ones. The link is below. https://steamcommunity.com/sharedfiles/filedetails/?id=729480149
they shelved that, actually. then they said they were gonna do a smaller update while they were working on the console ports but that was back in October, so who knows anymore.
Yes yes, eventually. My goodness, this sub see one of these a least once every couple weeks, look, https://playstarbound.com/blog/ This here is this Dev Blog, it's not hidden or anything, this is all we as the playerbase know too, just check that page for updates.
Essentially, you linked to a debug class.
LiveCounter is there to find memory leaks due to compiler errors, which we've mentioned previous that we've had a few run-ins with. It does nothing but (lock a mutex and) increment a global on construct and decrement on destroy, but only when a specific compile flag is specified. We've attached it to many common classes, which is why this graph is so big.
There's are two sources of complexity in that image. The top right is the Gui area. Essentially, we wrote our own stripped down version of a toolkit from scratch. This area is actually very clean.
The main complexity in that image is the item system which is a bit messy, but essentially that complexity is more or less required. Otherwise, Item would be a huge monolithic class that would be much more impossible to manage. It's using interfaces to define abilities of certain items. Take for instance the flashlight the pickaxe and the gun. Flashlight and the gun you can point around. The pickaxe and the gun you can fire. All three of these you can hold in your hand. This is how you normally differentiate these abilities in code.
Not to mention this video was shown at E3 THIS WEEK. http://www.ign.com/videos/2014/06/11/starbound-trailer-e3-2014
But since you've made a valid point, so you won't get anything more than silence.
It's an uber-powered lantern stick that you craft with one solarium star. I made it for this reason. Kind of overpowered, but I don't really care.
I'd like to debunk everyone saying that Starbound development has stopped. They are currently working on 1.4 currently, but they are a bit understaffed. See the bottom paragraph of this blog post for the source.
Starbound is more dependant on CPU. And, your CPU is rather weak. your friends, by comparison, is vastly superior.
As you describe your performance issues, they are rather obviously related to bottlenecking, which as you say, gets worse depending on how much is going on on-screen, and is slightly alleviated by enabling fullbright, as lighting can be demanding too, which makes sense.
You can check /r/buildapc, they have useful guides for research on your own, and if you post a thread they can help you find the best value in your budget. A decent PC to run Starbound doesn't have to be 800$ for sure. This game can run on Intel integrated graphics of my now five years old i5 3570K.
If you get yourself a base PC with a processor that has integrated graphics, a motherboard, some memory and a hard disk you'll save some money for now and be able to add in a more powerful video card later as well.
This is just an example of a tiny PC to tide you over. Starbound works on Linux so you can use a free OS. Steam OS should be fairly easy to set up. Not all games will though of course!
Be sure to check out the subreddit though. I'm just one guy and I made this up. Get the opinion and help of others while stating your goal and budget, it will be much more centered on your needs as a result.
except it looks like shit, has nothing to do with starbound apart from both titles have the word "star" in them, and its a crappy top down zombie shooter with bad reviews. I dnt see where the plagiarism is.
https://play.google.com/store/apps/details?id=com.jayCHANG.mygame.StarHunter&hl=en
Edit : ok the ship is the same, but its hardly such a cause for a legal battle.
Yes, starbound is finished, is not a beta. They still work in updates, the next update 1.4 they will add a kind of bounty board. Also, they are doing a port to console which will came with better performance.
It almost looks like you've seen this very interesting talk by the guys behind LibreSSL/OpenBSD. That was already my feeling when I read the blog post. Removing OpenSSL and retrieving entropy from the OS is exactly what I would have done right after seeing this talk if I was using OpenSSL for that.
If anyone is interested on that talk, explaining what is wrong with OpenSSL, there's the video (~1 hour) and there are the slides. Very interesting, and quite funny, considering you can understand what they are talking about.
So true. PNG Gauntlet would tear through all of their images in 30-40 mins on a quad core, even at the highest compression.
- I love the bottom right graph there, what program is that?
It can also be bought on the Humble Store here: https://www.humblebundle.com/store/p/starbound_storefront
It's worth noting that while you can only get the Steam version of the game now, but they say that you will be able to buy a DRM free version on sometime in the future.
EDIT: Just read post below me. They said it's DRM free already. I guess the store is a little out of date. :p
I actually have a design for a two floor elevator with a call elevator function on both floors (very compact tbh) and it doesn't need much space either. Do you play on a server?
On this image, there's a bright yellow button called "UPGRADE" in the top of the Inventor's Table's UI. The upgrade button for all the other tables should be in the same place.
https://playstarbound.com/wp-content/uploads/2016/04/final9.png
If you're using git, that would be git diff. I think it shows the differences in the individual files (mostly insertions/deletions). I haven't used any other SVC programs yet, I've been programming in C++ for a year and only recently have I needed to actually use it for a project.
Actually, I have a game development club I teach, originally it was supposed to be making simple stuff in Java and libGDX all the way through, and targeted at AP Comp Sci students, but none showed up and instead a bunch of freshmen came in wanting to learn everything from scratch, so that's what we've been doing. I really should show them git and GitHub before we start any large projects...
Yeah, I actually opened up Starbound just now and grabbed a bunch of screenshots in succession, and noticed it was all having to do with the sky and apparent velocity of the ship (which I thought was kind of silly but cool, that there was some actual limit it had to reach before "entering hyperspace". 88 miles per hour, perhaps?)
optimized gfy(html5 video) version of the gif
https://support.microsoft.com/en-us/help/13776/windows-use-snipping-tool-to-capture-screenshots
Godsend of a tool. Made me giddy when I first found it after installing Windows 7 all those years ago.
No. They're easy to get a hold of.
https://letsencrypt.org/ offers free certs, and hosting providers don't charge all that much either (e.g. ASO charges $40/yr).
Installation would be trivial for their web-head to look up.
I think this should work. http://www.filedropper.com/8a7087650d65929e58157bc7b9686c47 The "madtulips ship console" is in the ship locker. And if you want the same furnace as me http://community.playstarbound.com/index.php?resources/blast-furnace.968/
Why you no long long
?
Also why screw with the branch predictor by having those explicit cases for min a and b?
template <class integral_type> typename std::enable_if<std::is_integral<integral_type>::value, integral_type>::type NoOverflowMult(const integral_type a, const integral_type b) { if (!a || !b) return integral_type();
integral_type bound = ((a < 0) != (b < 0) ? std::numeric_limits<integral_type>::min() : std::numeric_limits<integral_type>::max());
if (std::abs(bound / a) < std::abs(b)) return bound; return a*b; }
Forcequit Starbound if you can. Then through Steam, do:
This should fix the issues, but you will most likely not be able to run Starbound smoothly.
If that doesn't fix the issue, find "fullscreen" and change true, to false.
Download and install Notepad++ (Very much recommended for editing configs and the like. This will stop things from showing up as one giant block of text.)
Open 'starbound.config' with Notepad++
Search for the line that says "vsync" : true,
(Shortcut: Ctrl+F)
Change it to "vsync" : false,
Save 'starbound.config'. (Shortcut: Ctrl+S)
That's why you made a backup. Simply delete the current 'starbound.config' and restore the backup. If this doesn't work, delete that one as well and the game should make a new one for you the next time it launches.
> i dont get how someone can raise over a million dollars in funding and still be given leeway with the development roadmap. is it really that hard to hire extra people or whatever you need to get done so that the customer can have a product. at the moment this game is more a ponzi scheme then something tangible
This is not how it works. See The Mythical Man-Month.
https://drive.google.com/file/d/0Bzjpj-G73ZPINVZ0eFp0R01keGM/edit?usp=sharing
Yeah here's an obj with it. Note, the uv map is a mess, so you'll have to redo it yourself. I never really intended to give out the mesh.
Also no lods etc. But hey, if you wanna have fun with the mesh, here u go.
I had this idea too. I already said something like this and one of the mods/devs answered saying it would be too complicated for people to use. I would make the mod myself, but I'm far too busy nowdays.
You may be interested in this game, since I think it's exactly what you mean by "GUI": http://www.kongregate.com/games/krispykrem/kohctpyktop-engineer-of-the-people
It's worth noting that Windows Update on Windows 7 has actually been sort of broken for a while. Microsoft pushed apparently pushed out a bad update that more or less makes Windows update not work anymore, so attempting to install the MSVC++ runtime can fail with no hope of ever working due to Windows Update not working. This is actually a rather serious problem for the game; I had to spend days figuring out how to get Windows Update working again so I could get the game running. Apparently the last time said installation had updated was a few months ago, so it's likely many people will be facing a similar problem since that isn't that long to go without updates. Either the MSVC++ runtime installer requires updates provided in the past few months, or it attempts to use Windows Update during its installation in some way, which will fail since it won't be working properly. Truthfully I don't know what the exact problem is; what I do know is that I was completely unable to get the MSVC++ runtime stuff installed and get the game working until I was able to get Windows Update working again.
Fortunately, there is a patch you can download from Microsoft that fixes the problems with the Windows Update client. If you're having the problem many (including myself) had where Windows Update says "checking for updates" indefinitely, this downloadable patch should hopefully helpfix the problem for you as it helped me as it helped me https://support.microsoft.com/en-us/kb/3102810 . I found this advice from this discussion post; I'd recommend reading the further info, including the tip to stop the Windows Update service before running the above patch (this will prevent a very long hang at the beginning of the patch installation) http://superuser.com/questions/951960/windows-7-sp1-windows-update-stuck-checking-for-updates
I'm not sure I understand. No matter what you argue, law says there is no such license, so there is no gray area.
Unless, as I said, the site you uploaded to explicitly requires you to adopt a license in their license, which is fairly common for software sharing sites.
Stackoverflow, for example, licenses your software under CC BY-SA 2.5 by default (although you can choose other licenses).
Steam's broadcast feature is cute but it's not really "there" yet. The viewing numbers on Steam's streaming platform are pretty abysmal as well compared to services like Twitch.TV. I don't think there's a build in "maximum viewers" feature for Steam's service but there aren't many viewers watching on Steam. Most streamers use OBS (Open Broadcaster Software) because it's free and consumes a relatively small amount of system resources. Some bigger streams and most corporate-run ones (big tournaments and leagues, etc.) use XSplit because it's more feature-rich and cost is not a concern for them.
I definitely recommend OBS for your use.
There needs to be a version of this that fires a blue robotic dog which slowly chases down enemies and barks contantly.
Aren't you guys using Go for the server? Which means the Linux/Mac/Windows versions would be the same code if I'm not mistaken.
OP I did see this thread of someone running into issues with Go programs and 32-bit Linux Distros: https://groups.google.com/forum/#!topic/golang-nuts/qxlxu5RZAl0
In which case it is sort of out of the Chucklefish's hands.
EDIT: That post is 2 years old and I would hope that it would be fixed by now, but I do know that Go had 64bit as a priority and 32bit as an after thought.
According to this site, which goes back to the release of Starbound, it hasn't been on sale until now. So unless it was on sale on the official site, there's never been a sale on Steam.
Code generated by GHC is faster than Java but slower than C++. So very fast in the general case. And it can be extremely fast in certain cases: http://www.haskell.org/haskellwiki/Performance/GHC
> This entry in fact runs faster than hand optimised (and vectorised) GCC! And is only slower than optimised Fortran. Lesson: Haskell can be very, very fast.
The important thing to realize is that although the language is lazy and stateless, the generated assembly doesn't have to be.
You can try Borderless Gaming. I haven't tried it on Starbound but it works on the few games that I've used it with. It's open source and if it works, you can choose to support it by "buying" it on Steam.
If you bought Starbound from the Starbound website, just go to the humblebundle link you got when you ordered (where they put the steam code and OST).
If you bought it through Steam you don't get the OST as a bonus. And I'm not sure if orders from Humble Store include the OST.
That page looks unreliable. It mentioned something about "browsing item by tags" but it links to one of the dev's tweet about Steam Workshop tag (which is already applied in recent 1.3.3 update). The interpretation is way off. :|
Edit: I have removed it from the page so it won't spread misinformation.
There are also other weird misinterpretation like the ability to see sub-biomes in planet scanner but the linked post mentions nothing about it. There are also a number of claims with no citation.
There is a mod called extra zoom levels which lets you zoom to 1 (the lowest without losing detail) http://community.playstarbound.com/resources/extra-zoom-levels.982/
I took 2 screenshots and overlapped them using Adobe Fireworks, but you could probably use any image editor. GIMP is free if you don't have anything (little bit of a learning curve though) https://www.gimp.org/
Theoretically it is, but only with very expensive software that can analyze a sound wave and figure out not only what notes are being played, but also which instruments are playing them, then output that data as a midi. I think Melodyne can do this, but the version that can do it is $400, and it would still require manual intervention and technical knowhow.
Done. Link
The author included a bunch of extra frame files that weren't required, so I removed them. There were also a few small formatting changes needed in some of the json file, which I tidied up, and placed the files in a proper folder structure. Modinfo and a merged player config are also included.
TO GET THE RECIPES: Recraft your first starmap upgrade. As far as I'm aware, there is still issues with new recipes automatically showing up, so you have to apply a trigger (either when you pick up an item, or when you use a starmap). I pretty much always use Starmap Mk.2 since it's very easy to obtain and recraft. After you've used it again, all 3 are craftable at an anvil/metalwork station. As the stats of the armour mirrored the T1 stuff, I matched that in the recipe to some degree (10k pixels per item is obscene for a cosmetic item if you're still early in game).
Oh, and, because this kind of stuff always seems to happen on Reddit, if you're the original author and read this, I've still credited you in the modinfo file, with a comment noting I've updated for v. Furious Koala.
Enjoy.
JSON although it got its start in JavaScript it extends into almost any language you can think of. Scroll down a bit on this page and you'll see all the programming languages supported. The scripting language for the game, Lua, is in that list too.
I used tiled map editor it can open the dungeon's .json files. Once you get used to it, it's really easy to make your own dungeon worlds. I put some more resources on the workshop page if you're interested!
Alright, the only other thing I can think of is adjusting your GPU settings, if you have an AMD card. I've had some success with this method in the past, AMD drivers seem to be a bit twitchy.
Disable the V-sync in the game's configuration file (you can find it in \Starbound\storage\starbound.config). Look for the line that says "vsync" : true, and change it to false with a simple text editor (I recommend Notepad++).
Also, try disabling the V-sync in your GPU's control panel too. I have an older AMD card that's still using the Catalyst app. I think it's different for newer cards but it should perform the same functions. Disable the Triple Buffering setting too while you're at it.
Restart your system after all the tinkering and try again. I suppose you could try this with an Nvidia card too if you have that instead but I don't remember having any issues with their cards.
Pardon me for not saying "fake" ambient occlusion. But the fact is that Starbound doesn't have directional sunlight, so in effect all shading on the surface level is because of (fake) ambient occlusion. I don't care if it is painted on or calculated on the fly from some sort of bump maps on the sprites, there has to be some sort of shading that provides more depth to the image.
Here are some pics for 2d art ambient occlusion from google:
http://theartcenter.blogspot.fi/2010/03/sam-nielson-painting-process.html
http://www.indiedb.com/company/orkaan/tutorials/drybrushing-and-ambient-occlusion-in-texturing
They're formatted as a link. Reddit sucks.
A solution is to use a real Reddit app. On Android, I highly recommend Slide for Reddit. Don't use the official Reddit app. It's terrible.
https://www.bing.com/search?q=castle+murder+holes&pc=MOZI&form=MOZLBR
Has both a description and pictures.
Now the more simple way to convert yours is just bring the gate back a few blocks, and above it make a 1x hole to drop lava. Not quite true to form(between two gates), but close enough.
Hey, it's me again! This is a continuation of my last drawing and probably won't make sense if you haven't seen the previous strip I did first. I'd very much appreciate it if you have enough interest to take a look at the rest of SB comics I made. Have a nice day :)
If that's what you are looking for then:
​
Default Starbound folder paths:
Steam - C:\Program Files (x86)\Steam\ SteamApps\common\Starbound\mods
GOG - C:\GOG Games\Starbound\mods
​
That will work for all female floran characters, including NPCs or other players you meet (Female Floran) - but people on servers will hear original hurt sounds.
Here I have an edit I just changed the saile now he should have his horns on the background like the saile I didn't used a new template by the way I think the old one is more in scale :) https://onedrive.live.com/redir?resid=D12D069B25D7B069!11422&authkey=!AFR9cNtxLwoZpXY&ithint=file%2czip I also added a unique spawn item.
I actually found a "fix" for it, but it may be another issue on your side. When i played the game, my HDD was pinned at 100% usage, after that i moved it to my ssd, and now all the latency like issues are gone.
So my answer would be, u need a SSD to play the game. LuLz (A cheap 60$ one is good enough)
(the one i use)
Hey guys, it's me again. This part is way longer than I imagine (est. 45 panels or more!) so I'm splitting it in two this time. The second part is still WIP and will probably come later after a couple weeks, hope it's worth your time. For new readers, I would appreciate if you start reading from the first part of this story https://tapas.io/episode/1255706 or Five Petals https://tapas.io/episode/1141972 !
I'm not sure about limiting viewers on Steam's stream service, but I know some software. c:
OBS is free, easy-to-use (at least, it doesn't seem to take long to figure out), and from what I hear, better than a lot of pay-to-use streaming software.
I also hear that Youtube's streaming service is excellent, but that the chat can be really shitty because of a lack of proper moderation tools. So it might be fine for a small streamer or someone starting up. I haven't used it, so I'm not sure how easy it is to use. However, while watching a stream, I could jump back and forth in the timeline with minimal buffering. This is something Twitch seems to have a problem with. And if you're watching live, the stuttering Twitch has occasionally can be a huge nuisance. With Youtube's streaming service, if it keeps buffering while you're live, you can click 30 seconds back in the timeline and watch it perfectly smooth from there on.
I'm working on my comic as chapters so I have nothing right now, I'll release it on this sub however when the first chapter is completely finished, I'm formatting it to publish on Tapas. But yeah, As Vorchin stated here, there's this user https://tapas.io/Tyle who already publishes some really nice stuff.
https://hastebin.com/uxaperatih
This is the JSON for a default item in game. You can see the descriptions for each races. Simply open each ".object" file in the mod in some sort of editor and replace it.
/shrug
Hey i got hit by cheristmas spirt before the big wipe, His name is Sir. Ironside, he is a silver glitch with white eyes, he is always wearing a santa suit no matter the season, he was a nomad but he now spends his days living in his winter wonderland, if you could draw this, it would be amazing! Thanks you for even considering this! if you could draw him in a snowy biome with the normal christmas stuff, like candy canes, gum balls, and the statue of jetpack santa, i will try to add image, but I no good at computers...THANK YOU FOR EVEN CONSIDERING! EDIT: pictures http://tinypic.com/view.php?pic=2q2rcsn&s=5#.UsxuUpEdJE8
he also loves his ship so if not the winter wonder land the ship would be cool!
http://i42.tinypic.com/241776s.jpg
Story: here is a little storyish thing, he was a crazy stylish captain, how would travel planet to planet looting all he can find, till the tragic day the christmas wipe came, that took away our ships, and planets, he lost all his hoard objects, he went a little crazy, when he landed on his first planet he found him self to be freezing and under attack by killer white yaks he than killed it only to be find christmas spirit to drop. he build an empire of this alone and now is Saint Ironside!
cloths: Santa hat suit boots, and lantern on a stick!
Test is done. Errors nothing from Races, are from the game him self. Developers still need to work harder.
Kemodo Race Update to v.1.2: https://drive.google.com/file/d/0B7CmJj2YNWhwdUZwNXY5dkJXbVk/edit?usp=sharing
Races AVAILABLE AGAIN. Good Game
Kawa Xbawks Character Creation Mod updated to v.3.6.7
Download: Kawa Xbawks Creation Mod v.3.6.7( https://drive.google.com/file/d/0B7CmJj2YNWhwVW5WZE94NVFQc3c/edit?usp=sharing )
Also, keep informed about the Developers Updates for the time that, you can connect to the server and check some changes. Today another update will come:
Good Game.
This works exceptionally well with a couple of minor tweaks: http://pinnaclegameprofiler.com/forum/showthread.php?29304-Starbound
Grab the Starbound.pin
file for PGP - for OS X, just run ControllerMate with the appropriate keymapping (that's what I do).
Here are the tweaks that I made with the layout: http://cl.ly/image/0x2e0t2S1M3P
https://joytokey.net/en/ - this software allows you to convert joystick button presses into normal key presses.
Maybe it also supports converting mouse clicks into normal key presses, I'm not sure. You could install it and see if it has something like that.
>Why does Starbound minimize when focus is lost on the game window if Borderless Window is checked? I don't know, but seeing as how this has been an issue since 2013, [snip]
Starbound hasn't even had a borderless window option for that long. It didn't even have it in mid-2016, if I recall correctly.
There's also other solutions, like Borderless Gaming.
Yes, provided its your actual globally recognized IP and not the router based IP (ex 192.168.1.18). As I have already stated my 2 cents, I’m going to step away, but leave you with one tool.
Good luck. If you are seriously interested in learning game servers I’d highly recommend building your own. It’s how I learned.
Yes, provided its your actual globally recognized IP and not the router based IP (ex 192.168.1.18). As I have already stated my 2 cents, I’m going to step away, but leave you with one tool.
Good luck. If you are seriously interested in learning game servers I’d highly recommend building your own. It’s how I learned.
Terraria is an everything game. They have everything ranging from fantasy to sci-fi.
Also, I am a fan of magic in space settings. I totally want to be a techno-wizard. Have you heard of the pen and paper rpg Shadow Run? Well they also have some video games too. It's pretty rad.
I think Starbound will be a very mature game before any of this actually happens, so flying your ship into danger zones would be entirely optional.
On FTL and difficulty, as with any roguelike it's the countdown timer that really amplifies the wrath of the random number gods, so disabling the pursuing fleet is a very effective training mode. http://www.ftlgame.com/forum/viewtopic.php?f=11&t=2593
You'll still die all the goddam time, btw. It'll just be way more your own fault.
They seemed hyped about being able to join through Discord back in 2018, I don't know if it was dropped or what but I can't get it to work.
It's been considered finished since it left early-access back in July 2016.
It has received an average of one content update per year since then, but you shouldn't buy the game expecting constant updates like with Terraria (until now) or Minecraft.
Any news about additional updates will likely be posted to the development blog, but there is currently no real news of future updates.
If there was any news, you'd see it here, on the official development blog.
However, the post-release update cycle has always been slow:
Post-release updates are not the norm. The games that have them are exceptions.
Incredibly unlikely.
Last we heard, there's performance issues that need to be dealt with before it can even come out on xbox. So it's doubtful it will ever come out on Switch.
Actually, Chucklefish just released a dev blog about it coming to Xbox but nothing about ps4. Looks like it might actually be coming to consoles! Article
Actually I believe its longer then wait time for KH3. This game was actually suppose to come out during the winter of 2015 as a game preview game for Xbox One but as we know it never happened and left link below on starbound blog post. Honestly haven't given up hope for this game to be released on xbox one, I check blog posts on main starbound website twice a month hoping to catch when its officially announces release date for xbox one and I strongly believe in the amazing Dev team of Starbound and Chucklefish.
Their last post on the Dev Blog (that wasn't about Discord) regarding the PC version said, "The <strong>bounty update</strong> has taken a little longer then we’d planned. We’ve decided to deploy some of the content we’ve been working on in a smaller patch.
This update will primarily be some fun things players can play with while we finish up 1.4. We’ll be able to share more in the next few weeks about what’s included and when to expect this new content."
That was February, 2nd, 2018. I don't think they've abandoned Starbound, but it sure as hell isn't a priority at the moment.
Don't spread misinformation.
The xbox version has not come out.
The game, as far as their blog states, is not abandoned.
>>that thing with having to figure out a code to get to the criminal.
>What?
An actual keypad. https://playstarbound.com/133-patchnotes/
>Hover Bikes
Don't we have these still..?
> the original mecha
Those were utter junk, imo. Good riddance.
>director mode
A pipe dream, maybe one day.
>multiple techs
Some of those I don't miss one bit, however I do miss the flight ones, but I think I can understand why they were removed, seeing as they make a lot of dungeon platforming sections worthless, though so does the sticky ball-tech.
>We were also told how Director Mode would work. Or how progression would work before,
Only in very broad and general strokes, nothing specific.
>My point is, I feel like there's more here than what they're telling us.
Like what?
There's image-capture software that allows you to select a part of the screen and immediately uploads the image to the internet so you can share the link with others. Puush and Gyazo are currently some of the popular ones; I use Gyazo myself because Puush has issues sometimes (and Gyazo also has a pretty neat .gif-maker), though Gyazo's URLs are very long.
>If you prefer the Photoshop interface, you may use Gimpshop which is also free.
No, no, no. Gimpshop is a hacked, malware loaded, outdated version of GIMP. Just use the latest GIMP. Or, if the interface is too offputting, use PXLR in the browser without downloading anything. http://edityourphotos.online/
The GNU Image Manipulation Program is an installed executable. Since you want to open locally stored image assets to get their colours I don't understand why you would want an online tool that forces you to upload said images.
There are online tools which implement the same colour picker system as GIMP, such as this one. These only do the colour code part though, and do not let you actually read or edit images.
Ah, well we got it to work so thanks for the help! Now I just need to find out how to use the free DNS Domain name I've set up instead of the IP to look a bit more fancy to some extra friends that might get Starbound with me.
I'm probably going to make another thread on this, but I'll ask here too.
Does anyone else know how to use a Domain Name Server like the ones you see on Minecraft/Terraria/Starbound server list's?
Example: "gamers4lyfe.h8r.com" <-IP lol I used this https://freedns.afraid.org/ which I already got set up from tutorials, now the question is, how do I get it to work for Starbound? When I put my Server Domain in, Starbound doesn't read it.
If you're saying you have the game from GOG.com or pirated it, you can still join ILB. Not having the game from Steam means you can't use Steam multiplayer, but ILB is a dedicated server so as long as you have the IP adress you can still connect without needing a Steam invite.
This is caused when a certain windows update (specifically: KB2999226) fails to properly install. Starbound is not the only program affected by this. See this page for fixing instructions.
I use bittorrent sync for character and mod syncing across several machines. The only catch is that at least one device needs to be online for the syncing to happen.
Its the cheapest (£0) hassle-free solution I've encountered so far.
Think you can help me? I'm new to the whole linux thing. https://drive.google.com/file/d/0B0rBdsrUfZanek8yV0NGQ2VfeUU/edit?usp=sharing
(Only the bottom few lines are relevant) I installed the correct libraries from what I can see, but I'm still getting
'cxxabi_1.3.5 not found (required by starbound_server) 'GLIBCXX_3.4.14' not found (required by starbound serveR) 'Glibcxx_3.4.15' not found (required by starbound serveR). You'll have to excuse some of my failed commands in the screenshot. I'm VERY new to this stuff. I've had this VPS 2 days lol. I am on CentOS
Kinda related, I made an ancient-to-english and an english-to-ancient translator. You can copy and paste things you want to translated or things you would like to encode.
Not sure, then. I recall there being a thing ages ago about config options changing, but that seems to have been fixed. You may have to look at the config file.
C:\Program Files (x86)\Steam\steamapps\common\Starbound\storage\starbound.config
Get Notepad ++
Assuming you know what you're doing, you can just about modify anything using it. You probably don't, so you're probably out of luck. The best advice I can give you is to find someone who does make mods. I'm sure they'll be able to find it for you and tell you what to do.
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So, a couple suggestions:
You might consider getting a (left-handed) mouse with a lot of buttons on it and then mapping those buttons to keyboard functions. Here's one on amazon.
That should give you most of the keyboard functionality you need (jump, item select, etc).
The thing that will be most difficult is that you need some way to control your character movement. Some folks mentioned foot pads. Also, if you have sufficient dexterity in your arm, you might try getting a large joystick and affixing your hand to it in some way (velcro straps or something?) and then mapping joystick movements to WASD.
And Another Thing
i havent met many who've read it
Oh, yeah! The Amelia Airhart (Fuck checking proper spelling) one! That's the one I remember since later on in the episode Janeway talked about how beautiful the city was without ever showing the damn thing.
To the subject of the TOS Enterprise, I don't know if it ever retained the ability and it was never stated, but it was definitely planned to during pre-production, and at least the JJ Abrahams version definitely seems to be able to. The source I got this from is the book The Making of Star Trek (The book on how to write for TV!) I can look up the exact source when I get home from work if you want.
The one I got was relatively inexpensive, and I knew instantly that I never wanted to go back. http://www.amazon.com/gp/product/B00EVOXM3S/ref=ox_sc_act_title_1?ie=UTF8&psc=1&smid=A59OO3NF467ZG